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Magicman-5E


timfnj

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Okay, I've worked up the fortitude to submit a character to the board to see if there are any suggestions on the build. Before anyone comes in with"I wouldn't allow it in my game,"this is a gm legal build in a game that has been running since Aug'05 and the gm is sticking to 5ER for the life of the game.(I do have a version done in 6E, but I would like input on the version being played.)

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Re: Magicman-5E

 

Val Char Cost

30 STR 20

30 DEX 60

36 CON 52

12 BODY 4

16 INT 6

16 EGO 12

15 PRE 5

16 COM 3

 

30 PD 10

30 ED 9

6 SPD 20

20 REC 14

73 END 1

61 STUN 16

 

8" RUN 4

2" SWIM 0

8" LEAP 2

Characteristics Cost: 238

 

Cost Power END

20 Nanite Cyber Enhancement Magic: Elemental Control, 40-point powers

63 1) Mystic Thrusters: Flight 30", Position Shift, x8 Noncombat, Reduced Endurance (1/2 END; +1/4), Usable Underwater (+1/4), Sky bound (No gravity penalty on upward flight; +1/4) (131 Active Points); OIF (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: from Ult .Speedster pg.29. For +1/4, no halving of flight movemt to climb but no doubling in dive. At +1/2, you regain the dive doubling.] 5

18 2) Armor (14 PD/14 ED) (42 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 4

16 3) X-D damage reduction: (Total: 20 Active Cost, 16 Real Cost) Energy Damage Reduction, 25% (10 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 8) plus Physical Damage Reduction, 25% (10 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 8) 2

 

16 Damage Resistance (16 PD/16 ED) 04 Hardened (+1/4) (4 Active Points) applied to PD

4 Hardened (+1/4) (4 Active Points) applied to ED

5 Lack Of Weakness (-5) for Resistant Defenses 0

5 Mental Defense (8 points total) 0

43 Life Support (Eating Character only has to eat once per week; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character only has to sleep 8 hours per week) 0

12 High Range Radio Perception (Radio Group) 0

150 Multipower, 150-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (187 Active Points); all slots Custom Modifier Can not use at less than full effect (-1/4)

12u 1) M-Strike Bolt (Blue-Orange Sparkles): Energy Blast 15d6, Penetrating (+1/2), No Range Modifier (+1/2) (150 Active Points); Custom Modifier Can not use at less than full effect (-1/4) 7

10u 2) M-force Bolt (White Sparkles): Energy Blast 15d6, Armor Piercing x1 (+1/2), Does x1 1/2 Knockback (+1/2) (150 Active Points); Beam (-1/4), Custom Modifier Can not use at less than full effect (-1/4) 7

12u 3) M-Shock Bolt (Lavender Plasma Lightning): Killing Attack - Ranged 3d6, +1 STUN Multiplier (+1/4), Armor Piercing x1 (+1/2), Penetrating (+1/2), Indirect (Any origin, always fired away from attacker; +1/2), Area Of Effect (One Hex; +1/2) (146 Active Points); Custom Modifier Can not use at less than full effect (-1/4) 7

12u 4) M-Stun Bolt (Green Sparkles): Energy Blast 10d6, STUN Only (+0), Area Of Effect (One Hex; +1/2), Attack Versus Limited Defense (Power Def; +1 1/2) (150 Active Points); Custom Modifier Can not use at less than full effect (-1/4) 7

8u 5) SlashWeb[Entangle of Mercy] (Silver Sparkled Webbing): (Total: 150 Active Cost, 85 Real Cost) Entangle 6d6, 6 DEF (60 Active Points); Cannot Form Barriers (-1/4), Beam (-1/4), Custom Modifier Can not use at less than full effect (-1/4) (Real Cost: 30) plus Killing Attack - Ranged 4d6, Armor Piercing x1 (+1/2) (90 Active Points); No Knockback (-1/4), Beam (-1/4), Custom Modifier Can not use at less than full effect (-1/4) (Real Cost: 45) 7

7u 6) Warpstrike Blade (Gold Sparkled beam blade): RKA 5d6, Area Of Effect (One Hex; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (150 Active Points); No Range (-1/2), No Knockback (-1/4), Custom Modifier Can not use at less than full effect (-1/4) 7

 

4 Penalty Skill Levels: +2 vs. Range Modifier with a tight group of attacks

25 StirkeScan: Find Weakness 12- with Related Group of Attacks 0

5 Nightvision 0

10 Sense Magic:Analyze Sense with Sight Group 0

5 magic:Detect A Class Of Things 14-/12- (Unusual Group) 0

6 +2 PER with all Sense Groups 0

Powers Cost: 472

Cost Martial Arts Maneuver

4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, Weapon +5 DC Strike

5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort

3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, Weapon +4 DC Strike, Target Falls

4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 11d6 Strike, Must Follow Block

12 +3 HTH Damage Class(es)

4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC

1 Weapon Element: Staffs Martial Arts

Cost: 37

Cost Skill

5 Teamwork 16-

4 TF: Commercial Spacecraft & Space Yachts, Grav Vehicles/Hovercraft, Hanggliding, Industrial & Exploratory Spacecraft, Large Planes, Mobile Space Stations, Personal Use Spacecraft, Small Planes, Spaceplanes

9 Systems Operation 15-

8 Navigation (Air, Hyperspace, Space) 14-

4 WF: Common Melee Weapons, Small Arms

5 Acrobatics 16-

5 Breakfall 16-

9 Seduction 15-

4 +2 with Seduction

5 Combat Piloting 16-

5 Combat Driving 16-

7 Bureaucratics 14-

0 Language: Senticalian (idiomatic; literate) (5 Active Points)

5 Language: Galstandard (idiomatic; literate)

3 Language: Humms(Human) (completely fluent)

3 Language: Tortuga Common (completely fluent)

4 AK: Tortuga (Pirate port/planet) 13-

7 Mechanics 14-

7 PS: Starship Pilot 16-

7 PS: Cargo Handler 16-

10 +2 with HTH Combat

15 +3 with Ranged Combat

Skills Cost: 131

Cost Perk

4 Computer Link

14 Fringe Benefit: Concealed Weapon Permit (where appropriate), Galactic Computernet Access Card, International Driver's License, Membership, Security Clearance, Starship License

Perks Cost: 18

Cost Talent

4 Environmental Movement (Zero-G)

3 Environmental Movement (water)

3 Absolute Range Sense

3 Bump Of Direction

4 Speed Reading (x10)

8 Combat Shooting

Talents Cost: 25

Total Character Cost: 921

 

Val Disadvantages

15 Social Limitation Gen-Marked Mutant: (Very Frequently; Major; Not Limiting In Some Cultures)

10 Social Limitation: Genmarked(Failed genetic screening test) (Frequently; Major; Not Limiting In Some Cultures)

15 Psychological Limitation: Cannot Return to Home Culture (Uncommon; Total)

10 Distinctive Features: 6'6" slate grey skinned Senticalan [space-Elf] (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10 Social Limitation: Pansexual (Frequently; Major; Not Limiting In Some Cultures)

10 Psychological Limitation: Mildly uninhibited (Common; Moderate)

10 Secret I.D.- Empire agent

10 Social Limitation: Subject to orders (Occasionally; Major)

15 Hunted: Empire 11- (Mo Pow; NCI; Watching)

10 Psychological Limitation: Loves to fly or be in zero-g (Common; Moderate)

15 Psychological Limitation: Protective of teamates (Very Common; Moderate)

Disadvantage Points: 130

Base Points: 500

Experience Required: 291

Total Experience Available: 104\

Experience Unspent: 0

 

this better?

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Re: Magicman-5E

 

Val Char Cost

30 STR 20

30 DEX 60

36 CON 52

12 BODY 4

16 INT 6

16 EGO 12

15 PRE 5

16 COM 3

 

30 PD 10

30 ED 9

6 SPD 20

20 REC 14

73 END 1

61 STUN 16

 

8" RUN 4

2" SWIM 0

8" LEAP 2

Characteristics Cost: 238

 

Cost Power END

20 Nanite Cyber Enhancement Magic: Elemental Control, 40-point powers

63 1) Mystic Thrusters: Flight 30", Position Shift, x8 Noncombat, Reduced Endurance (1/2 END; +1/4), Usable Underwater (+1/4), Sky bound (No gravity penalty on upward flight; +1/4) (131 Active Points); OIF (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: from Ult .Speedster pg.29. For +1/4, no halving of flight movemt to climb but no doubling in dive. At +1/2, you regain the dive doubling.] 5

18 2) Armor (14 PD/14 ED) (42 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 4

16 3) X-D damage reduction: (Total: 20 Active Cost, 16 Real Cost) Energy Damage Reduction, 25% (10 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 8) plus Physical Damage Reduction, 25% (10 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 8) 2

 

16 Damage Resistance (16 PD/16 ED) 04 Hardened (+1/4) (4 Active Points) applied to PD

4 Hardened (+1/4) (4 Active Points) applied to ED

5 Lack Of Weakness (-5) for Resistant Defenses 0

5 Mental Defense (8 points total) 0

43 Life Support (Eating Character only has to eat once per week; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character only has to sleep 8 hours per week) 0

12 High Range Radio Perception (Radio Group) 0

150 Multipower, 150-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (187 Active Points); all slots Custom Modifier Can not use at less than full effect (-1/4)

12u 1) M-Strike Bolt (Blue-Orange Sparkles): Energy Blast 15d6, Penetrating (+1/2), No Range Modifier (+1/2) (150 Active Points); Custom Modifier Can not use at less than full effect (-1/4) 7

10u 2) M-force Bolt (White Sparkles): Energy Blast 15d6, Armor Piercing x1 (+1/2), Does x1 1/2 Knockback (+1/2) (150 Active Points); Beam (-1/4), Custom Modifier Can not use at less than full effect (-1/4) 7

12u 3) M-Shock Bolt (Lavender Plasma Lightning): Killing Attack - Ranged 3d6, +1 STUN Multiplier (+1/4), Armor Piercing x1 (+1/2), Penetrating (+1/2), Indirect (Any origin, always fired away from attacker; +1/2), Area Of Effect (One Hex; +1/2) (146 Active Points); Custom Modifier Can not use at less than full effect (-1/4) 7

12u 4) M-Stun Bolt (Green Sparkles): Energy Blast 10d6, STUN Only (+0), Area Of Effect (One Hex; +1/2), Attack Versus Limited Defense (Power Def; +1 1/2) (150 Active Points); Custom Modifier Can not use at less than full effect (-1/4) 7

8u 5) SlashWeb[Entangle of Mercy] (Silver Sparkled Webbing): (Total: 150 Active Cost, 85 Real Cost) Entangle 6d6, 6 DEF (60 Active Points); Cannot Form Barriers (-1/4), Beam (-1/4), Custom Modifier Can not use at less than full effect (-1/4) (Real Cost: 30) plus Killing Attack - Ranged 4d6, Armor Piercing x1 (+1/2) (90 Active Points); No Knockback (-1/4), Beam (-1/4), Custom Modifier Can not use at less than full effect (-1/4) (Real Cost: 45) 7

7u 6) Warpstrike Blade (Gold Sparkled beam blade): RKA 5d6, Area Of Effect (One Hex; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (150 Active Points); No Range (-1/2), No Knockback (-1/4), Custom Modifier Can not use at less than full effect (-1/4) 7

 

4 Penalty Skill Levels: +2 vs. Range Modifier with a tight group of attacks

25 StirkeScan: Find Weakness 12- with Related Group of Attacks 0

5 Nightvision 0

10 Sense Magic:Analyze Sense with Sight Group 0

5 magic:Detect A Class Of Things 14-/12- (Unusual Group) 0

6 +2 PER with all Sense Groups 0

Powers Cost: 472

Cost Martial Arts Maneuver

4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, Weapon +5 DC Strike

5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort

3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, Weapon +4 DC Strike, Target Falls

4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 11d6 Strike, Must Follow Block

12 +3 HTH Damage Class(es)

4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC

1 Weapon Element: Staffs Martial Arts

Cost: 37

Cost Skill

5 Teamwork 16-

4 TF: Commercial Spacecraft & Space Yachts, Grav Vehicles/Hovercraft, Hanggliding, Industrial & Exploratory Spacecraft, Large Planes, Mobile Space Stations, Personal Use Spacecraft, Small Planes, Spaceplanes

9 Systems Operation 15-

8 Navigation (Air, Hyperspace, Space) 14-

4 WF: Common Melee Weapons, Small Arms

5 Acrobatics 16-

5 Breakfall 16-

9 Seduction 15-

4 +2 with Seduction

5 Combat Piloting 16-

5 Combat Driving 16-

7 Bureaucratics 14-

0 Language: Senticalian (idiomatic; literate) (5 Active Points)

5 Language: Galstandard (idiomatic; literate)

3 Language: Humms(Human) (completely fluent)

3 Language: Tortuga Common (completely fluent)

4 AK: Tortuga (Pirate port/planet) 13-

7 Mechanics 14-

7 PS: Starship Pilot 16-

7 PS: Cargo Handler 16-

10 +2 with HTH Combat

15 +3 with Ranged Combat

Skills Cost: 131

Cost Perk

4 Computer Link

14 Fringe Benefit: Concealed Weapon Permit (where appropriate), Galactic Computernet Access Card, International Driver's License, Membership, Security Clearance, Starship License

Perks Cost: 18

Cost Talent

4 Environmental Movement (Zero-G)

3 Environmental Movement (water)

3 Absolute Range Sense

3 Bump Of Direction

4 Speed Reading (x10)

8 Combat Shooting

Talents Cost: 25

Total Character Cost: 921

 

Val Disadvantages

15 Social Limitation Gen-Marked Mutant: (Very Frequently; Major; Not Limiting In Some Cultures)

10 Social Limitation: Genmarked(Failed genetic screening test) (Frequently; Major; Not Limiting In Some Cultures)

15 Psychological Limitation: Cannot Return to Home Culture (Uncommon; Total)

10 Distinctive Features: 6'6" slate grey skinned Senticalan [space-Elf] (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10 Social Limitation: Pansexual (Frequently; Major; Not Limiting In Some Cultures)

10 Psychological Limitation: Mildly uninhibited (Common; Moderate)

10 Secret I.D.- Empire agent

10 Social Limitation: Subject to orders (Occasionally; Major)

15 Hunted: Empire 11- (Mo Pow; NCI; Watching)

10 Psychological Limitation: Loves to fly or be in zero-g (Common; Moderate)

15 Psychological Limitation: Protective of teamates (Very Common; Moderate)

Disadvantage Points: 130

Base Points: 500

Experience Required: 291

Total Experience Available: 104\

Experience Unspent: 0

 

this better?

 

yes much

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Re: Magicman-5E

 

What is Gen Marked Mutant ?

What is Pan....... (never mind I will google it ) :sneaky:

 

I assume he is for a Cosmic Campaign ?

Pretty much. The oog conceit is that the game is a anime series that airs in the 1-2am timeslot in japan (aka Berserk) because of content. It is done in 5ER because all of the players have the books and/or HD.[and no,the gm did not start the game with that in mind: it just sort of morphed that way.]

Gen-marked is the equivalent of a medalert braclet as a tattoo.

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Re: Magicman-5E

 

Val Char Cost

30 STR 20

30 DEX 60

36 CON 52

12 BODY 4

16 INT 6

16 EGO 12

15 PRE 5

16 COM 3

 

30 PD 10

30 ED 9

6 SPD 20

20 REC 14

73 END 1

61 STUN 16

 

8" RUN 4

2" SWIM 0

8" LEAP 2

Characteristics Cost: 238

 

Cost Power END

20 Nanite Cyber Enhancement Magic: Elemental Control, 40-point powers

63 1) Mystic Thrusters: Flight 30", Position Shift, x8 Noncombat, Reduced Endurance (1/2 END; +1/4), Usable Underwater (+1/4), Sky bound (No gravity penalty on upward flight; +1/4) (131 Active Points); OIF (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: from Ult .Speedster pg.29. For +1/4, no halving of flight movemt to climb but no doubling in dive. At +1/2, you regain the dive doubling.] 5

18 2) Armor (14 PD/14 ED) (42 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 4

16 3) X-D damage reduction: (Total: 20 Active Cost, 16 Real Cost) Energy Damage Reduction, 25% (10 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 8) plus Physical Damage Reduction, 25% (10 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 8) 2

 

16 Damage Resistance (16 PD/16 ED) 04 Hardened (+1/4) (4 Active Points) applied to PD

4 Hardened (+1/4) (4 Active Points) applied to ED

5 Lack Of Weakness (-5) for Resistant Defenses 0

5 Mental Defense (8 points total) 0

43 Life Support (Eating Character only has to eat once per week; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character only has to sleep 8 hours per week) 0

12 High Range Radio Perception (Radio Group) 0

150 Multipower, 150-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (187 Active Points); all slots Custom Modifier Can not use at less than full effect (-1/4)

12u 1) M-Strike Bolt (Blue-Orange Sparkles): Energy Blast 15d6, Penetrating (+1/2), No Range Modifier (+1/2) (150 Active Points); Custom Modifier Can not use at less than full effect (-1/4) 7

10u 2) M-force Bolt (White Sparkles): Energy Blast 15d6, Armor Piercing x1 (+1/2), Does x1 1/2 Knockback (+1/2) (150 Active Points); Beam (-1/4), Custom Modifier Can not use at less than full effect (-1/4) 7

12u 3) M-Shock Bolt (Lavender Plasma Lightning): Killing Attack - Ranged 3d6, +1 STUN Multiplier (+1/4), Armor Piercing x1 (+1/2), Penetrating (+1/2), Indirect (Any origin, always fired away from attacker; +1/2), Area Of Effect (One Hex; +1/2) (146 Active Points); Custom Modifier Can not use at less than full effect (-1/4) 7

12u 4) M-Stun Bolt (Green Sparkles): Energy Blast 10d6, STUN Only (+0), Area Of Effect (One Hex; +1/2), Attack Versus Limited Defense (Power Def; +1 1/2) (150 Active Points); Custom Modifier Can not use at less than full effect (-1/4) 7

8u 5) SlashWeb[Entangle of Mercy] (Silver Sparkled Webbing): (Total: 150 Active Cost, 85 Real Cost) Entangle 6d6, 6 DEF (60 Active Points); Cannot Form Barriers (-1/4), Beam (-1/4), Custom Modifier Can not use at less than full effect (-1/4) (Real Cost: 30) plus Killing Attack - Ranged 4d6, Armor Piercing x1 (+1/2) (90 Active Points); No Knockback (-1/4), Beam (-1/4), Custom Modifier Can not use at less than full effect (-1/4) (Real Cost: 45) 7

7u 6) Warpstrike Blade (Gold Sparkled beam blade): RKA 5d6, Area Of Effect (One Hex; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (150 Active Points); No Range (-1/2), No Knockback (-1/4), Custom Modifier Can not use at less than full effect (-1/4) 7

 

4 Penalty Skill Levels: +2 vs. Range Modifier with a tight group of attacks

25 StirkeScan: Find Weakness 12- with Related Group of Attacks 0

5 Nightvision 0

10 Sense Magic:Analyze Sense with Sight Group 0

5 magic:Detect A Class Of Things 14-/12- (Unusual Group) 0

6 +2 PER with all Sense Groups 0

Powers Cost: 472

Cost Martial Arts Maneuver

4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, Weapon +5 DC Strike

5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort

3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, Weapon +4 DC Strike, Target Falls

4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 11d6 Strike, Must Follow Block

12 +3 HTH Damage Class(es)

4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC

1 Weapon Element: Staffs Martial Arts

Cost: 37

Cost Skill

5 Teamwork 16-

4 TF: Commercial Spacecraft & Space Yachts, Grav Vehicles/Hovercraft, Hanggliding, Industrial & Exploratory Spacecraft, Large Planes, Mobile Space Stations, Personal Use Spacecraft, Small Planes, Spaceplanes

9 Systems Operation 15-

8 Navigation (Air, Hyperspace, Space) 14-

4 WF: Common Melee Weapons, Small Arms

5 Acrobatics 16-

5 Breakfall 16-

9 Seduction 15-

4 +2 with Seduction

5 Combat Piloting 16-

5 Combat Driving 16-

7 Bureaucratics 14-

0 Language: Senticalian (idiomatic; literate) (5 Active Points)

5 Language: Galstandard (idiomatic; literate)

3 Language: Humms(Human) (completely fluent)

3 Language: Tortuga Common (completely fluent)

4 AK: Tortuga (Pirate port/planet) 13-

7 Mechanics 14-

7 PS: Starship Pilot 16-

7 PS: Cargo Handler 16-

10 +2 with HTH Combat

15 +3 with Ranged Combat

Skills Cost: 131

Cost Perk

4 Computer Link

14 Fringe Benefit: Concealed Weapon Permit (where appropriate), Galactic Computernet Access Card, International Driver's License, Membership, Security Clearance, Starship License

Perks Cost: 18

Cost Talent

4 Environmental Movement (Zero-G)

3 Environmental Movement (water)

3 Absolute Range Sense

3 Bump Of Direction

4 Speed Reading (x10)

8 Combat Shooting

Talents Cost: 25

Total Character Cost: 921

 

Val Disadvantages

15 Social Limitation Gen-Marked Mutant: (Very Frequently; Major; Not Limiting In Some Cultures)

10 Social Limitation: Genmarked(Failed genetic screening test) (Frequently; Major; Not Limiting In Some Cultures)

15 Psychological Limitation: Cannot Return to Home Culture (Uncommon; Total)

10 Distinctive Features: 6'6" slate grey skinned Senticalan [space-Elf] (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10 Social Limitation: Pansexual (Frequently; Major; Not Limiting In Some Cultures)

10 Psychological Limitation: Mildly uninhibited (Common; Moderate)

10 Secret I.D.- Empire agent

10 Social Limitation: Subject to orders (Occasionally; Major)

15 Hunted: Empire 11- (Mo Pow; NCI; Watching)

10 Psychological Limitation: Loves to fly or be in zero-g (Common; Moderate)

15 Psychological Limitation: Protective of teamates (Very Common; Moderate)

Disadvantage Points: 130

Base Points: 500

Experience Required: 291

Total Experience Available: 104\

Experience Unspent: 0

 

this better?

yes. And a pic:

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Re: Magicman-5E

 

Background: Life was looking up for Alex Boyden. Sure, he had been born a oversized mutant with a latent ability that kept coming up as unknown on the med scans and drove the healer techs to distraction. But those same scans proved the he was in perfect health, he had a good job on a orbital cargo platform and his shift had won the inter-platform skills contest hands down.

Then came the rock. One of the SAR teams found Alex in the wreckage, unhurt aside from a couple of bumps. In hard vacuum. Without a suit or a enviro field.

The next few months went by in a blur. When Alex came back up from all the poking and tests, he was shunted planetside into itinerant worker housing on "survivors leave". There he was,bored near to tears when he was contacted by another doctor with a deal: submit to a experiment that if it worked would grant Alex the power of flight, among others. Alex agreed...

... which ended up with him waking up in a nanite regen chamber. The first thing he noticed was that his skin was now a deep slate gray. The second,more important thing Alex saw was that the regen tank was surrounded by PeaceForcers in heavy assault gear.

A lot of PeaceForcers, who had not been there when the process began.

During the next long series of tests the story came out. The "good" doctor had stolen and replicated a meta-warrior project Alex's race had abandoned centuries before, and had spent the last twenty standard years trying and failing to make it work. Alex was shown vids of the remains of the doctors first eight tries and the recordings of the original project subjects. All of the original project volunteers had died young; none of the doctors subjects had lived thru the process. Until Alex.

Some of the scientists and peaceforcers had laughed at him when Alex told them about the doctor's promise of being able to fly as his only reward. After the first firepower demonstrations no one laughed...

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Re: Magicman-5E

 

(and no, Alex didn't zap any of them.)

For comparison, here is MagicMan done in 6E

(the healing is a upgrade the 5ER version will get shortly.)

 

MagicMan Player: Tim Frierson

Val

Char

Cost

30

STR

20

30

DEX

40

36

CON

26

12

BODY

2

16

INT

6

16

EGO

6

15

PRE

5

 

16/30

PD

0

16/30

ED

0

6

SPD

40

4

REC

0

73

END

11

61

STUN

21

 

16m

RUN

4

4m

SWIM

0

16m

LEAP

6

Characteristics Cost: 257

Cost

Power

END

70

Mystic Thrusters: Flight 60m, x8 Noncombat, Reduced Endurance (1/2 END; +1/4), Usable [As Second Mode Of Movement]swimming (+1/4), No Gravity Penalty (+1/2) (140 Active Points); OIF (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4), Unified Power (Flight-Resistant Protection-Casting Weapon MP-HRRP&T; -1/4)

6

35

Armor: Resistant Protection (14 PD/14 ED), Hardened (+1/4) (52 Active Points); Unified Power (Nanite Cyber Enhancment Magic; -1/4), Costs Endurance (Only Costs END to Activate; -1/4)

5

16

X-D Damage Reduction: (Total: 24 Active Cost, 16 Real Cost) Physical Damage Reduction, 25%, Hardened (+1/4) (12 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) (Real Cost: 8) plus Energy Damage Reduction, 25%, Hardened (+1/4) (12 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) (Real Cost: 8)

2

33

So that is what His Power is,,,: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons; Immunity All terrestrial diseases; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)

0

125

Casting Weapon Set: Multipower, 150-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (187 Active Points); Must Be Used At Full Power (-1/4); all slots Unified Power (Magic Nanite Cyber Enhancement; -1/4)

10f

1) M-Strike Bolt: Blast 15d6, Penetrating (+1/2), No Range Modifier (+1/2) (150 Active Points); Unified Power (-1/4), Beam (-1/4)

7

10f

2) M-Force Bolt: Blast 17d6, Armor Piercing (+1/4), Double Knockback (+1/2) (149 Active Points); Beam (-1/4), Unified Power (Magic Nanite Cyber Enhancement; -1/4)

7

10f

3) M-Stun Bolt Field: Blast 13d6, Area Of Effect Accurate Nonselective (2m Radius; +1/4), Attack Versus Alternate Defense (Power Defense; +1) (146 Active Points); No Knockback (-1/4), Unified Power (-1/4)

7

11f

4) M-Shock Bolt Field: Killing Attack - Ranged 3d6 (Alterable Origin Point), Area Of Effect Nonselective Accurate (2m Radius; +1/4), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/4), Penetrating (+1/2), Indirect (Source Point can vary from use to use, path is from Source Point to target; +1/2) (137 Active Points); Unified Power (-1/4)

7

7f

5) WarpStrike Blade: Killing Attack - Ranged 5d6, Affects Desolidified Any form of Desolidification (+1/2), Area Of Effect Accurate (2m Radius; +1/2) (150 Active Points); No Range (-1/2), No Knockback (-1/4), Unified Power (-1/4)

7

8f

6) SlashWeb (Entangle of"Mercy"): (Total: 135 Active Cost, 83 Real Cost) Entangle 6d6, 6 PD/6 ED (60 Active Points); Beam (-1/4), Unified Power (-1/4) (Real Cost: 40) plus Killing Attack - Ranged 4d6, Armor Piercing (+1/4) (75 Active Points); No Knockback (-1/4), Beam (-1/4), Unified Power (-1/4) (Real Cost: 43)

6

10

High Range Radio Perception (Radio Group) (12 Active Points); Unified Power (-1/4)

0

25

+14 ED, Hardened (+1/4), Resistant (+1/2) (25 Active Points) (Modifiers affect Base Characteristic)

25

+14 PD, Hardened (+1/4), Resistant (+1/2) (25 Active Points) (Modifiers affect Base Characteristic)

8

Mental Defense (8 points total)

0

6

+2 PER with all Sense Groups

0

15

Magic Sense: Detect A Class Of Things 14-/12- (Sight Group), Discriminatory, Analyze

0

5

Nightvision

0

20

Healing BODY 2d6, Can Heal Limbs (25 Active Points); Unified Power (Nanite Cyber Enhancment Magic; regen and repair; -1/4)

2

Powers Cost: 449

Cost

Martial Arts Maneuver

16

+4 HTH Damage Class(es)

1

Weapon Element: Staffs

4

Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 12d6 Strike

4

Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 12d6 Strike, Must Follow Block

5

Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort

4

Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

3

Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 11d6 Strike, Target Falls

4

Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC

Martial Arts Cost: 41

Cost

Skill

6

WF: Common Melee Weapons, Small Arms, Shoulder-Fired Weapons, Staffs

6

TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Hanggliding, Large Planes, Small Planes

7

PS: StarShip Pilot 16-

7

PS: Cargo Handler 16-

7

Mechanics 14-

5

Teamwork 16-

5

Combat Driving 16-

5

Combat Piloting 16-

8

Navigation (Air, Other HyperSpace, Space) 14-

9

Systems Operation 15-

7

Bureaucratics 14-

9

Charm 15-

4

+2 with Charm

5

Breakfall 16-

5

Acrobatics 16-

4

AK: Tortuga (Pirate port/planet) 13-

0

Language: Senticalan (idiomatic; literate) (5 Active Points)

5

Language: Galstandard (idiomatic; literate)

3

Language: Humms (Human) (completely fluent)

3

Language: Tortuga Common (completely fluent)

4

Penalty Skill Levels: +2 vs. Range Modifier with to offset a specific negative OCV modifier with any three maneuvers or tight group

16

+2 with HTH Combat

24

+3 with Ranged Combat

Skills Cost: 154

Cost

Perk

4

Computer Link

13

Fringe Benefit: Concealed Weapon Permit (where appropriate), Galactic Computernet Access Card, International Driver's License, Membership, Security Clearance, Starship License

Perks Cost: 17

Cost

Talent

4

Speed Reading (x10)

3

Absolute Time Sense

3

Bump Of Direction

4

Environmental Movement (no penalties in zero-g)

3

Environmental Movement (no penalties on/in water)

8

Custom Talent

Talents Cost: 25 Total Character Cost: 943

Val

Disadvantages

10

Social Complication: Pansexual Frequently, Major, Not Limiting In Some Cultures

10

Distinctive Features: 6'6" Slate gray skinned Senticalan {Space Elf} (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10

Psychological Complication: Loves to fly or be in zero-g (Common; Moderate)

10

Psychological Complication: Mildly uninhibited (Common; Moderate)

15

Social Complication: Subject to Orders Frequently, Major

15

Hunted: Empire Frequently (Mo Pow; NCI; Watching)

10

Secret ID: Empire Agent

10

Distinctive Features-Genmarked: Red+Black+Blue tatoo on Left forearm (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10

Social Complication-Mutant: 6'6" height+220lbs.(norm is 5'3" 130lbs) Frequently, Major, Not Limiting In Some Cultures

15

Psychological Complication: Cannot return to Home Culture (Uncommon; Total)

15

Psychological Complication: Protective of Teamates (Very Common; Moderate)

Disadvantage Points: 130 Base Points: 200 Experience Required: 743 Total Experience Available: 145 Experience Unspent: 0

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Re: Magicman-5E

 

HTML code option is turned off so the board will not display 'web page code'

 

Here are forum posting templates that use the code box to display characters. One is for 6E and the other is for 5E.

 

You can also try the RTF export templates.

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  • 3 weeks later...
  • 2 weeks later...

Re: Magicman-5E

 

Pretty much. One of our game sessions was called "Taking the Bishy to a S+M Bar." (the pc's ended up raizing the place several sessions later, earning another of the pcs the title of "Worst kidnap victim Ever.")

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