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Balancing Armour and Damage


Odraude

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Re: Balancing Armour and Damage

 

I use the numbers to try to balance it out. Compare the STUN an average attack will do to the defenses your character will have. As a rule of thumb, a character should be able to take 3-4 average attacks before running out of STUN.

 

For example, let's say that in your campaign attacks average 65 Active Points with a maximum of 75. For a normal attack, that means 13d6. A 13d6 attack will do, on average, around 45 STUN (13 x 3.5 = 4.5). If your players' characters have 40 STUN on average, their defenses need to be high enough that they only take 10-13 STUN from each attack. In other words, their defenses need to be around 35, on average.

 

If the average attack is actually 15d6 (doing ~53 STUN on average), then their defenses need to be in the 40-45 range.

 

I hope that makes sense.

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Re: Balancing Armour and Damage

 

Typically, defenses vary from around 1.5x to 2.5x the Damage Class Cap. So, with a 15 DC Cap, 22-37 defenses are good. Martial Artists (or other high DEX/avoidance type characters) should be towards the lower end of the scale, energy projectors in the middle, and bricks towards the high end.

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Re: Balancing Armour and Damage

 

Thank you all. Now out of Defenses' date=' how high should Resistence Damage allowed to be?[/quote']

 

Depends on how lethal you want your game to be.

 

If there are lots of combatants around with killing attack weapons (which is entirely dependent on the GM's call) then players are going to have to design accordingly.

 

If killing attacks are unusual and noteworthy, then PCs might be able to get away with lower resistant defenses.

 

different character types have different needs. The guy who makes his living not getting hit needs less resistant defense than the guy who stands in front of the innocent normals while thugs blaze away with assault weapons.

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Re: Balancing Armour and Damage

 

Thank you all. Now out of Defenses' date=' how high should Resistence Damage allowed to be?[/quote']

 

As high as the PC wants it/can justify, IMHO. I don't really consider Resistant defenses to be 'higher' than nonresistant, ie if I have a cap of 30 defenses, it doesn't matter how much of it is resistant as far as the cap goes.

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