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Ragitsu Posted June 17, 2015 Author Report Share Posted June 17, 2015 EXTRAORDINARY EFFORT Extra effort and hero points allow characters to accomplish a lot.However, there are those times when even extra effort isn’t enoughand extraordinary effort is called for. In these cases, you may wish touse the following option. Once per adventure (more or less at the GM’s discretion) a playercan decide to use extraordinary effort. The player may spend any orall of the character’s remaining hero points as well as up to threefatigue results (which renders a normal character unconscious).These can apply to any of their normal uses, and the benefits stack.So a hero who uses extraordinary effort, expending three hero pointsand suffering two fatigue results, can apply five levels of extra effortto a task. The player cannot spend hero points (if there are anyremaining) to offset the fatigue from extraordinary effort. LAST-DITCH EFFORT This option goes beyond even extraordinary effort (previously): in additionto all the effects of extraordinary effort, characters can also sufferdamage from pushing beyond the limits of their abilities. The progression is staggered,disabled, unconscious,dying, dead; each grants anadditional level of extra effort. Thisextra effort can be combined withhero points and the expenditure offatigue levels as desired. So a hero couldgain up to five additional levels, but it means the character dies at theend of the effort. Last-ditch effort is usually reserved for truly dramaticsituations where the heroes sacrifice all in order to succeed. --- SAVE VS. STUN With this option, rather than automatically suffering a stun resultfrom damage, the character makes a Fortitude saving throw (DC 10+ attack’s damage bonus) to avoid being stunned. This adds somevariability to the chances of a stun, and provides a slight edge tocharacters with better Fortitude saves, but also adds another die rollto combat, which may slow things down. SAVE VS. FATIGUE Normally, when characters suffer fatigue results due to extra effort,the result is automatic unless the player spends a hero point to offsetthe fatigue. In this variant, when characters use extra effort, theplayer makes a saving throw against the fatigue result. If the saveis successful, the character suffers no fatigue. If it fails, fatigue isapplied normally. The Difficulty Class for the saving throw is (10 +power level) and the save can be either Fortitude or Will, as the GMprefers. You can even give players the option of choosing which saveto use (making it easier for characters to succeed overall). Quote Link to comment Share on other sites More sharing options...
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Ragitsu Posted June 18, 2015 Author Report Share Posted June 18, 2015 Dura lex, sed lex Quote Link to comment Share on other sites More sharing options...
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Ragitsu Posted June 19, 2015 Author Report Share Posted June 19, 2015 Henry IV. Can no man tell me of my unthrifty son?'Tis full three months since I did see him last;If any plague hang over us, 'tis he.I would to God, my lords, he might be found:Inquire at London, 'mongst the taverns there,For there, they say, he daily doth frequent, 2580With unrestrained loose companions,Even such, they say, as stand in narrow lanes,And beat our watch, and rob our passengers;Which he, young wanton and effeminate boy,Takes on the point of honour to support 2585So dissolute a crew. Quote Link to comment Share on other sites More sharing options...
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