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Steel Aces 14: Hanging On The Telephone 
It's time to bring everyone together. 

housedok.com/comic/playing-jacks-page-14/

Enjoying the Steel Aces, the Metahumans Rising RPG, or any of the other House Dok productions? Help support our independent creators through Patreon:  patreon.com/Metahumans

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Website: housedok.com

Print: studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r

PDF: drivethrurpg.com/product/277614/Metahumans-Rising

#Metahumans #Superheroes #RPG #TTRPG #Comic #SteelAces

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Bottle of Holding

 

Also known as the "Bottomless Bottle" by blue-collar adventurers or the "Big Gulp" by certain successful orc tribes, this steel and copper container has been enchanted to contain a tiny nondimensional space that allows it to hold more liquid than its outward size belies while retaining a constant weight. Users unaccustomed to the bottle's special property will likely underestimate the quantity that flows forth, but those aware of its true nature can safely draw their fill without waste.

Upon discovery, roll d100; the result determines the additional capacity of the bottle.

01-30: Double.
31-70: Triple.
71-90: Quadruple.
91-100: Quintuple.

There is often some leftover potion within...typically healing or sweet water.

The rules for Potion Compatibility (c.f. Table 111 of the Premium Revised Dungeon Master Guide pg. 191) apply as usual. Significant damage to the bottle ruins it and breaks the enchantment: all contents are lost.

 

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Bag of Tricks, Aerial, Type A

D8 Roll

1 - Raven - AC: 7 - Hit Dice: ? - Hit Points: 1-2 - Damage per Attack: 1
2 - Falcon - AC: 5 - Hit Dice: 1-1 - Hit Points: 3? - Damage per Attack: 1/1/1
3 - Swan - AC: 7 - Hit Dice: 1+2 - Hit Points: 6? - Damage per Attack: 1/1/1-2
4 - Vulture, Giant - AC: 7 - Hit Dice: 2+2 - Hit Points: 10? - Damage per Attack: 1-4
5 - Condor - AC: 7 - Hit Dice: 3+3 - Hit Points: 15? - Damage per Attack: 2-5
6 - Owl, Giant- AC: 6 - Hit Dice: 4 - Hit Points: 16? - Damage per Attack: 2-8/2-8/2-5
7 - Skyfisher - AC: 3 - Hit Dice: 4 - Hit Points: 16? - Damage per Attack: 3-11 or 1-6/1-6
8 - Eagle, Giant - AC: 7 - Hit Dice: 4 - Hit Points: 16? - Damage per Attack: 1-6/1-6/2-12

Description: This periwinkle cloth bag has been enchanted by priests of the air element to summon a variety of fliers.

 

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Bag of Tricks, Aerial, Type B

D8 Roll

1 - Magpie - AC: 7 - Hit Dice: ? - Hit Points: 1-2 - Damage per Attack: 1
2 - Vulture - AC: 7 - Hit Dice: 1+1 - Hit Points: 5? - Damage per Attack: 1-2
3 - Blood Hawk - AC: 7 - Hit Dice: 1+1 - Hit Points: 5? - Damage per Attack: 1-4/1-4/1-6
4 - Piranha Bird, Greater - AC: 6 - Hit Dice: 2 - Hit Points: 8? - Damage per Attack: 1-6
5 - Raven, Giant - AC: 4 - Hit Dice: 3+2 - Hit Points: 14? - Damage per Attack: 3-6
6 - Elephant Bird - AC: 5 - Hit Dice: 3+3 - Hit Points: 15? - Damage per Attack: 1-10 or 1-4/1-4/1-6
7 - Eblis (Normal) - AC: 3 - Hit Dice: 4+4 - Hit Points: 20? - Damage per Attack: 1-4/1-4/1-4/1-4
8 - Greater Winged Cat - AC: 6 - Hit Dice: 5+5 - Hit Points: 25? - Damage per Attack: 1-4/1-4/1-10 + rake

Description: This lavender cloth bag has been enchanted by priests of the air element to summon a variety of fliers.

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But what choice did the Asgard have? It doesn't matter what caused the problem, or whether it's a natural disaster or not. That is, in the end, irrelevant. The purpose of the treaty is to keep as many worlds as possible free of Goa'uld domination and conquest. To get that, the Asgard have had to forfeit the prerogative to help out if those worlds get themselves into trouble. They can only intervene if the problem is one of the signatory System Lords. That's the nature of a treaty - you have to give to get.

Of course, the treaty was agreed before the Tauri made their debut on the galactic dancefloor - so there is no provision in it for rectifying damage caused by an SG team being naughty with their dialling protocols. The fact that they've carked up some innocent planet's sun in doing so is not the fault of the Asgard; and, while it's not a 'natural' event per se, I can't see the System Lords agreeing a new sub-clause for the treaty which allows the Asgard to clean up after bumbling Tauri Exploration Teams.

While the Treaty prevents the Asgard from artificially enhancing the technological development of the protected worlds, it makes no mention of visits from any other race - they're free to do what they want. So an 'alien visit' could still be classed as contributing to the natural evolution of the planet - as long as it's not the Asgard. There's no wriggling out of this - and the High Council's hands are collectively tied.

I would be very surprised if the System Lords didn't keep a very close eye on how the Asgard deal with the protected planets, just waiting for a situation like this. You can bet that, the moment there's any hint of a treaty violation, it'll be no more Mr(s) Nice Goa'uld. The treaty would be history, and so would billions of people. All because SG1 bent their own rules.

If anyone deserves brickbats for this, it's SG1. Not the Asgard.

Actually, it's an interesting twist to see SG1 (albeit accidentally) being the agents of disaster in an episode rather than the force for positive change. There are lots of risks inherent in Stargate travel, and they aren't always obvious - particularly for people dealing with technology they don't entirely understand. In some ways, this has made them just a tad cocky, and sooner or later it was going to bite them in the butt - unfortunately, it's biting the people of K'tau in the butt, too.

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