Corven_Ren Posted May 15, 2008 Author Report Share Posted May 15, 2008 Re: Justice Squadron: TNG Was my War Machine forgotten on purpose? No just quoted the wrong post when I made my last one I will edit it now. Quote Link to comment Share on other sites More sharing options...
Allan Posted May 15, 2008 Report Share Posted May 15, 2008 Hellfire - What should I change, or work on? Hellfire- Daughter of Madison Jeffries (Box) & Diamond Lil unknowingly turned the ghost rider motorcycle into a robot. I'm going to do a final polish on Hellfire. Is there anything you suggest changing? Anything that needs work? Allan Quote Link to comment Share on other sites More sharing options...
Querysphinx Posted May 16, 2008 Report Share Posted May 16, 2008 Re: Justice Squadron: TNG A fun little colored pencil piece of Plastique vs the Rhino Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted May 17, 2008 Report Share Posted May 17, 2008 Re: Justice Squadron: TNG Poor Rhino. Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted May 17, 2008 Author Report Share Posted May 17, 2008 Re: Justice Squadron: TNG Ok guys less than 5 hours to go. If you need to (aylwin13&McCoy) just send me what you have so far and I will make my decisions by and post the line up on Monday. Thanks and Happy Brithday to me. Submissions So Far Checkmate Valkyrie- Daughter of Thor Odinson and Wonder Woman War Machine- Grandson of James 'Rhodey' Rhodes Querysphinx Plastyque- Daughter of Reed & Susan Richards Beast Silk Detective- Clone Created by Dr. Destroyer using Forge & Illyana Rasputin's DNA Alamias Moon Knight II- Son of Marc Spector the original Moon Knight & Marlene Alraune RocketsRedGlare Spider Lad- Son Of Spider Man & Black Cat. Dr. Archeville Scion- Geneticlly Engineered son of Namor & Susan Richard Allan Hellfire- Duaghter of Madison Jeffries (Box) & Diamond Lil unknowingly turned the ghost rider motorcycle into a robot. Nechevo Victor- Son of Dr. Doom, heir to the throne of Latveria Proposed Submissions (Not official yet but were discussed Aylwin13 Wildcard- Son of Gambit & Rogue McCoy Tornado Fist- Daughter of Ironfist & Cyclone Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted May 18, 2008 Author Report Share Posted May 18, 2008 Re: Justice Squadron: TNG I mean at least a rough draft of the origin.....we can deal with mechanics later. Quote Link to comment Share on other sites More sharing options...
McCoy Posted May 18, 2008 Report Share Posted May 18, 2008 Re: Justice Squadron: TNG Sorry, I am not going to have time for this. Withdrawing my application. Presenting Tornado Fist for possible use as an NPC. Tornado Fist Player: McCoy Val Char Cost 23 STR 0 23 DEX 0 23 CON 0 23 BODY 0 23 INT 0 23 EGO 0 23 PRE 0 22 COM 0 8 PD 0 8 ED 0 7 SPD 37 10 REC 0 50 END 2 50 STUN 3 13" RUN 0 3" SWIM 1 4 1/2" LEAP 0 Characteristics Cost: 43 Cost Power Nannites [Notes: Abigail was infected (she prefers "inoculated") with Thomas Morrow's nannites in utero. They have made her human optimin. If somhow her nannites could be disabled, powers on this list would fade and the characteristics would be lowered. No limitation is taken on this.] 18 1) +13 STR, Reduced Endurance (1/2 END; +1/4) (18 Active Points) (Modifiers affect Base Characteristic) 39 2) +13 DEX 26 3) +13 CON 26 4) +13 BODY 13 5) +13 INT 26 6) +13 EGO 13 7) +13 PRE 6 8) +12 COM 5 9) +3 PD, Hardened (+1/4) (5 Active Points) (Modifiers affect Base Characteristic) 5 10) +3 ED, Hardened (+1/4) (5 Active Points) (Modifiers affect Base Characteristic) 10 11) Damage Resistance (8 PD/8 ED), Hardened (+1/4) (10 Active Points) 5 12) Life Support (Longevity: Immortal) 20 13) Running +7" (13" total), Reduced Endurance (1/2 END; +1/4) (20 Active Points) 35 14) Regeneration: Healing BODY 1d6 (standard effect: 3 points), Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Self Only (-1/2), Extra Time (Full Phase, -1/2) 30 Chi-assisted Martial Arts: Multipower, 75-point reserve, (75 Active Points); all slots No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2) 1u 1) Tornado Punch: Energy Blast 15d6 (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), Side Effects (-1/2), No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Limited Power, cannot be pulled, cannot be used at less than full power, cannot be pushed Power loses about a fourth of its effectiveness (-1/4) 3u 2) Focused Strike: Energy Blast 9 1/2d6, Reduced Endurance (0 END; +1/2) (72 Active Points); No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2) 3u 3) Tornado Kick: Energy Blast 8d6, Does x1 1/2 Knockback (+3/4) (70 Active Points); No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2) 3u 4) Vibrating Palm: Energy Blast 10d6, Penetrating (+1/2) (75 Active Points); No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2) 3u 5) Ghost Touch: Energy Blast 5d6, Invisible Power Effects, Hide effects of Power (Fully Invisible; +2) (75 Active Points); No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2) 3u 6) Ghost Strike: Energy Blast 10d6, Affects Desolidified Any form of Desolidification (+1/2) (75 Active Points); No Range (-1/2), Activation Roll, Requires focusing Chi (An EGO Roll) 14- (-1/2), Side Effects (Takes 7.5d6 NND "feedback" if activation roll missed; -1/2) Powers Cost: 293 Cost Martial Arts Maneuver Bojutsu [Notes: Abbie carries a telescoping titanium Bo Staff, but it is not a focus. If the staff is taken from her, she will find a mop, pool cue, piece of pipe, or some other stick-like object that, in her hands, will be as effective as her staff.] 4 1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 4 2) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 33 STR 4 3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 33 STR to Disarm 5 5) Jab: 1/2 Phase, +1 OCV, +3 DCV, Strike 3 6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5 1/2d6 Strike, Target Falls 4 7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 38 STR to Shove 4 8) Strike: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike 5 9) Smash: 1/2 Phase, -2 OCV, +1 DCV, STR + 4d6 Akido 4 1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs 4 3) Extended Ki: 1/2 Phase, +0 OCV, +0 DCV, 38 STR to resist Shove; Block, Abort 3 4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 33 STR for holding on 5 5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable 4 6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls 4 7) Redirect: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 5 8) Strike: 1/2 Phase, +1 OCV, +3 DCV, 4 1/2d6 Strike 3 9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 4 1/2d6 Strike; Target Falls 3 10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4 1/2d6 +v/5, Target Falls Ninjutsu 4 1) Atemi Punch: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 4 2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 5 3) Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab One Limb: HKA 1/2d6 (2DC), Disable; Target Falls 4 4) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 4 5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 6) Kick: 1/2 Phase, +0 OCV, +0 DCV, STR + 4d6 Strike 4 7) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 4 8) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike 4 9) Reversal: 1/2 Phase, -1 OCV, -2 DCV, STR + 15 to Escape; Grab Two Limbs 3 10) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 4 1/2d6 Strike; You Fall, Target Falls 5 11) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 33 STR to take weapon away Martial Arts Cost: 120 Cost Skill 3 Acrobatics 14- 3 Breakfall 14- 3 High Society 14- 3 KS 12- 3 KS 12- 2 KS 11- 3 Lockpicking 14- 3 Security Systems 14- 3 Shadowing 14- 3 Sleight Of Hand 14- 3 Stealth 14- 5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand 1 WF: Clubs, Staffs Skills Cost: 38 Cost Perk 6 Money: Wealthy Perks Cost: 6 Total Character Cost: 500 Base Points: 450 Experience Required: 50 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Nechevo Posted May 18, 2008 Report Share Posted May 18, 2008 Re: Justice Squadron: TNG Here's the balanced version of Victor VonDoom Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted May 18, 2008 Author Report Share Posted May 18, 2008 Re: Justice Squadron: TNG Sorry' date=' I am not going to have time for this. Withdrawing my application.[/quote'] No Problem...I understand. Thanks Anyway Quote Link to comment Share on other sites More sharing options...
aylwin13 Posted May 18, 2008 Report Share Posted May 18, 2008 Re: Justice Squadron: TNG OK, here he is (I know, FINALLY). I need 5 more points in Disads, and I need to flesh out his description a bit more. Let me know what needs tweaking, if anything. Oh yeah, and Happy Natal Anniversary Day! EDIT: Revised & finalized doc's now attached. Quote Link to comment Share on other sites More sharing options...
Dr Archeville Posted May 18, 2008 Report Share Posted May 18, 2008 Re: Justice Squadron: TNG Happy Birthing Day! Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted May 18, 2008 Author Report Share Posted May 18, 2008 Re: Justice Squadron: TNG Happy Birthing Day! Thanks, Gracias, Danke, and all them other Thank You things man. Quote Link to comment Share on other sites More sharing options...
Nechevo Posted May 18, 2008 Report Share Posted May 18, 2008 Re: Justice Squadron: TNG Considering the time zone you are in... Happy after-birth day Quote Link to comment Share on other sites More sharing options...
Alamias Posted May 19, 2008 Report Share Posted May 19, 2008 Re: Justice Squadron: TNG Happy belated b-day! Quote Link to comment Share on other sites More sharing options...
aylwin13 Posted May 19, 2008 Report Share Posted May 19, 2008 Re: Justice Squadron: TNG So, did everyone who has characters submitted wish the Gm a Happy B-Day? Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted May 19, 2008 Author Report Share Posted May 19, 2008 Re: Justice Squadron: TNG Ok after much mental debate and tossing characters back and forth here is the Line up for the Newly Reformed Justice Squadron Checkmate Valkyrie- Daughter of Thor Odinson and Wonder Woman Querysphinx Plastyque- Daughter of Reed & Susan Richards Alamias Moon Knight II- Son of Marc Spector the original Moon Knight & Marlene Alraune RocketsRedGlare Spider Lad- Son Of Spider Man & Black Cat. Dr. Archeville Scion- Geneticlly Engineered son of Namor & Susan Richard Nechevo Victor- Son of Dr. Doom, heir to the throne of Latveria Aylwin13 Wildcard- Son of Gambit & Rogue Thanks to all who applied it was a tough decision but I think that this will make for the best team. All the accepted players be sure to apply at HeroCentral. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted May 19, 2008 Report Share Posted May 19, 2008 Re: Justice Squadron: TNG Querysphinx Plastyque- Daughter of Reed & Susan Richards Scion- Geneticlly Engineered son of Namor & Susan Richard Wow...this outta be some interesting roleplaying. "Mom loved my dad more..." Quote Link to comment Share on other sites More sharing options...
Dr Archeville Posted May 19, 2008 Report Share Posted May 19, 2008 Re: Justice Squadron: TNG Wow...this outta be some interesting roleplaying. "Mom loved my dad more..." "My father rules four-fifths of the planet. So shall I." *applies at HeroCentral* Quote Link to comment Share on other sites More sharing options...
Alamias Posted May 19, 2008 Report Share Posted May 19, 2008 Re: Justice Squadron: TNG Wow! So many good submissions I didn't think I would get in! Glad to be aboard! Quote Link to comment Share on other sites More sharing options...
RocketsRedGlare Posted May 19, 2008 Report Share Posted May 19, 2008 Re: Justice Squadron: TNG Ummm, oops, glad to see I made the list despite not wishing you a happy birthday... Happy belated birthday! Quote Link to comment Share on other sites More sharing options...
Querysphinx Posted May 20, 2008 Report Share Posted May 20, 2008 Re: Justice Squadron: TNG Got Plastyque applied. Awaiting further instructions. Quote Link to comment Share on other sites More sharing options...
Nechevo Posted May 20, 2008 Report Share Posted May 20, 2008 Re: Justice Squadron: TNG Wow...this outta be some interesting roleplaying. "Mom loved my dad more..." "I'm named after your father. " Quote Link to comment Share on other sites More sharing options...
Checkmate Posted May 20, 2008 Report Share Posted May 20, 2008 Re: Justice Squadron: TNG I KNEW War Machine was left off that list for a reason Quote Link to comment Share on other sites More sharing options...
aylwin13 Posted May 21, 2008 Report Share Posted May 21, 2008 Re: Justice Squadron: TNG I've attached the finalized hdc & background doc for WildCard in the original post. The hdc is also posted on Hero Central. Quote Link to comment Share on other sites More sharing options...
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