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Justice Squadron: TNG


Corven_Ren

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Hellfire - What should I change, or work on?

 

Hellfire- Daughter of Madison Jeffries (Box) & Diamond Lil unknowingly turned the ghost rider motorcycle into a robot.

 

I'm going to do a final polish on Hellfire.

Is there anything you suggest changing?:thumbdown

Anything that needs work?:celebrate

 

Allan

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Re: Justice Squadron: TNG

 

Ok guys less than 5 hours to go. If you need to (aylwin13&McCoy) just send me what you have so far and I will make my decisions by and post the line up on Monday. Thanks and Happy Brithday to me.:D

 

Submissions So Far

 

Checkmate

 

Valkyrie- Daughter of Thor Odinson and Wonder Woman

War Machine- Grandson of James 'Rhodey' Rhodes

 

Querysphinx

 

Plastyque- Daughter of Reed & Susan Richards

 

Beast

 

Silk Detective- Clone Created by Dr. Destroyer using Forge & Illyana Rasputin's DNA

 

Alamias

 

Moon Knight II- Son of Marc Spector the original Moon Knight & Marlene Alraune

 

RocketsRedGlare

 

Spider Lad- Son Of Spider Man & Black Cat.

 

Dr. Archeville

 

Scion- Geneticlly Engineered son of Namor & Susan Richard

 

Allan

 

Hellfire- Duaghter of Madison Jeffries (Box) & Diamond Lil unknowingly turned the ghost rider motorcycle into a robot.

 

Nechevo

Victor- Son of Dr. Doom, heir to the throne of Latveria

 

Proposed Submissions (Not official yet but were discussed

 

Aylwin13

 

Wildcard- Son of Gambit & Rogue

 

McCoy

 

Tornado Fist- Daughter of Ironfist & Cyclone

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Re: Justice Squadron: TNG

 

Sorry, I am not going to have time for this. Withdrawing my application.

 

Presenting Tornado Fist for possible use as an NPC.

 

Tornado Fist

 

Player: McCoy

 

Val Char Cost

23 STR 0

23 DEX 0

23 CON 0

23 BODY 0

23 INT 0

23 EGO 0

23 PRE 0

22 COM 0

 

8 PD 0

8 ED 0

7 SPD 37

10 REC 0

50 END 2

50 STUN 3

 

13" RUN 0

3" SWIM 1

4 1/2" LEAP 0

Characteristics Cost: 43

 

Cost Power

Nannites [Notes: Abigail was infected (she prefers "inoculated") with Thomas Morrow's nannites in utero. They have made her human optimin. If somhow her nannites could be disabled, powers on this list would fade and the characteristics would be lowered. No limitation is taken on this.]

18 1) +13 STR, Reduced Endurance (1/2 END; +1/4) (18 Active Points) (Modifiers affect Base Characteristic)

39 2) +13 DEX

26 3) +13 CON

26 4) +13 BODY

13 5) +13 INT

26 6) +13 EGO

13 7) +13 PRE

6 8) +12 COM

5 9) +3 PD, Hardened (+1/4) (5 Active Points) (Modifiers affect Base Characteristic)

5 10) +3 ED, Hardened (+1/4) (5 Active Points) (Modifiers affect Base Characteristic)

10 11) Damage Resistance (8 PD/8 ED), Hardened (+1/4) (10 Active Points)

5 12) Life Support (Longevity: Immortal)

20 13) Running +7" (13" total), Reduced Endurance (1/2 END; +1/4) (20 Active Points)

35 14) Regeneration: Healing BODY 1d6 (standard effect: 3 points), Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Self Only (-1/2), Extra Time (Full Phase, -1/2)

 

30 Chi-assisted Martial Arts: Multipower, 75-point reserve, (75 Active Points); all slots No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2)

1u 1) Tornado Punch: Energy Blast 15d6 (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), Side Effects (-1/2), No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Limited Power, cannot be pulled, cannot be used at less than full power, cannot be pushed Power loses about a fourth of its effectiveness (-1/4)

3u 2) Focused Strike: Energy Blast 9 1/2d6, Reduced Endurance (0 END; +1/2) (72 Active Points); No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2)

3u 3) Tornado Kick: Energy Blast 8d6, Does x1 1/2 Knockback (+3/4) (70 Active Points); No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2)

3u 4) Vibrating Palm: Energy Blast 10d6, Penetrating (+1/2) (75 Active Points); No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2)

3u 5) Ghost Touch: Energy Blast 5d6, Invisible Power Effects, Hide effects of Power (Fully Invisible; +2) (75 Active Points); No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2)

3u 6) Ghost Strike: Energy Blast 10d6, Affects Desolidified Any form of Desolidification (+1/2) (75 Active Points); No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2)

Powers Cost: 293

 

Cost Martial Arts Maneuver

Bojutsu [Notes: Abbie carries a telescoping titanium Bo Staff, but it is not a focus. If the staff is taken from her, she will find a mop, pool cue, piece of pipe, or some other stick-like object that, in her hands, will be as effective as her staff.]

4 1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND

4 2) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 33 STR

4 3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

4 4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 33 STR to Disarm

5 5) Jab: 1/2 Phase, +1 OCV, +3 DCV, Strike

3 6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5 1/2d6 Strike, Target Falls

4 7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 38 STR to Shove

4 8) Strike: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike

5 9) Smash: 1/2 Phase, -2 OCV, +1 DCV, STR + 4d6

 

Akido

4 1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

4 2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs

4 3) Extended Ki: 1/2 Phase, +0 OCV, +0 DCV, 38 STR to resist Shove; Block, Abort

3 4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 33 STR for holding on

5 5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable

4 6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls

4 7) Redirect: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

5 8) Strike: 1/2 Phase, +1 OCV, +3 DCV, 4 1/2d6 Strike

3 9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 4 1/2d6 Strike; Target Falls

3 10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4 1/2d6 +v/5, Target Falls

 

Ninjutsu

4 1) Atemi Punch: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND

4 2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

5 3) Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab One Limb: HKA 1/2d6 (2DC), Disable; Target Falls

4 4) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND

4 5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

3 6) Kick: 1/2 Phase, +0 OCV, +0 DCV, STR + 4d6 Strike

4 7) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1

4 8) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike

4 9) Reversal: 1/2 Phase, -1 OCV, -2 DCV, STR + 15 to Escape; Grab Two Limbs

3 10) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 4 1/2d6 Strike; You Fall, Target Falls

5 11) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 33 STR to take weapon away

Martial Arts Cost: 120

 

Cost Skill

3 Acrobatics 14-

3 Breakfall 14-

3 High Society 14-

3 KS 12-

3 KS 12-

2 KS 11-

3 Lockpicking 14-

3 Security Systems 14-

3 Shadowing 14-

3 Sleight Of Hand 14-

3 Stealth 14-

5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand

1 WF: Clubs, Staffs

Skills Cost: 38

 

Cost Perk

6 Money: Wealthy

Perks Cost: 6

 

 

Total Character Cost: 500

 

Base Points: 450

Experience Required: 50

Total Experience Available: 0

Experience Unspent: 0

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Re: Justice Squadron: TNG

 

OK, here he is (I know, FINALLY).

 

I need 5 more points in Disads, and I need to flesh out his description a bit more. Let me know what needs tweaking, if anything.

 

 

 

Oh yeah, and Happy Natal Anniversary Day! :celebrate

 

 

EDIT: Revised & finalized doc's now attached.

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Re: Justice Squadron: TNG

 

Ok after much mental debate and tossing characters back and forth here is the Line up for the Newly Reformed Justice Squadron

 

Checkmate

 

Valkyrie- Daughter of Thor Odinson and Wonder Woman

 

 

Querysphinx

 

Plastyque- Daughter of Reed & Susan Richards

 

Alamias

 

Moon Knight II- Son of Marc Spector the original Moon Knight & Marlene Alraune

 

RocketsRedGlare

 

Spider Lad- Son Of Spider Man & Black Cat.

 

Dr. Archeville

 

Scion- Geneticlly Engineered son of Namor & Susan Richard

 

Nechevo

Victor- Son of Dr. Doom, heir to the throne of Latveria

 

Aylwin13

 

Wildcard- Son of Gambit & Rogue

 

Thanks to all who applied it was a tough decision but I think that this will make for the best team. All the accepted players be sure to apply at HeroCentral.

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