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About Vanguard

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    Where Wolf?
  • Birthday 04/07/1975

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  1. Nevermind. . . Read through the thread and there's a crap ton more useful stuff than I can contribute. Hope everything works out for ya.
  2. Hero Designer is character generation software. And that's it. It has all the core rules for character generation but that's it. (See GB(i)'s post for clarification. This statement could've been really, really confusing and I didn't notice that until just now) The Downloads/Store section should give you some screenshots of the HD interface and some of the user uploaded export templates usually have the preview screen shots as well. Again, I believe Hero Designer is worth the investment if you're planning on running a game.
  3. You don't have to buy any of the Packs if you don't want to. While they are immensely helpful in that you'll already have them readily accessible in Hero Designer format and can easily load and modify them, you can also forego that convience and just as easily enter what you need when you need it. But that is a bit time consuming. If you DO decide to purchase the Packs. I'd recommend purchasing what you need as you need them. Same monetary expenditure in the long run but less of an upfront ouchie. The printed output of Hero Designer is a bit complicated a
  4. Why am I not surprised? Everyone else is bowing and scraping to the SJW and PC Police (which are, apparently, the only police that are allowed to exist now). Well as mentioned, at least there's still the older material for those of us that don't actively seek "injustice" in everything we look at.
  5. Caught me while I was editing my previous post. That is a REALLY good reason for making it a Physical limitation. I'd just never seen that particular "type" of lim built that way. I've used it a few times and it never once occurred to me that the way I'd built it meant a simple, relatively speaking, Ego roll would "fix" it for that moment. Learn something new every day . . . Thanks Steve!
  6. 👍 That's pretty much all i got.
  7. Don't recall seeing that in Ninja Hero. I do recall it being used/mentioned in Dark Champions as "Resource Points". You had double your Resource Points as your "Armory" which was all your stuff you had access too. But it was at your base of operations. Then you had your "kit" which was the stuff you had on you. (Which totaled your Resource Points).
  8. They haven't been "neutered". They just have to to actually pay for the power that they go for free before. And while point costs of most POWERS have remained the same, the actual point cost for characteristics have changed to reflect the decoupling. Not all of them mind you but a good portion of them. The problem that has arisen is that HERO games likes to copy and paste. So while the decoupling was done to level the playing field a bit, all published characters are just copy/pasted from previous editions instead of actually being rewritten to take advantage of the
  9. The protesters would probably handle it just fine and keep on protesting. The rioters, on the other hand, would see him as an even bigger symbol of their "oppression" and continue to escalate things.
  10. 1) There was a point where, while I wouldn't say I wouldn't play in a game where the characters were captured, I'd fight like made to keep it from happening. Mainly due to the fact that the villains capturing the characters, if played correctly, would just kill them. If the player characters survived, it would have to some kind of contrived and convoluted thing that just wouldn't make sense. Howerver, after playing with Wildcat, I came to realize that having my character (or the characters in general) captured could, and probably would, lead to more adventure and storytelling. 2
  11. Exactly. That's been what I've seen in the games I've played in. If the GM sets a point/dc/stat cap. THAT is what the players build too. Even if the GM gives a stat range of say, 20-35 . . . the players, or certain players, will build to 35. Same with attacks. 12D6 attack, character has 12D6 attack. X active point limit? Powers are at X active points. Usually the same in the games I've played in. Unless there's a conceptual reason as to why one or the other should be lower, they're always bought to the same levels.
  12. And walking around the corner of tight street and meeting an AC/10 was always a surprise. Those little murder cans are can be highly effective, if used where they were designed to be used.
  13. Agreed. Dealing with limited speed is a hassle.
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