Jump to content

dmjalund

HERO Member
  • Posts

    9,147
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by dmjalund

  1. Re: Sixth Edition Showcase #8: APG Goodies

     

    I once created a Demotivator device for foiling bank robberies. It was 10 points of wealth, AoE, OAF.

     

    Basically a wealth bomb.

     

    Bank is being robbed, chuck in the wealth bomb and suddenly everyone in there is a billionaire: why bother robbing a bank for a few million when you are that rich? By the time the police rush in everyone is wearing dinner jackers, sipping cocktails and ordering Ferrarris.

     

    For some reason the GM wouldn't let me have it.

     

    Congratulations! The hero has just funded the supervillains next plan for taking over the world!:eek:

     

    Hope he's Happy

  2. Re: Senses as Superluminal Speeds

     

    detecting photons is not that difficult going FTL (compered to going FTL in the first place).

    You however may have some difficulty telling the photons of things in front of you from those that have been emitted from the items behind you - as you overtake them.

     

    everything you see would seem to be coming from ahead

  3. Re: Proposal for new mental power advantages

     

    I think I'm going to do some work and simulations on this variant:

     

    Instead of Breakout Rolls, use the Grab and Escape rules for breaking out of Mental Powers.

    EGO is used instead of STR - "BODY" on dice is used as the STR for a "mental Grab";

    EGO can be Pushed for these purposes;

    extra Effect achieved by Mentalist is treated as extra EGO for these purposes;

    for each step down Time Chart, Mentalist loses 5 pts of Effect (for calculating EGO as STR to maintain "mental Grab"; i.e., rolls 1d6 less);

    if target is unaware of attack, target may only use "Casual EGO" (half EGO) to Escape - this is an unconscious effort and takes no time;

    if target is aware of attack, to Escape target has option of using Casual EGO (taking no time), or full EGO (requiring an Attack action);

    Mentalist may opt for a lesser effect to gain a stronger hold on target - if a "mental Grab" is successfully maintained, the Mentalist may reroll Effect and/or EGO as STR for maintaining "mental Grab".

     

    also - if the target fails to use his casual Ego to break out, the Mentalist will be able to control the target for at least one phase

  4. Re: Genre-crossover nightmares

     

    Beatrix Potter's Animal Farm

    24 December (Jack Bauer saves Christmas)

    Being John Constantine (there are some heads you do NOT want to enter)

    Everybody loves Satan

    Show White and the 12 Monkeys

    Touched by a Dark Angel

    The Good German Shepherd

    Blond Fury - Reese Witherspoon stars in this ultimate blonde revenge flick

  5. Re: Barrier Issue

     

    Question: what does this do?

     

    Barrier, 17 BODY (up to 4m long, 2m tall, and 1/2m thick), Non-Anchored, Mobile (+1/4), Constant (+1/2) (59 Active Points)

     

    Does the constant mean that it auto-repairs so long as you maintain it?

    if this is allowed, it would only repair itself at the beginning of your next phase , allowing people who have held their actions a clear shot before it gets healed up

×
×
  • Create New...