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Matt Holck

HERO Member
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Everything posted by Matt Holck

  1. Re: Un-Green Atlantis land dwellers are two dimensional thinkers
  2. Re: Character Concept: Redirecting and amplifying teammate's attacks Do you mean when contesting the OCV of the attacker by the reflector? it shouldn't or perhaps the range of the attack is calculated from the originator to the reflector to the target?
  3. Re: The Seven Seas I just may use her.
  4. Re: Character Concept: Redirecting and amplifying teammate's attacks brilliant though that won't increase range but in Hero Range is more limited by CV penalty so maybe let those levels go against range penalties also
  5. Re: Un-Green Atlantis the Alanteans are trying to deal with a Giant Monster and as the Creature has a taste for the gas have managed to lure it away from the water
  6. Re: Character Concept: Redirecting and amplifying teammate's attacks 10 +5 to coordinate attack The Accelerator's bolt and the redirected attack will go against defenses separately but will count as one when calculating whether the opponent is stunned and knockback 10 ! Level Bounce usable by other ranged
  7. Re: Your PCs might be overpowered if... you have more stun and endurance at the end of combat
  8. Re: A Heroic Beast 6th Edition 100 points I decide to just go with 3 Chi-Powers to start Chi "Martial Arts" 4 IRON SKIN 4 point resistant physical defense cost endurance (4+1/2=6-1/2=4) 4 ENERGY CIRCULATION 4 point resistant energy defense cost endurance (4+1/2=6-1/2=4) 2 WARRIOR'S CRY +1d6 Striking Appearance fierce dominating cost endurance (3-1/2=2) Beast was having to pay 1 endurance for each phase I wanted IRON SKIN and/or ENERGY CIRCULATION and that seemed rather costly for 1 point of resistant defense. So I increased the base resistant defense without changing the base cost endurance to 4 where Beast's 4 defense +4 resistant Che defense is the normal characteristic maximum of 8. Note: Beast pays for Resistant Energy Defense and Resistant Physical Defense separately so he may push one or the other further than having to push both defenses at once. Our last combat was easily handled. Beast was not knocked out. and for the first time Beast was limited by his 30 endurance. He got two experience points. I may spend that on Endurance. but that is not so interesting...
  9. Re: Your PCs might be overpowered if... Fire Wing is trapped in their force walls
  10. Re: Back to Normal ? Beast would keep moving The Brain would be 300 very old people that actually didn't die in a Nazi death camp
  11. Re: A Heroic Beast 6th Edition 100 points the price endurance is enough that pushing is not a constant with this character the normal endurance cost in the game is 1 endurance/ 5 active points also endurance drops to 0 when the character is knocked out. you're right about with phase 12 (though there is not post 12 recovery after the first phase in games I run) Beast pushing into actions is an appropriate cinematic effect
  12. Re: Not sure how to apply the Power skill that could lead future powers development
  13. Re: question about multipower magic pools I've always used the VARIABLE LIMITATION route and been at odds with the set limitations I would choose for each slot so the additional -1/4 makes sense. But an additional quarter limation on slots already with limitations isn't likely to change the real cost of the slots.
  14. Re: Instagib Move Throughs? actually if physics were applied, the velocity of the maneuver would have to be doubled for each 2d6 of additionally damage as kinetic energy equals 1/2mass*v^2 and the damage is considered doubled of each additional dice in champions. If 6 meter velocity adds 1d6 damage, a 12 meter velocity would add 3d6 damage a 24 meter velocity would add 5d6 damage a 48 meter velocity would add 7d6 damage a 96 meter velocity would add 9d6 damage a 192 meter velocity would add 11d6 damage a 384 meter velocity would add 13d6 damage a 768 meter velocity would add 15d6 damage 768 * sqrt(2) = 1 086.11602 so a velocity of 1024m should add 16d6
  15. Re: A DC Animated-style HeroMachine I'll cover you an amazing background with room to add from the Chinese magic shop
  16. Re: A Heroic Beast 6th Edition 100 points well the campaign world has been rougher than expected I got 10 experience points and have decided to go with the chi powers(another point of speed would help) because that's the most interesting Chi "Martial Arts" 1 IRON SKIN 1 point resistant physical defense cost endurance (1+1/2=1-1/2=1) 1 ENERGY CIRCULATION 1 point resistant energy defense cost endurance (1+1/2=1-1/2=1) 2 WARRIOR'S CRY +1d6 Striking Appearance fierce dominating cost endurance (3-1/2=2) 2 STAND OF THE TREE 1 pt knockback resistance cost endurance (3-1/2=1) 3 HYPER DASH x2 non-combat running cost endurance (5-1/2=3) the WARRIOR'S CRY is questionable because I'm applying endurance to a talent. I could have just brought extra presence but since pushing is based on active points, I get more dice to my presence attack if I press my striking appearance
  17. Re: The Collapse Of Dark Realm Sunset would not miss modern earth
  18. Re: My character building technique (How to build Hero System Characters) one of my more remembered games was fighting a robot war bird sniper style through the city having to scramble for resources my character was not equipped for the fight on hand I mean power caps result in all characters doing the same damage
  19. Re: Looking for playability criticisms when grown does 12d6 has -4d6 damage negation so a 12d6 attack does 8d6 average 28 stun versus 24 defense so takes 4 stun runs 36 m when stretched does 12d6 so a 12d6 attack does 42 stun versus 24 defense so takes 18 stun runs 12 m stretches 16 m
  20. Re: A Heroic Beast 6th Edition 100 points just playing with semantics perhaps extraordinary characteristic threshold then. I'm leaning towards having all powers beyond 20 points cost double in my next campaign Chi "Martial Arts" 2 STAND OF THE TREE 1 pt knockback resistance cost endurance (3-1/2=1)
  21. Re: A Heroic Beast 6th Edition 100 points fair enough -1 Ego only to make Ego rolls -1.5 Ego only to make Ego rolls for pushing (5-1.5=2) only trouble is the ego roll is then subject to super characteristic threshold and the character must pay double after 20 Ego I don't think this push power construct is broken and I like the mechanics Chi "Martial Arts" 3 HYPER DASH x2 non-combat running cost endurance (5-1/2=3)
  22. Re: A Heroic Beast 6th Edition 100 points I mean push. Beast has a 16- chance to push so it's a fairly safe (95%) bet he will make it. I've started playing and I would like to expand what beast can push. I'm considering buying Beast Chi "Martial Arts" powers. Powers that Beast can boost by pushing. Beast can already push his running, jumping, swimming and strength. I want to give him other powers he can push. Chi "Martial Arts" 1 IRON SKIN 1 point resistant physical defense cost endurance (1+1/2=1-1/2=1) 1 ENERGY CIRCULATION 1 point resistant energy defense cost endurance (1+1/2=1-1/2=1) 2 WARRIOR'S CRY +1d6 Striking Appearance fierce dominating cost endurance (3-1/2=2) if anyone can think of any other "Chi" powers, let me know
  23. Re: KAs vs CvK it's the classic fool's complex of guilt and remorse
  24. Re: A Court Intrigue and Power Game *digs up old power" I was also thinking about building a "fan base power" some sort of spiritual transform with incantations over media The intent of the incantation would be understandable. They would reveal what the power does. for example A muffin Base would have a common nick name like muffins, monsters, freaks , posers or heroes And part of the indoctrination of the transformation would be the inclusion into the group. If a person interacts with the group, they are given the label.
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