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Brain in a jar


TheNaga

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Re: Brain in a jar

 

Sounds like special effects to me. Unless you are specifically trying to create a situation where the villain/hero(?) can be defeated because he has a brain in a jar. If the latter in the case, you could give him all the physlims to represent that he can't do anything without the body and then make a "body" as a set of powers in an OIF. For example: Make him Legless and then buy him 6" of running in an OIF.

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Re: Brain in a jar

 

So what you are saying the I should the character the complications armless with robotic arms and legless with out robotic legs?

 

Should I give the robotic parts 0 END to use? The legs have rocket boots. Do I need to give the rocket boots its own END reserve?

 

Should I give him some skill to let him repair the part of his suit? What skills would a I good idea for the character to have as a psychics. All I can think is the skill KS: Psychic Powers.

 

Would the character need to eat?

 

What would the cost of a complication where his brain glows when he uses his psychic powers?

 

What would be some suggestion on how the character get the way he is?

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Re: Brain in a jar

 

People are throwing out suggestions as to what you might want to do. If I wanted to play the character as drawn but he had no abilities beyond human normal, he was able to walk, talk, interact with people and do everyday tasks like anyone else, then you have your baseline character.

 

If you want him to be better than a normal human then you buy him powers, probably with some relation to the look and feel but that is not necessary. If you want certain things to be worse than a normal human then you buy complications. If you think the robot body should be tireless then you buy 0 END. If you want the rocket boots to work regardless of whether the robot body is hale or tired then you give them their own END Reserve.

 

If you want the robot to be concerned about healing damage then you limit the REC with a limitation such as , only with successful repair roll. If you do not want that problem for the character then you do not and presume that the robot body has nanobots etc that repair on the fly - just like a human body.

 

As for eating - you can decide that the robot has a power plant that can utilise normal food to generate energy, you could introduce a complication to require a specialised form of food or energy.

 

There is no complication about the brain glowing - that could simply be the SFX of the psychic power - and so you would put the limitation 'visible' on all of the psychic powers.

 

As for how he got the way he is - read Robotman: http://dc.wikia.com/wiki/Clifford_Steele_(New_Earth)

 

 

 

Doc

 

If you want the character to experience the loss of his arms and legs then you make them a focus - gives you discount on price but at some point the GM will ensure that the character finds himself without any arms or legs bought in this way.

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Re: Brain in a jar

 

Head in a jar? I'd go with complications of 'Constantly being sued for whiplash' and 'Constantly being mistaken for Hitler'.
"Sure, everyone is for preserving Hitler's brain, but put it in the body of a great whitre shark and suddenly you've 'gone to far.'"
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Re: Brain in a jar

 

A few random suggestions/thoughts:

 

Increased Arc on his sight (no skull getting in the way)

Life Support: Full or close to it (Robotic body) perhaps a vulnerability to pathogens and toxins introduced directly into the jar and life support fluid it contains

vulnerability to Light based Flashes (can't close his eyes)

Mental Powers (just seems thematic for this character)

Duplication/Multiform: The robotic body can function seperately from the head life support case

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Re: Brain in a jar

 

A few random suggestions/thoughts:

 

Increased Arc on his sight (no skull getting in the way)

Life Support: Full or close to it (Robotic body) perhaps a vulnerability to pathogens and toxins introduced directly into the jar and life support fluid it contains

vulnerability to Light based Flashes (can't close his eyes)

Mental Powers (just seems thematic for this character)

Duplication/Multiform: The robotic body can function seperately from the head life support case

 

I like the Multiform idea.

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Re: Brain in a jar

 

We did a robotic wolf with a human brain once. Built the brain as a very basic 'character' with a little armour and clinging (it looked like a sort of spider/crab thing when not sitting in the wolf body)...and built the wolf body as a vehicle. This was before you could make characters automatons, but it was a really interesting character.

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Re: Brain in a jar

 

I am think that I would like the robot body to have four to eight legs. So what could I look at help me then?

 

Think about function over form. HERO is all about the mechanics of what you are trying to do. Are the extra limbs for attack? Then buy Extra Limbs (Power), like Bigby said. If it's to represent wall crawling, then buy clinging, etc. The reason HERO is designed the way it is, is so that all those hidden mechanics in other games (fireballs and swords and Elven Vision) are broken down into their constituent parts. Think less about the visual effects and more about the result.

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