ScrewySquirrel Posted April 21, 2008 Report Share Posted April 21, 2008 I posted this about a year ago. Here's a revised version that reflects the events of the Summer Special, thoughts welcome: Squirrel Girl Player: Val Char Cost 30 STR 20 30 DEX 60 20 CON 20 15 BODY 10 10 INT 0 11 EGO 2 20 PRE 10 16 COM 3 14/24 PD 8 14/24 ED 10 5 SPD 10 10 REC 0 40 END 0 40 STUN 0 6" RUN 0 2" SWIM 0 30" LEAP 0 Characteristics Cost: 153 Cost Power 5 Semi-Prehensile Squirrel Tail: Extra Limb (1) 5 Nightvision 3 +3 PER with Normal Smell 30 Squirrel Powers: Multipower, 30-point reserve 2u 1) Claws: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) 3u 2) Knuckle Spikes: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), Penetrating (+1/2) (30 Active Points) 3u 3) Claws: Clinging (50 STR), Inherent (+1/4), Persistent (+1/2) (30 Active Points) 3u 4) Leaping +24" (30" forward, 15" upward) (Accurate) (29 Active Points) 1u 5) Gliding 20", Position Shift, x4 Noncombat (30 Active Points); Limited Power Power loses about half of its effectiveness (Only in Trees; -1), Ground Gliding (-1/4) 15 Squirrel Powers: Elemental Control, 30-point powers 15 1) Tough: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points) 14 2) Summon 32 20-point Squirrels, Loyal (+1/2) (43 Active Points); Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2) 10 +20 PRE (20 Active Points); Limited Power Power loses about half of its effectiveness (Only to defend against PRE attacks; -1) 14 Find Weakness 12- with All Attacks (35 Active Points); Limited Power Power loses about half of its effectiveness (Only vs. those who exceed her point value by more than 100 total character points; -1), Costs Endurance (-1/2) [Notes: Find Weakness is how Squirrel Girl tends to 'Punch above her weight class' -- defeating cosmic-level villians: defeating Modok by throwing Tippy Toe where his weapons couldn't reach, defeating Bi-Beast by smell, defeating Deadpool by bleeding injuries too small for his healing factor to kick in, and so on.] Powers Cost: 123 Cost Martial Arts Maneuver Squirrel-Fu 4 1) +1 HTH Damage Class(es) 4 2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 3) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs 4 4) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 9d6 Strike 3 5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8d6 Strike, Target Falls 3 6) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 7d6 +v/5 Strike; You Fall, Target Falls; FMove Martial Arts Cost: 22 Cost Skill 3 Acrobatics 15- 3 Breakfall 15- 3 Climbing 15- 3 Concealment 11- 9 KS: All Marvel Supers 18- [Notes: she has the complete Iron Man VS set, and her teammate Mr. Immortal has the complete X-Men set)] 0 AK: Milwaukee (Everyman) 11- 3 Paramedics 11- 3 Stealth 15- 3 Streetwise 13- 3 Teamwork 15- Skills Cost: 33 Cost Perk 10 Follower: Tippy Toe (50+50) 2 Reputation: Defeater of cosmic level threats (Only to her teammates, Deadpool, and those beaten, etc.) 8-, +2/+2d6 Perks Cost: 12 Cost Talent 7 Beast Speech (15 Active Points); Limited Power Power loses about half of its effectiveness (Only Squirrels; -1) Talents Cost: 7 Total Character Cost: 350 Pts. Disadvantage 10 Distinctive Features: Squirrel Features: Buck Teeth, claws, giant tail (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 15 Enraged: When teammates are hurt (Uncommon), go 14-, recover 14- 10 Hunted: Leatherboy 8- (As Pow, Harshly Punish) [Notes: He wants revenge] 15 Hunted: Various minor Supervillians 11- (As Pow, Harshly Punish) 10 Hunted: S.H.I.E.L.D. 11- (As Pow, NCI, Watching) 10 Hunted: Great Lakes Avengers/X-Men/Champion/Initiative 14- (As Pow, Watching) [Notes: her superteam] 5 Money: (Student Income) Poor 5 Physical Limitation: High Metabolism, must eat frequently (Infrequently, Slightly Impairing) 10 Psychological Limitation: Genre Aware -- sometimes seems to know she's in a comic book (Uncommon, Strong) 20 Psychological Limitation: Code vs. Killing (Common, Total) 5 Psychological Limitation: Naive (Uncommon, Moderate) 10 Psychological Limitation: In love with Speedball (Uncommon, Strong) 5 Psychological Limitation: Always cheerful (Uncommon, Moderate) 5 Reputation: Member of the 'Worst Superteam in the Marvel Universe', 11- (Known Only To A Small Group) 10 Social Limitation: Under 18 (Frequently, Minor) Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Roth Posted April 22, 2008 Report Share Posted April 22, 2008 Re: Repost: Squirrel Girl Goddess I love Squirrel Girl. I picked up the GLA TPB and it was some of the best fun ever. And I knew she was actually tough, but I never thought she was that tough. Brilliant write up. Quote Link to comment Share on other sites More sharing options...
drunkonduty Posted April 22, 2008 Report Share Posted April 22, 2008 Re: Repost: Squirrel Girl Shouldn't she have a martial manoeuvre equivalent of "low blow?" You know how squirrels go for nuts. Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted April 22, 2008 Report Share Posted April 22, 2008 Re: Repost: Squirrel Girl my only complaint not enough COM that girl is super sexy cute! Quote Link to comment Share on other sites More sharing options...
ideasmith Posted April 23, 2008 Report Share Posted April 23, 2008 Re: Repost: Squirrel Girl Shouldn't she have some luck? In fact, shouldn't she have quite a bit of luck? Quote Link to comment Share on other sites More sharing options...
the fox Posted May 6, 2008 Report Share Posted May 6, 2008 Re: Repost: Squirrel Girl 6th Edition 'Hero Points' will/should model her ability "to defeat any super-villain", which means there will/should be Hero Point 'Maneuvers' or 'Powers' for various miraculous feats. Until then her powers(similar to my own mutant 'Super Martial /Mental Powers') are rather complex, EC's and MP's with partially limited powers that 'scale up' esp. her 'Detect Vulnerability' and DEX so that she can prevail against Doctor Doom (how was he unable to repel her squirrels?) and the like, who are High-Level 'Master Villians' NOT Omega Class Mutants or 'Cosmically Powered' Beings but... Squirrel girl is Awesome!!! at least these chars./mental can be 'just right' INT 13 COM 18, take it from her Climbing Skill and +19 PRE defense, 9pts. Quote Link to comment Share on other sites More sharing options...
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