How do I model this power in HERO 6th Edition?
The character can touch something, and it will then be animate: capable of carrying them at top speeds on the ground as if it had wheels/an engine/fuel (but it doesn't, and, if the terrain is tough enough, it would float an inch above it). One example would be a PC, another would be a dumpster, a flat board of wood, and so forth.
I'd like larger objects be able to move faster. Also, I don't know how to go about making certain objects support more weight than possible, so that more weight can be piled on.
In all cases, if the character breaks contact with the object, it becomes inanimate again.