JmOz Posted January 22, 2014 Report Share Posted January 22, 2014 I worked up a Batcave and Batcomputer Feel free to post them...I could not figure out how to put it in the window... Bat Computer.hdc The Batcave.hdc Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 22, 2014 Report Share Posted January 22, 2014 Bat CaveVAL CHA Cost Notes13 Size 26 Length 161.27m, Width 80.63m, Height 80.63m, Volume 1,048,576m^3 OCV +1210 PD 12 10 PD (10 rPD)10 ED 12 10 ED (10 rED)15 BODY 13Movement Cost Meters NotesCharacteristics Total: 63Cost Powers 12 Lab Equipment: Detect Physical Characteristics 9- (Radio Group), Discriminatory, Analyze, Microscopic: x100,000 (35 Active Points); OAF Immobile (-2) 07 Atmoshere Sensors: Detect Atmosphere Conditions, E-M Radiation and Each Extra Thing or Class of Things 9- (Unusual Group), Discriminatory, Sense (17 Active Points); OIF Immobile (-1 1/2) 020 Waldoes: Telekinesis (20 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2) (60 Active Points); OAF Immobile (-2) 06 Sealed Enviroment, Food Stocks: Life Support (Eating: Character only has to eat once per year; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (16 Active Points); OIF Immobile (-1 1/2) 08 Fire Supression System: Dispel 1d6, Characteristics (All Fire; +1/2), Penetrating (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Senses Smoke; +1), Cumulative (96 points; +1 1/2), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 1/2) (24 Active Points); OAF Immobile (-2) 23 Radio: High Range Radio Perception (Radio Group) (12 Active Points); OAF Immobile (-2), Sense Affected As More Than One Sense Sight/Hearing and Radio (-1/2) 03 Catapult-assisted take-off but arrested-recovery System: +6 Size (12 Active Points); Only For determining Landing/Stoping Area for Vehicles (-2), Requires A Roll (Skill roll; Vehicle Skill (By Pilot/Driver); -1/2) 7 Motion Sensors: Detect Physical Objects 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense (17 Active Points); OIF Immobile (-1 1/2) 06 Lighting: Change Environment (+5 Light Level), Reduced Endurance (0 END; +1/2) (15 Active Points); OIF Immobile (-1 1/2) 03 Cameras: +5 with Int (10 Active Points); OIF Immobile (-1 1/2), Only to Recall Data (-1) 17 Cameras: Detect Visual Objects, Audible Objects and Each Extra Thing or Class of Things 9- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting (42 Active Points); OIF Immobile (-1 1/2) 01 Cameras: Ultrasonic Perception (Hearing Group) (3 Active Points); OIF Immobile (-1 1/2) 06 Cameras: Nightvision, UV VIsion, IR Vision, Custom Adder (15 Active Points); OIF Immobile (-1 1/2) 0Powers Total: 99Cost Skills Concealed Base25 1) Concealment 20-25 2) Disguise 20-25 3) Security Systems 20- Labs18 1) Infirmary : +6 With Forensic Medicine, Paramedics, SS: Medicine3 2) Infirmary : Forensic Medicine 9-3 3) Infirmary : Paramedics 9-2 4) Infirmary : Science Skill: Medicine 11-6 5) Maps: AK: Gotham County 15-15 6) Criminology 15-15 7) Disguise 15-15 8) Electronics 15-6 9) Science Skill: Chemistry Lab 15-Skills Total: 158Cost Perks0 Armory0 Gym: Combat Training Room, Targeting Range, Exercise Room, etc...0 Museum0 Vehicle Storge: Garage, Hangers, DocksPerks Total: 0Base Points: 200Experience: 0Experience Unspent: 0Total Character Cost: 320 Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 22, 2014 Report Share Posted January 22, 2014 BatcomputerVAL CHA Cost Notes55 INT 45 20- PER Roll 20-15 DEX 10 12-3 OCV 03 DCV 03 OMCV 010 DMCV 212 SPD 0 Phases: 6, 12Movement Cost Meters NotesCharacteristics Total: 76Cost Powers 17 Micro link with sub computers (Vehicles): Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x8) (35 Active Points); Only With Others Who Have Mind Link (-1) 050 Track Tracers: Detect Tracers (Including vehicles) 20- (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Targeting, Telescopic: +40, Tracking 013 Back Trace: Detect Location of access 20- (Unusual Group), Discriminatory, Range 0Powers Total: 80Cost Skills3 AK: Gotham City 20-3 Analyze: Technology 20-3 Computer Programming 20-3 Criminology 20-3 Deduction 20-3 Electronics 20-13 KS: Criminals 30-3 KS: Inventory 20-3 KS: Music Database 20-8 KS: News Archieves 25-8 KS: People 25-8 KS: Previous Cases 25-3 KS: Property Files 20-3 KS: Rogue Gallery 20-3 KS: Video Games 20-3 Language: English (completely fluent)3 Mechanics 20-3 PS: Police artist 20-3 Science Skill: Accounting 20-3 Science Skill: Botany 20-3 Science Skill: Chemistry 20-3 Science Skill: Criminal Psycology 20-3 Science Skill: Genetics 20-3 Science Skill: Geology 20-3 Science Skill: Medicine 20-3 Science Skill: Robotics 20-3 Science Skill: Toxicology 20-3 Science Skill: Zoology 20-3 Security Systems 20-3 Systems Operation 20-Skills Total: 115Cost Perks10 World Police Files: Computer Link2 Internet: Computer LinkPerks Total: 12Cost Talents5 Video/Audio Recording: Eidetic Memory Every Computer SKills3 1) Absolute Time Sense5 2) Eidetic Memory3 3) Lightning Calculator3 4) Lightsleep6 5) Speed Reading (x100)1 Program: Access various databases1 Program: Report and Analyze sounds1 Program: Control Waldo's1 Program: ID individuals1 Program: Maintance1 Program: Monitor City Power, report Anomalies1 Program: Monitor Police Bands, Report Anomalies1 Program: Monitor Security at Waynetech1 Program: Monitor Security, report Anomalies1 Program: Play games1 Program: Replay and analyze video1 Program: Search and Report Data1 Program: Tracking Program1 Program: Run Chemical Analysis1 Program: Analyze Evidence1 Program: Monitor Cave Sensors1 Program: Cave Security1 Program: Track Patient1 Program: Use RadioTalents Total: 44Base Points: 200Experience: 0Experience Unspent: 0Total Character Cost: 327 Quote Link to comment Share on other sites More sharing options...
JmOz Posted January 22, 2014 Author Report Share Posted January 22, 2014 thank you hyper man...still can't figure out why I couldn't post it Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 22, 2014 Report Share Posted January 22, 2014 I worked up a Batcave and Batcomputer Feel free to post them...I could not figure out how to put it in the window... After I pick the appropriate txt export format I just use the preview option and then copy/paste the text from notepad into the forum window. Quote Link to comment Share on other sites More sharing options...
JmOz Posted January 22, 2014 Author Report Share Posted January 22, 2014 When I tried it would not paste I noticed a mistake on the cave will fix tomorrow night... Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 22, 2014 Report Share Posted January 22, 2014 Are you trying to right click/paste or the keyboard method of ctrl v ? Quote Link to comment Share on other sites More sharing options...
JmOz Posted January 22, 2014 Author Report Share Posted January 22, 2014 Tried both Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 22, 2014 Report Share Posted January 22, 2014 That might be a browser security issue. I am able to use ctrl V with Firefox and both options with IE. Quote Link to comment Share on other sites More sharing options...
Christopher Posted January 22, 2014 Report Share Posted January 22, 2014 It think the Batcave should also have an Endurance Reserve (a built in Generator, maybe Emergency batteries as well). I some episodes they used gear from his Museum, the Danger Room/Training Area and experiments to fight of intruders. Examples I know off: Ique with Future Batman: http://www.youtube.com/watch?v=Ksa_VPodygI Drakula: http://www.youtube.com/watch?v=7ti8_yXdsFo There were soem others where he used Mr. Freezes Freeze Gun or the Giant Nickel as well. It could be build as a VPP. But it was also so rarely used on a "once per Campaign" basis, so it propably falls under stuff you do not have to pay for. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted January 22, 2014 Report Share Posted January 22, 2014 don't you mean the giant PENNY ? Quote Link to comment Share on other sites More sharing options...
Christopher Posted January 22, 2014 Report Share Posted January 22, 2014 don't you mean the giant PENNY ? That is the thing I meant. Quote Link to comment Share on other sites More sharing options...
JmOz Posted January 23, 2014 Author Report Share Posted January 23, 2014 Ok, weirdness...must be something with my browser because in Firefox works fine...will figure this out later Christopher: I prefer the 0 END method for ease of play issues. The F/X is reactors. I agree that the other stuff would be a combination of Batman's VPP and stuff not common enough to pay for. Quote Link to comment Share on other sites More sharing options...
assault Posted January 23, 2014 Report Share Posted January 23, 2014 Incidentally, I'd love to see a good write up of the Batmobile, Batplane, Batboat, etc. You seem to have a good grasp of sections of the rules I've never mastered. Quote Link to comment Share on other sites More sharing options...
JmOz Posted January 23, 2014 Author Report Share Posted January 23, 2014 They are coming...ASOMEDAY Quote Link to comment Share on other sites More sharing options...
assault Posted January 23, 2014 Report Share Posted January 23, 2014 No rush. I'm working on a whole bunch of things at the moment, and they are all coming someday. Quote Link to comment Share on other sites More sharing options...
JmOz Posted January 27, 2014 Author Report Share Posted January 27, 2014 Bat Cave VAL CHA Cost Notes12 Size 24 Length 128m, Width 64m, Height 64m, Volume 524,288m^3 OCV +1210 PD 12 10 PD (10 rPD)10 ED 12 10 ED (10 rED)15 BODY 13 Movement Cost Meters Notes Characteristics Total: 61 Cost Powers15 Electrical Hardening: Radio Group Flash Defense (15 points) 07 ECCM: Power Defense (15 points) (15 Active Points); Only vs ECM attacks (-1) 08 Fire Supression System: Dispel 1d6, Characteristics (All Fire; +1/2), Penetrating (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Senses Smoke; +1), Cumulative (96 points; +1 1/2), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 1/2) (24 Active Points); OAF Immobile (-2) 212 Lab Equipment: Detect Physical Characteristics 9- (Radio Group), Discriminatory, Analyze, Microscopic: x100,000 (35 Active Points); OAF Immobile (-2) 06 Lighting: Change Environment (+5 Light Level), Reduced Endurance (0 END; +1/2) (15 Active Points); OIF Immobile (-1 1/2) 06 Sealed Enviroment, Food Stocks: Life Support (Eating: Character only has to eat once per year; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (16 Active Points); OIF Immobile (-1 1/2) 020 Waldo's Strength: Strength 40, Reduced Endurance (0 END; +1/2) (60 Active Points); OAF Immobile (-2) 02 Waldo's: Extra Limbs (12) (5 Active Points); OAF Immobile (-2) 0Sensors7 1) Atmoshere Sensors: Detect Atmosphere Conditions and E-M Radiation 9- (Unusual Group), Discriminatory, Sense (17 Active Points); OIF Immobile (-1 1/2) 030 2) Cameras: Clairsentience (Hearing And Sight Groups), 16 Perception Points, Reduced Endurance (0 END; +1/2) (75 Active Points); OIF Immobile (-1 1/2) 01 3) Cameras: Ultrasonic Perception (Hearing Group) (3 Active Points); OIF Immobile (-1 1/2), Clairsentience Only (-1/2) 05 4) Cameras: Ultraviolet Perception, NightVision, Ultrasonic, IR (Sight Group) (15 Active Points); OIF Immobile (-1 1/2), Clairsentience only (-1/2) 012 5) Motion Sensors: Detect Moving/Physical Objects 17- (Unusual Group), Discriminatory, Range, Sense (30 Active Points); OIF Immobile (-1 1/2) 0 Powers Total: 131 Cost SkillsConcealed Base25 1) Concealment 20-25 2) Disguise 20-25 3) Security Systems 20-25 4) Lockpicking 20-Labs15 1) Forensic Medicine 15-15 2) Paramedics 15-6 3) Science Skill: Medicine 15-6 4) Maps: AK: Gotham County 15-15 5) Criminology 15-15 6) Disguise 15-15 7) Interrogation 15-15 8) Electronics 15-6 9) Science Skill: Chemistry Lab 15- Skills Total: 208 Cost Perks0 Armory0 Gym: Combat Training Room, Targeting Range, Exercise Room, etc...0 Museum0 Vehicle Storge: Garage, Hangers, Docks25 Location: Suburb; Modifier Underground Perks Total: 25 Base Points: 200Experience: 0Experience Unspent: 0Total Character Cost: 425 Quote Link to comment Share on other sites More sharing options...
JmOz Posted January 27, 2014 Author Report Share Posted January 27, 2014 Batcomputer VAL CHA Cost Roll Notes 15 DEX 10 12-55 INT 45 20- PER Roll 20-8 OCV 253 DCV 03 OMCV 010 DMCV 213 SPD 10 Phases: 4, 8, 12 Characteristics Total: 111 Cost Powers22 Micro link with sub computers (Vehicles): Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x32) (45 Active Points); Only With Others Who Have Mind Link (-1) - END=055 Track Tracers: Detect Tracers (Including vehicles) 20- (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Targeting, Telescopic: +50, Tracking - END=013 Back Trace: Detect Location of access 20- (Unusual Group), Discriminatory, Range - END=018 Mental Defense (20 points total) (Natural Ability) - END=012 High Range Radio Perception (Radio Group) - END=0 Powers Total: 120 Cost Skills3 AK: Gotham City 20-3 Analyze: Technology 20-3 Computer Programming 20-3 Criminology 20-3 Deduction 20-3 Electronics 20-3 Inventor 20-8 KS: Criminals 25-8 KS: History 25-3 KS: Inventory 20-3 KS: Music Database 20-8 KS: News Archieves 25-8 KS: People 25-8 KS: Everything 25-8 KS: Previous Cases 25-3 KS: Property Files 20-3 KS: Rogue Gallery 20-3 KS: Video Games 20-3 Language: English (completely fluent)3 Mechanics 20-3 PS: Police artist 20-3 Science Skill: Accounting 20-3 Science Skill: Botany 20-3 Science Skill: Chemistry 20-3 Science Skill: Criminal Psycology 20-3 Science Skill: Electronic Engenering 20-3 Science Skill: Genetics 20-3 Science Skill: Geology 20-3 Science Skill: Mechanical Engenering 20-3 Science Skill: Medicine 20-3 Science Skill: Robotics 20-3 Science Skill: Robotics 20-3 Science Skill: Toxicology 20-3 Science Skill: Zoology 20-3 Security Systems 20-3 Systems Operation 20-3 Weaponsmith 20- Skills Total: 141 Cost Perks10 Computer Link2 Computer Link Perks Total: 12 Cost Talents5 Eidetic MemoryEvery Computer SKills3 1) Absolute Time Sense5 2) Eidetic Memory3 3) Lightning Calculator3 4) Lightsleep6 5) Speed Reading (x100)1 Program: Access various databases1 Program: Report and Analyze sounds1 Program: Control Waldo's1 Program: ID individuals1 Program: Maintance1 Program: Monitor City Power, report Anomalies1 Program: Monitor Police Bands, Report Anomalies1 Program: Monitor Security at Waynetech1 Program: Monitor Security, report Anomalies1 Program: Play games1 Program: Replay and analyze video/Audio1 Program: Search and Report Data1 Program: Tracking Program1 Program: Run Chemical Analysis1 Program: Analyze Evidence1 Program: Track Patient1 Program: Use Radio1 Program: Run entertainment Talents Total: 43 Base Points: 200Experience: 0Experience Unspent: 0Total Character Cost: 427 Quote Link to comment Share on other sites More sharing options...
JmOz Posted January 27, 2014 Author Report Share Posted January 27, 2014 So these are my "Finals", tell me what you think. Next up Bat plane, then a host of minor vehicles. then the car/// Quote Link to comment Share on other sites More sharing options...
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