TheQuestionMan Posted April 17, 2012 Report Share Posted April 17, 2012 Background/History: Theodore "Teddy" Johanson was born in New York City, New York on June, 21st, 1938 to Tyr Johanson, a Professor of Law at Columbia University and Murron Johanson (nee O'Hara) a civil rights activist and former legal secretary. Teddy was raised Catholic in a household of intellectuals. From his father he learned a love country and Law. From his mother he learned a love of Justice. He attended Columbia Elementary, Junior, and Secondary schools. He excelled athletically and academically, graduating with a batchelor`s degree with Major in Criminology and Minor in Law. FBI Agents spotted him early and offered him a career in the FBI. During his training at the FBI Academy in Quantico, Virginia his powers manifested on Hogan`s Alley saving his life. His superiors decided to let him complete his training. After his graduation they assigned him to the New York Office`s Special Task Force - G-Men. PersonalityMotivation: He believes in Truth, Justice, and the American Way are not just ideals to Teddy. As a child he protected the other kids from bullies. As a young adult he learned to use the Law and a Badge. Powers/Tactics: His Phasing Powers allow him to close with his targets without harm and engage in close combat as well. His Phase Touch allows him to effect the physical world. He can Partially Phase as well which partially protects him from damage. Quote: "Bad Day to be a Bad Guy isn't" or "Fidelity, Bravery, and Integrity, that's the FBI" Appearance: A large handsome young man with nordic features and complexion. With blond hair and blue eyes. He's got his father's looks and his mother's temper. He always wears a suit and tie and occasionally trenchcoat, fedora, and sunglasses of the FBI. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 17, 2012 Author Report Share Posted April 17, 2012 Re: Bear Character Name: Bear Alternate Identities: Theodore "Teddy" Johnson Player Name: Eddie CHARACTERISTICS Val Char Base Points Total Roll Notes 20 STR 10 10 20 13- HTH Damage 4d6 END [2] 23 DEX 10 39 23 14- OCV 8 DCV 8 18 CON 10 16 18 13- 12 BODY 10 4 12 11- 13 INT 10 3 13 12- PER Roll 12- 10 EGO 10 0 10 11- ECV: 3 15 PRE 10 5 15 12- PRE Attack: 3d6 18 COM 10 4 18 13- 8 PD 4 4 8/16 8/16 PD (0/8 rPD) 8 ED 4 4 8/16 8/16 ED (0/8 rED) 4 SPD 3.3 7 4 Phases: 3, 6, 9, 12 8 REC 8 0 8 36 END 36 0 36 36 STUN 31 5 36 8" Running 6 4 8" 2" Swimming 2 0 2" 4" Leaping 4 0 4" 105 Total Characteristics Points CHARACTER IMAGE EXPERIENCE POINTS Total earned: 0 Spent: 0 Unspent: 0 Base Points: 100 Disad Points: 150 Total Points: 250 MOVEMENT Type Total Run (6) 8" [16" NC] Swim (2) 2" [4" NC] H. Leap (4") 4" V. Leap (2") 2" DEFENSES Type Amount Physical Defense 8/16 Res. Phys. Defense 0/8 Energy Defense 8/16 Res. Energy Defense 0/8 Mental Defense 4 Power Defense 4 COMBAT INFORMATION OCV: 8 DCV: 8 Combat Skill Levels: COMBAT MANEUVERS Maneuver Phase OCV DCV Effect Block 1/2 +0 +0 Block, abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 -- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4 DC attack damage Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged Attacks only Strike 1/2 +0 +0 STR or weapon Fast Strike 1/2 +2 +0 8d6 Strike Martial Block 1/2 +2 +2 Block, Abort Martial Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort Martial Grab 1/2 -1 -1 Grab Two Limbs, 40 STR for holding on Martial Throw 1/2 +0 +1 6d6 +v/5, Target Falls COMBAT MODIFIERS Range 0-4 5-8 9-16 17-32 33-64 65-128 RMOD 0 -2 -4 -6 -8 -10 Targeting shot OCV Hit Location Head shot (Head to Shoulders) -4 1d6+3 High shot (Head to Vitals) -2 2d6+1 Body shot (Hands to Legs) -1 2d6+4 Low shot (Shoulders to Feet) -2 2d6+7 Leg shot (Vitals to Feet) -4 1d6+12 Character Name: Bear Alternate Identities: Theodore "Teddy" Johnson Player Name: Eddie SKILLS Cost Name 0 AK: New York, New York (Everyman Skill) 11- 3 Acrobatics 14- 2 Acting 10- 3 Breakfall 14- 3 Climbing 14- 3 Combat Driving 14- 0 Concealment 8- 2 Conversation 10- 2 Criminology 10- 2 Deduction 10- 2 High Society 10- 0 Language: English (idiomatic; literate) (5 Active Points) 0 PS: FBI Agent (Everyman Skill) 11- 0 Paramedics 8- 2 Persuasion 10- 3 Scholar 1 1) KS: Civil-rights movement (2 Active Points) 11- 1 2) KS: Criminal Law and Procedures (2 Active Points) 11- 0 3) KS: Current Events (Everyman Skill) 11- 1 4) KS: The Criminal Underworld (2 Active Points) 11- 1 5) KS: The FBI (2 Active Points) 11- 1 6) KS: The Law Enforcement World (2 Active Points) 11- 2 Seduction 10- 2 Shadowing 10- 3 Stealth 14- 3 Streetwise 12- 0 TF: Common Motorized Ground Vehicles, Everyman Skill 2 Tactics 10- 2 WF: Small Arms 46 Total Skills Cost PERKS Cost Name 3 Fringe Benefit: Federal/National Police Powers 1 Fringe Benefit: Weapon Permit 4 Total Perks Cost POWERS Cost Power END 16 Phase Powers: Elemental Control, 40-point powers, (20 Active Points); all slots Only In Heroic Identity (-1/4) 16 1) Full Phase: Desolidification (40 Active Points); Only In Heroic Identity (-1/4) 4 16 2) Partial Phase: Force Field (8 PD/8 ED/4 Mental Defense/4 Power Defense/4 Flash Defense: Sight Group/4 Flash Defense: Hearing Group), Reduced Endurance (1/2 END; +1/4) (40 Active Points); Only In Heroic Identity (-1/4) 1 16 3) Phase Touch: Naked Advantage: Affects Physical World (+2) for up to 20 Active Points (40 Active Points); Only In Heroic Identity (-1/4) 4 64 Total Powers Cost MARTIAL ARTS MANEUVERS Cost Maneuver 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls 8 +2 HTH Damage Class(es) 1 Weapon Element: Clubs 31 Total Martial Arts Cost Character Name: Bear Alternate Identities: Theodore "Teddy" Johnson Player Name: Eddie DISADVANTAGES Cost Disadvantage 10 Dependent NPC: Donna O'Hara, Pilot and Stewardess 11- (Normal; Useful Noncombat Position or Skills) 15 Distinctive Features: Big Handsome Young Man (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Enraged: When Innocents Harmed (Uncommon), go 11-, recover 11- 10 Hunted: The FBI 8- (Mo Pow; NCI; Watching) 15 Hunted: by Associates of Genovese Crime Family 8- (Mo Pow; Harshly Punish) 15 Psychological Limitation: Devoted to Justice (Common; Strong) 10 Psychological Limitation: FBI's Code of Honor (Uncommon; Strong) 15 Psychological Limitation: Patriot (Common; Strong) 15 Psychological Limitation: Protective of Innocents (Common; Strong) 10 Reputation: Big Boy Scout, 11- 5 Rivalry: Professional (Law Enforcement Agencies; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Social Limitation: Subject to Orders (Frequently; Major) 150 Total Disadvantages Cost APPEARANCE Hair Color: Blonde Eye Color: Blue Height: 1.92 m Weight: 102.00 kg Description: BACKGROUND Theodore "Teddy" Johanson was born in New York City, New York on June, 21st, 1938 to Tyr Johanson, a Professor of Law at Columbia University and Murron Johanson (nee O'Hara) a civil rights activist and former legal secretary. Teddy was raised Catholic in a household of intellectuals. From his father he learned a love country and Law. From his mother he learned a love of Justice. He attended Columbia Elementary, Junior, and Secondary schools. He excelled athletically and academically, graduating with a batchelor`s degree with Major in Criminology and Minor in Law. FBI Agents spotted him early and offered him a career in the FBI. During his training at the FBI Academy in Quantico, Virginia his powers manifested on Hogan`s Alley saving his life. His superiors decided to let him complete his training. After his graduation they assigned him to the New York Office`s Special Task Force - G-Men. PERSONALITY He believes in Truth, Justice, and the American Way are not just ideals to Teddy. As a child he protected the other kids from bullies. As a young adult he learned to use the Law and a Badge. QUOTE "Bad Day to be a Bad Guy isn't" or "Fidelity, Bravery, and Integrity, that's the FBI" POWERS/TACTICS His Phasing Powers allow him to close with his targets without harm and engage in close combat as well. His Phase Touch allows him to effect the physical world. He can Partially Phase as well which partially protects him from damage. Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted April 19, 2012 Report Share Posted April 19, 2012 Re: Bear In my world the martial damage class bonuses would have to filter through the effects real world advantage when used with his strength effects real world which means the added martial damage classes would be divided by 3 when Bear is desolid. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 19, 2012 Author Report Share Posted April 19, 2012 Re: Bear Hmmm... I am glad your not my GM then. It is supposed to read 20 Strength Affects the Physical World, But Hero Designer and I have a love hate relationship. By definition Martial Arts and Damage Classes do not count to the Naked Advantage: Affects Physical World (+2) for up to 20 Active Points (40 Active Points). It is a matter of Skill. I can understand a GM vetoing the Power however. In which case I have another character in mind. Thanks for the input. QM Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted April 19, 2012 Report Share Posted April 19, 2012 Re: Bear Bear he'd still be doing 5 dice +1 while desolid or 27 strength grabs and disarms that should be effective if no one can hurt him Quote Link to comment Share on other sites More sharing options...
death tribble Posted April 19, 2012 Report Share Posted April 19, 2012 Re: Bear There is a problem with the first quote, it should end "......isn't it ?" Quote Link to comment Share on other sites More sharing options...
Christopher Posted April 19, 2012 Report Share Posted April 19, 2012 Re: Bear In my world the martial damage class bonuses would have to filter through the effects real world advantage when used with his strength effects real world which means the added martial damage classes would be divided by 3 when Bear is desolid. I only know for certain for 6E, but there Affects Desolidified does not count for DC calculation. It's a surcharge for being able to attack while Desolid, wich does not affects how the target takes damage or is hit. Regarding what Affects Desolid would have too cover: I think it has to cover STR and HKA for weapons if you want to use both, so it might also have to cover the Martial Arts DC as well. It's entirely a balancing thing, what Special Effect your STR/Damage has isn't important at all. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted April 19, 2012 Report Share Posted April 19, 2012 Re: Bear This comes back to the question of whether Affects Solid World is more appropriately a modifier to the attack, or to Desolid itself ("character can affect solid world"). Quote Link to comment Share on other sites More sharing options...
Christopher Posted April 19, 2012 Report Share Posted April 19, 2012 Re: Bear This comes back to the question of whether Affects Solid World is more appropriately a modifier to the attack' date=' or to Desolid itself ("character can affect solid world").[/quote'] Desolid is at least 100% resistant Energy Damge Reduction + 100% resistant Physical Damage reduction + A sort of NND tunneling (stopped by an advantage) + some advantages and weaknesses trown into the mix (inlcuding the "can't attack"). So if you want those effects and being able to attack freely, it will propably break any characters point limit. Because your chardacter is invicible, except by one special effect. I think it is better to apply the surcharge on the power. After all it is not having an attack and desolid that is important, but being able to use that attack while desolid (against non desolid targets). It's not unsimilar to Indirect and Barriers in that regard. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 19, 2012 Author Report Share Posted April 19, 2012 Re: Bear Now I am very confused. Sighs QM Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted April 20, 2012 Report Share Posted April 20, 2012 Re: Bear Desolid is at least 100% resistant Energy Damge Reduction + 100% resistant Physical Damage reduction + A sort of NND tunneling (stopped by an advantage) + some advantages and weaknesses trown into the mix (inlcuding the "can't attack"). So if you want those effects and being able to attack freely, it will propably break any characters point limit. Because your chardacter is invicible, except by one special effect. I think it is better to apply the surcharge on the power. After all it is not having an attack and desolid that is important, but being able to use that attack while desolid (against non desolid targets). It's not unsimilar to Indirect and Barriers in that regard. aw but indirect is only a +1/4 so can be applied to larger based attacks one way to handle a +2 advantage is to build a power with a low base cost and stack it with a lot advantages to boost it's power on the low base cost buy no normal defense ...or start with a power opponents general don't have like flash, drain, ego bolt ...or increased knockback (most opponents don;t have knock back resist get area of effect selective constant 2d6 flash ( is there a does stun advantage ? ) Quote Link to comment Share on other sites More sharing options...
Christopher Posted April 20, 2012 Report Share Posted April 20, 2012 Re: Bear aw but indirect is only a +1/4 so can be applied to larger based attacks Like I said, the +2 is entirely balacning of "being able to attack while Desolid". The can allow the AP cap to be exceed for that, but it will still be a very costly attack (points and Endurance Cost). 2d6 flash ( is there a does stun advantage ? ) Not yet, but the +1 for Does body is a starting point. Random Note: reading up on Does Body I noticed that you can't apply it to attacks that don't do stun damage (like Flash), as it is designed for AVAD Killing/Normal Damage Attacks. Quote Link to comment Share on other sites More sharing options...
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