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Persistent, Always On and Time Limit


Steve

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In playing around with a power construct, HD says it is apparently legal to take both Always On and Time Limit as Limitations on a Persistent power.

 

So I can turn the power on but can't turn it off, yet it will turn off on its own when it hits the Time Limit maximum.

 

Does that seem legal, losing the ability to turn off a power yet having it limited in duration once activated?

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Well it sure seems like a good way to model the solid rocket boosters used on the Space Shuttle*. 

 

The values might need to be adjusted down a little for the synergy of the combination but I think it's a legit combo.

 

*Once ignited they always burned the same way every launch (like bottle rockets - no throttle control).  The Shuttle's main engines produced only a fraction of the thrust of the solid boosters but were critical because they allowed for throttle control to reach different orbits (I believe the Hubble and the International Space Station are at different altitude orbits)

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Technically, that's the way Aid works already (you can't use the Aid again until all the original points have faded).

What?  My understanding was as long as you have less than the Maximum Effect from the Aid in question you can get Aided again.  Otherwise what is the point of the Maximum Effect rule?  If getting hit with an Aid once prevented it from being usable again until all the points faded you could never go over your max roll anyway.

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What?  My understanding was as long as you have less than the Maximum Effect from the Aid in question you can get Aided again.  Otherwise what is the point of the Maximum Effect rule?  If getting hit with an Aid once prevented it from being usable again until all the points faded you could never go over your max roll anyway.

 

I stand corrected. 

 

I totally missed that section.  Do'h!!

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Always On is a -1/2 and stops you from ever turning off or Pushing the Power.  For a Power you can turn on at will I'd say it's probably worth a -1/4 Limitation, at most, to force it to last it's entire Time Limit, unless the Time Limit is long and the Power is super dangerous/inconvenient.  That means if something lasts an Hour it would bump you up from -3/4 to -1.  
There are some situations I still probably wouldn't allow any extra Limit for.  If you have +X Characteristic on a Time Limit without any drawbacks and you can Activate it any time you like I don't see any downside. 

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Well it sure seems like a good way to model the solid rocket boosters used on the Space Shuttle*. 

 

The values might need to be adjusted down a little for the synergy of the combination but I think it's a legit combo.

 

*Once ignited they always burned the same way every launch (like bottle rockets - no throttle control).  The Shuttle's main engines produced only a fraction of the thrust of the solid boosters but were critical because they allowed for throttle control to reach different orbits (I believe the Hubble and the International Space Station are at different altitude orbits)

 

Decidedly different. One of Neil Degrasse Tysons beefs with the movie Gravity.

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The ability in question is a Multiform construct. The character transforms into superhuman form and then can't turn back until the power runs its Time Limit. It then has a "cool-down" time until it can be reactivated. When I was putting it together I discovered the possible rules loophole of having Always On and Time Limit on Persistent powers.

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I think the base concept is validly a (non- "-0") limitation that should be worth -1/4 to -1/2. The only question is whether it should be named Always On and follow the additional benefits and limitations that come with that. From the sense I get from most published material, they would write this as a Side Effect instead, but I think that is only semantics.

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