Beast Posted May 23, 2012 Report Share Posted May 23, 2012 Comments please Updated 2/17/14 Wraith Val Char Cost Roll Notes 15+40 STR 5 12- / 20- Lift 200.0kg/51.2tons; 3d6/11d6 [1] 18 DEX 16 13- OCV: 3/8/DCV: 3/6 10+20 CON 0 11- / 15- 18 INT 8 13- PER Roll 13- 18 EGO 8 13- ECV: 1 - 1 13 PRE 3 12- PRE Attack: 2 ½d6 3+5 OCV 0 3+3 DCV 0 1 OMCV -6 1 DMCV -6 3+3 SPD 10 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12 20+5 PD 0 Total: 20/25 PD (15/20 rPD) 20+5 ED 0 Total: 20/25 ED (15/20 rED) 4+11 REC 0 20+30 END 0 12 BODY 2 20+30 STUN 0 Total Characteristic Cost: 40 Movement: Running: 12m/24m Flight: 50m/200m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 5m/10m Tunneling: 6m/12m Cost Powers END Mutation:Graviton energy form, all slots Perceivable (-½), OIAID (-¼), Unified Power (-¼) 34 1) +40 STR, Reduced Endurance (0 END; +½) (60 Active Points); Unified Power (-¼) 14 2) +5 OCV (25 Active Points) 8 3) +3 DCV (15 Active Points) 11 4) +20 CON (20 Active Points) 17 5) +3 SPD (30 Active Points) 6 6) +11 REC (11 Active Points) 8 7) +30 STUN (15 Active Points) 3 8) +30 END (6 Active Points) 47 9) Flight 50m, x4 Noncombat, Costs Endurance Only To Activate (+¼), Usable [As Second Mode Of Movement] (Underwater; +¼) (82 Active Points) 7 19 10) LS (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (34 Active Points) 0 8 11) Teleportation: Floating Fixed Location (3 Locations) (15 Active Points) 0 23 12) Gravitic perception: Detect A Large Class Of Things 14- (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Targeting, Telescopic: +10 (41 Active Points) 0 12 13) Knockback Resistance -21m (21 Active Points) 0 Muation:Graviton energy form, all slots Unified Power (-¼), Perceivable (-¼), Only In Alternate Identity (-¼) 26 1) Resistant Protection (15 PD/15 ED) (45 Active Points) 0 2 2) +3 PD (3 Active Points) 2 3) +3 ED (3 Active Points) 40 Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-¼), Only In Alternate Identity (-¼) 4f 1) Gravtic crush: Drain BODY 6d6 (60 Active Points) 6 4f 2) Flight 16m, Costs Endurance Only To Activate (+¼), Usable As Attack (x32 maximum weight per inanimate target; +2 ½) (60 Active Points) 6 Notes: Can lift 3200 tons a large WW2 destroyer 4f 3) Invisibility to Sight, Mental and Radio Groups , No Fringe, Reduced Endurance (0 END; +½) (60 Active Points) 0 3f 4) Extreme gravitic force field: Resistant Protection (5 PD/5 ED/15 Mental Defense/15 Power Defense) (60 Active Points); Perceivable (-¼) 0 4f 5) Gravitic warping of time and space: Teleportation 5m, x8 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) 6 4f 6) Tunneling 6m through 21 PD material, Costs Endurance Only To Activate (+¼) (60 Active Points) 5 Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 24 +2 Overall 2 Acting 10- 2 Concealment 10- 2 Conversation 10- 2 Criminology 10- 2 Deduction 10- 2 Forensic Medicine 10- 3 Scholar 1 1) All the worlds monster of myth,legend and reality: KS (2 Active Points) 11- 1 2) Criminal Law and Procedures: KS (2 Active Points) 11- 1 3) Criminal Underworld: KS (2 Active Points) 11- 1 4) Current Events: KS (2 Active Points) 11- 1 5) Known super powered community: KS (2 Active Points) 11- 1 6) Law Enforcement World: KS (2 Active Points) 11- 1 7) Literature (Horror fiction): KS (2 Active Points) 11- 1 8) The Superhuman World: KS (2 Active Points) 11- 3 Navigation 13- 2 Horror writer: PS 11- 2 Streetwise 10- 0 Everyman skills 0 1) Language: English (idiomatic; literate) (5 Active Points) 0 2) Climbing 8- 0 3) AK: USA 8- 0 4) Paramedics 8- 0 5) Persuasion 8- 0 6) Comic artist: PS (Custom Adder) 11- 0 7) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 360 Total Cost: 400 400+ Matching Complications 15 Dependent NPC: Editor Infrequently (Incompetent; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 20 Enraged: if normals are endangered (Common), go 11-, recover 11- 15 Psychological Complication: Code vs killing (Common; Strong) 10 Psychological Complication: Loves playing up the spooky motif (Common; Moderate) 10 Psychological Complication: hates dealing with incompetence (Uncommon; Strong) 5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) Total Complications Points: 400 Background/History: Rena is a mutant,but has only had her powers for a year though she is in her mid 20's she has had good success writing horror/action books(3 books since she started at 18) she has taken the past year to learn and develop her powers and the Wraith persona Also learning about the super powered community she has yet to make an appearance in public Personality/Motivation: thrill seeker a way to expand her writings develope a new character to write about Quote: she is generally silent Powers/Tactics: Str 55:just pretty much brick tactics Flight:flys upright and strides when moving She becomes an semi solid energy being when poweredup N-ray perception:mass detection based on touch(and can easily id targets by it) Speed:she is using gravity to warp time/space(slowing everything vs her) Teleportation:using gravity to warp 2 points in space Drain:she is creating an intense gravity field to crush her target into a singlularity(think of a sub going past crush depth) Tunneling:just a movement version of Drain Knockback resistance:using gravity to lock her in place Invisibility:expanding and refining of her skin tight field to include her clothing Campaign Use: Flying Brick Transport Appearance: 34c-22-35 she looks like a set of animated clothing(nobody looks to be in the clothing but they look as if being worn) when in her energy form she looks like a very strong heat shimmer(a very bad invisiblity fringe effect visible beyong 2m) see picture Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 23, 2012 Report Share Posted May 23, 2012 Re: Wraith Very cool character and write up. If I was her PC I would tweek her some, but otherwise she rocks. QM Quote Link to comment Share on other sites More sharing options...
Beast Posted May 23, 2012 Author Report Share Posted May 23, 2012 Re: Wraith What tweaks would you do? It is one of the reasons I posted her Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 23, 2012 Report Share Posted May 23, 2012 Re: Wraith 4f 6) Gravitic warping of time and space: Teleportation 5m, x8 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) 6 A great Movement Power, but No fixed locations. Conquorers, Killers, and Crooks - Cheshire is the best Teleporter in print. IMOHO. Also 10,000 km or 6,213.71192 miles is a long way when you concider the Canadian-United States Border's terrestrial boundary (including small portions of maritime boundaries on the Atlantic, Pacific, and Arctic coasts, as well as the Great Lakes) is 8,891 kilometres (5,525 mi) long, including 2,475 kilometres (1,538 mi) shared with Alaska. It is Canada's only land border, and Canada is by far the largest nation having a land border with only one country. Megascale's 100 to 1,000 is more than enough. But is short for a trip from the Earth to the Moon is 238,900 miles (384,400 km). Knowledge Skills formated only and lack support for Criminology and Forensic Medicine. IMOHO... 3 Scholar 1 KS: Criminal Law and Procedures, 11- (Detective/Crimefighter Skill) 1 KS: Current Events, 11- (Detective/Crimefighter Skill) 1 KS: The Criminal Underworld, 11- (Detective/Crimefighter Skill) 1 KS: The Law Enforcement World, 11- (Detective/Crimefighter Skill) 2 KS: The Superhuman World, 13- (Detective/Crimefighter Skill) 1 KS: Literature (Horror fiction), 13- (Everyman Skill, Custom Adder -2) 2 KS: Monsterology (encyclopedia of monsters in myth, legends, magic and art.), 13- 1 PS: Comic Artist, 13- (Everyman Skill, Custom Adder -2) 3 PS: Writer, Horror Novelist, 13- 1 AK: Campaign City, 13- (Everyman Skill, Custom Adder -2) 5 Cramming (A Writer Guide to Police Procedural fiction, A Writer Guide to etc...) 1 Research (Complimentary Skill) 5 Eidetic Memory (Complimentary for INT Skill Rolls) 2 Speed Reading (x10) For Readers more than Writers 23 INT 14- (This would ease up on your Character Point spent on Skills and still maintain the concept.) More later QM Quote Link to comment Share on other sites More sharing options...
Beast Posted May 23, 2012 Author Report Share Posted May 23, 2012 Re: Wraith For me she is a horror writer first and a 13-PS w/ +2 overall is why she has Wealth 5 The Forensics,Criminology,and Deduction I got as those would be elements for her writing(probably need to lower those to just general level 10-) I just cut all the KSs to 11- and the Forensics,Criminology,and Deduction to 10- with the +2 overall she is running a 12-/13- which is plenty for a writer to at least know something about what she is writing about and please the grognards I was able o fit in all your suggested skills and I added Space to her Navigation Fixed and floating locations I'll get with Exp She is space capable so the moon is possible for her Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 23, 2012 Report Share Posted May 23, 2012 Re: Wraith Lets see your update please! Castle (TV Series) Richard Castle (Nathan Fillion) The female version with superpowers. QM Quote Link to comment Share on other sites More sharing options...
Beast Posted May 23, 2012 Author Report Share Posted May 23, 2012 Re: Wraith WRAITH Val Char Cost Roll Notes 15+45 STR 5 12- / 21- Lift 200.0kg/102.4tons; 3d6/12d6 [1] 18 DEX 16 13- OCV: 4/9/DCV: 4/7 10+20 CON 0 11- / 15- 18 INT 8 13- PER Roll 13- 18 EGO 8 13- ECV: 1 - 1 19 PRE 9 13- PRE Attack: 3 ½d6 4+5 OCV 5 4+3 DCV 5 1 OMCV -6 1 DMCV -6 4+2 SPD 20 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12 2+20 PD 0 Total: 2/22 PD (2/20 rPD) 22 ED 0 Total: 22 ED (20 rED) 4+16 REC 0 20+40 END 0 10+5 BODY 0 20+40 STUN 0 Total Characteristic Cost: 64 Movement: Running: 12m/24m Flight: 66m/264m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 5m/10m Tunneling: 6m/12m Cost Powers END Mutation graviton energy form, all slots Concentration (0 DCV; -½), Perceivable (-½), Unified Power (-¼), Extra Time (Full Phase, Only to Activate, -¼) 27 1) +45 STR, Reduced Endurance (0 END; +½) (67 Active Points) 8 2) +20 CON (20 Active Points) 10 3) +5 OCV (25 Active Points) 6 4) +3 DCV (15 Active Points) 8 5) +2 SPD (20 Active Points) 12 6) +20 PD, Resistant (+½) (30 Active Points) 12 7) +20 ED, Resistant (+½) (30 Active Points) 6 8) +16 REC (16 Active Points) 3 9) +40 END (8 Active Points) 2 10) +5 BODY (5 Active Points) 8 11) +40 STUN (20 Active Points) 33 12) Flight 50m, x4 Noncombat, Costs Endurance Only To Activate (+¼), Usable [As Second Mode Of Movement] (+¼) (82 Active Points) 7 24 13) Gravitic perception: Detect A Large Class Of Things 14- (Touch Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Penetrative, Range, Targeting, Telescopic: +14, Transmit (60 Active Points) 0 12 14) Knockback Resistance -30m (30 Active Points) 0 16 15) LS (Eating: Character does not eat; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (40 Active Points) 0 12 16) FTL Travel (3 Light Years/day) (30 Active Points) 0 40 Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-¼), Only In Alternate Identity (-¼) 4f 1) Gravitic warping of space: Desolidification , Reduced Endurance (0 END; +½) (60 Active Points) 0 4f 2) Gravtic crush: Drain BODY 6d6 (60 Active Points) 6 4f 3) Flight 16m, Costs Endurance Only To Activate (+¼), Usable As Attack (x32 maximum weight per inanimate target; +2 ½) (60 Active Points) 6 Notes: Can lift 3200 tons a large WW2 destroyer 4f 4) Invisibility to Sight, Mental and Radio Groups , No Fringe, Reduced Endurance (0 END; +½) (60 Active Points) 0 3f 5) Extreme gravitic force field: Resistant Protection (5 PD/5 ED/15 Mental Defense/15 Power Defense) (60 Active Points); Perceivable (-¼) 0 4f 6) Gravitic warping of time and space: Teleportation 5m, x8 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) 6 4f 7) Tunneling 6m through 21 PD material, Costs Endurance Only To Activate (+¼) (60 Active Points) 5 Perks 5 Money: Well Off Talents 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 6 +2 with a small group of attacks(Hand to hand ocv only) 3 Acting 13- 3 Charm 13- 3 Concealment 13- 3 Conversation 13- 2 Criminology 10- 2 Deduction 10- 2 Forensic Medicine 10- 3 Scholar 1 1) All the worlds monster of myth,legend and reality: KS (2 Active Points) 11- 1 2) Criminal Law and Procedures: KS (2 Active Points) 11- 1 3) Criminal Underworld: KS (2 Active Points) 11- 1 4) Current Events: KS (2 Active Points) 11- 1 5) Known super powered community: KS (2 Active Points) 11- 1 6) Law Enforcement World: KS (2 Active Points) 11- 1 7) Literature (Horror fiction): KS (2 Active Points) 11- 1 8) The Superhuman World: KS (2 Active Points) 11- 5 Navigation (Air, Land, Marine, Space) 13- 3 Horror writer: PS 12- 3 Shadowing 13- 3 Stealth 13- 2 Streetwise 10- 4 Language: Russian (completely fluent; literate) 4 Language: Lithuanian (completely fluent; literate) 0 Language: English (idiomatic; literate) (5 Active Points) 0 Everyman skills 0 Climbing 8- 0 AK: USA 8- 0 Paramedics 8- 0 Persuasion 8- 0 Comic artist: PS (Custom Adder) 11- 0 TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 336 Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 23, 2012 Report Share Posted May 23, 2012 Re: Wraith 0 AK: Campaign City, Province/State, Country, 11- (Everyman Skill, Custom Adder -2) 3 PS: Writer, Horror Novelist, 13- 0 KS: Hobby Skill, 11- (Everyman Skill, Custom Adder -2) For Hero Designer just Select and Delete Custom Adder and add Everyman Skill. Knowlegde Skills still look funky, but I am just picking it a little. Quote Link to comment Share on other sites More sharing options...
Beast Posted May 25, 2012 Author Report Share Posted May 25, 2012 Re: Wraith Had missed the 2 overall levels they are now added in also added 1 floating and 5 fixed locations for Teleport WRAITH RENA ANASTASIA RAMIUS Val Char Cost Roll Notes 15/60 STR 5 12- / 21- Lift 200.0kg/102.4tons; 3d6/12d6 [1] 18 DEX 16 13- OCV: 4/9/DCV: 4/7 10/60 CON 0 11- / 15- 18 INT 8 13- PER Roll 13- 18 EGO 8 13- ECV: 1 - 1 18 PRE 8 13- PRE Attack: 3 ½d6 4/9 OCV 5 4/7 DCV 5 1 OMCV -6 1 DMCV -6 3/6 SPD 10 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12 2/22 PD 0 Total: 2/22 PD (2/20 rPD) 2/22 ED 0 Total: 22 ED (20 rED) 3/20 REC -1 20+40 END 0 10/15 BODY 0 20/60 STUN 0 Total Characteristic Cost: 52 Mode Combat/Non-Combat MPH Movement: Running: 12m/24m 16/24 Flight: 50m/200m 200 Leaping: 4m/8m Swimming: 4m/8m Teleportation: 5m/50,000km 83,333,333.3 Tunneling: 6m/12m (21 def) Cost Powers END Mutation graviton energy form, all slots Concentration (0 DCV; -½), Perceivable (-½), Unified Power (-¼), Extra Time (Full Phase, Only to Activate, -¼) 27 1) +45 STR, Reduced Endurance (0 END; +½) (67 Active Points) 8 2) +20 CON (20 Active Points) 10 3) +5 OCV (25 Active Points) 6 4) +3 DCV (15 Active Points) 12 5) +3 SPD (30 Active Points) 12 6) +20 PD, Resistant (+½) (30 Active Points) 12 7) +20 ED, Resistant (+½) (30 Active Points) 6 8) +16 REC (16 Active Points) 3 9) +40 END (8 Active Points) 2 10) +5 BODY (5 Active Points) 8 11) +40 STUN (20 Active Points) 33 12) Flight 50m, x4 Noncombat, Costs Endurance Only To Activate (+¼), Usable [As Second Mode Of Movement] (+¼) (82 Active Points) 7 24 13) Gravitic perception: Detect A Large Class Of Things 14- (Touch Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Penetrative, Range, Targeting, Telescopic: +14, Transmit (60 Active Points) 0 12 14) Knockback Resistance -30m (30 Active Points) 0 16 15) Life Support (Eating: Character does not eat; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (40 Active Points) 0 12 16) FTL Travel (3 Light Years/day) (30 Active Points) 0 2 17) Teleportation: Floating Fixed Location (1 Locations) (5 Active Points) 0 2 18) Teleportation: Fixed Location (5 Locations) (5 Active Points) 0 40 Gravity Manipulation Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-¼), Only In Alternate Identity (-¼) 4f 1) Gravitic warping of space: Desolidification , Reduced Endurance (0 END; +½) (60 Active Points) 0 4f 2) Gravtic crush: Drain BODY 6d6 (60 Active Points) 6 4f 3) Flight 16m, Costs Endurance Only To Activate (+¼), Usable As Attack (x32 maximum weight per inanimate target; +2 ½) (60 Active Points) 6 Notes: Can lift 3200 tons a large WW2 destroyer 4f 4) Invisibility to Sight, Mental and Radio Groups , No Fringe, Reduced Endurance (0 END; +½) (60 Active Points) 0 3f 5) Extreme gravitic force field: Resistant Protection (5 PD/5 ED/15 Mental Defense/15 Power Defense) (60 Active Points); Perceivable (-¼) 0 4f 6) Gravitic warping of time and space: Teleportation 5m, x8 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) 6 4f 7) Tunneling 6m through 21 PD material, Costs Endurance Only To Activate (+¼) (60 Active Points) 5 Perks 5 Money: Well Off Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 24 +2 Overall 3 Acting 13- 3 Charm 13- 3 Concealment 13- 3 Conversation 13- 2 Criminology 10- 2 Deduction 10- 2 Forensic Medicine 10- 3 Scholar 1 1) All the worlds monster of myth,legend and reality: KS (2 Active Points) 11- 1 2) Criminal Law and Procedures: KS (2 Active Points) 11- 1 3) Criminal Underworld: KS (2 Active Points) 11- 1 4) Current Events: KS (2 Active Points) 11- 1 5) Known super powered community: KS (2 Active Points) 11- 1 6) Law Enforcement World: KS (2 Active Points) 11- 1 7) Literature (Horror fiction): KS (2 Active Points) 11- 1 8) The Superhuman World: KS (2 Active Points) 11- 5 Navigation (Air, Land, Marine, Space) 13- 3 Horror writer: PS 12- 3 Stealth 13- 2 Streetwise 10- 0 Everyman skills 0 1) Language: English (idiomatic; literate) (5 Active Points) 0 2) Climbing 8- 0 3) AK: USA 8- 0 4) Paramedics 8- 0 5) Persuasion 8- 0 6) Comic artist: PS (Custom Adder) 11- 0 7) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 348 Total Cost: 400 400+ Matching Complications 15 Dependent NPC: Editor Infrequently (Incompetent; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 20 Enraged: if normals are endangered (Common), go 11-, recover 11- 15 Psychological Complication: Code vs killing (Common; Strong) 10 Psychological Complication: Loves playing up the spooky motif (Common; Moderate) 10 Psychological Complication: hates dealing with incompetence (Uncommon; Strong) 5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) Total Complications Points: 400 Background/History: Rena is a mutant,but has only had her powers for a year though she is in her mid 20's she has had good success writing horror/action books(3 books since she started at 18) she has taken the past year to learn and develop her powers and the Wraith persona Also learning about the super powered community she has yet to make an appearance in public Personality/Motivation: thrill seeker a way to expand her writings develope a new character to write about Quote: she is generally silent Appearance: 34c-22-35 she looks like a set of animated clothing(nobody looks to be in the clothing but they look as if being worn) when in her energy form she looks like a very strong heat shimmer(a very bad invisiblity fringe effect visible beyong 2m) see picture Quote Link to comment Share on other sites More sharing options...
Beazulbob Posted May 25, 2012 Report Share Posted May 25, 2012 Re: Wraith all slots Concentration (0 DCV; -½), Perceivable (-½), Unified Power (-¼), Extra Time (Full Phase, Only to Activate, -¼) Each slot takes a full phase - she would need to spend a phase to activate each item. It may seem extreme, but you are gaining a +1.5 limitation on each power. It will cost you a lot of points, but you may want to remove extra time. Flight and teleportation do not qualify for perceivable, and I wouldn't think that your stats would qualify either. Quote Link to comment Share on other sites More sharing options...
Beast Posted May 25, 2012 Author Report Share Posted May 25, 2012 Re: Wraith dropped extra time perceivable on the teleport is the locations(she is leaving highly compacted matter as a becon perceivable is also her energy form WRAITH Val Char Cost Roll Notes 15+40 STR 5 12- / 20- Lift 200.0kg/51.2tons; 3d6/11d6 [1] 18 DEX 16 13- OCV: 4/9/DCV: 4/7 10+20 CON 0 11- / 15- 18 INT 8 13- PER Roll 13- 18 EGO 8 13- ECV: 1 - 1 18 PRE 8 13- PRE Attack: 3 ½d6 4+5 OCV 5 4+3 DCV 5 1 OMCV -6 1 DMCV -6 3+3 SPD 10 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12 2+20 PD 0 Total: 2/22 PD (2/20 rPD) 2+20 ED 0 Total: 2/22 ED (2/20 rED) 3+16 REC -1 20+40 END 0 10+5 BODY 0 20+40 STUN 0 Total Characteristic Cost: 52 Movement: Running: 12m/24m Flight: 50m/200m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 5m/10m Tunneling: 6m/12m Cost Powers END Mutation graviton energy form, all slots Concentration (0 DCV; -½), Perceivable (-½), Unified Power (-¼) 27 1) +40 STR, Reduced Endurance (0 END; +½) (60 Active Points) 9 2) +20 CON (20 Active Points) 11 3) +5 OCV (25 Active Points) 7 4) +3 DCV (15 Active Points) 13 5) +3 SPD (30 Active Points) 13 6) +20 PD, Resistant (+½) (30 Active Points) 13 7) +20 ED, Resistant (+½) (30 Active Points) 7 8) +16 REC (16 Active Points) 3 9) +40 END (8 Active Points) 2 10) +5 BODY (5 Active Points) 9 11) +40 STUN (20 Active Points) 36 12) Flight 50m, x4 Noncombat, Costs Endurance Only To Activate (+¼), Usable [As Second Mode Of Movement] (+¼) (82 Active Points) 7 23 13) Gravitic perception: Detect A Large Class Of Things 14- (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Penetrative, Range, Targeting, Telescopic: +10 (51 Active Points) 0 13 14) Knockback Resistance -30m (30 Active Points) 0 16 15) LS (Eating: Character only has to eat once per week; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (36 Active Points) 0 12 16) FTL Travel (1 Light Years/day) (28 Active Points) 0 2 17) Teleportation: Floating Fixed Location (1 Locations) (5 Active Points) 0 2 18) Teleportation: Fixed Location (5 Locations) (5 Active Points) 0 40 Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-¼), Only In Alternate Identity (-¼) 4f 1) Gravitic warping of space: Desolidification , Reduced Endurance (0 END; +½) (60 Active Points) 0 4f 2) Gravtic crush: Drain BODY 6d6 (60 Active Points) 6 4f 3) Flight 16m, Costs Endurance Only To Activate (+¼), Usable As Attack (x32 maximum weight per inanimate target; +2 ½) (60 Active Points) 6 Notes: Can lift 3200 tons a large WW2 destroyer 4f 4) Invisibility to Sight, Mental and Radio Groups , No Fringe, Reduced Endurance (0 END; +½) (60 Active Points) 0 3f 5) Extreme gravitic force field: Resistant Protection (5 PD/5 ED/15 Mental Defense/15 Power Defense) (60 Active Points); Perceivable (-¼) 0 4f 6) Gravitic warping of time and space: Teleportation 5m, x8 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) 6 4f 7) Tunneling 6m through 21 PD material, Costs Endurance Only To Activate (+¼) (60 Active Points) 5 Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 24 +2 Overall 3 Acting 13- 3 Concealment 13- 2 Criminology 10- 2 Deduction 10- 2 Forensic Medicine 10- 3 Scholar 1 1) All the worlds monster of myth,legend and reality: KS (2 Active Points) 11- 1 2) Criminal Law and Procedures: KS (2 Active Points) 11- 1 3) Criminal Underworld: KS (2 Active Points) 11- 1 4) Current Events: KS (2 Active Points) 11- 1 5) Known super powered community: KS (2 Active Points) 11- 1 6) Law Enforcement World: KS (2 Active Points) 11- 1 7) Literature (Horror fiction): KS (2 Active Points) 11- 1 8) The Superhuman World: KS (2 Active Points) 11- 5 Navigation (Air, Land, Marine, Space) 13- 3 Horror writer: PS 12- 3 Stealth 13- 2 Streetwise 10- 0 Everyman skills 0 1) Language: English (idiomatic; literate) (5 Active Points) 0 2) Climbing 8- 0 3) AK: USA 8- 0 4) Paramedics 8- 0 5) Persuasion 8- 0 6) Comic artist: PS (Custom Adder) 11- 0 7) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 348 Total Cost: 400 Quote Link to comment Share on other sites More sharing options...
Beazulbob Posted May 25, 2012 Report Share Posted May 25, 2012 Re: Wraith Its up to your gm, but I wouldn't allow you to take perceivable on your stats or flight. In effect you are gaining a 1/2 limitation that isn't a limit (in effect, you glow to show powers are in use. What is the difference in showing your +end is on vs +str? Visible is a 1/4 limit & I still wouldn't allow it). Seperate yourself from the character for the moment - would you allow this as a GM? You are claiming a -1.5 total limit on powers but other then unified, the other limits do not limit you once you activate. The limits total the equivelant to 14- activation OAF. What you've got is the equal to unified & only as hero (-1/2), like your MP. Some GMs may let it fly, your milage may vary. Other then that, I'd prefer the gravity crush to be a RKA then a drain (a character with density should resist it better then a martial artist with power defense), perhaps penetrating. The gravity field provides very little pd/ed and how does gravity provide power or mental defense? Quote Link to comment Share on other sites More sharing options...
Beast Posted May 29, 2012 Author Report Share Posted May 29, 2012 Re: Wraith She does not live as Wraith So there is plenty of time in her life where she has no powers on Visible tells her enemies she is not human and probably does not have most of the limitations of a human so certain attack might not work She has no eyes so she may have other senses No sign of her breathing so gas attacks vs LS won't work Flight leaves a trail that could be followed unless she goes invisible Its up to your gm' date=' but I wouldn't allow you to take perceivable on your stats or flight. In effect you are gaining a 1/2 limitation that isn't a limit (in effect, you glow to show powers are in use. What is the difference in showing your +end is on vs +str? Visible is a 1/4 limit & I still wouldn't allow it). Seperate yourself from the character for the moment - would you allow this as a GM? You are claiming a -1.5 total limit on powers but other then unified, the other limits do not limit you once you activate. The limits total the equivelant to 14- activation OAF. What you've got is the equal to unified & only as hero (-1/2), like your MP. Some GMs may let it fly, your milage may vary. Other then that, I'd prefer the gravity crush to be a RKA then a drain (a character with density should resist it better then a martial artist with power defense), perhaps penetrating. The gravity field provides very little pd/ed and how does gravity provide power or mental defense?[/quote'] Quote Link to comment Share on other sites More sharing options...
Beast Posted July 13, 2012 Author Report Share Posted July 13, 2012 Re: Wraith Wraith Val Char Cost Roll Notes 15+40 STR 5 12- / 20- Lift 200.0kg/51.2tons; 3d6/11d6 [1] 18 DEX 16 13- OCV: 3/8/DCV: 3/6 10+20 CON 0 11- / 15- 18 INT 8 13- PER Roll 13- 18 EGO 8 13- ECV: 1 - 1 18 PRE 8 13- PRE Attack: 3 ½d6 3+5 OCV 0 3+3 DCV 0 1 OMCV -6 1 DMCV -6 3+3 SPD 10 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12 2+20 PD 0 Total: 2/22 PD (2/20 rPD) 2+20 ED 0 Total: 2/22 ED (2/20 rED) 4+16 REC 0 20+40 END 0 10+5 BODY 0 20+40 STUN 0 Total Characteristic Cost: 43 Movement: Running: 12m/24m Flight: 50m/200m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 5m/10m Tunneling: 6m/12m Cost Powers END Mutation:Graviton energy form, all slots Concentration (0 DCV; -½), Perceivable (-½), Unified Power (-¼) 12 1) +20 PD, Resistant (+½) (30 Active Points); Costs Endurance (Only Costs END to Activate; -¼) 3 12 2) +20 ED, Resistant (+½) (30 Active Points); Costs Endurance (Only Costs END to Activate; -¼) 3 36 3) Flight 50m, x4 Noncombat, Costs Endurance Only To Activate (+¼), Usable [As Second Mode Of Movement] (Underwater; +¼) (82 Active Points) 7 16 4) LS (Eating: Character only has to eat once per week; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (36 Active Points) 0 12 5) FTL Travel (1 Light Years/day) (28 Active Points) 0 Muation:Graviton energy form, all slots Concentration (0 DCV; -½), Unified Power (-¼) 34 1) +40 STR, Reduced Endurance (0 END; +½) (60 Active Points) 11 2) +20 CON (20 Active Points) 14 3) +5 OCV (25 Active Points) 8 4) +3 DCV (15 Active Points) 15 5) +3 SPD (30 Active Points); Costs Endurance (Only Costs END to Activate; -¼) 3 9 6) +16 REC (16 Active Points) 3 7) +5 BODY (5 Active Points) 11 8) +40 STUN (20 Active Points) 4 9) +40 END (8 Active Points) 23 10) Gravitic perception: Detect A Large Class Of Things 14- (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Penetrative, Range, Targeting, Telescopic: +10 (51 Active Points); Lockout (from normal sight; -½) 0 6 11) Teleportation: Floating Fixed Location (5 Locations) (25 Active Points); Increased Endurance Cost (x5 END; -2), Costs Endurance (Only Costs END to Activate; -¼) 10 2 12) Teleportation: Fixed Location (4 Locations) (4 Active Points) 0 40 Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-¼), Only In Alternate Identity (-¼) 4f 1) Gravitic warping of space: Desolidification , Reduced Endurance (0 END; +½) (60 Active Points) 0 4f 2) Gravtic crush: Drain BODY 6d6 (60 Active Points) 6 4f 3) Flight 16m, Costs Endurance Only To Activate (+¼), Usable As Attack (x32 maximum weight per inanimate target; +2 ½) (60 Active Points) 6 Notes: Can lift 3200 tons a large WW2 destroyer 4f 4) Invisibility to Sight, Mental and Radio Groups , No Fringe, Reduced Endurance (0 END; +½) (60 Active Points) 0 3f 5) Extreme gravitic force field: Resistant Protection (5 PD/5 ED/15 Mental Defense/15 Power Defense) (60 Active Points); Perceivable (-¼) 0 4f 6) Gravitic warping of time and space: Teleportation 5m, x8 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) 6 4f 7) Tunneling 6m through 21 PD material, Costs Endurance Only To Activate (+¼) (60 Active Points) 5 Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 24 +2 Overall 2 Acting 10- 2 Concealment 10- 2 Conversation 10- 2 Criminology 10- 2 Deduction 10- 2 Forensic Medicine 10- 3 Scholar 1 1) All the worlds monster of myth,legend and reality: KS (2 Active Points) 11- 1 2) Criminal Law and Procedures: KS (2 Active Points) 11- 1 3) Criminal Underworld: KS (2 Active Points) 11- 1 4) Current Events: KS (2 Active Points) 11- 1 5) Known super powered community: KS (2 Active Points) 11- 1 6) Law Enforcement World: KS (2 Active Points) 11- 1 7) Literature (Horror fiction): KS (2 Active Points) 11- 1 8) The Superhuman World: KS (2 Active Points) 11- 4 Navigation (Air, Land, Space) 13- 3 Horror writer: PS 12- 3 Stealth 13- 2 Streetwise 10- 0 Everyman skills 0 1) Language: English (idiomatic; literate) (5 Active Points) 0 2) Climbing 8- 0 3) AK: USA 8- 0 4) Paramedics 8- 0 5) Persuasion 8- 0 6) Comic artist: PS (Custom Adder) 11- 0 7) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 357 Total Cost: 400 400+ Matching Complications 15 Dependent NPC: Editor Infrequently (Incompetent; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 20 Enraged: if normals are endangered (Common), go 11-, recover 11- 15 Psychological Complication: Code vs killing (Common; Strong) 10 Psychological Complication: Loves playing up the spooky motif (Common; Moderate) 10 Psychological Complication: hates dealing with incompetence (Uncommon; Strong) 5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) Total Complications Points: 400 Background/History: Rena is a mutant,but has only had her powers for a year though she is in her mid 20's she has had good success writing horror/action books(3 books since she started at 18) she has taken the past year to learn and develop her powers and the Wraith persona Also learning about the super powered community she has yet to make an appearance in public Personality/Motivation: thrill seeker a way to expand her writings develope a new character to write about Quote: she is generally silent Powers/Tactics: Str 55:just pretty much brick tactics Flight:flys upright and strides when moving She becomes an semi solid energy being when poweredup N-ray perception:mass detection based on touch(and can easily id targets by it) Speed:she is using gravity to warp time/space(slowing everything vs her) Teleportation:using gravity to warp 2 points in space Drain:she is creating an intense gravity field to crush her target into a singlularity(think of a sub going past crush depth) Tunneling:just a movement version of Drain Knockback resistance:using gravity to lock her in place Invisibility:expanding and refining of her skin tight field to include her clothing Campaign Use: Flying Brick Transport Appearance: 34c-22-35 she looks like a set of animated clothing(nobody looks to be in the clothing but they look as if being worn) when in her energy form she looks like a very strong heat shimmer(a very bad invisiblity fringe effect visible beyong 2m) see picture Quote Link to comment Share on other sites More sharing options...
Greywind Posted July 13, 2012 Report Share Posted July 13, 2012 Re: Wraith She does not live as Wraith So there is plenty of time in her life where she has no powers on Visible tells her enemies she is not human and probably does not have most of the limitations of a human so certain attack might not work She has no eyes so she may have other senses No sign of her breathing so gas attacks vs LS won't work Flight leaves a trail that could be followed unless she goes invisible In 6th, aren't powers that require END visible by default, as they were in 5th and earlier? Quote Link to comment Share on other sites More sharing options...
Beast Posted July 14, 2012 Author Report Share Posted July 14, 2012 Re: Wraith HD does allow that Disadvantage to be used and is good a showing which you cannot use and the reason Mutation:Graviton energy form, all slots Concentration (0 DCV; -½), Perceivable (-½), Unified Power (-¼) 12 1) +20 PD, Resistant (+½) (30 Active Points); Costs Endurance (Only Costs END to Activate; -¼) 3 12 2) +20 ED, Resistant (+½) (30 Active Points); Costs Endurance (Only Costs END to Activate; -¼) 3 36 3) Flight 50m, x4 Noncombat, Costs Endurance Only To Activate (+¼), Usable [As Second Mode Of Movement] (Underwater; +¼) (82 Active Points) 7 16 4) LS (Eating: Character only has to eat once per week; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (36 Active Points) 0 12 5) FTL Travel (1 Light Years/day) (28 Active Points) 0 the PD/ED and LS normally do not cost end (her body is composed of energy and it shows) Travel powers do not leave a easy to follow trail except tunneling w/o filling in In 6th' date=' aren't powers that require END visible by default, as they were in 5th and earlier?[/quote'] Quote Link to comment Share on other sites More sharing options...
Beast Posted February 17, 2014 Author Report Share Posted February 17, 2014 Wraith Wraith Val Char Cost Roll Notes 15+40 STR 5 12- / 20- Lift 200.0kg/51.2tons; 3d6/11d6 [1] 18 DEX 16 13- OCV: 3/8/DCV: 3/6 10+20 CON 0 11- / 15- 18 INT 8 13- PER Roll 13- 18 EGO 8 13- ECV: 1 - 1 13 PRE 3 12- PRE Attack: 2 ½d6 3+5 OCV 0 3+3 DCV 0 1 OMCV -6 1 DMCV -6 3+3 SPD 10 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12 20+5 PD 0 Total: 20/25 PD (15/20 rPD) 20+5 ED 0 Total: 20/25 ED (15/20 rED) 4+11 REC 0 20+30 END 0 12 BODY 2 20+30 STUN 0 Total Characteristic Cost: 40 Movement: Running: 12m/24m Flight: 50m/200m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 5m/10m Tunneling: 6m/12m Cost Powers END Mutation:Graviton energy form, all slots Perceivable (-½), OIAID (-¼), Unified Power (-¼) 34 1) +40 STR, Reduced Endurance (0 END; +½) (60 Active Points); Unified Power (-¼) 14 2) +5 OCV (25 Active Points) 8 3) +3 DCV (15 Active Points) 11 4) +20 CON (20 Active Points) 17 5) +3 SPD (30 Active Points) 6 6) +11 REC (11 Active Points) 8 7) +30 STUN (15 Active Points) 3 8) +30 END (6 Active Points) 47 9) Flight 50m, x4 Noncombat, Costs Endurance Only To Activate (+¼), Usable [As Second Mode Of Movement] (Underwater; +¼) (82 Active Points) 7 19 10) LS (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (34 Active Points) 0 8 11) Teleportation: Floating Fixed Location (3 Locations) (15 Active Points) 0 23 12) Gravitic perception: Detect A Large Class Of Things 14- (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Targeting, Telescopic: +10 (41 Active Points) 0 12 13) Knockback Resistance -21m (21 Active Points) 0 Muation:Graviton energy form, all slots Unified Power (-¼), Perceivable (-¼), Only In Alternate Identity (-¼) 26 1) Resistant Protection (15 PD/15 ED) (45 Active Points) 0 2 2) +3 PD (3 Active Points) 2 3) +3 ED (3 Active Points) 40 Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-¼), Only In Alternate Identity (-¼) 4f 1) Gravtic crush: Drain BODY 6d6 (60 Active Points) 6 4f 2) Flight 16m, Costs Endurance Only To Activate (+¼), Usable As Attack (x32 maximum weight per inanimate target; +2 ½) (60 Active Points) 6 Notes: Can lift 3200 tons a large WW2 destroyer 4f 3) Invisibility to Sight, Mental and Radio Groups , No Fringe, Reduced Endurance (0 END; +½) (60 Active Points) 0 3f 4) Extreme gravitic force field: Resistant Protection (5 PD/5 ED/15 Mental Defense/15 Power Defense) (60 Active Points); Perceivable (-¼) 0 4f 5) Gravitic warping of time and space: Teleportation 5m, x8 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) 6 4f 6) Tunneling 6m through 21 PD material, Costs Endurance Only To Activate (+¼) (60 Active Points) 5 Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 24 +2 Overall 2 Acting 10- 2 Concealment 10- 2 Conversation 10- 2 Criminology 10- 2 Deduction 10- 2 Forensic Medicine 10- 3 Scholar 1 1) All the worlds monster of myth,legend and reality: KS (2 Active Points) 11- 1 2) Criminal Law and Procedures: KS (2 Active Points) 11- 1 3) Criminal Underworld: KS (2 Active Points) 11- 1 4) Current Events: KS (2 Active Points) 11- 1 5) Known super powered community: KS (2 Active Points) 11- 1 6) Law Enforcement World: KS (2 Active Points) 11- 1 7) Literature (Horror fiction): KS (2 Active Points) 11- 1 8) The Superhuman World: KS (2 Active Points) 11- 3 Navigation 13- 2 Horror writer: PS 11- 2 Streetwise 10- 0 Everyman skills 0 1) Language: English (idiomatic; literate) (5 Active Points) 0 2) Climbing 8- 0 3) AK: USA 8- 0 4) Paramedics 8- 0 5) Persuasion 8- 0 6) Comic artist: PS (Custom Adder) 11- 0 7) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 360 Total Cost: 400 400+ Matching Complications 15 Dependent NPC: Editor Infrequently (Incompetent; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 20 Enraged: if normals are endangered (Common), go 11-, recover 11- 15 Psychological Complication: Code vs killing (Common; Strong) 10 Psychological Complication: Loves playing up the spooky motif (Common; Moderate) 10 Psychological Complication: hates dealing with incompetence (Uncommon; Strong) 5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) Total Complications Points: 400 Background/History: Rena is a mutant,but has only had her powers for a year though she is in her mid 20's she has had good success writing horror/action books(3 books since she started at 18) she has taken the past year to learn and develop her powers and the Wraith persona Also learning about the super powered community she has yet to make an appearance in public Personality/Motivation: thrill seeker a way to expand her writings develope a new character to write about Quote: she is generally silent Powers/Tactics: Str 55:just pretty much brick tactics Flight:flys upright and strides when moving She becomes an semi solid energy being when poweredup N-ray perception:mass detection based on touch(and can easily id targets by it) Speed:she is using gravity to warp time/space(slowing everything vs her) Teleportation:using gravity to warp 2 points in space Drain:she is creating an intense gravity field to crush her target into a singlularity(think of a sub going past crush depth) Tunneling:just a movement version of Drain Knockback resistance:using gravity to lock her in place Invisibility:expanding and refining of her skin tight field to include her clothing Campaign Use: Flying Brick Transport Appearance: 34c-22-35 she looks like a set of animated clothing(nobody looks to be in the clothing but they look as if being worn) when in her energy form she looks like a very strong heat shimmer(a very bad invisiblity fringe effect visible beyong 2m) see picture Quote Link to comment Share on other sites More sharing options...
Christopher Posted February 18, 2014 Report Share Posted February 18, 2014 Re: Wraith For me she is a horror writer first and a 13-PS w/ +2 overall is why she has Wealth 5 The Forensics,Criminology,and Deduction I got as those would be elements for her writing(probably need to lower those to just general level 10-) I just cut all the KSs to 11- and the Forensics,Criminology,and Deduction to 10- with the +2 overall she is running a 12-/13- I might be wrong, but afaik 8- and 10- Skills cannot add boni from Skill Levels. Quote Link to comment Share on other sites More sharing options...
Beast Posted February 18, 2014 Author Report Share Posted February 18, 2014 I knew for everyman you could not use skill levels and it seems also for Proficiency level skillsChanged and updating Quote Link to comment Share on other sites More sharing options...
Beast Posted February 18, 2014 Author Report Share Posted February 18, 2014 Updated 2/18/14 Wraith Val Char Cost Roll Notes 15/60 STR 5 12- / 21- Lift 200kg/102.4tons; 3d6/12d6 [1] 18 DEX 16 13- OCV: 3/8/DCV: 3/6 10/30 CON 0 11- / 15- 18 INT 8 13- PER Roll 13- 18 EGO 8 13- ECV: 1 - 1 13 PRE 3 12- PRE Attack: 2 ½d6 3/8 OCV 0 3/6 DCV 0 1 OMCV -6 1 DMCV -6 3/6 SPD 10 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12 25+5 PD 0 Total: 25/30 PD (20/25 rPD) 25+5 ED 0 Total: 25/30 ED (20/25 rED) 4/15 REC 0 20/50 END 0 12 BODY 2 20/50 STUN 0 Total Characteristic Cost: 40 Movement: Running: 12m/24m Flight: 50m/200m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 5m/10m Tunneling: 6m/12m Cost Powers END Mutation:Graviton energy form, all slots Perceivable (-½), OIAID (-¼), Unified Power (-¼) 33 1) +45 STR, Reduced Endurance (0 END; +½) (67 Active Points); Unified Power (-¼) 12 2) +5 OCV (25 Active Points) 7 3) +3 DCV (15 Active Points) 10 4) +20 CON (20 Active Points) 15 5) +3 SPD (30 Active Points) 5 6) +11 REC (11 Active Points) 7 7) +30 STUN (15 Active Points) 3 8) +30 END (6 Active Points) 17 9) LS (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (34 Active Points) 0 7 10) Teleportation: Floating Fixed Location (3 Locations) (15 Active Points) 0 20 11) Gravitic perception: Detect A Large Class Of Things 14- (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Targeting, Telescopic: +10 (41 Active Points) 0 11 12) Knockback Resistance -22m (22 Active Points) 0 Muation:Graviton energy form, all slots Unified Power (-¼), Perceivable (-¼), Only In Alternate Identity (-¼) 47 1) Flight 50m, x4 Noncombat, Costs Endurance Only To Activate (+¼), Usable [As Second Mode Of Movement] (Underwater; +¼) (82 Active Points) 7 34 2) Resistant Protection (20 PD/20 ED) (60 Active Points) 0 2 3) +3 PD (3 Active Points) 2 4) +3 ED (3 Active Points) 40 Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-¼), Only In Alternate Identity (-¼) 4f 1) Gravtic crush: Drain BODY 6d6 (60 Active Points) 6 4f 2) Flight 16m, Costs Endurance Only To Activate (+¼), Usable As Attack (x32 maximum weight per inanimate target; +2 ½) (60 Active Points) 6 Notes: Can lift 3200 tons a large WW2 destroyer 4f 3) Invisibility to Sight, Mental and Radio Groups , No Fringe, Reduced Endurance (0 END; +½) (60 Active Points) 0 3f 4) Extreme gravitic force field: Resistant Protection (5 PD/5 ED/15 Mental Defense/15 Power Defense) (60 Active Points); Perceivable (-¼) 0 4f 5) Gravitic warping of time and space: Teleportation 5m, x8 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) 6 4f 6) Tunneling 6m through 21 PD material, Costs Endurance Only To Activate (+¼) (60 Active Points) 5 Perks 4 Money: Well Off Talents 9 +3/+3d6 Striking Appearance (vs. all characters) Skills 16 +2 with HTH Combat 3 Acting 12- 3 Concealment 13- 3 Criminology 13- 3 Deduction 13- 2 Forensic Medicine 10- 5 Horror writer: PS 14- 3 Navigation 13- 3 Scholar 1 1) All the worlds monster of myth,legend and reality: KS (2 Active Points) 11- 1 2) Criminal Law and Procedures: KS (2 Active Points) 11- 1 3) Criminal Underworld: KS (2 Active Points) 11- 1 4) Current Events: KS (2 Active Points) 11- 1 5) Known super powered community: KS (2 Active Points) 11- 1 6) Law Enforcement World: KS (2 Active Points) 11- 1 7) Literature (Horror fiction): KS (2 Active Points) 11- 1 8) The Superhuman World: KS (2 Active Points) 11- 3 Streetwise 12- 0 Everyman skills 0 1) Conversation 8- 0 2) Language: English (idiomatic; literate) (5 Active Points) 0 3) Climbing 8- 0 4) AK: USA 8- 0 5) Paramedics 8- 0 6) Persuasion 8- 0 7) Comic artist: PS (Custom Adder) 11- 0 8) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 360 Total Cost: 400 400+ Matching Complications 15 Dependent NPC: Editor Infrequently (Incompetent; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 20 Enraged: if normals are endangered (Common), go 11-, recover 11- 15 Psychological Complication: Code vs killing (Common; Strong) 10 Psychological Complication: Loves playing up the spooky motif (Common; Moderate) 10 Psychological Complication: hates dealing with incompetence (Uncommon; Strong) 5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) Total Complications Points: 400 Background/History: Rena is a mutant,but has only had her powers for a year though she is in her mid 20's she has had good success writing horror/action books(3 books since she started at 18) she has taken the past year to learn and develop her powers and the Wraith persona Also learning about the super powered community she has yet to make an appearance in public Personality/Motivation: thrill seeker a way to expand her writings develope a new character to write about Quote: she is generally silent Powers/Tactics: Str 60:just pretty much brick tactics Flight:flys upright and strides when moving She becomes an semi solid energy being when powered up N-ray perception:mass detection based on touch(and can easily id targets by it) Speed:she is using gravity to warp time/space(slowing everything vs her) Teleportation:using gravity to warp 2 points in space Drain:she is creating an intense gravity field to crush her target into a singlularity(think of a sub going past crush depth) Tunneling:just a movement version of Drain Knockback resistance:using gravity to lock her in place Invisibility:expanding and refining of her skin tight field to include her clothing Campaign Use: Flying Brick Transport Appearance: 34c-22-35 she looks like a set of animated clothing(nobody looks to be in the clothing but they look as if being worn) when in her energy form she looks like a very strong heat shimmer(a very bad invisiblity fringe effect visible beyong 2m) see picture Quote Link to comment Share on other sites More sharing options...
Russell Posted April 30, 2014 Report Share Posted April 30, 2014 great character! Quote Link to comment Share on other sites More sharing options...
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