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The Purple Gang, as Promised


Kristopher

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Since I said I'd post the characters and their .hdc files as I finished them, here they are. As I've built them, they're intended as long-term foes for a team of 300-point teen heroes, maybe after the heroes have gained a little experience. The mastermind behind their schemes would be the type to slowly feel the heroes out anyway, so any excess power is at least partially offset by that, and by the villains' various flaws. Feel free to use them.

 

PS: Sorry there's no art, I couldn't draw my way out of a paper bag.

 

PPS: Several of these characters are PG-13.

 

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Combat Information Page

Character Name: Purple Rose

Alternate Identities: Tanith Therriot

Player Name: NPC

attachment.php?s=&postid=101723
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
22 DEX 10 36 22 13- OCV 7 DCV 7
20 CON 10 20 20 13-
14 BODY 10 8 14 12-
14 INT 10 4 14 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
16 COM 10 3 16 12-
             
             
5 PD 3 2 5/16   5/16 PD (0/11 rPD)
5 ED 4 1 5/16   5/16 ED (0/11 rED)
6 SPD 3.2 28 6   Phases: 2, 4, 6, 8, 10, 12
10 REC 7 6 10  
40 END 40 0 40  
32 STUN 32 0 32    
8" Running 6 4 8"    
3" Swimming 2 1 3"    
4"/2"" Leaping 3 1 4" 135 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 25
Spent: 25
Unspent: 0
Base Points: 150
Disad Points: 150
Total Points: 325
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 3" [6" NC]
H. Leap (3") 4"
V. Leap (2") 2"
APPEARANCE
Hair Color:  Blonde
Eye Color:  Blue
Height:  1.65 m
Weight:  51.00 kg
Description:
Petite and pretty, with a killer smile, short blonde hair, and bright blue eyes; there's a hint of her wiry strength in her frame. On missions, she wears a skintight black bodysuit with a purple sash at the waist, and purple gloves, boots, and collar. Her enhanced-vision goggles are molded to be reminiscent of high-priced sunglasses, and help to disguise her identity.

MARTIAL ARTS MANEUVERS
Cost  Maneuver
12 +3 HTH Damage Class(es)
4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike
5 Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1 1/2d6 , Disable
4 Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 4d6 NND ; Target Falls
4 Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1 1/2d6
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 45 STR vs. Grabs
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls
4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike
68 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 5/16 Current BODY:
Res. Phys. Defense 0/11  
Energy Defense 5/16 Current END:
Res. Energy Defense 0/11  
Mental Defense 0 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +2 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Choke Hold 1/2 -2 +0 Grab One Limb; 3 1/2d6 NND
Fast Strike 1/2 +2 +0 8d6 Strike
Joint Break 1/2 -1 -2 Grab One Limb; HKA 1 1/2d6 , Disable
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 4d6 NND ; Target Falls
Killing Strike 1/2 -2 +0 HKA 1 1/2d6
Martial Block 1/2 +2 +2 Block, Abort
Martial Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 45 STR vs. Grabs
Martial Grab 1/2 -1 -1 Grab Two Limbs, 40 STR for holding on
Martial Strike 1/2 +0 +2 8d6 Strike
Martial Throw 1/2 +0 +1 6d6 +v/5, Target Falls
Nerve Strike 1/2 -1 +1 3 1/2d6 NND
Offensive Strike 1/2 -2 +1 10d6 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
10 Uniform: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)
6 Purple Vision Goggles: (Total: 10 Active Cost, 6 Real Cost) UV Perception (Sight Group) (5 Active Points); OIF (-1/2) (Real Cost: 3) plus Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) (Real Cost: 3)
16 Total Powers Cost
TALENTS
Cost  Name
12 Combat Luck (6 PD/6 ED)
15 Combat Sense 12-
27 Total Talents Cost

SKILLS
Cost  Name
16 +2 with All Combat
3 Acrobatics 13-
3 Breakfall 13-
3 Climbing 13-
3 Concealment 12-
3 Contortionist 13-
3 Conversation 13-
10 Defense Maneuver I-IV
3 High Society 13-
3 Interrogation 13-
3 KS: Sex 12-
0 Language: English (idiomatic) (4 Active Points)
1 Language: French (fluent conversation) (2 Active Points)
1 Language: Latin (fluent conversation) (2 Active Points)
3 Paramedics 12-
3 Persuasion 13-
3 SS: Anatomy 12-
3 Seduction 13-
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 13-
3 Teamwork 13-
79 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
5 Hunted: Her Family 8- (As Pow, NCI, Watching)
15 Hunted: Law Enforcement Agencies 8- (As Pow, NCI, Harshly Punish)
15 Psychological Limitation: Hedonist (Common, Strong)
10 Psychological Limitation: Hunting: The PCs (Uncommon, Strong)
20 Psychological Limitation: Loyal to Deep Purple (Common, Total)
10 Psychological Limitation: Loyal to rest of Purple Gang (Common, Moderate)
10 Psychological Limitation: Sadomasocist (Uncommon, Strong)
10 Rivalry: Professional (Other Martial Artists; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID: Tanith Therriot (Frequently, Major)
5 Susceptibility: Giving Information about Deep Purple, 1d6 damage Instant (Uncommon)
35 NPC Bonus
150 Total Disadvantages Cost
Height: 1.65 m Hair: Blonde
Weight: 51.00 kg Eyes: Blue
Appearance: Petite and pretty, with a killer smile, short blonde hair, and bright blue eyes; there's a hint of her wiry strength in her frame. On missions, she wears a skintight black bodysuit with a purple sash at the waist, and purple gloves, boots, and collar. Her enhanced-vision goggles are molded to be reminiscent of high-priced sunglasses, and help to disguise her identity.
Personality: Purple Rose lives in a world of peasure and pain. She wants to feel, and the more intense the sensations, the better. Everyone is a potential participant in her little games, and everything's an opportunity. In all things physical, emotional, and intellectual, she'll do whatever it takes, take whatever she can get, and always come out on top. Or the bottom, if that's what she feels like. It's not enough for her to win a fight, she needs to humiliate, injure, torment, and hurt her opponents.
Quote:"Beg for me."
Background: Tanith Therriot was that they used to call a "bad seed." She was always quicker and tougher than then other kids, and enjoyed tormenting them, stirring up trouble, and causing grief. As she grew up, she became the quitessential bad little rich girl. Put on a sweet face for daddy and mommy, show up at the society events, and make a show of success at school. Meanwhile, steal their money, smoke pot with the pool boy in the shed, and go down on the teachers for the grades. It all fell apart her freshman year at Brown. Two of her professors were fired for sleeping with her, she was kicked out for cheating, and almost arrested in a drug sweep. Mortified by the scandal and feeling utterly betrayed, her parents disowned her and cut her off. That's when Deep Purple recruited her. With her superhuman reflexes and agility, not to mention her fondness for pain, she is a promising student for his martial training.

Her family actually knows that she's become a costumed criminal, but won't turn her in for the same reason they disowned her: image.

Powers/Tactics: Rose is quick, and vicious. Her martial arts training focuses on effectiveness and brutality. Given the opportunity, she'll use her Chokehold on an opponent who can't easily get away, and then whisper in his ear as she slowly renders him unconcious. Against characters who rely on their movement or hands, she likes to use her Joint Break and then toy with them. Still, she's learned the hard way to save playing with her foes for when she can get away with it. Because she's small, pretty, and doesn't always go straight for the knockout, she'll often be underestimated, and she uses that to her advantage.
Campaign Use: In her strange way, Rose might take a "liking" to one of the male PCs. Probably male, anyway. She can be intensely appealing, but she's also pretty much unlikeable and irredeamable -- an interesting dilema for the typical young male.
Character created with Hero Designer(version 2.0_RC3)

Character and All Original Content Copyright KWG, Permission Given for Personal Use Only

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Character Name: Garnet

Alternate Identities: Cynthia Brandt

Player Name: NPC

attachment.php?s=&postid=101723
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15/25 12- / 14- HTH Damage 3d6/5d6 END [1/2]
20 DEX 10 30 20 13- OCV 7 DCV 7
22 CON 10 24 22 13-
12 BODY 10 4 12 11-
14 INT 10 4 14 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
18 COM 10 4 18 13-
             
             
5 PD 3 2 5/22   5/22 PD (0/15 rPD)
5 ED 4 1 5/22   5/22 ED (0/15 rED)
4 SPD 3.0 10 4   Phases: 3, 6, 9, 12
12 REC 7 10 12  
44 END 44 0 44  
30 STUN 31 -1 30/50    
6" Running 6 0 6"    
2" Swimming 2 0 2"    
3"/1 1/2"" Leaping 3 0 3"/5" 109 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 37
Spent: 37
Unspent: 0
Base Points: 175
Disad Points: 150
Total Points: 362
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"/5"
V. Leap (2") 1 1/2"/2 1/2"
APPEARANCE
Hair Color:  Black
Eye Color:  Violet
Height:  1.69 m
Weight:  51.00 kg
Description:
Hot and she knows it, with incredible violet eyes and raven black hair. Garnet usually wears something inconspicuous, so she doesn't draw attention before or after a fight. Once her powers are activated, Garnet needs no costume or uniform. Her crystal form gives her the appearance of living, moving gemstone.

DEFENSES
Type Amount Notes
Physical Defense 5/22 Current BODY:
Res. Phys. Defense 0/15  
Energy Defense 5/22 Current END:
Res. Energy Defense 0/15  
Mental Defense 0 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
8 Crystal Form I: Density Increase (200 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); OIHID (-1/4) 1
36 Crystal Form II: Armor (15 PD/15 ED) (45 Active Points); OIHID (-1/4)
20 Crystal Form III: Energy Damage Reduction, Resistant, 50% (30 Active Points); Does not apply to Sonics / Vibration (-1/4), OIHID (-1/4)
16 Crystal Form IV: +20 STUN (20 Active Points); OIHID (-1/4)
13 Crystal Form V: Absorption 4d6 (energy, STUN) (20 Active Points); OIHID (-1/4), Does not apply to Sonics / Vibration (-1/4)
31 Crystal Form VI: LS (Immunity: All diseases and biowarfare; Immunity: All poisons and chemical warfare; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); OIHID (-1/4)
5 Crystal Vision I: UV Perception (Sight Group)
5 Crystal Vision II: Sight Group Flash Defense (5 points)
40 Light Manipulation: Multipower, 50-point reserve, (50 Active Points); all slots OIHID (-1/4)
2u
1) FlashBulb: Sight Group Flash 4d6, Area Of Effect (2" Radius; +1) (40 Active Points); No Range (-1/2), OIHID (-1/4)
4
3u
2) Flashray: Sight Group Flash 8d6 (40 Active Points); OIHID (-1/4)
4
4u
3) Laser: RKA 3d6 (45 Active Points); OIHID (-1/4)
4
4u
4) Photonic Blast: EB 10d6 (50 Active Points); OIHID (-1/4)
5
8 Rock-Hard Knuckles: HA +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIHID (-1/4) 1
2 Sonic Sensitivity: Ultrasonic Perception (Hearing Group) (3 Active Points); OIHID (-1/4)
14 Encrypted Radio Link: Mind Link , Human class of minds, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8) (40 Active Points); Only With Others Who Have Mind Link (-1), IAF (-1/2), Does Not Provide Mental Awareness (-1/4)
211 Total Powers Cost

SKILLS
Cost  Name
3 Breakfall 13-
3 Climbing 13-
3 Computer Programming 12-
3 Concealment 12-
3 Conversation 13-
3 Electronics 12-
3 High Society 13-
0 Language: English (idiomatic) (4 Active Points)
3 Paramedics 12-
3 Persuasion 13-
3 Shadowing 12-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Systems Operation 12-
3 Teamwork 13-
42 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
20 Accidental Change to Crystal Form: Takes Body, Always (Uncommon)
5 Accidental Change to Normal Form: Takes damage from Sonics / Vibration, 8- (Uncommon)
5 Distinctive Features: Brilliant Violet Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Code vs Killing (Common, Strong)
15 Hunted: Law Enforcement Agencies 8- (As Pow, NCI, Harshly Punish)
5 Psychological Limitation: Hunting: The PCs (Uncommon, Moderate)
10 Psychological Limitation: Loyal to Deep Purple (Common, Moderate)
10 Psychological Limitation: Loyal to rest of Purple Gang (Common, Moderate)
15 Social Limitation: Secret ID: Cynthia Brandt (Frequently, Major)
5 Susceptibility: Giving Information about Deep Purple, 1d6 damage Instant (Uncommon)
5 Vulnerability: 1 1/2 x BODY Sonics / Vibration (only in Crystal Form) (Uncommon)
5 Vulnerability: 1 1/2 x STUN Sonics / Vibration (only in Crystal Form) (Uncommon)
35 NPC Bonus
150 Total Disadvantages Cost
Height: 1.69 m Hair: Black
Weight: 51.00 kg Eyes: Violet
Appearance: Hot and she knows it, with incredible violet eyes and raven black hair. Garnet usually wears something inconspicuous, so she doesn't draw attention before or after a fight. Once her powers are activated, Garnet needs no costume or uniform. Her crystal form gives her the appearance of living, moving gemstone.
Personality: Garnet is an atypically level-headed and even-keeled member of the Purple Gang. She has no neurosis, psychosis, or near-pathological hang-ups. She's motivated by financial gain and an exciting lifestyle. Unlike the rest of the team, she's actually careful not to kill anyone. On the side, she's taking advantage of all the opportunities for education and training available in Deep Purple's organization.
Quote:"Fist-fight, fire-fight, whatever, let's do this."
Background: Born to happy parents in American suburbia, Cynthia led a perfect normal, simple, safe, and boring life. Right up until the day after her 16th birthday, when a car jumped the curb and ran into her on the sidewalk. The trauma of the impact spontaneously activated her powers for the first time. Despite all the trouble this caused, she was actually elated -- so much for normal, simple, safe, and boring. Her parents sent her off to a boarding school to avoid the embarasment and attention. That's where she was first contacted by the Purple Gang.
Powers/Tactics: Garnet is the most versatile and balanced combatant in the Purple Gang. Outside of Deep Purple and Reign, she's also the most powerful. She can hold her own in a melee, but prefers to fight against energy-wielding foes due to her near-invulnerability to those attacks. She is also accutely aware of her potentially crippling vulnerability. Still, on the battlefield, she keeps a cool head, and she's the team's mainstay.
Campaign Use: Garnet is the most likely to leave the Purple Gang. The realities of the Purple Gang could, over time, erode her loyalties to Deep Purple and the team.
Character created with Hero Designer(version 2.0_RC3)

Character and All Original Content Copyright KWG, Permission Given for Personal Use Only

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Combat Information Page

Character Name: Purple Prose

Alternate Identities: Jamie Curran

Player Name: NPC

attachment.php?s=&postid=101723
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
17 DEX 10 21 17 12- OCV 6 DCV 6
18 CON 10 16 18 13-
13 BODY 10 6 13 12-
18 INT 10 8 18 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
8 PRE 10 -2 8 11- PRE Attack: 1 1/2d6
14 COM 10 2 14 12-
             
             
4 PD 3 1 4/19   4/19 PD (0/7 rPD)
4 ED 4 0 4/19   4/19 ED (0/7 rED)
4 SPD 2.7 13 4   Phases: 3, 6, 9, 12
8 REC 7 2 8  
36 END 36 0 36  
30 STUN 30 0 30    
6" Running 6 0 6"    
2" Swimming 2 0 2"    
3"/1 1/2"" Leaping 3 0 3" 88 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 42
Spent: 42
Unspent: 0
Base Points: 150
Disad Points: 150
Total Points: 342
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
APPEARANCE
Hair Color:  Blonde
Eye Color:  Blue
Height:  1.76 m
Weight:  74.00 kg
Description:
Short and naturally skinny, years of combat and mandatory workouts have finally put some muscle on Prose's frame. He's not ugly, but his personality usually saps any attractiveness he might otherwise have. On missions, he wears a combat boots, armored and padded pants and jacket, gloves, and a mask that leaves his mouth exposed.

DEFENSES
Type Amount Notes
Physical Defense 4/19 Current BODY:
Res. Phys. Defense 0/7  
Energy Defense 4/19 Current END:
Res. Energy Defense 0/7  
Mental Defense 0 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +2 ECV levels
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
93 1000 Voices Screaming: Ego Attack 4d6 ( Human class of minds), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1) (140 Active Points); Always On (-1/2)
25 Comprehension of Babel: Universal Translator 18-
40 Insane Babbling: Ego Attack 5d6 ( Human class of minds) (50 Active Points); Incantations (-1/4) 5
6 Purple Vision Goggles: (Total: 10 Active Cost, 6 Real Cost) UV Perception (Sight Group) (5 Active Points); OIF (-1/2) (Real Cost: 3) plus Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) (Real Cost: 3)
24 Uniform: (Total: 37 Active Cost, 24 Real Cost) Armor (7 PD/7 ED) (21 Active Points); OIF (-1/2) (Real Cost: 14) plus +8 ED (8 Active Points); OIF (-1/2) (Real Cost: 5) plus +8 PD (8 Active Points); OIF (-1/2) (Real Cost: 5)
188 Total Powers Cost
TALENTS
Cost  Name
3 Perfect Pitch
5 Eidetic Memory
8 Total Talents Cost

SKILLS
Cost  Name
10 +2 ECV levels
3 Analyze: Languages 13-
3 Breakfall 12-
1 Computer Programming 8-
3 Concealment 13-
3 Conversation 11-
3 Cryptography 13-
3 Deduction 13-
3 KS: Pop Music 13-
3 KS: Supermodels 13-
3 KS: Videogames 13-
1 Language: English (imitate dialects) (5 Active Points)
3 Lipreading 13-
6 PS: Playing Videogames 16-
3 Paramedics 13-
3 Stealth 12-
1 Systems Operation 8-
3 Teamwork 12-
58 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
15 Hunted: Law Enforcement Agencies 8- (As Pow, NCI, Harshly Punish)
15 Psychological Limitation: ADHD (Common, Strong)
15 Psychological Limitation: Freezes Under Pressure -- needs someone else to tell him what to do (Common, Strong)
10 Psychological Limitation: Hunting: The PCs (Uncommon, Strong)
20 Psychological Limitation: Loyal to Deep Purple (Common, Total)
10 Psychological Limitation: Loyal to rest of Purple Gang (Common, Moderate)
15 Psychological Limitation: Motormouth (Common, Strong)
5 Rivalry: Professional (Anyone Else Playing Videogames; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID: Jamie Curran (Frequently, Major)
5 Susceptibility: Giving Information about Deep Purple, 1d6 damage Instant (Uncommon)
25 NPC Bonus
150 Total Disadvantages Cost
Height: 1.76 m Hair: Blonde
Weight: 74.00 kg Eyes: Blue
Appearance: Short and naturally skinny, years of combat and mandatory workouts have finally put some muscle on Prose's frame. He's not ugly, but his personality usually saps any attractiveness he might otherwise have. On missions, he wears a combat boots, armored and padded pants and jacket, gloves, and a mask that leaves his mouth exposed.
Personality: Prose is a videogame-playing, energy-drink guzzling, hopelessly horny, porn-surfing, hyperactive little slacker. If not for his powers, he'd be utterly useless to the Purple Gang. As it is, he's easily motivated by a stready supply of his obsessions, and relatively little cash. His induction into the Purple Gang has utterly stunted his already lagging emotional growth. At first, he tried putting obnoxious moves on the female members, but the super-powered rejections have left him gun shy in that department. His only real "experience" was on the April Fools Day that Purple Passion used her powers on the rest of the team, and Purple Rose has threatened to kill him if he ever tells anyone...
Quote:"AndthenthisonetimeIwasplayingGTA3anddidlikefourhookersinonenightandthatwassocoolJustpickedupFF11andI'mkickingmajorbizzuttonthatofocourseand...heyI'mouttaRedBullcouldjagrabmeonewhileyou'reupdudeanywaylikeIwassayingI'moffthehizzlefirizzleonthatgameand..."
Background: Jamie Curran could speak fluent English by his second birthday. By the time he was in 2nd grade, he was learning new languages as fast as his parents and teachers could put the books and tapes in front of him. Experts wanted to interview and study him. All that attention isn't always good for a little boy, however. His parents doted on him, he spent all his time with adults who were so proud of him, and over time he became a spoiled little brat. He expected his peers to think as highly of him as the adults, to give him whatever he wanted like the adults. This included the girls. A little alcohol, a little "misunderstanding", and he was looking at an attempted rape charge at the age of 14. Suddenly, the adults weren't so happy with him. That's when agents of the Purple Gang came forward with an offer to place Jamie in an education program specifically for kids "like Jamie."
Powers/Tactics: The language center of Prose's brain is hyperdeveloped. Any language he reads, anything he hears, he can understand, and he masters languages in a matter of minutes, given enough material to study. He only has one combat-effective power: the ability to spout a babble of proto-language so loud and confusing that it overloads the human brain momentarily. There is a psionic element to this attack, limiting it to one target at a time. The hyperactive, proto-language storm inside his head also makes it a very dangerous place for mentalists to go poking around. So far, none of the martial training he has received from Deep Purple has really taken hold, and his main tactic is still to hang near the edge of fights and snipe at his opponents. If confronted with a crisis, he's more likely to freeze than to do something useful. Much of the use that Deep Purple gets out of him is in the intelligence sector, translating and decrypting material.
Campaign Use: If one of the PCs is into online videogaming, they could run into Prose there. It's also possible that he could develop a crush on a female PC.
Character created with Hero Designer(version 2.0_RC3)

Character and All Original Content Copyright KWG, Permission Given for Personal Use Only

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Combat Information Page

Character Name: Purple Passion

Alternate Identities: Juliet "Jules" Shin

Player Name: NPC

attachment.php?s=&postid=101723
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
17 DEX 10 21 17 12- OCV 6 DCV 6
18 CON 10 16 18 13-
11 BODY 10 2 11 11-
18 INT 10 8 18 13- PER Roll 13-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
16 COM 10 3 16 12-
             
             
4 PD 3 1 4/19   4/19 PD (0/7 rPD)
4 ED 4 0 4/19   4/19 ED (0/7 rED)
4 SPD 2.7 13 4   Phases: 3, 6, 9, 12
8 REC 7 2 8  
40 END 36 2 40  
28 STUN 27 1 28    
6" Running 6 0 6"    
2" Swimming 2 0 2"    
2 1/2"/1"" Leaping 3 0 2 1/2" 102 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 31
Spent: 31
Unspent: 0
Base Points: 150
Disad Points: 130
Total Points: 311
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
APPEARANCE
Hair Color:  Black
Eye Color:  Black
Height:  1.66 m
Weight:  53.00 kg
Description:
Put Passion in a school uniform, and she'd look like the archetypical anime schoolgirl. There's a air of innocence about her that's totally at odds with her jaded, manipulative tendancies. Of course, the innocence is all part of the act. On missions, Passion wears a black-and-purple armored jumpsuit, boots, gloves, and a butterfly-pattern masquerade mask that contains hidden vision-enhancement gear and polarized lenses.

DEFENSES
Type Amount Notes
Physical Defense 4/19 Current BODY:
Res. Phys. Defense 0/7  
Energy Defense 4/19 Current END:
Res. Energy Defense 0/7  
Mental Defense 10 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
60 Empathy: Multipower, 60-point reserve
4u
1) Emotional Blast: Ego Attack 4d6 ( Human class of minds) (40 Active Points)
4
3u
2) Empathic Manipulation: Mind Control 10d6 ( Human class of minds) (50 Active Points); Only to Alter/Inflict Emotional States (-1/2)
5
3u
3) Empathy: Telepathy 10d6 ( Human class of minds) (50 Active Points); Emotions Only (-1/2)
5
3u
4) Passion: Mind Control 12d6 ( Human class of minds) (60 Active Points); Only to Inflict/Amplify Lust (-1)
6
1u
5) Purple Passion: Mind Control 1d6 ( Human class of minds), Invisible Power Effects (Fully Invisible; +1), Area Of Effect (12" Radius; +1 1/2), Cumulative (66 points; +3) (32 Active Points); Only to Inflict/Amplify Lust (-1), No Range (-1/2)
3
6 The Facade: Mental Defense (10 points total)
9 The Liar's Smile: +3 w/ any roll to Deceive, Inveigle, or Obfuscate
14 Encrypted Radio Link: Mind Link , Human class of minds, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8) (40 Active Points); Only With Others Who Have Mind Link (-1), IAF (-1/2), Does Not Provide Mental Awareness (-1/4)
6 Purple Vision Goggles: (Total: 10 Active Cost, 6 Real Cost) UV Perception (Sight Group) (5 Active Points); OIF (-1/2) (Real Cost: 3) plus Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) (Real Cost: 3)
24 Uniform: (Total: 37 Active Cost, 24 Real Cost) Armor (7 PD/7 ED) (21 Active Points); OIF (-1/2) (Real Cost: 14) plus +8 ED (8 Active Points); OIF (-1/2) (Real Cost: 5) plus +8 PD (8 Active Points); OIF (-1/2) (Real Cost: 5)
133 Total Powers Cost

SKILLS
Cost  Name
3 Acting 13-
3 Analyze: Emotions 13-
3 Breakfall 12-
3 Bribery 13-
3 Bureaucratics 13-
3 Concealment 13-
3 Conversation 13-
3 Disguise 13-
3 High Society 13-
3 Interrogation 13-
3 KS: Psychology 13-
3 Linguist
0
1) Language: English (idiomatic) (4 Active Points)
1
2) Language: French (completely fluent) (3 Active Points)
4
3) Language: Japanese (idiomatic)
1
4) Language: Latin (completely fluent) (3 Active Points)
1
5) Language: Spanish (completely fluent) (3 Active Points)
3 Lipreading 13-
3 Meditation 13-
3 Mimicry 13-
3 Oratory 13-
3 Paramedics 13-
3 Persuasion 13-
3 Seduction 13-
3 Shadowing 13-
3 Sleight Of Hand 12-
3 Stealth 12-
3 Teamwork 12-
76 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
15 Hunted: Law Enforcement Agencies 8- (As Pow, NCI, Harshly Punish)
10 Psychological Limitation: Doesn't Trust Her Own Emotions (Common, Moderate)
15 Psychological Limitation: Fascinated by the Emotions of Others (Common, Strong)
5 Psychological Limitation: Hunting: The PCs (Uncommon, Moderate)
10 Psychological Limitation: Jaded (Common, Moderate)
10 Psychological Limitation: Loyal to Deep Purple (Common, Moderate)
10 Psychological Limitation: Loyal to rest of Purple Gang (Common, Moderate)
10 Psychological Limitation: Neat-Freak (Common, Moderate)
15 Social Limitation: Secret ID: Juliet "Jules" Shin (Frequently, Major)
5 Susceptibility: Giving Information about Deep Purple, 1d6 damage Instant (Uncommon)
25 NPC Bonus
130 Total Disadvantages Cost
Height: 1.66 m Hair: Black
Weight: 53.00 kg Eyes: Black
Appearance: Put Passion in a school uniform, and she'd look like the archetypical anime schoolgirl. There's a air of innocence about her that's totally at odds with her jaded, manipulative tendancies. Of course, the innocence is all part of the act. On missions, Passion wears a black-and-purple armored jumpsuit, boots, gloves, and a butterfly-pattern masquerade mask that contains hidden vision-enhancement gear and polarized lenses.
Personality: Passion is fascinated by the emotions of others. She's drawn in by the way they twist and change and interweave; it's like playing with a cat's cradle. She's also afraid of getting caught up in all those strings. Her skewed view of emotion as fundamentally maleable has left her unable to trust her own feelings, and that mistrust is only heightened by the knowledge of what can happen if she loses control. Still, it's hard to experience all that emotion and not feel anything yourself. Despite the impressive salary she receives from Deep Purple, her main motivation for staying with his organization is the ongoing opportunity to experiment on the emotions of others.
Quote:"Well, isn't it just a cesspool of mental filth in here."
Background: Born in San Francisco to a Japanese mother and a Chinese father, Juliet was a distant and unusual child. One of her first memories is the realization that almost no one can lie to her, and she has known from an early age just how much people lie to each other every day. After puberty, though, things became strange. The stew of emergent sexuality around her was disturbing to say the least. She knew when boys were "looking at her." At a party, she realized, quite by accident, that a harmless daydream on her part could turn an entire room of teenagers into rutting animals. Over time, Juliet came to understand that she could manipulate other people's emotions almost as easily as she could sense them. Then came the day when everything changed. In the hall between classes, a group of boys started making lewd comments about her. In a fit of anger, she publicly told each of them in turn that he deserved to die. Three of them committed suicide that night. The insuing investigation cleared her of any involvement, of course, but no one would look her in the eye anymore, and it was all over the papers. When she received a mysterious offer to study psychology at an exclusive school, she jumped at the chance to get out of town.
Powers/Tactics: Passion is master of human emotion. She prefers to jerk her foes around, toying with their emotions, turning them on one another, or invoking fear and doubt. When she must, she can unleash a blast of raw, overwhelming emotional stress. As with most mentalists, she prefers to do this from the sidelines. She's not as defenseless as it seems, however; it's hard to attack someone who can make Reign quake with fear if she must. She's also quite useful during Deep Purple's interrogations and interviews.
Campaign Use: Despite her non de gere, Passion has become fairly distant from humanity, so it's doubtful anyone could get through to her. The effort would have to be utterly sincere and very long term. If someone did, however, she might turn on the Purple Gang, since they've never done anything but play on her isolation and serve as an ongoing experiment in return. Her loyalty to them is rather passionless.
Character created with Hero Designer(version 2.0_RC3)

Character and All Original Content Copyright KWG, Permission Given for Personal Use Only

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I'm not sure whether to take the general lack of comment as a sign I got them right, or as an utter lack of interest.

 

It's hard sometimes to come up with villainous motivations, and part of my intent with this team is to present, for each member, a somewhat realistic mesh of psychology and backstory that might actually lead someone to end up as a supervillain.

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Originally posted by Kristopher

team doesn't have is a true brick, and I'm having trouble coming up with a "purple-concept" that says "brick."

Purple people eater? Sorry, I couldn't resist.

 

Seriously, though. Not every team has to have a brick. It's these little weaknesses that add character.

-noumena

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Combat Information Page

Character Name: Purple Haze

Alternate Identities: Adrian Allende

Player Name: NPC

attachment.php?s=&postid=101723
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
20 CON 10 20 20 13-
11 BODY 10 2 11 11-
13 INT 10 3 13 12- PER Roll 12-
16 EGO 10 12 16 12- ECV: 5
16 PRE 10 6 16 12- PRE Attack: 3d6
14 COM 10 2 14 12-
             
             
5 PD 3 2 5/10   5/10 PD (0/5 rPD)
5 ED 4 1 5/10   5/10 ED (0/5 rED)
5 SPD 2.8 22 5   Phases: 3, 5, 8, 10, 12
10 REC 7 6 10  
40 END 40 0 40  
36 STUN 29 7 36    
6" Running 6 0 6"    
2" Swimming 2 0 2"    
3"/1 1/2"" Leaping 3 0 3" 112 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 34
Spent: 34
Unspent: 0
Base Points: 150
Disad Points: 150
Total Points: 334
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  1.80 m
Weight:  75.00 kg
Description:
A reasonably handsom Hispanic youth, who won't make eye contact if he can avoid it. On missions, Haze wears a lightly armored uniform, dark purple with black trim. The further transformed into gas he is, the more transparent he becomes, until he almost completely disappears in the visible spectrum.

DEFENSES
Type Amount Notes
Physical Defense 5/10 Current BODY:
Res. Phys. Defense 0/5  
Energy Defense 5/10 Current END:
Res. Energy Defense 0/5  
Mental Defense 0 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +2 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
18 Haze Powers: Elemental Control, 36-point powers
35
1) Gas Blast: EB 5d6, Area Of Effect (One Hex; +1/2), NND (+1) (62 Active Points); Limited Range (-1/4)
6
15
2) Haze Form: Desolidification (affected by Air) (40 Active Points); Cannot Pass Through Solid Objects (-1/2)
4
18
3) Phog: Change Environment 4" radius, -3 to Normal Sight PER Rolls, Conforming (+1/2) (36 Active Points)
4
10 Haze Form II: Invisibility to Hearing Group and Normal Sight (15 Active Points); Linked (Haze Form; -1/2) 1
24 Partial Haze: Energy Damage Reduction, Resistant, 50% (30 Active Points); Nonpersistent (-1/4)
20 Partial Haze II: Physical Damage Reduction, Resistant, 50% (30 Active Points); Nonpersistent (-1/4), Does Not Protect vs Air-based Powers (-1/4)
5 Purple Vision: UV Perception (Sight Group)
8 Uniform: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2), Does not apply when Desolid (-1/4)
14 Encrypted Radio Link: Mind Link , Human class of minds, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8) (40 Active Points); Only With Others Who Have Mind Link (-1), IAF (-1/2), Does Not Provide Mental Awareness (-1/4)
167 Total Powers Cost

SKILLS
Cost  Name
10 +2 with DCV
3 Breakfall 13-
5 Bugging 13-
1 Computer Programming 8-
5 Concealment 13-
1 Electronics 8-
0 Language: English (idiomatic) (4 Active Points)
4 Language: Spanish (idiomatic)
5 Lockpicking 14-
1 Mechanics 8-
5 Security Systems 13-
3 Shadowing 12-
5 Stealth 14-
3 Streetwise 12-
1 Systems Operation 8-
3 Teamwork 13-
55 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
15 Hunted: Law Enforcement Agencies 8- (As Pow, NCI, Harshly Punish)
10 Psychological Limitation: Hunting: The PCs (Uncommon, Strong)
25 Psychological Limitation: Loyal to Deep Purple (Very Common, Total)
15 Psychological Limitation: Loyal to rest of Purple Gang (Common, Strong)
15 Psychological Limitation: Shy (Common, Strong)
10 Psychological Limitation: Voyuer (Common, Moderate)
15 Social Limitation: Secret ID: Adrian Allende (Frequently, Major)
5 Susceptibility: Giving Information about Deep Purple, 1d6 damage Instant (Uncommon)
40 NPC Bonus
150 Total Disadvantages Cost
Height: 1.80 m Hair: Brown
Weight: 75.00 kg Eyes: Brown
Appearance: A reasonably handsom Hispanic youth, who won't make eye contact if he can avoid it. On missions, Haze wears a lightly armored uniform, dark purple with black trim. The further transformed into gas he is, the more transparent he becomes, until he almost completely disappears in the visible spectrum.
Personality: Haze doesn't consciously realize it, but Deep Purple has taken on the father-figure role in his psyche. He finally has the approval he was always so desperate for, and he'd do almost anything in return, both out of gratitude, and out of fear of losing that approval. He's still shy, and has developed a disturbing habit of observing other people without their knowledge. He'd spy on his teammates more often, but each has in turn eventually caught him doing it and expressed their displeasure in his or her unique and painful way. He is particularly frightened of Reign's wrath, as the weather-manipulator nearly killed him.
Quote:"But the boss said..."
Background: Adrian Allende was born into a poor family, in the San Diego area. His father was a hard, demanding man who tolerated no failure and no mistake, who believed that being tough on a boy was the only way to make him a strong man. Adrian desperately wanted his approval, but always seemed to come up short. Instead of making Adrian strong and tough and aggresive, the constant pressure and scrutiny left him terrified of making the smallest mistake, and too scared to try for fear of failing. He became introverted, only able to do things away from others, where no one could seem him falter. Often, he just wanted to fade away and become invisible. As he grew up, he tried to get an after-school job, but was such a nervous wreck in interviews that he was never hired. Desperate for the money he thought would get him the approval he now sought from his peers and from girls, he turned to burglary. It actually worked out fairly well, until he broke into the wrong office, and the big frowning men with guns came looking for him. They finally cornered him, and opened fire. Only, he didn't die. He just stood there, and watched them stop shooting, and watched while they looked around like he had disappeared -- and then he realized that he -had- disappeared. After the initial shock of turning into a cloud of haze wore off, he decided that he'd hit the jackpot. If only he'd know who the next place he robbed would turn out to belong to...
Powers/Tactics: Haze specializes in covert action and ambush. He has developed his powers to the point where he can either fully disassociate and become a nearly-invisible cloud of haze, able to slip through vents and under doors unseen, or partially transform, thereby ignoring a good deal of what's thown at him while still possessing enough solidity to attack his opponents. His major offensive ability involves projecting a jet of narcotic gas at a nearby foe. Because he is essential a coherent gas when his powers are manifested, he is vulnerable to wind-based attacks and the like in that form.
Campaign Use: Haze is by far the most loyal member of the Purple Gang. He'd die before betraying Deep Purple, and would rat out any member he thought was even considering doing so.
Character created with Hero Designer(version 2.0_RC3)

Character and All Original Content Copyright KWG, Permission Given for Personal Use Only

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Combat Information Page

Character Name: Violet

Alternate Identities: Gloria Ein, aka "Purple Princess", aka Violent, aka UltraViolet

Player Name: NPC

attachment.php?s=&postid=101723
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
23 DEX 10 39 23 14- OCV 8 DCV 8
25 CON 10 30 25 14-
14 BODY 10 8 14 12-
20 INT 10 10 20 13- PER Roll 17-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
16 COM 10 3 16 12-
             
             
15 PD 6 9 15/21   15/21 PD (10/16 rPD)
15 ED 5 10 15/21   15/21 ED (10/16 rED)
6 SPD 3.3 27 6   Phases: 2, 4, 6, 8, 10, 12
12 REC 11 2 12  
50 END 50 0 50  
42 STUN 42 0 42    
8" Running 6 4 8"    
4" Swimming 2 2 4"    
6"/3"" Leaping 6 0 6" 194 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 45
Spent: 45
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 395
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 4" [8" NC]
H. Leap (6") 6"
V. Leap (3") 3"
APPEARANCE
Hair Color:  Golden
Eye Color:  Blue
Height:  1.80 m
Weight:  71.00 kg
Description:
Her mother's bright blue eyes and golden hair, naturally bronzed skin, and glorious physique.

MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 8d6 Strike, Must Follow Block
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike
5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
3 Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike; Target Falls; Must Follow Grab
4 Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND ; Target Falls
4 Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 45 STR vs. Grabs
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls
4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4 Reversal: var Phase, -1 OCV, -2 DCV, 45 STR to Escape; Grab Two Limbs
3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 6d6 Strike; Target Falls
65 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 15/21 Current BODY:
Res. Phys. Defense 10/16  
Energy Defense 15/21 Current END:
Res. Energy Defense 10/16  
Mental Defense 5 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Counterstrike 1/2 +2 +2 8d6 Strike, Must Follow Block
Fast Strike 1/2 +2 +0 8d6 Strike
Grappling Block 1/2 +1 +1 Grab One Limb, Block
Grappling Throw 1/2 +0 +2 8d6 Strike; Target Falls; Must Follow Grab
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 2d6 NND ; Target Falls
Killing Strike 1/2 -2 +0 HKA 1d6 +1
Martial Block 1/2 +2 +2 Block, Abort
Martial Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 45 STR vs. Grabs
Martial Grab 1/2 -1 -1 Grab Two Limbs, 40 STR for holding on
Martial Strike 1/2 +0 +2 8d6 Strike
Martial Throw 1/2 +0 +1 6d6 +v/5, Target Falls
Nerve Strike 1/2 -1 +1 2d6 NND
Reversal var -1 -2 45 STR to Escape; Grab Two Limbs
Takedown 1/2 +1 +1 6d6 Strike; Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
12 Aware: +4 PER with all Sense Groups
1 Focused: Mental Defense (5 points total)
10 Tough: Damage Resistance (10 PD/10 ED)
23 Total Powers Cost
TALENTS
Cost  Name
9 Ambidexterity (no Off Hand penalty)
12 Combat Luck (6 PD/6 ED)
15 Combat Sense 13-
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
48 Total Talents Cost

SKILLS
Cost  Name
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Computer Programming 13-
3 Concealment 13-
3 Conversation 13-
10 Defense Maneuver I-IV
3 High Society 13-
3 KS: History 13-
3 KS: Poetry 13-
0 Language: English (idiomatic) (4 Active Points)
2 Language: Latin (completely fluent) (3 Active Points)
3 PS: Instruction 13-
3 Paramedics 13-
5 Rapid Attack (HTH)
3 Shadowing 13-
3 Sleight Of Hand 14-
3 Stealth 14-
3 Tactics 13-
3 Teamwork 14-
65 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Looks so much like her mother... (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Would only be recognized by a few)
20 Hunted: Her Father 14- (Mo Pow, NCI, Watching)
10 Psychological Limitation: Confident (Common, Moderate)
15 Psychological Limitation: Driven (Common, Strong)
10 Psychological Limitation: Hedonist (Common, Moderate)
15 Psychological Limitation: Loyal to her Father (Common, Strong)
10 Psychological Limitation: Unfailingly Polite (Common, Moderate)
15 Social Limitation: Secret ID: Gloria Ein (Frequently, Major)
50 NPC Bonus
150 Total Disadvantages Cost
Height: 1.80 m Hair: Golden
Weight: 71.00 kg Eyes: Blue
Appearance: Her mother's bright blue eyes and golden hair, naturally bronzed skin, and glorious physique.
Personality: Violet has picked up her father's calm politeness, his love of learning, and his appreciation for the finer things in life. She also exhibits some of his manipulative, excessively driven, supremely confident side as well. She grew up surrounded by her father's activities, and her worldview thereby has a rather unusual moral compass, to say the least. She sees her father as a nobelman of sorts, meant to rule because his massive intellect and refined manner, but thwarted by the petty and small-minded. She even knows the circumstances of her birth, which was presented to her as something that had to be done in order to present the future king with a suitable heir.
Quote:"Try again."
Background: 19 years ago, the superheroine Martial Glory disappeared without a trace. Many of the world's heroes responded to the loss of one of their own, scouring the earth and the heavens, and shaking down the usual suspects for any posible lead. None of her foes knew anything. Her long-time nemesis Tigerpaw even came forward, volunteering to help in the search. It made no difference. 14 months later, she woke up in her own bed, in her own home, with no memory of what had happened to her -- she was shocked to find that the date had leapt forward over a year. There was much rejoicing at her return. A few days later, however, her doctor handed her the results of her physical: sometime, in those missing months, she had been pregnant and given birth. Somewhere out there is a child she will probably never know, conceived in circumstances she'll probably never uncover. That child's name is Gloria...her father is not without a sense of humor.
Powers/Tactics: Violet inhereted her father's mind and her mother's body. The mental and physical aspects of combat all come naturally to her. Her presence in open combat, however, would mark a moment of serious desperation for Deep Purple and his organization. Instead, she serves as his apprentice and lieutenant, and as a combat instructor for the agents and superhumans of the Purple Gang. Her father intends her to be his heir, not a field officer.
Campaign Use: Beloved daughter, heir-designate, and long-term experiment of one Deep Purple. Long-lost child of an aging hero. She's one of those characters the PCs may never actually encounter, depending on the course of the campaign.
Character created with Hero Designer(version 2.0_RC3)

Character and All Original Content Copyright KWG, Permission Given for Personal Use Only

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Originally posted by Kristopher

I still have the desolid, the field leader, and the mastermind to post. I'll get the desolid done tonight, hopefully. Unless I change something, the one thing the team doesn't have is a true brick, and I'm having trouble coming up with a "purple-concept" that says "brick."

To my mind Violet is rather redundant of Purple Rose. I'd consider making Violet simply a spoiled daddy's girl (Lots of plot hooks right there) and build a brick named UltraViolet. Perhaps a vehicle-sized powered-armor designed by Reign, manned by Reign's most slavishly-devoted follower?

 

In my MidGuard campaign my all female supervillain team Force 10's brick, Scarab, wears vehicle-based powered armor (Think small Mech) with bolt-on attachments. Scarab is a brilliant Egyptian cyberneticist and engineer. Every time MidGuard runs into Force 10, Scarab's armor has been upgraded. Heavier armor, improved weapons, etc. Kind of my own lesser version of Mechanon... :D

 

Overall a nicely crafted villain team with some solid thought into their background and personalities. Kudos.

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