Psillias Posted September 23, 2019 Report Share Posted September 23, 2019 So...I'm still trying to convert all of the Gamma World 4e creatures into Hero. I'm currently stuck on a power that seems like a compound power...but has a weird conditional requirement: "The porcupine plant attacks by firing 1 quill per available segment. Each quill causes 2d6 RKA and is coated with a destructive poison. A hit of 4 or above on the required to hit roll harpoons the target, lodging a barbed quill in the victim. The horl choo then retrieves its prey with a tough, thin vine which is attached to the base of the quill, dragging the character to itself with an effective strength of 15. Strong characters can resist the horl choo's pull and characters not entangled can try to sever the vine." I can make the compound power of the barb + the vine...but how do I add the condition of needing 4 or above on the required to hit roll? Thanks for any assistance anyone can provide! Quote Link to comment Share on other sites More sharing options...
sentry0 Posted September 23, 2019 Report Share Posted September 23, 2019 Maybe an Activation roll at 17-. It should equal the same chance of failure at 0.46%. Psillias 1 Quote Link to comment Share on other sites More sharing options...
Psillias Posted September 23, 2019 Author Report Share Posted September 23, 2019 So a limitation of an activation roll for the second half of the compound power then? Quote Link to comment Share on other sites More sharing options...
sentry0 Posted September 23, 2019 Report Share Posted September 23, 2019 Just now, Psillias said: So a limitation of an activation roll for the second half of the compound power then? I think so. What was the original chance of it activating? Like was it a 5 or greater on a d20 roll? Quote Link to comment Share on other sites More sharing options...
Psillias Posted September 23, 2019 Author Report Share Posted September 23, 2019 4 or greater over THAC0... Quote Link to comment Share on other sites More sharing options...
Gnome BODY (important!) Posted September 23, 2019 Report Share Posted September 23, 2019 Why not just Limited Power: Power only activates if to-hit roll succeeds by margin of NUMBER (-something depending on how big NUMBER is)? Quote Link to comment Share on other sites More sharing options...
Psillias Posted September 23, 2019 Author Report Share Posted September 23, 2019 Thanks Gnome. So make two separate powers? The RKA and then the Limited Power with the vine if it activates? Quote Link to comment Share on other sites More sharing options...
Psillias Posted September 23, 2019 Author Report Share Posted September 23, 2019 That appears to have done the trick. Compound power with the second half being a limited power. Thanks Gnome and sentry0! sentry0 1 Quote Link to comment Share on other sites More sharing options...
Rails Posted September 24, 2019 Report Share Posted September 24, 2019 I'm not at home to be able to check my books, but I seem to remember some venoms in the Bestiary being written up as linked powers (Drains, I think, linked to HKAs) with "Only if HKA does body damage (-1/2)". It seems like that approach would also work here. The value of the limitation could change depending on how common resistant defenses are in the campaign, of course. Psillias 1 Quote Link to comment Share on other sites More sharing options...
dsatow Posted September 24, 2019 Report Share Posted September 24, 2019 Another way to do this is to make the poison an NND and add another defense in that the killing attack needs to do 1 Body to the target in addition to the defenses like LS:Poison immunity. Psillias 1 Quote Link to comment Share on other sites More sharing options...
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