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Peregrine

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Posts posted by Peregrine

  1. Re: battle Wear vs. Town Wear

     

    There are GMs out there who openly believe it's their duty to do everything short of cheating to defeat and destroy the PCs, to thwart their plans, to send them home broken or in a box.

     

    It baffles me.

     

    Bad GMs. I've had more than enough experiences with them in my gaming career.

  2. Re: My Players looted the room

     

    I have never had good luck with a "playing the origin" game, whether the one time I tried to GM such, or the nigh-uncountable times one GM I used to PBeM game with tried to run such. Even when the players knew that the "origin event" was coming, it's never been a fun experience.

  3. Re: Time Travel in Sci Fi and Games....The Good, The Bad, and the Oh so Ugly...

     

    In the Casey and Andy webcomic, a modern mad scientist engages in a conflict across time with President Grover Cleveland.

     

    Lucius Alexander

     

    The palindromedary was betting on the president

     

    Said conflict was actually

    a love triangle involving said mad scientist, said President, and Satan, the latter of whom was female.

     

  4. Re: A couple of brain cells connected...

     

    As an art' date=' not a science. The same way surfing or art or music or cooking or language is taught. [i']"Everyone does it a bit differently... here's how I do it... there are no hard and fast rules, most people consider X to be bad form, but some of the great masters do it that way... I can't give you the skill, just watch me and try it for yourself, and practice practice practice. You'll figure it out if you have the knack for it."[/i] Like music or cooking, some people can manage by precisely following someone else's instructions, but the true masters work intuitively.

     

    Yet there is still some science: "Apply the pigment in this way to produce this result" at a minimum. Color mixing, which minerals work best as sculpting media, what clays have the right consistency for pottery... art is not independent of nor in opposition to science, but is an aesthetic application thereof.

  5. Re: My Players looted the room

     

    Here's another question: are you running the game as a "resource scrounge"? Can these 4 color supers get access to whatever mundane "stuff" they might want (so long as it provides flavor rather than game mechanical advantage), or are they "scraping by"?

  6. Re: The Singularity?

     

    I would ask "what does 10000 times smarter actually mean?"' date=' and point out that power line running into the facility where the AI is located.[/quote']

     

    1. Typically, multiple redundant power lines, to provide power in the event of a cut power line. Same with Internet connections.

     

    2. Look at the Internet automation of the power grid that is currently being discussed, and imagine an AI taking surreptitious control in order to secure its power supply.

  7. Re: Time Travel in Sci Fi and Games....The Good, The Bad, and the Oh so Ugly...

     

    There's an obscure time travel game called Continuum that has (IMO) an absolutely awesome and highly playable take on time travel; so much so that I wouldn't want to play time travel any other way. The tagline for the game is: "If you could learn to span time at will... what form of civilization would you be entering?"

  8. Re: What Happened to the Hominids Who Were Smarter Than Us?

     

    Yes! Now you're talking. You could develop that into an entire game universe. Complete with an early, middle, and late era background settings (depending upon how mature the Boskop master plan is).

    And that was a rather penetrating insight about Boskop females looking like an anime. Especially if they have big eyes. The players will love that.

     

    I wonder if the Boskop can be played in a similar manner to the Pak Protectors from Larry Niven's Protector. They too are creatures with hyperintelligence that are somewhat related to homo sapiens. This would be a big help to the game master or player who has to actually play one of these creatures.

     

    Boskop... Boskone...

     

    Coincidence? I think not! :)

  9. Re: Wold Newton

     

    Actually, my personal edits* tend toward the following:

     

    1. Dropping characters/source material I don't know well or am unfamiliar with.

     

    2. Dropping some connections to open them up for GM or Player use. FREX, I like to use the "core" families (Savage and Clayton) as ancestors of contemporary PCs or NPCs, so I edit the descending family lines accordingly.

     

     

    *I call this "de-cluttering". (I also "de-clutter" the Champions Universe whenever I use it, albeit using different criteria.)

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