Re: What skills are necessary for a trial?
Excuse me, Rapier, but it is a little presumptuous to state that,
I have played, and even game mastered, sessions where one player character's plot development took center stage, and the other players did not lead a revolt against the GM. Just as it is possible to run a session where the typical ensemble cast formula does not result in a stellar experience, it is possible to run one where the opposite is true.
Oh, and do keep in mind the other player characters aren't exactly useless in a trial. They too have ways to contribute beyond merely sitting in their designated seats.
Also, we are are part of a hobby that encourages creativity and thinking outside the box. I would appreciate it if you did not needlessly downplay a certain type of gaming .
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This is very interesting stuff. Would you say this is indicative of a mostly realistic sort of proceeding, or could it also handle comic book trials (where it seems villains are always getting out early)?