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Marvel & DC Character Project


djday38

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Hi Guys,

I have recently started to write up characters for a joint combined DC/Marvel Universe campaign I will be running using Heroclix figures.

 

So far I have completed Captain America, Spider-Man, Superman, the Thing, The Abomination and the Blob and am about half way through Mister Fantastic.

 

I have been using many sources for the Write ups including all the great write ups at the great netbook of real heroes and other great sites. Also the USD has been an amazing help.

 

The write-ups are on the powerful end of the scale, trying to take into account all the experiance and power applications the characters have used over the years.

 

I have used Hero Designer for them but am unsure which is the best method to post them to the boards for discussion and use. Anyone care to suggest anything?

 

rgds

Dean

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Ok, here is the Abomnation.

 

 

Abomination

 

Player:

 

Val Char Cost

100 STR 90

20 DEX 30

40 CON 60

30 BODY 40

25 INT 15

25 EGO 30

35 PRE 25

2 COM -4

 

33 PD 13

32 ED 24

4 SPD 10

28 REC 0

80 END 0

100 STUN 0

 

6" RUN 0

2" SWIM 0

35" LEAP 0

Characteristics Cost: 333

 

Cost Power

10 Tough Skin: Physical Damage Reduction, 25%

10 Tough Skin: Energy Damage Reduction, 25%

32 Tough Skin: Damage Resistance (32 PD / 32 ED)

14 Resistances: Life Support (Immunity: All terrestrial diseases and biowarfare agents, Safe in Intense Cold, Safe in Intense Heat)

10 Knockback Resistance -5"

25 Super Leap: Leaping +15" (35" forward, 17 1/2" upward) (Improved Noncombat Movement (x8)) (added to Primary Value)

60 Mental Powers: Multipower, 60-point reserve

3u 1) Telepathy: Telepathy 12d6 (60 Active Points); Receive Only (-1/2), Stops Working If Mentalist Is Stunned (-1/2)

2u 2) Mind Scan: Mind Scan 12d6 (60 Active Points); Character Cannot Attack Through Link (-1 1/2), Stops Working If Mentalist Is Stunned (-1/2)

Powers Cost: 166

 

 

Cost Skill

20 +4 with HTH Combat

3 Computer Programming 14-

3 Electronics 14-

3 Acting 16-

3 Bribery 16-

3 Bugging 14-

3 Conversation 16-

3 Deduction 14-

3 Shadowing 14-

3 Stealth 13-

Skills Cost: 47

 

Cost Perk

3 Fringe Benefit (Membership) [Notes: The Abominations

33 Contact - The Abominations (14-) (Contact has: useful Skills or resources, Contact is slavishly loyal to character, Very Good relationship with Contact), Organization Contact (+2) (33 Active Points)

18 Contact - The Russian Military (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (18 Active Points)

Perks Cost: 54

 

 

Total Character Cost: 600

 

Pts. Disadvantage

20 Hunted: SHIELD, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

15 Hunted : Soviet Super Soldiers, More Powerful, 8- (Occasionally), Mildly Punish, PC has a Public ID or is otherwise very easy to find

25 Distinctive Features: Mutated Radioactive Monster, Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses

20 Enraged: In Combat, Uncommon, go 8-, recover 11-, Berserk

15 Social Limitation: Public Identity - Emil Bronsky, Frequently (11-), Major

10 Rivalry: With Hulk as the strongest being on the planet, Professional, Rival is As Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry

10 Reputation: Mutated radioactive supervillain monster, Frequently (11-)

10 Unluck: +2d6

Disadvantage Points: 125

Base Points: 200

Experience Required: 275

Total Experience Available: 275

Experience Unspent: 0

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Here is Spider-Man

 

Spider-Man

 

Player:

 

Val Char Cost

55 STR 45

39 DEX 87

25 CON 30

25 BODY 30

25 INT 15

20 EGO 20

35 PRE 25

13 COM 2

 

21 PD 10

12 ED 7

8 SPD 31

26 REC 20

50 END 0

78 STUN 12

 

13" RUN 0

2" SWIM 0

16" LEAP 0

Characteristics Cost: 334

 

Cost Power

110 Web-Shooters: Multipower, 220-point reserve, all slots: (220 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1)

3u 1) Web Ball: Energy Blast 10d6 (vs. PD), Reduced Endurance (0 END; +1/2) (75 Active Points); No Knockback (-1/4)

11u 2) Web Covering: Entangle 10d6, 10 DEF (Stops A Given Sense Group: Sight Group), Takes No Damage From Attacks (All Attacks; +1/2), Reduced Endurance (0 END; +1/2) (220 Active Points)

7u 3) Web Explosion: Entangle 5d6, 5 DEF (Stops A Given Sense Group: Sight Group), Explosion (Cone -1 DC/2"; +1/2), Reduced Endurance (0 END; +1/2), Takes No Damage From Attacks (All Attacks; +1/2) (150 Active Points)

4u 4) Web Control: Telekinesis (35 STR) (Fine Manipulation), Reduced Endurance (0 END; +1/2) (94 Active Points); Pulling Only (-1/2)

7u 5) Web Ball: Suppress 18d6, Reduced Endurance (0 END; +1/2) (135 Active Points) [Notes: Against All Obvious Foci

6u 6) Web Wall: Force Wall (14 PD / 14 ED; 3" long and 2" tall), Reduced Endurance (0 END; +1/2) (114 Active Points)

22 Web-Shooters: Multipower, 45-point reserve, all slots: (45 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1)

2u 1) Web Slinging: Swinging 25" (Position Shift), Reduced Endurance (0 END; +1/2) (45 Active Points)

1u 2) Web Glider: Gliding 5" (5 Active Points)

19 Wall Crawling: Clinging (80 STR)

14 Fast Runner: Running +7" (added to Primary Value)

15 Jump Like a Spider: Leaping +5" (16" forward, 8" upward) (Accurate, Position Shift) (added to Primary Value)

11 Spider Tracer: Detect Enemies 16- (Concealed (-5 to PER Roll), Increased Arc of Perception: 360-Degree, Range, Tracking, Transmit) (27 Active Points); Requires A DEX Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points -3/4), IAF Fragile (-3/4)

Powers Cost: 232

 

Cost Martial Arts Maneuver

4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +3d6 Strike, Must Follow Block

5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort

5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR +1d6 Strike

3 Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls

4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +3d6 Strike

4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +20 STR vs. Grabs

4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike

4 +1 HTH Damage Class(es)

Martial Arts Cost: 37

 

Cost Skill

40 +8 with HTH Combat

18 +9 With Webshooters

3 Acrobatics 17-

3 Breakfall 17-

3 Fast Draw - Web-Shooters 17-

5 Accurate Sprayfire

10 Defense Maneuver: I-IV

5 Rapid Attack (HTH)

5 Rapid Attack (Ranged)

3 Teamwork - Any Hero 17-

3 Computer Programming 14-

3 Electronics 14-

9 Inventor 17-

8 SS: Chemistry 17-

4 SS: Physics 13-

6 SS: Biochemistry 15-

3 Bugging 14-

3 Contortionist 17-

3 Climbing 17-

3 Conversation 16-

3 Deduction 14-

2 Navigation 14-

7 Security Systems 16-

7 Shadowing 16-

3 Stealth 17-

4 PS: Photographer 13-

5 KS - New York City 14-

5 KS: Rogues Gallery 14-

7 KS: Wisecracks 16-

Skills Cost: 183

 

Cost Perk

5 Contact - Daredevil (11-) (Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity, Good relationship with Contact)

7 Contact - The Human Torch (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)

21 Contact - The Avengers (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (21 Active Points)

18 Contact - The Fantastic Four (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (18 Active Points)

6 Contact - Captain America (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact)

2 Contact - Rocket Racer (8-) (Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact)

3 Contact - White Tiger (8-) (Contact has: useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)

4 Contact - The Black Cat (8-) (Contact has: useful Skills or resources, Very Good relationship with Contact)

1 Fringe Benefit (Press Pass)

4 Reputation - New York Super Hero (A medium-sized group, 14-) +2/+2d6

Perks Cost: 71

 

Cost Talent

35 Danger Sense (17-) (Area: Immediate Vicinity, Function as a Sense, Sensitivity: Any Danger)

Talents Cost: 35

 

Total Character Cost: 891

 

Pts. Disadvantage

25 Secret Identity - Peter Parker, Very Frequently (14-), Severe

20 Code VS Killing, Common, Total

25 With Great Power Comes Great Responsibility, Very Common, Total

15 Wisecracker, Very Common, Moderate

20 Haunted by the Deaths of Ben Parker and Gwen Stacy, Common, Total

25 Dependent NPC: Aunt May, Incompetent (-20 points or lower), 11- (Occasionally), Unaware of character's adventuring career/Secret ID

10 Dependent NPC: Mary Jane Parker, Normal, 8- (Infrequently)

10 Dependent NPC: J Jonah Jameson, Normal, 8- (Infrequently), Unaware of character's adventuring career/Secret ID, Useful noncombat position or skills

0 Rivalry: Flash Thompson, Romantic, Rival is Less Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

5 Rivalry: The Human Torch, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

5 Money: Student Freelance Photographer, Poor

10 Reputation: New York Super Menace, Frequently (11-)

10 Unluck: +2d6

10 Web Fluid May Run Out on Rare Occasions, Infrequently, Greatly Impairing

20 Hunted: Green Goblin, As Powerful, 11- (Frequently), Harshly Punish, PC has a Public ID or is otherwise very easy to find

15 Hunted: Doctor Octopus, As Powerful, 11- (Frequently), Harshly Punish

15 Hunted: Venom, As Powerful, 11- (Frequently), Harshly Punish

15 Hunted: Kingpin, Less Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence

10 Hunted: Hobgoblin, As Powerful, 8- (Occasionally), Harshly Punish

5 Hunted: Mysterio, Less Powerful, 8- (Occasionally), Harshly Punish

5 Hunted: Kraven the Hunter, Less Powerful, 8- (Occasionally), Harshly Punish

5 Hunted: Carnage, Less Powerful, 8- (Occasionally), Harshly Punish

10 Hunted: Scorpion, As Powerful, 8- (Occasionally), Harshly Punish

5 Hunted: The Vulture, Less Powerful, 8- (Occasionally), Harshly Punish

15 Hunted: New York Police Department, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence

0 Watched: J Jonah Jameson, Less Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence

Disadvantage Points: 310

Base Points: 200

Experience Required: 381

Total Experience Available: 381

Experience Unspent: 0

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Here is The Blob

 

Blob

 

Player:

 

Val Char Cost

75 STR 50

15 DEX 15

50 CON 80

30 BODY 40

9 INT -1

20 EGO 20

30 PRE 20

7 COM -1

 

50 PD 38

40 ED 30

4 SPD 15

22 REC 0

100 END 0

85 STUN 0

 

6" RUN 0

2" SWIM 0

15" LEAP 0

Characteristics Cost: 306

 

Cost Power

60 Body Density: Physical Damage Reduction, Resistant, 75%

30 Body Density: Energy Damage Reduction, Resistant, 50%

45 Tough Skin: Damage Resistance (50 PD / 40 ED)

33 Immovable: Knockback Resistance -25" (50 Active Points); Only when not moving that phase (-1/2)

4 Resistance to Cold & Heat: Life Support (Safe in Intense Cold, Safe in Intense Heat)

24 Body Expansion: Entangle 10d6, 10 DEF (100 Active Points); Must be hit in melee combat to work, Blob takes damage from any attempt to escape the entangle. -Variable Limitations (requires -4 worth of Limitations -2), Requires A DEX Roll (-3/4), Cannot Form Barriers (-1/4), No Knockback (-1/4)

13 Bodily Expansion: +40 STR (40 Active Points); Only to escape entangles - Variable Limitations (requires -3 worth of Limitations -1 1/2), No Figured Characteristics (-1/2) (not added to totals)

9 Gravity Smash: +15 STR (15 Active Points); No Figured Characteristics (-1/2), Only when not grounded (using KB Res) (-1/4) (added to Primary Value)

Powers Cost: 218

 

 

Cost Skill

15 +5 With Bodily Expansion Entangle, Grab and Strike

1 Teamwork - Brotherhood of Evil Mutants 8-

3 KS - Mutants 12-

4 KS - Food 13-

4 KS - Circus Lore 13-

3 Interrogation 15-

3 Streetwise 15-

Skills Cost: 33

 

Cost Perk

8 Contact - Unus the Untouchable (13-) (Contact has: very useful Skills or resources, Very Good relationship with Contact)

5 Contact - Magneto (8-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)

15 Contact - Brotherhood of Evil Mutants (11-) (Contact has significant Contacts of his own, Contact has: very useful Skills or resources), Organization Contact (+2) (15 Active Points)

4 Fringe Benefit - Membership Brotherhood of Evil Mutants (Membership)

Perks Cost: 32

 

 

Total Character Cost: 589

 

Pts. Disadvantage

10 Hunted - : X-Men, More Powerful, 8- (Occasionally), Mildly Punish, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find

20 Hunted: SHIELD, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

25 Hunted: Project Wideawake, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

20 Distinctive Features: Grossly Overweight, Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses

10 Distinctive Features: Mutant, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses

15 Physical Limitation: Very large and heavy, Frequently, Greatly Impairing

20 Psychological Limitation: Arrogant Jerk, Very Common, Strong

15 Psychological Limitation: Thinks with his fists, Common, Strong

20 Social Limitation: Public Identity - Fred J Dukes, Very Frequently (14-), Major

10 Reputation: Violent mutant supervillain, Frequently (11-)

10 Unluck: +2d6

0 Rivalry: With other powerful bricks, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry

Disadvantage Points: 175

Base Points: 200

Experience Required: 214

Total Experience Available: 214

Experience Unspent: 0

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Here is the Thing.

 

Thing

 

Player:

 

Val Char Cost

90 STR 80

17 DEX 21

50 CON 80

50 BODY 80

13 INT 3

35 EGO 50

40 PRE 30

4 COM -3

 

48 PD 30

38 ED 28

4 SPD 13

35 REC 14

100 END 0

120 STUN 0

 

8" RUN 0

2" SWIM 0

18" LEAP 0

Characteristics Cost: 426

 

Cost Power

20 Rocky Hide: Physical Damage Reduction, 50%

10 Rocky Hide: Energy Damage Reduction, 25%

43 Rocky Hide: Damage Resistance (48 PD / 38 ED)

20 Rocky Hide: Lack Of Weakness (-20) for Normal Defense

22 Amazing Endurance: +0 STR, Reduced Endurance (Half END; +1/4) (22 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value)

10 Life Support: Life Support (Extended Breathing, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat) [Notes: Can Hold Breath for 10 Minutes

22 The Big Wrap Up: Entangle 7d6, 7 DEF, Side Effects - May Cause Considerable damage to the Enviroment (Side Effect always occurs whenever the character does some specific act, Side Effect only affects the environment near the character +0) (70 Active Points); Extra Time (Full Phase; -1/2), Character May Take No Other Actions (-1/4), OIF (-1/2), No Range (-1/2), Defense Depends on Materials Used (-1/2)

7 Toughned Senses: Flash Defense (7 points) (Sight Group)

4 Good Runner: Running +2" (added to Primary Value)

Powers Cost: 158

 

Cost Martial Arts Maneuver

4 Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +2d6 +v/5 Strike, FMove

4 Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab

5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort

5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR Strike

5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block

3 Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike; Target Falls; Must Follow Grab

3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on

4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike

5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike

4 Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs

4 Root: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to resist Shove; Block, Abort

3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls

Martial Arts Cost: 49

 

Cost Skill

35 +7 with HTH Combat

3 Climbing 12-

13 Combat Piloting 17-

1 Computer Programming 8-

1 Deduction 8-

3 Disguise 12-

3 Gambling (Poker) 13-

3 Interrogation 17-

7 Mechanics 14-

4 Navigation (Air) 13-

3 Paramedics 12-

13 Power - Strength 16-

3 Streetwise 17-

21 Teamwork - Fantastic Four 21-

4 TF: Combat Aircraft, Early Spacecraft, Large Planes, Small Planes, Spaceplanes

6 KS - New York City 15-

7 KS - Yancy Street 16-

4 KS - Sports 13-

5 KS - Sayings of Aunt Pertunia 14-

Skills Cost: 139

 

Cost Perk

6 Fringe Benefit - Member of the Fantastic Four (Membership)

18 Reputation - Founding Member of the Fantastic Four (A large group, 14-) +6/+6d6

6 Contact - The Silver Surfer (8-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact)

6 Contact - The Sub-Mariner (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)

27 Contact - The Avengers (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (27 Active Points)

3 Contact - Spider-Man (8-) (Contact has: useful Skills or resources, Good relationship with Contact)

18 Contact - Project Pegasus (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources), Organization Contact (+2) (18 Active Points)

18 Contact - SHIELD (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (18 Active Points)

24 Contact - The Inhumans (11-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (24 Active Points)

Perks Cost: 126

 

 

Total Character Cost: 898

 

Pts. Disadvantage

20 Dependent NPC: Alicia Masters, Incompetent (-20 points or lower), 11- (Occasionally)

15 Distinctive Features: Rocky Orange Skinned Monster, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses

5 Accidental Change to Ben Grimm: Will Rarely Turn Back Into Ben Grimm for no Concrete Reason, Uncommon, Infrequently (8-)

15 Social Limitation: Public Identity, Frequently (11-), Major

10 Overconfident, Common, Moderate

20 Code VS Killing, Very Common, Strong

20 Hates His Appearance, Common, Total

15 Never Gives Up, Common, Strong

10 Bad Tempered, Common, Moderate

15 Brash Street Attitude, Common, Strong

0 Rivalry: Yancy Street Gang, Professional, Rival is Less Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

5 Rivalry: The Human Torch, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

10 Large & Heavy, Frequently, Slightly Impairing

30 Hunted: Doctor Doom, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

25 Hunted: The Frightful Four, More Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence

25 Hunted: Blastarr, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

25 Hunted : Annihilus, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

10 Hunted: The Puppet Master, Less Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find

15 Hunted: Diablo, As Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find

25 Hunted: The Skrulls, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

10 Hunted: The Mad Thinker, Less Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find

15 Hunted: The Mole Man, Less Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

Disadvantage Points: 340

Base Points: 200

Experience Required: 358

Total Experience Available: 358

Experience Unspent: 0

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Here is Superman.

 

Superman

 

Player:

 

Val Char Cost

100 STR 90

35 DEX 75

50 CON 80

50 BODY 80

16 INT 6

22 EGO 24

75 PRE 65

35 COM 13

 

45 PD 25

35 ED 25

8 SPD 35

40 REC 20

150 END 25

125 STUN 0

 

32" RUN 0

2" SWIM 0

20" LEAP 0

Characteristics Cost: 563

 

Cost Power

55 Heat Vision: Energy Blast 13d6 (vs. ED), Armor Piercing (+1/2) (97 Active Points); Beam (-1/4), Can Be Missile Deflected (-1/4), No Knockback (-1/4)

180 Super Breath: Multipower, 180-point reserve

14u 1) Blast of Air: Energy Blast 10d6 (vs. PD), Double Knockback (2x KB; +3/4), Area Of Effect (18" Cone; +1) (137 Active Points)

6u 2) Blast of Ice: Entangle 6d6, 6 DEF, Entangle And Character Both Take Damage (+1/4), Area Of Effect (16" Cone; +1) (135 Active Points); Vulnerable to Fire (Very Common; -1), Cannot Form Barriers (-1/4)

100 Movement Powers: Multipower, 100-point reserve

10u 1) Super Flight: Flight 40", Usable Underwater (+1/4) (100 Active Points)

5u 2) Super Running: Running +26" (52 Active Points) (added to Primary Value)

40 Impossible to Kill: Damage Resistance (45 PD / 35 ED)

44 Life Support: Life Support (Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week)

5 Super Senses: Microscopic x10 (Sight Group)

5 Super Senses: Infrared Perception

8 Super Senses: N-Ray Perception (10 Active Points); Not Verses Lead (-1/4)

30 Super Senses: Enhanced Perception (+10 to PER Rolls for All Sense Groups)

15 Lack of Weakness: Lack Of Weakness (-15) for Normal Defense

20 Hard To Move: Knockback Resistance -10"

6 Alien Eyes: Flash Defense (6 points) (Sight Group)

10 Instant Change: Transform 2d6: From Clothes to Costume (Cosmetic)

Powers Cost: 553

 

 

Cost Skill

20 +4 with HTH Combat

10 +2 with Ranged Combat

1 Acting 8-

3 Analyze: Combat 12-

1 Bureaucratics 8-

3 Computer Programming 12-

3 Conversation 24-

3 Deduction 12-

5 Disguise 13-

5 KS - Metropolis 14-

2 KS - Super Criminals 11-

4 KS - Literature 13-

1 KS - Krypton 8-

6 KS - Smallville 15-

2 Navigation 12-

3 Oratory 24-

7 Power - Strength 13-

3 Paramedics 12-

5 PS - Reporter 14-

3 Systems Operation 12-

3 Teamwork - JLA 16-

Skills Cost: 93

 

Cost Perk

33 Contact - JLA (14-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact), Organization Contact (+2) (33 Active Points)

5 Contact - Perry White (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact)

8 Contact - Batman (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact)

8 Contact - Wonder Woman (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)

4 Contact - Guardian (8-) (Contact has: very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)

4 Contact - Gangbuster (8-) (Contact has: very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)

5 Contact - Supergirl (8-) (Contact has: extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)

6 Contact - Superboy (8-) (Contact has: very useful Skills or resources, Contact is slavishly loyal to character)

4 Contact - Emil Hamilton (8-) (Contact has access to major institutions, Contact has: very useful Skills or resources, Contact limited by identity, Good relationship with Contact)

3 Contact - Bibbo (8-) (Contact is slavishly loyal to character, Contact limited by identity)

18 Contact - Metropolis SCU (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (18 Active Points)

18 Contact - The White House (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (18 Active Points)

18 Reputation - The World's Greatest Hero (A large group, 14-) +6/+6d6

3 Fringe Benefit (Federal/National Police Powers)

30 Vehicles & Bases - The Fortress of Solitude (150 Base, 0 Disad)

7 Fringe Benefit (Membership JLA)

Perks Cost: 174

 

Cost Talent

4 Speed Reading: x10

Talents Cost: 4

 

Total Character Cost: 1387

 

Pts. Disadvantage

25 Dedicated to Truth & Justice, Very Common, Total

10 Code VS. Killing, Common, Moderate

15 Overconfident, Very Common, Moderate

25 Protective of Innocents, Very Common, Total

15 Dependent NPC: Lois Lane, Normal, 14- (Frequently), Useful noncombat position or skills

10 Dependent NPC: Jimmy Olson, Normal, 11- (Occasionally), Useful noncombat position or skills

15 Dependent NPC: Ma & Pa Kent, Incompetent (-20 points or lower), 8- (Infrequently)

10 Dependent NPC: Lana Lang, Normal, 8- (Infrequently)

25 Social Limitation: Secret Identity, Very Frequently (14-), Severe

0 Watched: Perry White, Less Powerful, 8- (Occasionally), Watching, Limited Geographical Area

25 Hunted: Lex Luthor, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence

15 Hunted: Doomsday, As Powerful, 11- (Frequently), Harshly Punish

10 Hunted: Braniac 13, As Powerful, 8- (Occasionally), Harshly Punish

20 Hunted: Darkseid, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence

15 Hunted: Mr. Mxyzptik, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence

5 Hunted: Parasite, Less Powerful, 8- (Occasionally), Harshly Punish

5 Hunted: Cyborg, Less Powerful, 8- (Occasionally), Harshly Punish

5 Hunted: Metallo, Less Powerful, 8- (Occasionally), Harshly Punish

20 Hunted: Enemies of the JLA, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence

30 Vulnerability: Magic, Very Common, Vulnerability Multiplier (2x Effect)

10 Vulnerability: Sonics, Common, Vulnerability Multiplier (1 1/2x Effect)

30 Susceptibility: In Presence of Kryptonite , Uncommon, 3d6 damage, per Segment

Disadvantage Points: 340

Base Points: 200

Experience Required: 847

Total Experience Available: 847

Experience Unspent: 0

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Here is Captain America.

 

Captain America

 

Player:

 

Val Char Cost

30 STR 20

30 DEX 60

30 CON 40

25 BODY 30

18 INT 8

30 EGO 40

50 PRE 40

25 COM 8

 

69 PD 8

66 ED 5

7 SPD 30

12 REC 0

60 END 0

75 STUN 20

 

12" RUN 0

6" SWIM 0

6" LEAP 0

Characteristics Cost: 309

 

Cost Power

75 Shield: Multipower, 150-point reserve, all slots: (150 Active Points); OAF Unbreakable (-1)

5u 1) Bouncing Attack: Energy Blast 9d6 (vs. PD), Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (112 Active Points); Can Be Missile Deflected (-1/4) [Notes: Must be Different Targets.

4u 2) Toss & Return: Energy Blast 13d6 (vs. PD), Reduced Endurance (Half END; +1/4) (81 Active Points); Can Be Missile Deflected (-1/4)

4u 3) Hurled Shield: Energy Blast 16d6 (vs. PD) (80 Active Points); Can Be Missile Deflected (-1/4)

5u 4) Angled Attack: Energy Blast 11d6 (vs. PD), Reduced Endurance (Half END; +1/4), Indirect (Any origin, always fired away from attacker; +1/2) (96 Active Points)

2u 5) Accurate Throw: Telekinesis (30 STR) (45 Active Points); Can Be Missile Deflected (-1/4), Cannot Be Used With [Grab) (-1/4)

3u 6) Shield Punch: Energy Blast 15d6 (vs. PD) (75 Active Points); No Range (-1/2)

95 Shield Defense: Multipower, 190-point reserve, all slots: (190 Active Points); OAF (-1)

7u 1) Shield Block: Armor (50 PD / 50 ED), Hardened (+1/4) (187 Active Points); Activation Roll 13- (-3/4) (added to Primary Value)

1u 2) Shield Defense: Energy Damage Reduction, Resistant, 50% (30 Active Points)

1u 3) Shield Defense: Physical Damage Reduction, Resistant, 50% (30 Active Points)

2u 4) Missile Defense: Missile Deflection (Any Ranged Attack), Ranged (Full Range; +1) (40 Active Points); Will Not Work Against Heavy Missiles (-1/4)

1u 5) Shield Jump: Leaping 30" (Only When Falling) (29 Active Points) (not added to totals)

1u 6) Shielding His Eyes: Flash Defense (10 points) (Sight Group) (10 Active Points); Activation Roll 13- (-3/4)

34 Amazing Leader: +3 with All Combat, Ranged (+1/2), Usable By Other (x8 Number of Targets +1) (60 Active Points); Must be Current Avengers Teammates (-1/2), Only if he is the Current Avengers Leader (-1/4)

19 Micromail: Armor (5 PD / 5 ED), Hardened (+1/4) (19 Active Points) (added to Primary Value)

11 Healthy & Long Lived: Life Support (Immunity: All terrestrial diseases and biowarfare agents, Longevity: 200 Years)

12 Fast Runner: Running +6" (added to Primary Value)

4 Fast Swimmer: Swimming +4" (6" total) (added to Primary Value)

6 Alert Senses: Enhanced Perception (+2 to PER Rolls for All Sense Groups)

4 Avengers Communicator: Radio Perception/Transmission (10 Active Points); OAF Fragile (-1 1/4)

Powers Cost: 296

 

Cost Martial Arts Maneuver

5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR +1d6 Strike

3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +2d6 Strike, Target Falls

4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +15 STR to Disarm roll

4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +20 STR vs. Grabs

4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike

3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +1d6 +v/5, Target Falls

4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND

5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike

4 +1 HTH Damage Class(es)

0 Weapon Element - Shield

3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike

5 Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike , +1 Segment

4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC

5 Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike

5 Moving Shot: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Strike , FMove

5 Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, +10 STR

4 Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC

5 Offensive Trip: 1/2 Phase, +1 OCV, -1 DCV, Range +0, Strike +v/5, Target Falls

4 Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC

4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +15 STR

4 Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls

Martial Arts Cost: 92

 

Cost Skill

30 +10 With Shield

45 +9 with HTH Combat

9 Acrobatics 18-

7 Analyze: Agility Skills 15-

5 Breakfall 16-

5 Climbing 16-

9 Combat Driving 18-

5 Combat Piloting 16-

10 Defense Maneuver: I-IV

9 Fast Draw - Shield 18-

5 Rapid Attack (Ranged)

5 Rapid Attack (HTH)

15 Teamwork - Avengers 21-

3 Teamwork - Others 15-

3 Computer Programming 13-

3 Conversation 19-

3 Deduction 13-

3 Paramedics 13-

3 Security Systems 13-

3 Shadowing 13-

5 Stealth 16-

3 Systems Operation 13-

3 Bureaucratics 19-

3 Mechanics 13-

3 Oratory 19-

6 PS - Artist 15-

9 KS - USA 18-

4 KS - Supervillains 13-

2 KS - Politics 11-

5 KS - US Army 14-

9 KS - Avengers History 18-

Skills Cost: 232

 

Cost Perk

4 Access

15 Reputation - USA's Greatest Hero (A large group, 14-) +5/+5d6

5 Fringe Benefit (Security Clearance)

3 Computer Link

3 Fringe Benefit (Federal/National Police Powers)

5 Membership - Avengers (Membership)

39 Contact - Avengers (15-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character, Contact limited by identity), Organization Contact (+2) (39 Active Points)

9 Contact - Falcon (14-) (Contact has: useful Skills or resources, Contact is slavishly loyal to character)

24 Contact - Shield (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (24 Active Points)

24 Contact - US Military (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (+2) (24 Active Points)

24 Contact - US Goverment (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (24 Active Points)

7 Contact - Nick Fury (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)

6 Contact - Iron Man (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity)

3 Contact - Hawkeye (11-) (Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact)

3 Contact - Nomad (11-) (Contact limited by identity, Very Good relationship with Contact)

7 Contact - Thor (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact)

5 Contact - Fantastic Four (8-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact)

4 Contact - Sub-Mariner (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Contact limited by identity)

2 Contact - Spider-Man (8-) (Contact has significant Contacts of his own, Contact has: useful Skills or resources, Contact limited by identity)

Perks Cost: 192

 

Cost Talent

18 Combat Sense 16-

Talents Cost: 18

 

Total Character Cost: 1139

 

Pts. Disadvantage

20 Honourable, Very Common, Strong

25 Protective of Innocents, Very Common, Total

15 Code Vs. Killing, Uncommon, Total

15 Secret Identity - Steve Rodgers, Frequently (11-), Major

15 American Idealist, Common, Strong

25 Must Always do What he Thinks is Right, Very Common, Total

10 Sometimes Clashes With the US Goverment on US Policy & Orders, Uncommon, Strong

5 Rivalry - With Current Leader of the Avengers, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

5 Old Customs & Mannerisms, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures

0 Dependent NPC : Sharon Carter, Slightly Less Powerful than the PC, 8- (Infrequently), Useful noncombat position or skills

10 Dependent NPC: Rick Jones, Normal, 8- (Infrequently)

20 Watched: US Goverment, More Powerful, 14- (Very Frequently), Watching, Extensive Non-Combat Influence

20 Hunted: The Red Skull, As Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence

20 Hunted: Baron Zemo, As Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence

20 Hunted: HYDRA, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence

20 Hunted: AIM, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence

15 Hunted: The Serpent Society, More Powerful, 8- (Occasionally), Harshly Punish

20 Hunted: Ultron, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence

20 Hunted: Kang, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence

15 Hunted: Anti American Forces, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence

Disadvantage Points: 315

Base Points: 200

Experience Required: 624

Total Experience Available: 624

Experience Unspent: 0

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I just noticed that Captain America's PD/ED came out incorrectly in the barebones text.

 

They should be 14 and 11.

 

I will be posting Mister Fantastic sometime tomorrow, in the meantime pls comment on the write ups and if anyone wants me to send them a winzip file with all the HTML docs for the characters just let me know your address and I will send them over.

 

After Mr. Fantastic I will be completing the Fantastic Four then going on to some more DC Characters and X-Men.

any requests for characters? (remember I am only doing DC/Marvel characters they have made Heroclix figures for so far).

 

rgds

Dean

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Character write-ups

 

Those are cool, thanks for posting them.

 

If you're interested, I have written up some Marvel/DC characters myself. I could send them to you to do as you wish. Only thing is, I tend to favor a much more low-powered design than yours. So far I have:

 

DC HEROES (adapted from the old DC Heroes RPG)

 

Superman (1200 pts)

Wonder Woman (800 pts)

Green Lantern/Hal Jordan (800 pts)

Martian Manhunter (750 pts)

Batman (700 pts)

Flash/Wally West (before Mark Waid made him God) (700 pts)

Classic Aquaman (600 pts)

Captain Marvel/Shazam (600 pts)

Lobo (600 pts)

Guy Gardner (500 pts)

Nightwing (500 pts)

Starfire (500 pts)

Robin (400 pts)

Hawkman (Hawkworld's version) (380 pts)

Green Arrow (350 pts)

 

X-MEN

Storm (800 pts)

Rogue (800 pts)

Jean Grey (not the Phoenix, just Jean) (675 pts)

Wolverine (580 pts)

Gambit (470 pts)

Cyclops (380 pts)

Beast (360 pts)

 

MARVELS

Human Torch (730 pts)

Captain America (700 pts)

Invisible Woman (675 pts)

Mr. Fantastic (600 pts)

Thing (400 pts)

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Re: Character write-ups

 

Originally posted by Rene

Those are cool, thanks for posting them.

 

If you're interested, I have written up some Marvel/DC characters myself. I could send them to you to do as you wish. Only thing is, I tend to favor a much more low-powered design than yours. So far I have:

 

Great! If you could send them to djday45@yahoo.co.uk that would be much appreciated.

 

The more good sources I have for writeups of characters the better.

 

thks

Dean

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Originally posted by Arkham

Only nit I found to pick was that Superman doesn't

get the limitation on his N-ray vision for not being

able to see through lead. N-ray requires a fairly

common substance to block it.

 

But otherwise, it all looks really cool!

 

 

Hmmm, Fred actually lists lead as an example blocking material.

So I assumed it was a common enough substance.

 

rgds

Dean

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Mister Fantastic

 

Here is Mister Fantastic as promised. Next I will Write up Titania and a couple of others before completing the rest of the FF.

 

Mister Fantastic

 

Player:

 

Val Char Cost

15 STR 5

26 DEX 48

35 CON 50

20 BODY 20

50 INT 40

30 EGO 40

20 PRE 10

12 COM 1

 

30 PD 25

22 ED 13

6 SPD 24

10 REC 0

70 END 0

46 STUN 0

 

11" RUN 0

2" SWIM 0

3" LEAP 0

Characteristics Cost: 276

 

Cost Power

40 Rubbery Body: Physical Damage Reduction, 75%

10 Rubbery Body: Energy Damage Reduction, 25%

24 Rubbery Body: Damage Resistance (28 PD / 20 ED)

20 Rubbery Body: Knockback Resistance -10"

6 Costume: Armor (2 PD / 2 ED) (added to Primary Value)

19 Excellent Leader: +2 with All Combat, Usable By Other (x4 Number of Targets +3/4) (28 Active Points); Only When Leading Members of The Fantastic Four (-1/2)

81 Malleable Body: Stretching 12" (Improved Noncombat Stretching (x4)), Reduced Endurance (Half END; +1/4) (81 Active Points)

110 Stretching Tricks: Multipower, 110-point reserve

5m 1) Big Fist: Hand-To-Hand Attack +5d6, Area Of Effect (One Hex; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2)

7m 2) Suffocate: Energy Blast 5d6 (vs. PD), No Normal Defense (Life Support (Self Contained Breathing; +1), Continuous (+1) (75 Active Points); No Range (-1/2), Must Follow Grab or Entangle (-1/2)

8m 3) Wraparound: Entangle 7d6, 7 DEF, Backlash (+1/2) (105 Active Points); Feedback (character takes all damage to break out of entangle by victim or anyone else) (-1), No Range (-1/2), Cannot Form Barriers (-1/4)

2u 4) Peeking Around Corners: Clairsentience (Sight Group; Additional Sense Group: Hearing Group) (30 Active Points); No Range (-1/2), Visible (Perception point can be perceived) (-1/4)

2u 5) Squeezing Through Cracks: Desolidification : Any Attack, Costs END Only To Activate (+1/4) (50 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2)

1u 6) Bridgework: Flight 12", Usable By Other (+1/4) (30 Active Points); Can Only Travel 12'' Maximum Along Specified Path (-1), Not Usable by Character (-1/2), No Noncombat Movement (-1/4)

1u 7) Rubber Ball: Leaping 14" (14 Active Points) (not added to totals)

2m 8) Stretch Sprinting: Running +5" (10 Active Points) (added to Primary Value)

2u 9) Body Barrier: Force Wall (8 PD / 6 ED; 5" long and 1" tall) (Opaque: Sight Group) (53 Active Points); Feedback (-1), No Range (-1/2)

5u 10) Flexible Dodging: Missile Deflection (Any Ranged Attack; Missile Reflection), Ranged (Adjacent Hex; +1/2) (60 Active Points); Will Not Work Against Heavy Missiles (-1/4)

3u 11) Safety Pillow: Breakfall, Usable By Other (x4 Number of Targets +3/4) (40 Active Points); Costs Endurance (Costs END Every Phase; -1/2) 24-

1u 12) Parasail Form: Gliding 6", Usable Simultaneously (+1/2) (9 Active Points)

2u 13) Shapeshift: Shapeshift (Sight Group; Additional Sense Group: Touch Group, Imitation, Variety of Shapes: Limited Group of Shapes) (33 Active Points); Cant Change Color (-1/2)

2u 14) Sling Shape: +60 STR (60 Active Points); Only to Throw (-1), No Figured Characteristics (-1/2), Must Attach Himself to Two Post Like Objects (-1/2), Only to Propel Willing Targets (-1/2) (not added to totals)

207 Gadget & Invention Pool: VPP (Gadget Pool), 175 base + 32 control cost (263 Active Points); OAF Fragile (-1 1/4), VPP Powers Can Be Changed Only In Given Circumstance (In Lab) (-1/2)

0 1) Weakness Ray: Energy Blast 15d6 (vs. ED), Variable Special Effects (Not Magic or Mental) (Limited Group of SFX; +1/4), Reduced Endurance (0 END; +1/2) (131 Active Points); OAF Fragile (-1 1/4) Real Cost: 58

0 2) Versatility Ray: Energy Blast 10d6 (vs. ED), Reduced Endurance (0 END; +1/2), Variable Advantage (+1 Advantages +2) (175 Active Points); OAF Fragile (-1 1/4), Beam (-1/4), Can Be Missile Deflected (-1/4) Real Cost: 64

0 3) Nullifier Ray: Suppress 20d6, Variable Effect (One Power At A Time; +1/4), Reduced Endurance (0 END; +1/2) (175 Active Points); OAF Fragile (-1 1/4), Beam (-1/4), Can Be Missile Deflected (-1/4) Real Cost: 64

Powers Cost: 560

 

 

Cost Skill

40 +8 with DCV

15 +5 With Stretching Tricks Multipower

1 Acting 8-

3 Analyze: Power Level 19-

3 Bureaucratics 13-

7 Climbing 16-

3 Combat Piloting 14-

3 Computer Programming 19-

19 Contortionist 22-

5 Cramming

3 Deduction 19-

5 Defense Maneuver: I-II

3 Demolitions 19-

1 Disguise 8-

3 Electronics 19-

3 High Society 13-

9 Inventor 22-

4 Language: German: Completely Fluent, w/Accent (Literacy)

3 Mechanics 19-

1 Oratory 8-

1 Paramedics 8-

7 Persuasion 15-

7 Power - Stretching Tricks 13-

3 SS: Chemistry (INT-based) 19-

3 SS: Physics (INT-based) 19-

3 SS: Robotics (INT-based) 19-

3 SS - Vehicle Engineer (INT-based) 19-

3 SS - Subatomic Physics (INT-based) 19-

3 SS - Mathematics (INT-based) 19-

3 SS - Genetics (INT-based) 19-

3 SS - Dimensional Physics (INT-based) 19-

3 SS - Cybernetics (INT-based) 19-

3 SS - Biology (INT-based) 19-

3 SS - Astronomy (INT-based) 19-

3 SS - Astro Physics (INT-based) 19-

3 SS - Aeronautics (INT-based) 19-

3 Stealth 14-

3 Systems Operation 19-

3 Tactics 19-

9 Teamwork - Fantastic Four 17-

4 KS - New York 13-

2 KS - World Politics 11-

4 KS - Space Exploration 13-

3 KS - Supervillains 12-

7 KS - Scientiifc Community 16-

6 KS - Geography 15-

4 TF: Combat Aircraft, Early Spacecraft, Grav Vehicles/Hovercraft, Large Planes, Personal Use Spacecraft, Small Planes, Spaceplanes

3 Weaponsmith (Energy Weapons, Missiles & Rockets) 19-

1 WF: Shoulder-Fired Weapons

Skills Cost: 240

 

Cost Perk

30 Contact - The Avengers (13-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (30 Active Points)

24 Contact - Shield (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (24 Active Points)

21 Contact - Scientific Community (13-) (Contact has: very useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (21 Active Points)

24 Contact - The Inhumans (12-) (Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (24 Active Points)

6 Contact - The Silver Surfer (8-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact)

7 Contact - Captain America (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact)

6 Contact - Iron Man (8-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources)

8 Contact -Henry Pym (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact)

9 Contact - The Black Panther (12-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact)

7 Fringe Benefit (Membership Fantastic Four, Weapon Permit (where appropriate))

10 Money (Wealthy)

18 Reputation - Worlds Greatest Scientist and Leader of the Fantastic Four (A large group, 14-) +6/+6d6

Perks Cost: 170

 

Cost Talent

9 Ambidexterity (Eliminate Off Hand Penalty entirely)

5 Eidetic Memory

3 Lightning Calculator

4 Speed Reading: x10

Talents Cost: 21

 

Total Character Cost: 1267

 

Pts. Disadvantage

20 Code VS. Killing, Common, Total

25 In Love With His Wife Susan, Very Common, Total

25 Obsessive Love of Science, Very Common, Total

15 Long Winded and Stuffy, Common, Strong

15 Curious Explorer, Common, Strong

15 Will Take Dangerous Chances in the Quest for Knowledge, Common, Strong

15 Gets Lost in His Work, Common, Strong

15 Has Great Humanity , Common, Strong

5 Inventions & Experiments are Often Dangerous, Uncommon, Moderate

5 Physical Limitation: Elastic Body, Infrequently, Slightly Impairing

20 Dependent NPC: Franklin Richards, Incompetent (-20 points or lower), 14- (Frequently), Useful noncombat position or skills

20 Social Limitation: Public Identity, Frequently (11-), Severe

10 Rivalry: Doctor Doom, Professional, Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

5 Rivalry: Sub-Mariner, Romantic, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

35 Hunted: Doctor Doom, More Powerful, 14- (Very Frequently), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

25 Hunted: The Skrulls, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

15 Hunted: Diablo, As Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find

15 Hunted: The Mole Man, Less Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

20 Hunted: Blastarr, As Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

25 Hunted: Annihlus, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

10 Hunted: The Wizard, Less Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find

20 Hunted: The Frightful Four, More Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find

10 Hunted: The Mad Thinker, Less Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find

10 Hunted: The Puppet Master, Less Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find

Disadvantage Points: 395

Base Points: 200

Experience Required: 672

Total Experience Available: 0

Experience Unspent: 0

 

 

rgds

Dean

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Titania

 

Thks Tiger for the Kind Words.

 

Here as promised is Titania. My next character will be Black Canary.

 

rgds

Dean

 

 

Titania

 

Player:

 

Val Char Cost

85 STR 75

22 DEX 36

40 CON 60

40 BODY 60

9 INT -1

10 EGO 0

30 PRE 20

15 COM 3

 

40 PD 23

30 ED 22

5 SPD 18

25 REC 0

100 END 10

103 STUN 0

 

20" RUN 0

2" SWIM 0

17" LEAP 0

Characteristics Cost: 326

 

Cost Power

35 Dense Flesh: Damage Resistance (40 PD / 30 ED)

8 Dense Flesh: Knockback Resistance -4"

17 Life Support (Immunity: All terrestrial diseases and biowarfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat)

28 Fast Runner: Running +14" (added to Primary Value)

21 Great Endurance: +0 STR, Reduced Endurance (Half END; +1/4) (21 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value)

Powers Cost: 109

 

 

Cost Skill

20 +4 with HTH Combat

3 Interrogation 15-

3 KS - Criminal Underworld 12-

1 KS - Superbeings 8-

4 KS - Super Strong Bricks 13-

3 Streetwise 15-

3 Teamwork - The Absorbing Man 13-

Skills Cost: 37

 

Cost Perk

14 Contact - The Absorbing Man (15-) (Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character, Very Good relationship with Contact)

15 Contact - The Masters of Evil (8-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (15 Active Points)

12 Contact - The Wrecking Crew (11-) (Contact has: useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (12 Active Points)

8 Contact - Volcana (13-) (Contact has significant Contacts of his own, Contact has: useful Skills or resources, Very Good relationship with Contact)

Perks Cost: 49

 

 

Total Character Cost: 521

 

Pts. Disadvantage

20 Overconfident, Very Common, Strong

25 Loves Crusher Creel the Absorbing Man, Very Common, Total

10 Fear of Spider-Man, Uncommon, Strong

15 Very Aggressive Towards Men, Common, Strong

25 Loves to Fight, Very Common, Total

20 Bully, Very Common, Strong

15 Vengeful, Common, Strong

35 Berserk: If Insulted, Humiliated or Losing During Combat, Very Common, go 11-, recover 11-, Berserk

10 Physical Limitation: Large & Heavy, Frequently, Slightly Impairing

10 Reputation: Dangerous and Violent Super strong Villainess, Frequently (11-)

5 Distinctive Features: Very Tall & Wide, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses

10 Rivalry: With Other Super Strong Superheroes she Encounters, Professional, Rival is As Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry

15 Social Limitation: Public Identity - Mary Creel, Occasionally (8-), Severe

20 Hunted : The Avengers, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find

5 Hunted: She-Hulk, As Powerful, 8- (Occasionally), Mildly Punish, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find

5 Hunted: Spider-Man, As Powerful, 8- (Occasionally), Mildly Punish, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find

10 Unluck: +2d6

Disadvantage Points: 255

Base Points: 200

Experience Required: 66

Total Experience Available: 66

Experience Unspent: 0

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