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Zero-Point Energy Field Manipulator


Susano

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Comments and feedback desired.

 

 

ZERO-POINT ENERGY FIELD MANIPULATOR

 

Effect: Various

Target: One object or one person

Duration: Various

Range: Various

END Cost: 0

 

Description: Commonly known as the Gravity Gun, the Manipulator was originally designed for the handling of hazardous materials, and generally used for heavy lifting. However, recently one of these Manipulators was given to Doctor Gordon Freeman, who has since demonstrated the amazing flexibility of the Manipulator as both a tool and a weapon.

 

The Manipulator is a thick cylinder with a housing at the rear. There’s a support handle on the left side, with a grip at the back. The grip has two triggers, the primary one unleashes a bolt of zero-point energy (good for ‘punting’ objects away), while the secondary trigger pulls objects to the Manipulator. At the front of the device are three claw-like prongs that apparently serve to shape the zero-point energy field.

 

The Manipulator is used by pointing it at a target, which can either be something the user wishes to pick up, or knock away. Pressing the secondary trigger will create the zero-point energy field, which will then either pick up the object in question, or start to drag it towards the Manipulator. As objects can only be lifted into the air once they come in close proximity to the Manipulator, care must be taken to pull large objects along a path free of obstacles, else it might become hung up.

 

Pressing the primary trigger will either unleash a blast of zero-point energy (capable of smashing boards, boxes, and crates), or will hurl away anything held in the zero-point energy field with great force. Small objects, such as cinder blocks, can be flung out of sight, while larger ones, such as 55 gallon drums of fuel, can be hurled upwards of 30-40 meters. The force used to ‘punt’ an object in this manner is so great that many mundane objects can be pressed into service as weapons. Blunt objects (such a bricks and barrels), can be used to batter foes and barriers down, while edged objects, such as (circular saw blade) will cut clean through a human being.

 

The same technology that enables the Manipulator to pick up objects can also be used to catch objects. Slow-moving projectiles (such as hurled grenades or a tossed ball) can be captured and held in the zero-point field, at which point the user can quickly punt it back. The zero-point field can also be used to capture certain forms of energy, such as the Combine Overwatch’s Pulse Rifle’s Energy Ball.

 

The Manipulator does have its limitations. The zero-point field only works on non-living objects, such as barrels, boxes, cinderblocks, doors, rocks, and so on. It can’t be used to pick up a living person, or even a corpse. The energy bolt, while powerful, inflicts little actual damage, although it does send most foes flying. Care also must be taken when selecting projectiles for ammunition. As the Manipulator impart great force onto anything it fires away, it’s possible for certain objects to simply smash to pieces upon striking a target, as opposed to doing any real damage. However, if these limitations are kept in mind, the Zero-Point Energy Manipulator can be a highly effective and versatile tool.

 

Designer’s Notes: While I’ve tried to capture the capabilities of the Half Life 2 Gravity Gun in HERO System terms, I’ll readily admit to ignoring certain aspects of the device in order to present a more universally adaptable gadget. In other words, I’ve declined to model the sometimes plot-specific abilities and drawbacks of the Gravity Gun. For example, while the energy burst can smash wooden supports and knock cars about, you can’t use it to knock away a Headcrab Zombie... but you can use it to punt away a Headcrab or an Antlion. The same blast can smash a crate, but does little damage to an Antlion or Headcrab. And so on. In any case, I’d like to think I’ve captured the look and feel of the Gravity Gun fairly well, while still offering a gadget that could find a home in a wide variety of campaigns and genres.

 

Game Information:

 

36	[b]Zero-Point Energy Field:[/b]  Telekinesis 
(25 STR), Indirect (can manipulate 
objects on the other side of certain 
barriers; +¼), Invisible Power Effects 
(Invisible to Sight Group; +½), Reduced 
Endurance (0 END; +½), 
Uncontrolled (+½); OAF (-1), Only Works 
On Limited Types Of Objects (non-living/
organic objects only; -½), Affects Whole 
Object (-¼), Limited Range 
(15 meters; -¼)
15	[b]Zero-Point Energy Field Throw:[/b]  +40 
STR, Reduced Endurance (0 END; +½); 
Only To Determine Throwing 
Distance (-2), 
OAF (-1)
20	[b]Zero-Point Energy Field Burst:[/b]  
Blast 6d6, Double Knockback (+½), 
Reduced Endurance (0 END; +½); 
OAF (-1), Cannot Use Targeting (-½), 
Limited Range (10 meters; -¼), 
Beam (-¼)
38	[b]Blunt Object Throw:[/b]  Blast 12d6, 
Indirect (thrown objects can be arced 
over some obstacles; +¼), Reduced 
Endurance (0 END; +½); OAF (-1), Must 
Have Blunt Object In Zero-Point Energy 
Field (barrels, cinder blocks, furniture, 
lumber, rocks, and so on; -½), Damage 
Depends On Exact Object Used (-¼)
38	[b]Edged Object Throw:[/b]  RKA 4d6, 
Indirect (thrown objects can be arced 
over some obstacles; +¼), Reduced 
Endurance (0 END; +½); OAF (-1), Must 
Have Blunt Object In Zero-Point Energy 
Field (meat hooks, lengths of pipe, 
circular saw blades, and so on.; -½), 
Damage Depends On Exact Object 
Used (-¼)
40	[b]Zero-Point Energy Field Catch:[/b]  
Reflection (60 Active Points' worth), 
Reduced Endurance (0 END; +½), Any 
Target (+½); OAF (-1)

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Re: Zero-Point Energy Field Manipulator

 

Under "Edged Object Throw" you have it as "Must Have Blunt Object". Telekinesis is already sufficiently Indirect to represent the Gravity Gun. Do you need to buy Invisible Power Effects for Telekinesis? I mean, people can see the thing you're moving, and the gravity gun glows. Also, did you intend for the Gravity Gun to be able to work on more than one thing at a time, and after you are knocked unconscious (it doesn't do that in HL2)? Because that's what Uncontrolled does.

 

e: Also, maybe want to put a limitation on the Burst, to represent that you can't use it while holding an object in the field.

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Re: Zero-Point Energy Field Manipulator

 

Under "Edged Object Throw" you have it as "Must Have Blunt Object". Telekinesis is already sufficiently Indirect to represent the Gravity Gun. Do you need to buy Invisible Power Effects for Telekinesis? I mean, people can see the thing you're moving, and the gravity gun glows. Also, did you intend for the Gravity Gun to be able to work on more than one thing at a time, and after you are knocked unconscious (it doesn't do that in HL2)? Because that's what Uncontrolled does.

 

e: Also, maybe want to put a limitation on the Burst, to represent that you can't use it while holding an object in the field.

 

Thanks. The Blunt Object will need to be fixed. I need to double check 6E TK, but I think you're right, actually, it has inherent Indirect characteristics. As for IPE... I was thinking since there's no visible TK "beam" then it might qualify. Actually, Persistent would allow you to affect things if your unconscious, but there might need to be some sort of Limitation that you can only lift one object at a time. Also, the whole thing needs Unified Power.

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Re: Zero-Point Energy Field Manipulator

 

Do you even need to buy the specific RKA and EB throw attacks? Don't you kind of already get that with the TK?

 

Honestly, I'm not sure. Buying the Blast and HKA slots does remove any ambiguity about the damage done by the device.

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Re: Zero-Point Energy Field Manipulator

 

As for IPE... I was thinking since there's no visible TK "beam" then it might qualify.
Yeah, I have no idea how visible Telekinesis is "supposed" to be. But looking at it from a gameplay perspective, is anyone going to not figure out you're using the gravity gun to manipulate the object? You are less than 15 meters away, pointing a glowing (and, IIRC, humming) piece of equipment at a floating thing.

Actually' date=' Persistent would allow you to affect things if your unconscious, but there might need to be some sort of Limitation that you can only lift one object at a time.[/quote']

Uncontrolled, 6E: "But unlike an ordinary Constant Power, if he’s Stunned or Knocked Out, or loses Line Of Sight on the target, the power does not cease working — it continues to function as intended." Uncontrolled is for, like... setting people on fire. Not sure what you were shooting for, using it here.

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Re: Zero-Point Energy Field Manipulator

 

Uncontrolled' date=' 6E: "But unlike an ordinary Constant Power, if he’s Stunned or Knocked Out, or loses Line Of Sight on the target, the power does not cease working — it continues to function as intended." Uncontrolled is for, like... setting people on fire. Not sure what you were shooting for, using it here.[/quote']

 

Wow... I seem to have mis-remembered what Uncontrolled it for. Actually, since TK is a Constant power and it's 0 END... I don't need Uncontrolled and Persistent doesn't apply (since it makes Constant powers work if you're asleep or KO'd.) Also, I think this needs to be a Multipower.

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  • 2 weeks later...

Re: Zero-Point Energy Field Manipulator

 

Revised for your consideration and input:

 

 

52	[b]Zero Point Energy Field Manipulator:[/b]  
Multipower, 105-point reserve, all slots 
OAF (-1)
2f	1)  [b]Zero Point Energy Field: [/b] 
Telekinesis (25 STR), Reduced Endurance 
(0 END; +½); OAF (-1), Only Works On 
Limited Types Of Objects (non-organic 
objects only; -½), Affects Whole 
Object (-¼), Limited Range 
(15 meters; -¼)
2f	2)  [b]Zero Point Energy Field Burst:[/b]  
Blast 6d6, Double Knockback (+½), 
Reduced Endurance (0 END; +½); 
OAF (-1), Cannot Use Targeting (-½), 
Limited Range (10 meters; -¼), 
Beam (-¼), Cannot Be Used If Energy 
Field Is Holding An Object (-¼)
4f	3)  [b]Blunt Object Throw:[/b]  Blast 12d6, 
Indirect (thrown objects can be arced 
over some obstacles; +¼), Reduced 
Endurance (0 END; +½); OAF (-1), Must 
Have Blunt Object In Zero Point Energy 
Field (barrels, cinder blocks, furniture, 
lumber, rocks, and so on; -½), Damage 
Depends On Exact Object Used (-¼)
4f	4)  [b]Edged Object Throw:[/b]  RKA 4d6, 
Indirect (thrown objects can be arced 
over some obstacles; +¼), Reduced 
Endurance (0 END; +½); OAF (-1), Must 
Have Edged/Pointed Object In Zero Point 
Energy Field (meat hooks, lengths of 
pipe, circular saw blades, and so 
on.; -½), Damage Depends On Exact 
Object Used (-¼)
4f	5)  [b]Zero Point Energy Field Catch:[/b]  
Reflection (60 Active Points' worth), 
Reduced Endurance (0 END; +½), Any 
Target (+½); OAF (-1)

15	[b]Zero Point Energy Field Throw:[/b]  +40 
STR, Reduced Endurance (0 END; +½); 
Only To Determine Throwing 
Distance (-2), OAF (-1)

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Re: Zero-Point Energy Field Manipulator

 

Shouldn't the Throw be 22 points? I mean' date=' it's telekinetic strength, right? So it has a base cost of 60 points, not 40.[/quote']

 

I read it to mean you zap target, putting them into Zero Point field and then you physically throw them yourself, but this could be wrong...

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Re: Zero-Point Energy Field Manipulator

 

Shouldn't the Throw be 22 points? I mean' date=' it's telekinetic strength, right? So it has a base cost of 60 points, not 40.[/quote']

 

Good point. I'll see about making the change.

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Re: Zero-Point Energy Field Manipulator

 

I read it to mean you zap target' date=' putting them into Zero Point field and then you physically throw them yourself, but this could be wrong...[/quote']

 

No, you don't physically throw them, the 'Gravity Gun' does all of the work.

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Re: Zero-Point Energy Field Manipulator

 

Shouldn't the Throw be 22 points? I mean' date=' it's telekinetic strength, right? So it has a base cost of 60 points, not 40.[/quote']

 

I've taken your suggestion and applied it. The Zero Point Energy Field Throw uses +40 STR TK now. All other modifiers stay the same.

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