Jump to content

Bear


TheQuestionMan

Recommended Posts

Background/History: Theodore "Teddy" Johanson was born in New York City, New York on June, 21st, 1938 to Tyr Johanson, a Professor of Law at Columbia University and Murron Johanson (nee O'Hara) a civil rights activist and former legal secretary.

 

Teddy was raised Catholic in a household of intellectuals. From his father he learned a love country and Law. From his mother he learned a love of Justice. He attended Columbia Elementary, Junior, and Secondary schools. He excelled athletically and academically, graduating with a batchelor`s degree with Major in Criminology and Minor in Law. FBI Agents spotted him early and offered him a career in the FBI.

 

During his training at the FBI Academy in Quantico, Virginia his powers manifested on Hogan`s Alley saving his life. His superiors decided to let him complete his training. After his graduation they assigned him to the New York Office`s Special Task Force - G-Men.

 

PersonalityMotivation: He believes in Truth, Justice, and the American Way are not just ideals to Teddy. As a child he protected the other kids from bullies. As a young adult he learned to use the Law and a Badge.

 

Powers/Tactics: His Phasing Powers allow him to close with his targets without harm and engage in close combat as well. His Phase Touch allows him to effect the physical world. He can Partially Phase as well which partially protects him from damage.

 

Quote: "Bad Day to be a Bad Guy isn't" or "Fidelity, Bravery, and Integrity, that's the FBI"

 

Appearance: A large handsome young man with nordic features and complexion. With blond hair and blue eyes. He's got his father's looks and his mother's temper. He always wears a suit and tie and occasionally trenchcoat, fedora, and sunglasses of the FBI.

Link to comment
Share on other sites

Re: Bear

 

Character Name: Bear

Alternate Identities: Theodore "Teddy" Johnson

Player Name: Eddie

 

CHARACTERISTICS

Val Char Base Points Total Roll Notes

20 STR 10 10 20 13- HTH Damage 4d6 END [2]

23 DEX 10 39 23 14- OCV 8 DCV 8

18 CON 10 16 18 13-

12 BODY 10 4 12 11-

13 INT 10 3 13 12- PER Roll 12-

10 EGO 10 0 10 11- ECV: 3

15 PRE 10 5 15 12- PRE Attack: 3d6

18 COM 10 4 18 13-

 

 

8 PD 4 4 8/16 8/16 PD (0/8 rPD)

8 ED 4 4 8/16 8/16 ED (0/8 rED)

4 SPD 3.3 7 4 Phases: 3, 6, 9, 12

8 REC 8 0 8

36 END 36 0 36

36 STUN 31 5 36

8" Running 6 4 8"

2" Swimming 2 0 2"

4" Leaping 4 0 4" 105 Total Characteristics Points

CHARACTER IMAGE

 

EXPERIENCE POINTS

Total earned: 0

Spent: 0

Unspent: 0

Base Points: 100

Disad Points: 150

Total Points: 250

MOVEMENT

Type Total

Run (6) 8" [16" NC]

Swim (2) 2" [4" NC]

H. Leap (4") 4"

V. Leap (2") 2"

 

DEFENSES

Type Amount

Physical Defense 8/16

Res. Phys. Defense 0/8

Energy Defense 8/16

Res. Energy Defense 0/8

Mental Defense 4

Power Defense 4

 

COMBAT INFORMATION

OCV: 8 DCV: 8

 

Combat Skill Levels:

 

COMBAT MANEUVERS

Maneuver Phase OCV DCV Effect

Block 1/2 +0 +0 Block, abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 -- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4 DC attack damage

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged Attacks only

Strike 1/2 +0 +0 STR or weapon

Fast Strike 1/2 +2 +0 8d6 Strike

Martial Block 1/2 +2 +2 Block, Abort

Martial Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm

Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort

Martial Grab 1/2 -1 -1 Grab Two Limbs, 40 STR for holding on

Martial Throw 1/2 +0 +1 6d6 +v/5, Target Falls

 

COMBAT MODIFIERS

Range 0-4 5-8 9-16 17-32 33-64 65-128

RMOD 0 -2 -4 -6 -8 -10

Targeting shot OCV Hit Location

Head shot (Head to Shoulders) -4 1d6+3

High shot (Head to Vitals) -2 2d6+1

Body shot (Hands to Legs) -1 2d6+4

Low shot (Shoulders to Feet) -2 2d6+7

Leg shot (Vitals to Feet) -4 1d6+12

 

Character Name: Bear

Alternate Identities: Theodore "Teddy" Johnson

Player Name: Eddie

 

SKILLS

Cost Name

0 AK: New York, New York (Everyman Skill) 11-

3 Acrobatics 14-

2 Acting 10-

3 Breakfall 14-

3 Climbing 14-

3 Combat Driving 14-

0 Concealment 8-

2 Conversation 10-

2 Criminology 10-

2 Deduction 10-

2 High Society 10-

0 Language: English (idiomatic; literate) (5 Active Points)

0 PS: FBI Agent (Everyman Skill) 11-

0 Paramedics 8-

2 Persuasion 10-

3 Scholar

1 1) KS: Civil-rights movement (2 Active Points) 11-

1 2) KS: Criminal Law and Procedures (2 Active Points) 11-

0 3) KS: Current Events (Everyman Skill) 11-

1 4) KS: The Criminal Underworld (2 Active Points) 11-

1 5) KS: The FBI (2 Active Points) 11-

1 6) KS: The Law Enforcement World (2 Active Points) 11-

2 Seduction 10-

2 Shadowing 10-

3 Stealth 14-

3 Streetwise 12-

0 TF: Common Motorized Ground Vehicles, Everyman Skill

2 Tactics 10-

2 WF: Small Arms

46 Total Skills Cost

 

PERKS

Cost Name

3 Fringe Benefit: Federal/National Police Powers

1 Fringe Benefit: Weapon Permit

4 Total Perks Cost

 

POWERS

Cost Power END

16 Phase Powers: Elemental Control, 40-point powers, (20 Active Points); all slots Only In Heroic Identity (-1/4)

16 1) Full Phase: Desolidification (40 Active Points); Only In Heroic Identity (-1/4) 4

16 2) Partial Phase: Force Field (8 PD/8 ED/4 Mental Defense/4 Power Defense/4 Flash Defense: Sight Group/4 Flash Defense: Hearing Group), Reduced Endurance (1/2 END; +1/4) (40 Active Points); Only In Heroic Identity (-1/4) 1

16 3) Phase Touch: Naked Advantage: Affects Physical World (+2) for up to 20 Active Points (40 Active Points); Only In Heroic Identity (-1/4) 4

64 Total Powers Cost

 

MARTIAL ARTS MANEUVERS

Cost Maneuver

4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike

4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm

4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on

3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls

8 +2 HTH Damage Class(es)

1 Weapon Element: Clubs

31 Total Martial Arts Cost

 

Character Name: Bear

Alternate Identities: Theodore "Teddy" Johnson

Player Name: Eddie

 

DISADVANTAGES

Cost Disadvantage

10 Dependent NPC: Donna O'Hara, Pilot and Stewardess 11- (Normal; Useful Noncombat Position or Skills)

15 Distinctive Features: Big Handsome Young Man (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Enraged: When Innocents Harmed (Uncommon), go 11-, recover 11-

10 Hunted: The FBI 8- (Mo Pow; NCI; Watching)

15 Hunted: by Associates of Genovese Crime Family 8- (Mo Pow; Harshly Punish)

15 Psychological Limitation: Devoted to Justice (Common; Strong)

10 Psychological Limitation: FBI's Code of Honor (Uncommon; Strong)

15 Psychological Limitation: Patriot (Common; Strong)

15 Psychological Limitation: Protective of Innocents (Common; Strong)

10 Reputation: Big Boy Scout, 11-

5 Rivalry: Professional (Law Enforcement Agencies; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

15 Social Limitation: Subject to Orders (Frequently; Major)

150 Total Disadvantages Cost

APPEARANCE

Hair Color: Blonde

Eye Color: Blue

Height: 1.92 m

Weight: 102.00 kg

Description:

 

BACKGROUND

Theodore "Teddy" Johanson was born in New York City, New York on June, 21st, 1938 to Tyr Johanson, a Professor of Law at Columbia University and Murron Johanson (nee O'Hara) a civil rights activist and former legal secretary.

 

Teddy was raised Catholic in a household of intellectuals. From his father he learned a love country and Law. From his mother he learned a love of Justice. He attended Columbia Elementary, Junior, and Secondary schools. He excelled athletically and academically, graduating with a batchelor`s degree with Major in Criminology and Minor in Law. FBI Agents spotted him early and offered him a career in the FBI.

 

During his training at the FBI Academy in Quantico, Virginia his powers manifested on Hogan`s Alley saving his life. His superiors decided to let him complete his training. After his graduation they assigned him to the New York Office`s Special Task Force - G-Men.

 

PERSONALITY

He believes in Truth, Justice, and the American Way are not just ideals to Teddy. As a child he protected the other kids from bullies. As a young adult he learned to use the Law and a Badge.

 

QUOTE

"Bad Day to be a Bad Guy isn't" or "Fidelity, Bravery, and Integrity, that's the FBI"

 

POWERS/TACTICS

His Phasing Powers allow him to close with his targets without harm and engage in close combat as well. His Phase Touch allows him to effect the physical world. He can Partially Phase as well which partially protects him from damage.

Link to comment
Share on other sites

Re: Bear

 

Hmmm... I am glad your not my GM then.

 

It is supposed to read 20 Strength Affects the Physical World, But Hero Designer and I have a love hate relationship. By definition Martial Arts and Damage Classes do not count to the Naked Advantage: Affects Physical World (+2) for up to 20 Active Points (40 Active Points). It is a matter of Skill. I can understand a GM vetoing the Power however. In which case I have another character in mind. Thanks for the input.

 

QM

Link to comment
Share on other sites

Re: Bear

 

In my world

 

the martial damage class bonuses would have to filter through the effects real world advantage

when used with his strength effects real world

which means the added martial damage classes would be divided by 3

when Bear is desolid.

I only know for certain for 6E, but there Affects Desolidified does not count for DC calculation. It's a surcharge for being able to attack while Desolid, wich does not affects how the target takes damage or is hit.

 

Regarding what Affects Desolid would have too cover:

I think it has to cover STR and HKA for weapons if you want to use both, so it might also have to cover the Martial Arts DC as well.

It's entirely a balancing thing, what Special Effect your STR/Damage has isn't important at all.

Link to comment
Share on other sites

Re: Bear

 

This comes back to the question of whether Affects Solid World is more appropriately a modifier to the attack' date=' or to Desolid itself ("character can affect solid world").[/quote']

Desolid is at least 100% resistant Energy Damge Reduction + 100% resistant Physical Damage reduction + A sort of NND tunneling (stopped by an advantage) + some advantages and weaknesses trown into the mix (inlcuding the "can't attack"). So if you want those effects and being able to attack freely, it will propably break any characters point limit. Because your chardacter is invicible, except by one special effect.

 

I think it is better to apply the surcharge on the power. After all it is not having an attack and desolid that is important, but being able to use that attack while desolid (against non desolid targets). It's not unsimilar to Indirect and Barriers in that regard.

Link to comment
Share on other sites

Re: Bear

 

Desolid is at least 100% resistant Energy Damge Reduction + 100% resistant Physical Damage reduction + A sort of NND tunneling (stopped by an advantage) + some advantages and weaknesses trown into the mix (inlcuding the "can't attack"). So if you want those effects and being able to attack freely, it will propably break any characters point limit. Because your chardacter is invicible, except by one special effect.

 

I think it is better to apply the surcharge on the power. After all it is not having an attack and desolid that is important, but being able to use that attack while desolid (against non desolid targets). It's not unsimilar to Indirect and Barriers in that regard.

 

aw but indirect is only a +1/4 so can be applied to larger based attacks

 

 

one way to handle a +2 advantage is to build a power with a low base cost and stack it with a lot advantages to boost it's power on the low base cost

 

buy no normal defense

...or start with a power opponents general don't have like flash, drain, ego bolt

...or increased knockback (most opponents don;t have knock back resist

 

get area of effect selective constant

 

2d6 flash ( is there a does stun advantage ? )

Link to comment
Share on other sites

Re: Bear

 

aw but indirect is only a +1/4 so can be applied to larger based attacks

Like I said, the +2 is entirely balacning of "being able to attack while Desolid". The can allow the AP cap to be exceed for that, but it will still be a very costly attack (points and Endurance Cost).

 

2d6 flash ( is there a does stun advantage ? )

Not yet, but the +1 for Does body is a starting point.

 

Random Note: reading up on Does Body I noticed that you can't apply it to attacks that don't do stun damage (like Flash), as it is designed for AVAD Killing/Normal Damage Attacks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...