Aroooo Posted January 15, 2004 Author Report Share Posted January 15, 2004 Packages I do have a Ranger package, as well as martial arts packages (one of them covers Pike fighting). I will be working on more professional packages though. Aroooo Quote Link to comment Share on other sites More sharing options...
Drakkenkin Posted January 17, 2004 Report Share Posted January 17, 2004 Originally posted by Rigel Aroooo, have you read the three "lost" Crusade scripts? The "End of the Line" script (which would have been the first season finale) has a few interesting spoilers about the Techno-Mages. I imagine the Techno-Mages trilogy of books reveals the same "secret" (though I have not read them). I, too, would be interested in seeing a Techno-Mage writeup. Rigel - by any chance do you have the ISBN numbers for those books? I would like to go and take a look at them at a local store but they told be I would need there numbers to help them find them... or at leat their full names. Anyway, any info. would be helpfull. Drake- PS: having the ISBN numbers should also help Arooo find it... almost instantaneously. Quote Link to comment Share on other sites More sharing options...
Aroooo Posted January 17, 2004 Author Report Share Posted January 17, 2004 LOL! I'm laughing because of your timing. Rigel sent me an email last night on this very subject. The scripts are not books, they were made available online (for a while at least). The main source is gone now, but you can find them if you look through Goodle or Yahoo hard enough. It so happens that I managed to find them late last night. I have them as .doc files. I can't post them online (legal issues) but I can email them to you. Aroooo Quote Link to comment Share on other sites More sharing options...
Aroooo Posted January 17, 2004 Author Report Share Posted January 17, 2004 Update/Additions A small update and some new additions. See the General Section for the new Transport Familiarity breakdown. Added a Professional Package Deal for Earthforce Security Officer (HD package file in the downloads section). Updated the sample character Steven Midnight (display issue with Systems Op skill). Aroooo (P.S. I accidentially deleted a post! I was trying to click the Edit button when my browser display started jumping around and the click fell on the Delete button. Sorry if it was someone elses!) Quote Link to comment Share on other sites More sharing options...
Tim Posted January 18, 2004 Report Share Posted January 18, 2004 Originally posted by Aroooo LOL! I'm laughing because of your timing. Rigel sent me an email last night on this very subject. The scripts are not books, they were made available online (for a while at least). The main source is gone now, but you can find them if you look through Goodle or Yahoo hard enough. It so happens that I managed to find them late last night. I have them as .doc files. I can't post them online (legal issues) but I can email them to you. Aroooo Could you email them to me also please? Quote Link to comment Share on other sites More sharing options...
Rigel Posted January 18, 2004 Report Share Posted January 18, 2004 Originally posted by Drakkenkin Rigel - by any chance do you have the ISBN numbers for those books? I would like to go and take a look at them at a local store but they told be I would need there numbers to help them find them... or at leat their full names. Yeah, what Aroooo said. I imagine that JMS (and his company) still own the scripts and their rights. To the best of my knowledge, they were made available online to fans through bookface.com before it went under. One script ("Value Judgments") was written by Fiona Avery and features the return of Bester. Quote Link to comment Share on other sites More sharing options...
Aroooo Posted January 28, 2004 Author Report Share Posted January 28, 2004 PBEM? I'm thinking of starting a B5 PBEM over at HeroCentral. Email me or PM me off list if you're interested. If there is enough interest, I'll start a thread over in the player finder section so we can talk about stuff before I set up HC. Aroooo Quote Link to comment Share on other sites More sharing options...
Aroooo Posted January 31, 2004 Author Report Share Posted January 31, 2004 PBEM I started a thread in the player finder section to talk about the upcoming pbem: http://www.herogames.com/forums/showthread.php?s=&threadid=13116 Join us there to talk about the setup. Aroooo Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 1, 2004 Author Report Share Posted February 1, 2004 Not really an update I started entering the existing starships into HeroDesigner. Look for the [HD] next to the ship names for the download links. Originally I built the computer into the ship write up., but now they are separate files (one zip download though). I've done the 3 main Starfuries so far. There were some small changes, mostly cosmetic. Aroooo Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 2, 2004 Author Report Share Posted February 2, 2004 Minor fix Starfuries updated. I left some talents in the ships I forgot to delete while I was trying to incorporate the computers into the vehicle. DCV's for vehicle Size also corrected (thanks again Dan!). Web pages and HD downloads updated. Aroooo Quote Link to comment Share on other sites More sharing options...
Drakkenkin Posted February 3, 2004 Report Share Posted February 3, 2004 wrong page Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 11, 2004 Author Report Share Posted February 11, 2004 Electronic Warfare Since SH and TUV leave specific forms of EW, ECM, and ECCM up to the individual GMs, I've been trying to find the best ballance for building EW systems into my ship write ups. I've been going back and forth on styles for a few weeks now, and have come up with the following array of systems/powers. Before I do a formal write up, I'd appreciate some feedback. This is the listing of powers I'd prefer to use, levels/point values will be assigned as ships are built. One thing I'm trying to avoid is the all-or-nothing effect of Darkness or Invisibility, except as noted at the end. First, some definitions, as I'm using them: EW - Electronic Warfare systems - the general catch-all category of equipment that makes you harder to target. EW is an area effect - all ships in the area will suffer targeting penalties except the source. But if the source is in another ship's area, it will be affected. ECM - Electronic Counter Measures - the set of gear that cuts through someone else's jamming. ECCM - Electronic Counter Counter Measures - the gear that counters ECM. Yes, I acknowledge that this is a drastic oversimplification. I'm not trying to reproduce real life, just add some of the electronic warfare feel to B5. Sensors: All will have the following limitations: Flashed as Radio Group (-1/2) and Affected as Sight Group (-1/2) EW Systems: Change Environment (neg to Sys Ops roll), personal immunity ECM: Suppress EW Systems ECCM: Power Defense Sensor Masking: Negative Skill Levels as a Damage Shield (i.e. they only take effect if you are looked at - still working on the actual mechanics) Stealth Systems: Invisible to Radio Group (with fringe?) Chaff & Flares: +DCV levels; only to dodge/evade maneuvers (-1) EW Specific Ships (these are stand-off ships that focus on EW (the EA-6B Prowler for B5): Darkness vs. Radio Group w/personal immunity Aroooo Quote Link to comment Share on other sites More sharing options...
Drakkenkin Posted February 11, 2004 Report Share Posted February 11, 2004 I don't really know that much about this subject, but I thought you may wish to have the Chaff & Flares built with charges. As a side question, in real life do EW affect friendly units or can they be keyed? I would think if ship in your area had EW systems active you would make it just as hard for you side to hit as the other side... seems counter productive to me and my lack of understanding how EW work (though I know military uses them and they work for them.) :\ Drakkenkin Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 11, 2004 Author Report Share Posted February 11, 2004 I'd have to get my ex-Navy brother-in-law in on that, and you don't want me to go there Although I do have a question out to him on this. (It was his field, and he'll talk forever on the subject.) Aroooo Quote Link to comment Share on other sites More sharing options...
Tim Posted February 12, 2004 Report Share Posted February 12, 2004 How are you going to handle the Minbari Cloaking feild? Most other EW equipment was abstracted in the series, but that had a significant impact. Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 12, 2004 Author Report Share Posted February 12, 2004 I agree EW didn't play a big role, at least not in the forefront of the viewers. I'm still tinkering with ideas, but probably the simple way - CE with a huge negative to SysOps. Aroooo Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 13, 2004 Author Report Share Posted February 13, 2004 First, I just noticed last night that this (long) B5 thread has been rated! That's pretty cool. Thanks to everyone who voted! (And I didn't even know folks were voting.) Second, Hero has a few ways to make things 'invisible' - invisibility, darkness to name the obvious. But only one power I can think of for creating skill or PER penalties - Change Environment. Are there any other ways to impose negative modifiers on a target without resorting to CE all the time? Aroooo Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted February 13, 2004 Report Share Posted February 13, 2004 There's always Transform . . . Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 20, 2004 Author Report Share Posted February 20, 2004 EW Systems so far This is what I have so far. I'm still working on the optional systems, but I'm pretty happy with the sensors and ew systems in general. (Note that the sensors are unchanged from my existing writeups or from how most of the SH/TUV/TE/AW vehicles are written.) B5 Electronic Warfare Systems Cost Power END 58 Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 50 base + 8 control cost, (75 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1) 50 Long Range Sensors: NPA for Sensor VPP, MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) (100 Active Points); OIF Bulky (-1) 10 8 Target Identification System: +10 PER with Radio Group (20 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) 2 40 Electronic Warfare Systems: Change Environment 8" radius, -5 to Radio Group PER Rolls, Personal Immunity (+1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) (120 Active Points); OIF Bulky (-1), Effect lasts only while paying END (-1/2), No Range (effect centered on ship; -1/2) 12 15 ECM Systems: Suppress EW Systems 5d6 (standard effect: 15 points), any EW System one at a time (+1/4) (31 Active Points); OIF Bulky (-1) [Notes: Range=150 inches] 3 52 ECM Systems: NPA for ECM, MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (105 Active Points); OIF Bulky (-1) 10 2 ECCM Systems: Power Defense (5 points) (5 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Requires A Systems Operations Roll (-1/2) 1 Optional EW Systems 15 Sensor Masking (Electronic): Negative Skill Levels (-5 with PER or System Operation Rolls), Damage Shield (+1/2) (37 Active Points); OIF Bulky (-1), Increased Endurance Cost (x2 END; -1/2) 8 25 Sensor Masking (Hull Coating): Negative Skill Levels (-5 with PER or System Operation Rolls), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2) (50 Active Points); Ablative (reduce modifier by one for every 3 points of damage that hit hull location; -1) 3 Chaff and Flares: +1 with DCV, 32 Boostable Charges (+1/4) (6 Active Points); IIF Bulky (-3/4), Requires A System Operations Roll (-1/2) Opinions? Aroooo Quote Link to comment Share on other sites More sharing options...
Aroooo Posted March 1, 2004 Author Report Share Posted March 1, 2004 New and Improved! Well, sort of... The new and improved Starfury Aurora is ready for review. I've retooled the electronic warfare equipment, and tweeked the html file a bit. If it meets with approval, I'll crank out the rest of the ships. (Will be adding a section to the Ships section outlining the EW systems soon.) Starfury Aurora is here: http://www.aroooo.com/rpg_stuff/b5/ships/starfury_aurora.html Aroooo Quote Link to comment Share on other sites More sharing options...
Aroooo Posted March 14, 2004 Author Report Share Posted March 14, 2004 Babylon 5 has moved! In keeping with the (hopefully) growing trend to create and consolidate Star Hero fan resources, I've moved my B5 site over to the StarHero fandom site: http://www.starherofandom.com/b5/index.php Minbai package deal revision and more ship HD2 conversions due this weekend. Aroooo Quote Link to comment Share on other sites More sharing options...
Aroooo Posted March 18, 2004 Author Report Share Posted March 18, 2004 Update Updated the Minbari Package Deal (template file updated as well). Added new IPX Scientist and IPX Support Staff Package Deals (with HD files). More coming soon. Aroooo Quote Link to comment Share on other sites More sharing options...
Aroooo Posted March 28, 2004 Author Report Share Posted March 28, 2004 Ship Updates First batch of HeroDesigner ship conversions are done! I've converted most of the existing ships (i.e. ships I've previously done) to HD (v2.29). I have incorporated the ship's computers into the ship character (by means of a custom template), so now there is only one HD file to download/keep track of. The ship files have also been renamed a bit for easier tracking (I've added a gov't affiliation into the names). Also, there have been some minor tweaks to some of the ships - mainly in the armor/DEF area, plus some general (and minor) math/power errors that HD picked up on. Aroooo Quote Link to comment Share on other sites More sharing options...
Aroooo Posted May 1, 2004 Author Report Share Posted May 1, 2004 Re: Babylon 5 Hero Its amazing how much a 'little' Boy Scouting and a 'little' baseball have managed to suck up any and all available free time. I've managed to get in a minor update to the site - I've added the Icarus Scout Ship HD conversion & file and retooled the Jump Gate using HD to make sure the advantages are correct. I'm also slowly building the first of the EarthForce capital ships (the Omega class DD's), and should have that ready in a few more days. Aroooo Quote Link to comment Share on other sites More sharing options...
Aroooo Posted May 23, 2004 Author Report Share Posted May 23, 2004 Re: Babylon 5 Hero Well, a few days turned into a few weeks... but its finally ready. I've posted the Omeda and Hyperion ships to my B5 site. I've also posted their defense grid computers, as well as putting the Jump Drive write-up up. Check it out and let me know what you think, especially of the new capital ships. Aroooo http://www.starherofandom.com/b5/index.php Quote Link to comment Share on other sites More sharing options...
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