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Agent X

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  1. Agent X

    Hulk Promotion

    I think Hulk starts out a little stronger than a 70. The Aid should aid his Super-Strength tricks as well. I think his PD and ED should be a tad higher. His speed actually increases when he gets mad as well. This would be difficult to quantify. He needs reduced endurance on his strength.
  2. Re: 2 base questions 1st point) This is a fine idea. 2nd point) I don't have anything for you on this one.
  3. Re: Making the characters easy targets Yep, let the baddies have XP. Wait until you think of the tactics that Blackstar can use once he has N-RAY Vision along with his Density and Desolid.
  4. Ummm, maybe you should buy skill levels that are conditional: only after failing two or more rolls you statistically should have made?
  5. Well, just finished the first session of my Golden Age Champions Campaign. The American Heroes who have joined the British Military's special foreign branch of the Liberators met in New York City to board the British ocean-liner Majestic on their way to England. Mysteriously, Nazi Super-Villains seem to have known about the supposedly secret program and attacked the heroes and the ocean liner deep in the Atlantic. Blockbuster, Doctor Phantom, Doc Turbo, Patriot Ranger, and Sure Shot took on der Sturmvogel, Kriegsmariner, der Flieger, and See Wolf with his Wolf Satz as well as a Nazi Sub, a Nazi Dirigible, and Nazi Aircraft from the Dirigible as well as Paratroopers. The heroes managed to fend off the supervillains, save the ocean liner from two successful torpedo hits, thwart an aerial bomb, and destroy the dirigible with the very aerial bomb it dropped to destroy the ocean liner. Now, the Liberators must wonder as they continue toward England, "How did they know about the program?" Along the way they got to enjoy a little role-playing in the smoking rooms, reading room, pool, and the ball room of the ocean liner, including an eerie conversation with a disguised Sturmvogel. My take on Sturmvogel: Flying Brick with Weather Manipulation, Luck Manipulation, and Magical Senses and Defenses.
  6. I always like characters with an uncertain dynamic that makes players really keep on their toes.
  7. This is similar in origin and name to a character I came up with although the powers are very different. Thanks.
  8. Now, I never would have thought of that. Thank you.
  9. I like the potential character conflict in non-combat situations with this one. Thanks.
  10. Hey, I have a Big Ben character too! Thanks.
  11. I'm already using one of the new powers for a new character for a game tomorrow. Excellent.
  12. What a wonderful aroma, thanks.
  13. This genre fiend posts on this forum as the SuperSkrull and is the mightiest comic book genre fiend I have ever met. Thanks for the information.
  14. I suppose just as long as I didn't go with a Lady Chatterley's sort of angle on the manor.
  15. Re: Sorry about this one... AAAaaaaaargh! (Oh, the wailing and gnashing of teeth) AAAaaaaaaaargh! did I mention, "AAAaaaaaargh!?"
  16. I'd love whatever anybody can give me. I have a genre fiend in the game so original ideas would be great. Of course, he lurks on here a sometimes but I can't help that. Thanks!
  17. Thanks. I beleive he's also known as Miracleman here in the States. Can anyone confirm?
  18. I have just updated Fire-Watcher from the Kingdom of Champions to 5th Edition and I am going to get a write-up of Lady Lightning that is mentioned in 5th Ed. Champions Universe. Any ideas what other Supers (Names, Themes, Power Concepts, Write-ups even) the UK would have had circa 1940? The Campaign centers around a group of American Heroes who have joined a "special unit" of the British Military with strong though secret contacts with the American Government. This is, of course, before America fully joins into the war effort.
  19. I have to disagree vehemently on this one. I want the PCs and the NPCs to be as interesting as possible. I don't want my players feeling like they are meeting Generic Support Superhero #15 or Generic Evil Mastermind #41. The more interesting my NPCs the more motivated my players - and their characters actually become more interesting as their imaginations are sparked and they add greater depth to their characters.
  20. Concerning the need to maintain discipline among the students - I don't think it is an accident that the mutant schools in Marvel Comics are run by telepaths. That is probably the only type of super that could keept these kids "honest." Except, a technological genius with lots of toys could keep tabs on all these hormonal muties.
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