steph Posted May 28, 2017 Report Share Posted May 28, 2017 Hello friends, In my low fantasy game, i use the hit location and bleeding rule. A player is hit two times by a axe, and for the two time he take bleeding damage. After t a turn he start to ''bleed to death - 3body) My question is When a character is bleeding to death, do you still count the other two bleeding damage ? Hope i am clear Steph Quote Link to comment Share on other sites More sharing options...
Cantriped Posted May 28, 2017 Report Share Posted May 28, 2017 As far as I know the Bleeding Damage from the optional Bleeding Rule and the Bleeding Damage from being at Negative BODY stack. This can very quickly lead to dead Characters. Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 28, 2017 Report Share Posted May 28, 2017 How badly do you want him dead? Lucius Alexander The palindromedary wants the "Does Not Bleed" Power Quote Link to comment Share on other sites More sharing options...
steph Posted May 29, 2017 Author Report Share Posted May 29, 2017 How badly do you want him dead? Lucius Alexander The palindromedary wants the "Does Not Bleed" Power My question is rule question not a desire Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 29, 2017 Report Share Posted May 29, 2017 But that's what it comes down to, its a GM choice as to what optional rules you use and how they stack. If you want a gritty game where very wounded targets bleed out rapidly, then you can stack them. If you want a game where people tend to pass out but not bleed as badly, use the rolls. If you want them to bleed but stay awake, use just the 1 body per turn bleed. If you want people to ignore that and not bleed, don't use either rule. Quote Link to comment Share on other sites More sharing options...
doccowie Posted May 30, 2017 Report Share Posted May 30, 2017 Totally agree with above. As a GM it can be hard to balance objectivity - "I'm just following the rules" vs picking on players "I'm just following the particular rules that screw you guys over". The best option is to discuss with the players which optional rules they want so that everyone at the table is aware of the lethality of the campaign. Some players like to know their characters have a reasonable chance of dying - it gives them a sense of achievement to survive against the odds. Other players get their dopamine rush from other parts of the game - roleplaying, affecting the world, gaining power, being a mysterious loner vigilante etc, etc None of these are wrong, it's just the age old problem of ensuring that either everyone enjoys the same sort of game, or in the far more likely case that people are different, that you hit all the players sweet spots often enough that they enjoy the game anyway. And, of course, if the resulting game doesn't hit your sweet spot then there is a different issue, but - oh, my goodness - I'm derailing the thread... Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 30, 2017 Report Share Posted May 30, 2017 Hero can be viewed as a component stereo set with an equalizer rather than an I-Pod. The I-Pod you turn on and walk away, listening to what they give you. The component stereo you turn on and work on what you want exactly until its perfect for the room and the type of music, adjusting various levels, settings, and options to get it just right. It gives you perfect control for ideal results rather than simplicity without flexibility. Quote Link to comment Share on other sites More sharing options...
dsatow Posted June 8, 2017 Report Share Posted June 8, 2017 "Turning on" all the optional rules for damage can lead to a very different game. Most players of HERO like to play as if they are in an action movie which suspends a lot of the physical punishment a character endures. For instance, in many movies, the hero gets beaten up and a few minutes later seems to catch a second wind and then beat up the villain. That's standard HERO. In real life, the person who is beaten up is probably not going to stand anytime soon. That's HERO with all the optional modifiers turned on. Quote Link to comment Share on other sites More sharing options...
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