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The Whisper Behind the Walls


phoenix240

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I think I put this in the wrong forum...

 

The Whisper Behind the Walls is the collective intelligence entity, a hive mind formed from the mental activity of all the insect life that collected in an abandoned research facility and were subsequently mutated by exposure to its contents. The Whisper is sapient and have more than animal level thought but isn't highly "intelligent" and is still mostly driven by animal instincts and urges. It does posses an array of mental powers and can perceive the world though any of its tiny bodies at will and project its powers though them even if they're separated by great distances and control its bodies as a collective swarm. As hive entity it is very hard to destroy physically. All its bodies would have to be destroyed individually but mental attacks will effect it as a single target. The fewer bodies it has the less intelligent it is and is little more than a normal insect with only one.

 

What sort of build do you see this creature having?

 

I've gotten an excellent suggestion to build this an AI (Thanks again, Lucius)

 

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Re: The Whisper Behind the Walls

 

How about Desolidfied? That would leave it fully vulnerable for mental attacks while blocking out most attacks. Of course expensive, but than again it can hit without being hit by most heroes.

 

How about making the "can't be really destroyed" with resurrection regeneration? So the heroes can disturb it by hitting it strong enough, but it will be back unless even the last body is destroyed.

 

Damage Resistance 75% or 100% is also a way to go, but maybe even more expensive than the Desolidification.

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Re: The Whisper Behind the Walls Build it as an AI. Like so.

 

Whisper Behind the Walls

Val Char Cost Roll Notes

13 DEX 6 12- OCV: 4/DCV: 3

18 INT 8 13- PER Roll 13-

10 EGO 0 11- ECV: 6 - 7

4 OCV 5

3 DCV 0

6 OMCV 9

7 DMCV 12

4 SPD 20 Phases: 3, 6, 9, 12

Total Characteristic Cost: 60

 

Movement:

Flight: 3m/6m MEGAscale

 

Cost Powers END

Sensorium, all slots Clairsentience Only (-½) 53 1) All "Normal" Senses: Sight, Hearing, Smell, Taste, Touch (80 Active Points); Clairsentience Only (-½) 0 3 2) Infrared Perception (Sight Group) (5 Active Points); Clairsentience Only (-½) 0 3 3) Ultraviolet Perception (Sight Group) (5 Active Points); Clairsentience Only (-½) 0 2 4) Ultrasonic Perception (Hearing Group) (3 Active Points); Clairsentience Only (-½) 0 0 5) Mental Awareness; Clairsentience Only (-½) 0 5 6) Detect A Class Of Things: Minds 13- (Mental Group), Sense (7 Active Points); Clairsentience Only (-½) 0 2 7) Bump Of Direction (3 Active Points); Clairsentience Only (-½)

165 Clairsentience (Sight, Mental, Touch, Smell/Taste And Hearing Groups), 16 Perception Points, Adjacent, Discriminatory, Increased Arc Of Perception (360 Degrees), Microscopic: x1,000, Mobile Perception Point (can move up to 12m per Phase), Targeting, Tracking, Transmit, Reduced Endurance (0 END; +½), No Range Modifier (+½) (248 Active Points); Perceivable (Obvious to Mental Awareness (although the mentally aware may not understand WHAT they're percieving) and perception points are all insects or similar creatures who may be percieved ; -¼), Vulnerable Perception Points Something like an Area Effect attack that would destroy all insects in a given area creates a "dead spot" at least until more insects can be brought in (-¼) 0

 

20 Unique Nature: Power Defense (20 points) 0

 

13 Mind Screen: Mental Defense (20 points total) (20 Active Points); Costs Endurance (-½) 2

 

15 Hive Mind: Damage Negation (-3 DCs Mental) 0

 

12 Attunable Mind: Shape Shift ( Group, any class of mind) 1

 

22 Mental Illusions (percieve the world as the hive mind does) 4d6, Area Of Effect (1m Surface; +¼), Reduced Endurance (0 END; +½), Attack Versus Alternate Defense (Resistant Mental Defense; +½), Constant (+½), Cumulative (+½) (65 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), No Range (-½), Limited Power Mental Contact Only (-½) 0

 

10 Make Contact: Mind Scan 2d6, Penetrating (+½), Cumulative (48 points; +1) (25 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Limited Power Same range as Clairsentience (-½), Perceivable (Anything with a mind in the vicinity hears "whispers"; -¼) 2

 

12 Mindworm: Telepathy 2d6, Penetrating (+½), Cumulative (48 points; +1) (25 Active Points); Skin Contact Required (Subject gets a touch perception roll to notice whatever insect acts as the conduit; -1) 2

 

18 Endurance Reserve (40 END, 12 REC) (18 Active Points) 0

 

13 Hive Off: Duplication (creates 550-point form), Cannot Recombine (-0) (110 Active Points); 1 Charge which Recovers every >1 Season (-4), Extra Time (1 Day, Only to Activate, -2), Concentration, Must Concentrate throughout 24 hr period (½ DMCV; -½), Increased Endurance Cost (x2 END; -½), Costs Endurance (Only Costs END to Activate; -¼), Limited Power Requires a "critical mass" of insects (-¼) 22

1 Hive Relocation: Flight 3m, MegaScale (1m = 1 km; +1) (6 Active Points); 1 Continuing Fuel Charge lasting 1 Week which Recovers every >1 Season (-1 ¼), Extra Time (1 Turn (Post-Segment 12), Max speed 15 km/minute; -1 ¼), Perceivable (-¼), Restrainable (Only by means other than Grabs and Entangles; Wind and weather, or wind and weather powers; -¼) [1 cc]

 

100 Hive Powers: Variable Power Pool, 50 base + 100 control cost 0

 

1) Change Environment (-3 to Sight Group PER Rolls(cloud of insects) -2 to Hearing Group PER Rolls (buzzing) Long-Lasting 5 Minutes, Varying Combat Effects), Personal Immunity (+¼), Indirect (Source Point can vary from use to use, path is from Source Point to target; +½), Area Of Effect (8 2m Areas; +1 ¼), Mobile (1m per Phase; +½) (93 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Restrainable (Only by means other than Grabs and Entangles - insect repellant or insecticide; -¼) Real Cost: 46 9 0

 

2) Stinging Swarm: Killing Attack - Ranged 1d6-1, Area Of Effect (4m Radius; +¼), Damage Over Time, Lock out (cannot be applied multiple times) (2 damage increments, damage occurs every Minute, can be negated by First Aid for stings/bites; +¼), +2 Increased STUN Multiplier (+½), Constant (+½), Attack Versus Alternate Defense (Life Support: Immune to insect/spider venom, impermeable defenses, alien physiologies; All Or Nothing; +1), Does BODY (+1), Indirect (Source Point can vary from use to use, path can change with every use; +1) (55 Active Points); 3 Continuing Fuel Charges lasting 1 Minute each (stingers run out of poison, mosquitoes too full to bite, etc; -¼) Real Cost: 44 [3 cc]

 

Perks 15 Research Facility: Vehicles & Bases

 

Talents

12 +4/+4d6 Striking Appearance (vs. all characters)

 

Skills 3

 

Whisper: Language: English (fluent conversation; literate)

 

9 Self Aware: "Computer Programming" 18-, Persistent (+¼), Inherent (+¼) (19 Active Points); Limited Power Self Only (-1)

 

3 Animal Handler (Insects & Arthropods, Rodents) 9-

 

3 Bugging (with real bugs) 13-

 

9 Hive Powers: Power 16-

 

16 +10 with Power (20 Active Points); Limited Power Only to offset Active Point penalty (-¼)

 

Total Powers & Skill Cost: 539

Total Cost: 599

 

600+ Matching Complications

500 Base Points

25 Distinctive Features: To sight: If visible at all, will be some such manifestation as a swarm of insects. To hearing: a voice made of modulated buzzing or rustling. To mental senses: a hive mind that seems to inhabit the entire facility. I think it's safe to say it's going to freak people out. (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

25 Physical Complication: Extremely limited understanding of any other sentient being's point of view (Very Frequently; Greatly Impairing)

5 Psychological Complication: Protective of the facility's rats, mice, etc (They feed fleas while alive, ants and flies when dead) (Uncommon; Moderate)

25 Susceptibility: Mental Powers (Note: Being a Susceptibility, this bypasses Mental Defense, Damage Negation and Class of Mind. i.e. any attempt to use Mental Powers will get at least 3d6 of Telepathy against the hive mind) 3d6 Telepathy per Phase (Uncommon)

10 Psychological Complication: Animalistic: mainly concerned with food, survival, and primal insectile urges (Common; Moderate)

10 Vulnerability: 2 x Effect Mind Scan (unique mental signature) (Uncommon)

Total Complications Points: 599

 

Background/History: When the Institute for the Study of Insect Behavior was closed down, not all of the specimens were destroyed or relocated. Funding had run out at a very bad time, as it turns out - the

anomalous behavior that had so fascinated the entomologists was about to make a quantum leap. Starting with the most social insects, and expanding to include all insects, spiders, and their kin, these creatures had achieved a collective consciousness - a true "hive mind." Before the departure of the last scientists, the psionic hive had picked enough knowledge from their minds to understand a little English, and even attempt to reproduce words using the sounds it could make with insect bodies - attempts that were laughed off as an imaginary "Whisper Behind the Walls."

 

Personality/Motivation: Although self aware and capable of reasoning and learning, the Whisper Behind the Walls remains insectile in its concerns. The reaction to Humans appearing in the facility again will be a passive watching and waiting at first; the hive remembers Humans as a source of food and sometimes of interesting stimulus or challenging problems. If fed (not necessarily deliberately; if food is left where the insects can get to it, the hive considers itself fed) the hive may try to do something (it thinks) the characters would want or like (it absorbed a crude version of the principles of operant conditioning from the behaviorists) or to make contact. If not fed, it will try tomake its needs known via "whispering," telepathy, or even spelling out words with the bodies of insects or with small objects or some substance it can manipulate (for example, carpenter ants may spell out FEED US with the frass, or sawdust, they produce boring through wood.) If frustrated, it may try to kill one or more of the characters to use their bodies as food. If threatened or harmed (poison put out, or large numbers of insects killed - it doesn't care about a few individuals getting stomped or swatted) it will most certainly strike out, trying to kill or drive off the intruders.

 

Quote: ffffhhheeed uszzzz

 

Powers/Tactics: What the Whisper Behind the Walls can do depends on such factors as how many insects of what kinds are available. It will certainly be difficult to destroy; even burning down the entire complex will not guarantee that some parts of the hive will not escape. Destroying enough insects will probably at least render it powerless or near powerless for a time. Whatever equipment or systems remain in the facility may actually be operable by the Whisper; inside the machinery or walls could lurk large beetles, large numbers of ants working together, or rodents the Whisper has trained (former lab animals) to operate switches or manipulate wiring. It knows Humans don't see well in the dark. Along the same lines, a suicide squad of ants or flies could contaminate food supplies with poison. Termites could turn a sound floor into a pit trap overnight. Poisonous spiders, or even scorpions, intelligently directed, could prove lethal. The most terrifying power of the Whisper Behind the Walls could be the ability to "hive off" - to split into two seperate hive minds, one of which will move away to establish itself elsewhere. The Whisper Behind the Walls is capable of "tuning" its mind (Shapeshift, Mental Group) into and out of vaguely Human-like phase states. When it is "tuned in" it is possible for a mentalist to effect it as Human Class of Mind, although it is well defended and has a Mental Illusions Damage Shield (overwhelming the contacting mind with the sensory input of a variety of insects. This is not a deliberate defense, merely an effect of its nature.) Note that it must tune in to be able to use its own Mental Powers.

 

Campaign Use: The Whisper Behind the Walls could be a terrifying and mysterious opponent; played right, it could easily seem like a haunting or demonic manifestation at first. It could be an ally of an insect themed villain. If it suits the tone of the campaign, it could even BE a demonic manifestation, an expression of Beelzebub Lord of the Flies. On the other claw, if it can be convinced that if it were to reproduce uncontrollably and thus become a threat, Humans will destroy it, it may be possible to reason with it: "The scientists will return and feed you every day again, but you must remain within the building." But it will always be difficult to deal with due to its alien nature.

 

Appearance: The exact varieties of insect making up the Whisper Behind the Walls should be determined based on the needs of the scenario, but suggestions include; fruit flies (favorite of biologists everywhere,) assorted social insects such as ants, termites, wasps, and bees, spiders, centipedes, beetles, fleas, mosquitoes, flies, lightning bugs, crickets, butterflies, and strange mutant arthropods not yet identified to entomology.

 

Lucius Alexander

 

Copyright Palindromedary Enterprises

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Re: The Whisper Behind the Walls

 

When I have done swarm-type entities in the past, I just give them Damage Reduction Not vs. AoE attacks. Depending on how mobile the swarm is, it might also have a high DCV (it simply parts when someone strikes at it). That is the simple way, but kudos to Lucius for such a well written answer.

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Re: The Whisper Behind the Walls

 

I thought this quote by Allen Varney was appropriate

 

"Spade the grass, and turn up worms and beetles; slice a maiden's shapely stomach, and bloody intestines burst forth like snakes uncoiling. Never tear beauty's mask! Reality is horror! And now they come, buzzing --"

-- last entry in Dr. Gregory Kulik's notebook

 

Lucius Alexander

 

The palindromedary says I should go ahead and add a link.

 

http://www.allenvarney.com/anopheles.html

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  • 3 years later...

 

It has just occurred to me that a really scary option is if the Whisper has already "hived off" at least once and the heroes realize that somehow, meaning "there are MORE of them out there."

 

Lucius Alexander

 

The palindromedary says just thinking about it can give you hives

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