Jump to content

Tracking combat


bluesguy

Recommended Posts

In a typical combat situation in Hero there is a fair amount of bookkeeping to take care of. It seems that this would be a good place for a computer program. Has anyone found or written a program to do this?

 

Also using Hero Designer files as the basis input for the characters would be a helpful starting point, IMO.

 

Basically one would enter in the type of damage, body & stun (normal or killing), if it affected the character's vulnerability, etc. And then the result would let you know if the character was stunned, how much stun & body they had left. I would only use this for tracking NPCs.

 

What do you all think?

Link to comment
Share on other sites

Re: Tracking combat

 

Also using Hero Designer files as the basis input for the characters would be a helpful starting point' date=' IMO.[/quote']

I see one problem with that: The files (and in part how it denotes powers, advantages and the like) are not open source.

On the other hand reading them out would be surpsingly easy: they are nothing but renamed XML files.

Things like inlcuiding powers taht provide characteristics in the stats will be a small problem, as well as things like growth/Density increase.

 

Overall it would be easier if the GM would inser the number himself.

I don't have one, but I considered making one. Once i know WPF a little bit better, it should be fairly easiy (but would require .NET 4 or higher).

 

I did at least make a Excel-sheet that helps tracking SPD over the course of 5 turns:

[ATTACH]40689[/ATTACH]

 

Just give the Dex, the name and the SPD in the respective columns. You can even sort them by Dex.

Just make the current current Segment in a differnt color and replace every formula with a fitting text (aborted, recover fomr STUN) and write thinkgs like the fade-rate at the Post segment 12 recovery.

Link to comment
Share on other sites

Re: Tracking combat

 

Tracking Combat: Detect A Class Of Things: Battles (Mental Group)' date=' Tracking cost: 10 points.[/quote']

Wrong kind of tracking ;)

 

I meant the keeping track of combat ie bookkeeping.

 

BTW: I am almost done with a spreadsheet with two macros that do an adequate job - for me. It handles normal, killing, NND, & AP attacks. It takes into account PD/ED/rPD/rED. It also tracks Stunned, Out Cold, and will do the Recovery math. It is simple and kind of crude as far as UI goes but it works.

 

When I have used it for a few games I will post it to the free area.

Link to comment
Share on other sites

Re: Tracking combat

 

The paper & pencil method works well for small combat situations - a few NPC combatants vs PC (2-4 at the most). But if you want to have the PCs wade through minions (20) and deal with master villain the paper & pencil method tends to bog down with bookkeeping. At least that was/has been my experience when I was GMing back in the late 70's & early 80's using Hero. From what I can see Hero combat is about the same so I would expect it to bog down again with bookkeeping.

 

Computers are very good at bookkeeping - spreadsheets were designed for bookkeeping. So I figured I might as well use the tools at hand to help with bookkeeping. I think I will start a different thread about the whole use of technology during game sessions.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...