Mister Trent Posted March 21, 2016 Report Share Posted March 21, 2016 The concept: A character who is so good at sizing up his enemies psychologically and hurling such devastating insults that it makes a noticeable impact on them in a fight. He can, for example, cause opponents to lose all confidence in themselves and fight substantially less effectively, or even goad them into making stupid mistakes they wouldn't otherwise make. How would you write up this ability? Quote Link to comment Share on other sites More sharing options...
Grailknight Posted March 21, 2016 Report Share Posted March 21, 2016 Off the top of my head: PRE attacks, perhaps with a linked Aid. Drain OCV/DCV vs Mental Defense Extra Levels linked to PRE attacks. Quote Link to comment Share on other sites More sharing options...
JohnnyAppleseed098 Posted March 21, 2016 Report Share Posted March 21, 2016 Drain PRE 4D6 0 END (+1/2), Delayed Return Rate (5 Points Per 5 Minutes; +1 1/4) NND (Target is Deaf or covers their ears; +0) 110 APs Complex Incantations (-1/2), Must Be Within Hearing Range (-1/4). 63 RPs. with Mind Control 15D6: 0 END (+1/2), NND (Target is Deaf or Covers their ears; +0) 112 APs Complex Incantations (-1/2), Normal Range (-1/4), Must Be within Hearing Range (-1/4), Linked to Drain (-1/2), Set Effect (Fight With Half Your Power; -1/4). 41 RPs. Quote Link to comment Share on other sites More sharing options...
Vondy Posted March 21, 2016 Report Share Posted March 21, 2016 I'm sure you'll be offered all sorts of intricate power constructs. I'd call this simple and use an opposed skill roll. Trash Talking (PRE) I would allow opponents to use ego (will) to resist it with skills in tactics, psychology, etc as complimentary rolls. Some talents might make it easier to resist the taunts, like Resistance (Unflappable) +3. But, there would also be plenty of psychological complications that might give bonuses to the taunting character's roll. At the same time, I hate people like and don't like it in a game, so I wouldn't bend over backward to accommodate it. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 21, 2016 Report Share Posted March 21, 2016 There are also some Change Environment options that can do similar things. You can also do weird things like: Damage Negation; Requires Skill Vs Skill Roll (your Oratory vs their EGO) If you win you take less damage from them during the fight. Quote Link to comment Share on other sites More sharing options...
JohnnyAppleseed098 Posted March 21, 2016 Report Share Posted March 21, 2016 I'm sure you'll be offered all sorts of intricate power constructs. I'd call this simple and use an opposed skill roll. Trash Talking (PRE) I would allow opponents to use ego (will) to resist it with skills in tactics, psychology, etc as complimentary rolls. Some talents might make it easier to resist the taunts, like Resistance (Unflappable) +3. But, there would also be plenty of psychological complications that might give bonuses to the taunting character's roll. At the same time, I hate people like and don't like it in a game, so I wouldn't bend over backward to accommodate it. But wow would you handle the reduction of power? Quote Link to comment Share on other sites More sharing options...
Vondy Posted March 21, 2016 Report Share Posted March 21, 2016 But wow would you handle the reduction of power? In general, I wouldn't. I would, however, impose negative modifiers to skill and atrack rolls. If you want to be fiddly you can use CE for that, but it seems like a lot of work for what is a minor effect. Unless of course the taunted character has berserk or hulkish rage that leads them to squash the mouthy punk. Which would be fun to watch as a backfire. Like I said, I don't enjoy this kind of thing at my gaming table and don't care to put any effort into modeling in. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted March 21, 2016 Report Share Posted March 21, 2016 In general, I wouldn't. I would, however, impose negative modifiers to skill and atrack rolls. If you want to be fiddly you can use CE for that, but it seems like a lot of work for what is a minor effect. Unless of course the taunted character has berserk or hulkish rage that leads them to squash the mouthy punk. Which would be fun to watch as a backfire. Like I said, I don't enjoy this kind of thing at my gaming table and don't care to put any effort into modeling in. Because scenes like Loki and the Hulk's 'puny god' trash-talking scene wouldn't be funny at your gaming table, at all? Or how about Loki and Stark's 'performance issue' trash-talking scene? Quote Link to comment Share on other sites More sharing options...
Vondy Posted March 22, 2016 Report Share Posted March 22, 2016 Because scenes like Loki and the Hulk's 'puny god' trash-talking scene wouldn't be funny at your gaming table, at all? I'm not going to argue my aesthetic preferences, social mores, or personal ethics with you. But, for the record: I didn't see anything in those scenes that amounted to anything more than oratory and role-play. It does not, in my opinion, require a fiddly power construct. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted March 23, 2016 Report Share Posted March 23, 2016 So if trash talking is commonly considered 'insulting or boastful speech intended to demoralize, intimidate, or humiliate someone, especially an opponent in an athletic contest' ... I'd think Stark making condescending male performance failure jokes ... is, by definition, trash talking. And I'd think calling someone 'puny' after he had just claimed his godly status ... is, by definition, trash talking, too. You indicated you didn't like it in your game. Yet you discounted two pat (and funny!) examples of the very behavior you said you didn't like -- and waved it off as if those examples didn't meet the commonly accepted definition. Colour me a little confused on exactly where you stand on the issue. Mixed messages, sir... But I do agree a fiddly construct isn't needed... Quote Link to comment Share on other sites More sharing options...
pinecone Posted March 24, 2016 Report Share Posted March 24, 2016 The concept: A character who is so good at sizing up his enemies psychologically and hurling such devastating insults that it makes a noticeable impact on them in a fight. He can, for example, cause opponents to lose all confidence in themselves and fight substantially less effectively, or even goad them into making stupid mistakes they wouldn't otherwise make. How would you write up this ability? How about, +2 all combat, requires Pres attack, resisted by Ego roll?If your foe "shakes it off" you don't get the bonus...? Quote Link to comment Share on other sites More sharing options...
Anaximander Posted March 29, 2016 Report Share Posted March 29, 2016 A lot depends on how you want to run things determines how best to build this. If the player is genuinely clever at quips, you could just let him roleplay it. Presence Attacks can already be used to cause opponents to hesitate. You could buy a bunch of Presence limited to insults. You could buy various Drains, Mind Controls, and that only work when flinging insults. You could limit them further by tying them to some kind of skill roll like Oratory, Persuasion, PS: Insults, or something depending on how reliable you want them to be. I had to consider this for an NPC I created for my campaign. He is a low powered hero named Ass O' Nine who was a former carny jerk who uses insults to distract opponents in battle. I think I just went with the limited Presence idea for him though. Quote Link to comment Share on other sites More sharing options...
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