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marc

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  1. Re: Quickly figuring out movement rates (movement * speed) *.19 = MPH actually it is .1864113889 .. i rounded off to .19 human spd 4 movement running 12 (4*12) 36 36*.19= 6.84mph
  2. Can Battlefield agility be used along with a matial maneuver like defensive strike? I was thinking not and ruled that they where both combat maneuvers and could not be used together, i also promised i would ask here to confirm the ruling. Thanks Steven
  3. Re: Regenerating teeth From my experience teeth are not a limb. I have read somewhere that the basic human form has 5 limbs 2 arms 2 legs and a head. Teeth are not part of the limb list. I would rule they grow back with basic regeneration.
  4. Re: Buff from kobold god, to aid kobolds The almost always hits idea was just something that quickly came to mind .. the fact that block works so well is an additional perk that i didn't think of right off the bat, thanks for that.. something a bit richer with a bit more hollandaise sauce would be wonderful to hear about if anyone has imagined such a thing.
  5. I would like to create some kind of artifact where in the hands of kobolds they get nastier.. I am not so worried about the build just looking for an effect. My characters are powerful enough that kobolds alone are not a threat. This artifact would have some effect that would turn up the kobolds to a level that would be a challenge to the PC’s. Brown bears and ogres are threats to the pc’s to compare their strength level. Once the item was found and destroyed the kobolds encounter would be vanquished. I am hoping that I can avoid just pumping up the kobolds str con stun body att dam.. type stuff and lean towards the “kobolds attacks always hit” or large gas cloud around fragile idol dissolves adventurer metal armor type a thing. I am basing kobold strength very close to goblin strength as illustrated in the bestiary. Marc
  6. Re: Fangberry Thicket w/ Chew Spiders 6E Thank you Lucius that is a huge help. I accually turned the Fangberry bush into a base .. and this is what i ended up with VAL CHA Cost Notes 6 Size 12 Length 32m, Width 16m, Height 16m, OCV +8 4 PD 3 4 PD (4 rPD) 4 ED 3 4 ED (4 rED) 4 BODY 2 Movement 0” Characteristics Total: 20 Cost Powers 73 Killing Attack - Hand-To-Hand 2d6, Persistent (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2), Penetrating (+1/2), Area Of Effect (1000 2m Areas; +2 1/2) (165 Active Points); Limited Power Power Does No STUN (-3/4), Reduced Penetration (-1/4), Linked Change Environment (Greater Power is Constant or in use most or all of the time; -1/4) 0 END 7 Regeneration (3 BODY per Week), Inherent (+1/4) (7 Active Points) 0 END 232 Change Environment (-1 to either EGO or CON Roll to avoid backing out), -1 to STR Roll to push into hex, -12m of Flight (But no less than 1"), -12m of jumping (But no less than 1"), -12m of Movement Ground (But no less than 1"), Long-Lasting (Permanent), Reduced Endurance (0 END; +1/2), Area Of Effect (1,000 2m Areas; +2 1/2) (232 Active Points) 0 END Powers Total: 312
  7. Re: Fangberry Thicket w/ Chew Spiders 6E I was planning to use the stinging swarm from the bestiary page 489 maybe both as spiders and flies Not sure how or why 64 charges rolls into the picture.. but I guess after 64 attempts to attack the swarm disperse or dies The primary attack looks something like this. 21pts Stinging: RKA ½d6 Constant (+½), NND (defense is Life Support [appropriate Immunity] or being inside a hermetically sealed environment; +1), Does BODY (+1), Personal Immunity (+¼), 64 Charges (+½); No Range (-½), Must Target Unprotected Hit Locations (-½) This is also an element of the swarm 24 pts Swarm Form: Desolidification (affected by any attack) Reduced Endurance (0 END; +½); Cannot Pass Through Solid Objects (-½), Does Not Protect Against Damage (-1) I am thinking this lets the swarm move through the smallest hole .. or will allow it to move about in the thicket of thorns unharmed. There will be more than one swarm in the thicket As far as the thorns acting like razor wire and cutting anyone that attempts to move in them .. I would love to hear build ideas. I would like to base the damage on the character/creatures movement.. it kind of makes sense that once they stop moving the thorns will not effecting them. In contrast to something like intense heat that while they remain in the zone they always take damage. I could just play this without building it .. but I want the area to be very dangerous the characters don’t have to enter the area. I will encourage thinking about the box before they dive in. perhaps they may even attempt to create a new spell to deal with aspects of the thicket. I do want them to have to think a bit about this and not just grrr their way in and grrr there way out. thanks
  8. Re: Fangberry Thicket w/ Chew Spiders 6E The chew spiders live within the fangberry bush and are unaffected by it, the spiders aid in the growth and quality of the berries.. by laying their eggs in them or something like that. The thorns and vines of the bush are like razor wire and moving within it is dangerous and slow. A hermit has made a deal with the PC’s that if they bring him 2 fangberries he will make them a potion with one of the berries .. it takes him one berry to make a potion . .he will keep a berry for himself in payment. The bush could easily be destroyed but there is not another known location for collecting fangberries as of yet. The berries are like big over ripe tomatoes that will take agility and time to remove from the bush without destroying the berry. I plan to have several berries handy and easy to get . but if the players wish for more over a short time I want them to have to deal with the conundrum of fetching the berries out of the bush. The spiders are a swarm.. if the players attempt to take too many berries the spiders might start to lose and a swarm of even worse flies might move in or the spiders might do something with web or the bush might be compromised.
  9. Re: Fangberry Thicket w/ Chew Spiders 6E how would you handle the Area that scratches up the characters as they try to move through it .. like a thicket with thorns
  10. using stinging insect swarm inside thicket with thorns. the thicket would not move and would be a set area. a plant the swarm would be able to move in the thicket unharmed. anything larger than insectile would be slowed and take thorn damage. how does the swarm being unaffected part work. Thanks
  11. kinda confused as to what the damage add would be on a "martial killing strike" with the weapon element claws. say the claws do 1d6k character has 20str and the str min for the weapon is 5 str would the maneuver looks something like this? 4 points clawstrike -2ocv 0dcv (weapon +2DC's) 8 points The Character also has +2 HTH damage classes for MA and the damage would look something like this? heroic with weapon doubling limits = 2d6 killing (10 DC's limited by the weapon damage doubling rule cap) no weapon doubling limits = 3d6+1 killing ( 3 DC's for weapon + 3 DC's for STR + 2 DC's for maneuver +2 DC for the HTH levels ) Am i adding damage correctly? Are HTH damage levels (4 points each) normally do not add with MA's, exception that when allowed by the GM they do add?
  12. Re: Archery question we used to roll x rolled = recovered arrow y rolled = recovered shaft or arrow tip but counter part is destroyed / lost z rolled = destroyed or lost arrow
  13. Re: Another interesting new power generation tech: Artificial Photosynthesis I think this was the intended link, Zeropoint was trying to aim to. http://io9.com/#!5784956
  14. Re: Stunning enemies (and Dragons too!!) To me a dragon walks around with its head out front, A dragon has the same physiology as a human? Hit locations math from a single chart seems broken to me. Like saying a shark’s weak spot is its mouth. So, if you hit a whale in the head, it does more damage than if you hit its body? Pachycephalosaurus' head is as vital a hit location as a human head? I am just an old GM from 4th ed .. but in the case of a dragon I might consider dropping hit locations all together. The high stunX spot on a dragon might be on the underside, or some other hidden location, perhaps needing a Dragon knowledge skill roll to determine or requiring some dungeoneering type skill roll to see if you can figure out what spot is softest to hit. Marc
  15. I am looking for help finding enemies to use in my Star Hero game .. Human type enemies that might face my heroes hopefully maybe with some gear. 6th edition would be best .. does anyone know about a place i might look Thanks in advanced
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