TaxiMan Posted December 3, 2003 Report Share Posted December 3, 2003 How do you design an ability to regenerate that isn't always available? Is there a problem with Regeneration being Persistent? More specifically, I have a molten character (T1000) that can regenerate if he becomes an insensate puddle. After regenerating, he's totally wiped out. Quote Link to comment Share on other sites More sharing options...
Monolith Posted December 3, 2003 Report Share Posted December 3, 2003 You buy the Regen with the Side Effect Limitation. The side effect being whatever you define as "wiped out." Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted December 3, 2003 Report Share Posted December 3, 2003 Surely you do it by placing a limitation on the power... If you say REGEN - only when insensate puddle then the regeneration is cheaper but only usable under those circumstances. I guess it would depend on how vulnerable this made the character as to how much the limitation is worth.... Quote Link to comment Share on other sites More sharing options...
dugfromthearth Posted December 3, 2003 Report Share Posted December 3, 2003 as an interesting way to do this - buy it as multiform, with the second form being the puddle with regeneration and basically no other powers. Quote Link to comment Share on other sites More sharing options...
Vanguard Posted December 3, 2003 Report Share Posted December 3, 2003 Only problem with the Multi-form idea is that if, for some reason, you're incapcitated or kept from shifting into the multi-form .. you're totally hosed. You might be able to do it with a Trigger but that, like so many other things, is something for the GM to decide. Quote Link to comment Share on other sites More sharing options...
TaxiMan Posted December 3, 2003 Author Report Share Posted December 3, 2003 Thanks! The Side Effect and Limited (Only When Puddle) sound like the right thing to do. I was distracted by Increased END (to model being wiped out), but that would have cost END all the time. And Multiform seems TOO creative, though being "hosed" isn't a concern - he's supposed to get into situations where Regen isn't feasible (at least, not until he gets some "quiet time"). So what limitation would Side Effect: 0 STUN & 0 END be for this? It'd take about a minute to fully recover, after healing up in a pseudo-coma. Essentially, it's the same as "only usable out of combat". In a Supers game that sounds like -1/2, since Regen is pretty useful in a fight. But, since it takes a while to Regen anyway (maybe longer than most fights?) I could see it as -0 even! What limitation would you give this Side Effect? Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 3, 2003 Report Share Posted December 3, 2003 One of the oddities of the way Regen is now modeled is that due to the heavy modifiers already on it, adding more modifiers has very little effect on the final cost. So, modeling your Regen like this is more of a flavor thing than a points saver unless you have a lot of Regeneration (at least 5 Body or so). Quote Link to comment Share on other sites More sharing options...
Fireg0lem Posted December 3, 2003 Report Share Posted December 3, 2003 I'm not so sure this should really be Regen. I would give it something more like Healing Body xd6, Extra Time, Concentration (0 DCV, Oblivious Throughout), Side Effect: Using Power "Wipes Out" Character Whenever It Is Used (-2). This should give a reasonable cost. Quote Link to comment Share on other sites More sharing options...
Farkling Posted December 3, 2003 Report Share Posted December 3, 2003 I like that puddle idea...I'm going to abscond with it. Multiform Puddle Reversion...no useful characteristics...fluidic Desol....some defense against things the Desol doesn't shield from...and a big pile of Regeneration... Let's see, we can leave the STUN and END totals at base, or make them real big. Real big may be better, and then apply physical limitations for "Puddle", give the form no REC...and follow that by Susceptible to Existing for a few dice...when the form shifts back, the END and STUN loss come with it and wipe out the main form...hmmmm. I like it. Except it will revert when wiped out...better choice may be to put the rider on the Multiform...character has 1 STUN and 1 END after Multiforming, and perhaps an automatic shift on the puddle form. My players smashed the T-101 during the first gaming session...it's about time GENOCIDE upgraded the opposition. Quote Link to comment Share on other sites More sharing options...
TaxiMan Posted December 4, 2003 Author Report Share Posted December 4, 2003 Healing! Thanks, Fireg0lem! I'm old school, and forgot about that change. Then again, isn't Regen a subset of Healing now? Well, I'm heading home so I'll check with Fred tonight. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 4, 2003 Report Share Posted December 4, 2003 RE: Doing it as Healing: I downside, Normal Healing has a max cap, Regen doesnt. Quote Link to comment Share on other sites More sharing options...
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