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Matt Holck

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Everything posted by Matt Holck

  1. Re: Cassandra's Corner I've got six players so complications are their responsibility to bring to the table not much time is devoted to individual secrete identities I had a player with a public id High Tower FBI who took issue with travailing out of the United States on assignment. Plantmatter ultimately made a bureaucrat roll as the trip was to escort Orca (a super hero friend of Plantmatter and High Tower) while he meet with Smither (wanted for murder geneticist) in Brazil. The complication was presented by the player.
  2. Re: A DC Animated-style HeroMachine his back looks like a row of knuckles
  3. Re: The Chessman - a re-write depends on the number of other players I imagine having less speed than the majority of the party just means one gets to play less the pawns are followers but even so a lot of back work for the GM though they won't always be n combat _______________________________________________ it appears Chessman may not have a kings pawn
  4. Re: The Chessman - a re-write his x-wife she isn't her pieces. she controls them
  5. Re: The Basic Enimies Chalange! The Team is Chessmania Ego is the leader as she likes to control things she had little trouble gathering together a team of super villains zephyr, a live in the moment flying invisible thief (bishop) LavaMancer, a petty wizard that can turn into a lavaman and move through the ground (knight) Spin, this man was always spinning and consequently stay in place till ego moved him perhaps a case of ottism ( queen's pawn ) SheClaw, Lobster Woman mutant(Lobster side) does not speak a word of human (Rook) Ball Lightning hot shot teenage rock star anarchist (king's pawn ) The crime ... acquisition of smither
  6. Re: The Chessman - a re-write anyone can see the game beyond the power level the problem with King is he thinks about each piece but not about the board
  7. Re: The Chessman - a re-write I can compare the characters attacks against it's defenses
  8. Re: The Chessman - a re-write a 12d6 attack averages 42 which will stun the lower defenses 42-15=27 stun through ofcourse a 6 spd can take being stunned
  9. Re: The Chessman - a re-write looks like a 12d6 game to me is that the limit? defenses seem low cv high do the knight and bishop have 13 dcv
  10. Re: The Chessman - a re-write if the gn don't like multiform, me wonders if the GM will like this I didn't see the increased speed for the knight
  11. Re: The fractured mind of the Chessman hours as hero 2 hours each ? 8 hours at work 2 hours each ? 8 looks like each has a secrete identity
  12. Re: The Chessman - a re-write give the rook running only in a strait line and a move through give the bishop flying can not land (2 m radius spin flying clearance that includes the ground) give the knight short range combat teleport with clairvoyance and a horse with the same Rooks shouldn't jump multiform write ups can be simple I like the king and his pawns as an egoist
  13. Re: The Basic Enimies Chalange! there isn't I found eidetic memory for 5 points in talents in 6th -1 limitation covers single sense I counted that as 2 points
  14. Re: The Basic Enimies Chalange! Fern 05 Str: 15 08 Con: 18 -2 Dex: 8 05 Body: 15 -2 Int: 8 08 Ego: 18 05 Pre: 15 27 20 Speed: 4 00 OCV: 3 15 DCV: 6 62 08 PhD: 10 08 EnD: 10 78 15 Stun 50 04 End 40 06 Recovery 10 103 10 Running 22 m 113 12 Fern Stalking 3 stealth 3 concealment 3 shadowing 9 3levels (stealth, concealment, shadowing) 25 A NOSE of GENETICS 14- smell detect genetics 5 sense smell +2 tracking +5 (+3) perception +6 analyze +5 eidetic sense +2 45 PIG FART 2d6 Drain +1/2 (variable powers derived from genetic mutation) +1/2 Area of effect 32 m Explosion drains a 1 dice beyond 16 m radius +1/2 cloud lasts a turn +1/2 Invisible +1/2 armor piecing +1 returns at 1 point a turn -1/2 must have genetic sample of target -1/2 No Range (20+3.5=90-1=45) This attack disrupts genetic mutations to a specific genetic target and generally only affects effects one target unless two targets in the area share a specific genetic mutation. It is especially vicious as the attack lingers continuing to drain over the turn as long as the target remains in the area 113 012 025 045 195
  15. Re: The Basic Enimies Chalange! I like the clairvoyance and telekinesis of the other I also noted the speed change on Duplex ________________________________ homosporous ferns are polyploids so ideal for storing dormant genetic code layer upon layer of inactive sequences copied it would take a pig to sniff out gene sequences and thus Fern the bush pig (half fern / half pig) was created to root out, digest and save genetic material. . Fern is also able to release gas that can drain mutant abilities if Fern knows the genome of the target mutant Fern is a 100 kg pig with ferns growing out of her back. If sitting sill, she may be mistaken for a large bush. Fern can change the color of her leaves to blend in to a particular vegetable environment
  16. Re: Blip final version pg 321 book 1
  17. Re: The Basic Enimies Chalange! 2 Antarctica is an uncolonized continent buried underwater like atlantes
  18. Re: Blip final version how many can justify reflect ? perhaps electricity with electrical magnetic fields I understand that deflect reflect requires an action so perhaps extra speed just don't count the power defense for the drains vrs the unified effect Selective Area if Effect attacks can make agent battles pointless /!\
  19. Re: Blip final version I've seen missile reflect teleporters (change the direction of incoming attacks) by opening gates I could see this applying to hand to hand combat
  20. Re: Blip final version 6 I like the mechanic to allow misses between hits with multiple move by er... there are 216 combinations when 3 6 sided dice are rolled here are the possible combinations for rolling a a 15 through 18 18 : 6 6 6 (1iterations) total 1 17 : 5 6 6 (3 iterations) total 3 16 : 5 5 6 (3 iterations) 6 6 4 (3 iterations) total 6 15 : 5 5 5 (1 iterations) 6 6 3 (3 iterations) 4 5 6 (6 iterations) total 10 on a roll of 15- or less, 18, 17 and 16 are fails which is 1+3+6 = 10 possible combinations for failure so 10 combinations out of 216 possible die rolls on 3d6 fails 10 / 216 = 0.0462962963 of the time succeeds 1 - (10 / 216) = 0.953703704 of the time
  21. Re: Champions 1st edition acrobatics should cost 10 pints and give +2 dcv for for a half move
  22. Re: Blip final version I think the slow explosion may be a spatial distortion wave I think the limitation damage over time
  23. Re: The Basic Enimies Chalange! Smither (the inheritor Alumnigator) one of the 5 coils of cobra a bipedal alligator man of higher than human intelligence 08 Str: 18 08 Con: 18 01 Dex: 11 05 Body: 15 08 Int: 18 08 Ego: 18 05 Pre: 15 43 20 Speed: 4 10 OCV: 5 10 DCV: 5 09 DECV:6 92 21 PhD: 18(16) +12 (plasteal armor hardened OIF 15) +4 resistant scales (6) 21 PhD: 18(16) +12 (plasteal armor hardened OIF 15) +4 resistant scales (6) 134 20 Stun 60 04 End 40 06 Recovery 10 144 8 Running 20 m 152 03 martial throw (tail sweep) 8d6 03 grab bite 1 DC KA +5 strength to hold 3d6 KA 45 strength grip 05 death roll 4 DC KA must follow grab 4d6 KA 18 4.5 DC MA 12 4 levels martial arts 41 30 GENETICS , Biology, Zoology, Chemistry, Anatomy 9 Glass Cleaning Smither was Cobra's lab assistant for many years before Cobra was ultimately chopped into five pieces Smither knows a great deal about Cobra's work because if this and is adept an sterilizing glass ware He is currently working in Brazil gathering a genetic library with his fellow Allumnigators 152 041 030 009 232
  24. Re: The Basic Enimies Chalange!
  25. Re: The Basic Enimies Chalange! Lavamancer 00 Str: 10 (50) 08 Con: 18 -2 Dex: 8 02 Body: 12 08 Int: 18 03 Ego: 13 05 Pre: 15 24 10 Speed: 3 10 OCV: 5 10 DCV: 5 54 03 PhD: 5 [21(8)] 03 EnD: 5 [21(8)] 00 KnBR: 0(8) 60 15 Stun 50 04 End 40 06 Recovery 10 85 48 8 LEVELS DENSITY INCREASE cost no endurance 27 Tunneling 10 m 15 pd (linked to density increase) 21 spatial awareness soild vibrations (linked to density increase -1/2) 16 8/8 resistant defense (linked to density increase -1/2) 30 6d6 armor piercing damage shield (linked to density increase -1/2) 94 085 048 094 227
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