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Ghlutuv

Belyssa/Belysse

Dequallus

Daylem/Daychem/Deilem/Deichem

Staschel

Lavinica

Limishial/Limashial/Limilasha/Limalasha/Limishial the Splendid (Priestess of Lliira?)

Taubergrit/Taubertrig

Chamastain/Chamastane

Arisseneere/Arisseneer

Eckenegoph/Eckenephog/Eckenegophe

Khalakhoth/Khalakoth/Kalakhoth/Kalakoth

Flurefeise/Flurafeise

Vetturon/Vetturom

Nathinherst/Nattinherst

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Heartbind
Sphere: Protection
Range: Touch
Components: V, S, M (flower essence)
Duration: 24 hours
Casting Time: 1 round
Area of Effect: Creatures touched
Saving Throw: None

This spell protects the minds of those bound by love. While under the effect of Heartbind, the affected receive a +4 to save against all harmful effects of the Enchantment/Charm school that would subvert their wills. Additionally, those bound by Heartbind cannot be compelled to act in a hostile or detrimental manner towards any other person designated when the spell is cast. At 7th level, the spell will affect only 2 people; every 2 additional levels (levels 9, 11, 13, etc.), the priest may bind an additional person.

The persons so bound must love each other, though such love does not need to be romantic; it may be familial, romantic, or platonic. Hanali does not discriminate against different forms of love. All must be present for the casting, and will be anointed with flower essence or perfume, drawn in the shape of a heart (Hanali's symbol).

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im·ped·i·men·ta
/imˌpedəˈmen(t)ə,ˌimˌpedəˈmen(t)ə/
 
noun
plural noun: impedimenta; noun: impedimentum
  1. equipment for an activity or expedition, especially when considered as bulky or an encumbrance.
    "she collected her briefcase and other impedimenta"
     
    Similar:
    paraphernalia
     
    trappings
     
    equipment
     
    accoutrements
     
    appurtenances
     
    accessories
     
    bits and pieces
     
    bits and bobs
     
    odds and ends
     
    things
     
    tackle
     
    effects
     
    possessions
     
    belongings
     
    goods
     
    movables
     
    baggage
     
    luggage
     
    rubbish
     
    stuff
     
    gear
     
    traps
     
    junk
     
    clobber
     
    gubbins
    odds and sods
    equipage
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Adventure Seed: Framed For Christmas
You never want to find yourself on the naughty list when Krampus comes to town. Make good choices... or else.
 
We publish new content every week, from adventures to comics to other bonus content for the Metahumans Rising RPG. Pick up a copy of the Super Powered RPG at Itch: https://housedok.itch.io/metahumans-rising
 
 
#Metahumans #Superheroes #TTRPG #TTRPGSolidarity #TTRPGRising #Christmas #Krampus
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Amanita
Strength:  08
Endurance:  13
Agility:  12
Intelligence:  06
Charisma: 25
Disintegration Ray:  Range 8, 1d20 damage, Power cost 2 per shot
Weakness Detection +2 to hit
Heightened Charisma A +14
Special Requirement
Female 110 lbs
Level 3 +1 strength, +1 intelligence, +1 charisma inventing attempt (failed, 
Basic Hits 3
Modified Hits:  5
Damage Modifier 0
Accuracy +1
Detect Hidden 6%
Detect Danger 11%
Reaction Modifier 4
Carrying Capacity  100 lbs
Basic HTH 1d3
Move:  33
Power:  39
Amanita is a fearsome killer for hire who makes a point out of not just killing her foes but reducing their bodies to nothing but dust.  

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cross swords
 
phrase of cross
 
  1. have an argument or dispute.
    "the two leaders crossed swords"
     
    Similar:
    quarrel
     
    disagree
     
    have a dispute
    wrangle
     
    bicker
     
    be at odds
    be at loggerheads
     
    lock horns
     
    lock antlers
    fight
     
    do battle
     
    engage in conflict
    contend
     
    challenge
     
    have a dust-up
    have a scrap
    have a barney
     
     
 
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The Immortal’s Trail - A Metahumans Rising Adventure
 
What starts as a museum robbery turns into a globe trotting adventure. The heroes must face off against Nazi holdouts, deal with government agents, a mysterious cult, and finally confront an immortal madman.
 
 
#Metahumans #Superheroes #TTRPG #TTRPGSolidarity #TTRPGRising
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Playing Jacks (Part 2), Page 23: Hope
The Aces work together to try and escape Dr. Green's base before it's too late.
 
We publish new content every week, from adventures to comics to other bonus content for the Metahumans Rising RPG. Pick up a copy of the Super Powered RPG at Itch: https://housedok.itch.io/metahumans-rising
 
#Metahumans #Superheroes #TTRPG #TTRPGSolidarity #TTRPGRising #Comic #SteelAces
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