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Peregrine

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Posts posted by Peregrine

  1. Re: PRE and EGO

     

    So now we have Physical stats and Mental stats.

     

    But unless things have changed in this edition, all characters have three aspects - Physical Mental and Spiritual.

     

    What would be Spiritual stats?

     

    Lucius Alexander

     

    The palindromedary has four souls.

     

    Is this addressed in APG? (Anyone, not just Lucius.)

  2. Re: Discussion: Taxonomy and Pathology of Halloween Monsters

     

    Or it may be that' date=' like most diseases, the body has natural defences, and ... if they can not fight off an infection then perhaps the most likely result is death...it is just a very small number of individuals - perhaps a generic marker or rare blood group - who can be transformed by the disease.[/quote']

     

    That is simple, clear, and elegant. Kudos!

  3. Re: CHAMPIONS 6E -- What Do *You* Want To See?

     

    SUGGESTED RANGE.

     

    not RAW.

     

    DEFAULT range. Deviations from which are legitimately in houserules territory.

     

    Understand me, houserules are not in any way a negative. But expecting published material to substantially deviate from the defaults (even suggested ones) is not realistic, IMO.

  4. Re: CHAMPIONS 6E -- What Do *You* Want To See?

     

    GR8 idea.

     

    On a separate note, I'ld like to see some example heroes & villains that do not have superhuman dex scores.

     

    Given that, by RAW, Superhuman DEX starts at 31, none of the sample characters published for 6e thus far have Superhuman DEX.

     

    If you consider DEX in the 21-30 range to be superhuman, you have departed from RAW and entered Houserules territory. Expecting published material to support or otherwise reflect your houserules is unrealistic at best, hubristic at worst.

  5. Re: Nebula from Conquerors, Killers, & Crooks p.184-186

     

    :eek:

     

    Now that could be interesting. From the bits of info we've been given about the Star*Guard, their ideals and method of operation would be very much opposed to Nebula's. If the Tel'narian Guard was re-interpreted as an Andromedan version of the Star*Guard, and the two of them came to a jurisdictional dispute...

     

    Two words: "intergalactic war".

     

    "Island hopping" campaigns across the Magellanic Clouds....

     

    Champions 5000, anyone?

  6. Re: Creatures from Skull Island

     

    Yeesh' date=' first it was the dolphins, then the chimps, and now the pandas turn out to be bloodthirsty killers... what, is there a rule that "the cuter it is, the more evil it is"?[/quote']

     

    Two words: "killer koalas".

  7. Re: Chocolate in Pre-Columbian New Mexico

     

    My guess, too, and the amount of history that's been destroyed by similar practices always raises my hackles. :mad:

     

    Whereas the violation of property rights that motivates such behavior always raises my hackles. Fair compensation would prevent a lot of this behavior.

  8. Re: The Kid with limitless Energy

     

    REM sleep seems to be essential to humans; humans deprived of such for extended periods have lost their grip on reality. It seems we need deep (REM) sleep to organize our thoughts and memories. Obviously in a superhuman world that might all fly out the window' date=' but I'm not certain it would be worth 0 points as a Disad.[/quote']

     

    Whereas I have always assumed that LS: Does Not Need Sleep includes Does Not Need REM, as REM is a subset of Sleep.

  9. Re: CHAMPIONS 6E -- What Do *You* Want To See?

     

    *smacks own forehead*

     

    Oh yeah. :doi:

     

    Of course. :thumbup:

     

     

    I would be inclined to say that "Cinematic," "Animated," and "Television" are in direct juxtaposition to "Comic Book," in which there is greater variety per se.

     

    That being said, what if, i'm saying "What if?" the ages of comic books were presented as the ages of superheroes and they were discussed in by the medium.

     

    Example:

     

    Golden Age

    - Animated - the Fleischer Brothers' Superman

    - Cinematic - Movie Serials

    - Comic Books - The standard stuff

    - Television - The Golden Age largely pre-date television, but radio could be discussed.

     

    Silver Age

    - Animated - The Superfriends

    - Cinematic - Um... okay this one is coming up short

    - Comic Books - The standard stuff

    - Television - Adam West Batman, The Green Hornet

     

    Bronze Age

    - Animated - Spiderman and His Amazing Friends

    - Cinematic - Superman 1 and 2

    - Comic Books - The standard stuff

    - Television - The Incredible Hulk, The Greatest American Hero, the short-lived Spiderman series, etc.

     

    Iron Age (based on Steve's earlier comments I will include the stuff from today as examples)

    - Animated - Batman: The Animated Series, X-Men, Spiderman, The Tick, many more.

    - Cinematic - Batman, Blade, X-Men, Spiderman, etc

    - Comic Books - the standard stuff, heck, even updated!

    - Television - Heroes, Mighty Morphin Power Rangers, Night Man, Mutant X, etc.

     

     

    Except that I'm not all that enamored of the Metallic Ages structure for discussing tone and tropes, because A. none of the Metallic Ages were monolithic, B. there has been a lot of overlap, and C. the stereotyping of each Age has led to a lot of inaccurate perception about each, such that any discussion them would not necessarily match the expectations of any significant percentage of the readers.

  10. Re: CHAMPIONS 6E -- What Do *You* Want To See?

     

    Now there's a pair of superhero sub-genres that I would like to see character sheets of: television and animation.

     

    Imagine a character with a Golden Age, Silver Age, Bronze Age, Iron Age, Television, and Cartoon version each. :eek::thumbup:

     

    Throw in "Cinematic/Movie" and you've got yourself a deal.

  11. Re: CHAMPIONS 6E -- What Do *You* Want To See?

     

    this could be tied into my idea about how to use the membership perk in a champions game.

     

    I should expand on that a bit, I have for years used the membership perk as a substitution for the BASE/VEHICLE perk. My system says that if you buy the membership perk at the right level for your team you get the trappings of a supergroup.

     

    So you get a base and vehicle, both are not really combat orientated but might have some defences. Think Avengers mansion and quinjets. However if you want a private vehicle (Batjet) then you buy it as a vehicle.

     

    I've actually thought about building a Team as a pseudo-character. When PCs purchase a Membership perk, they get access to everything the Team has - Reputation, Hunteds, Bases/Vehicles, whatever.

  12. Re: Villain Archetypes?

     

    1. Big Bad - the brains behind the plot

    2. Lieutenants - the ones who run the various parts of the plot

    3. Mooks - the ones who make the plot happen, under the direction of a Lieutenant.

     

    The rest is just SFX.

  13. Re: CHAMPIONS 6E -- What Do *You* Want To See?

     

    I also feel that the Period section should probably be done differently' date=' likely as a trope section. Instead of just breaking it down by the 4 ages (which doesn't cover the last 10 or 15 years), it might be more useful to throw in a few more setting types, as well as acknowledge that a lot of people are more familiar with superheroes from contexts other than comics. In addition to the four ages, and the kind of flavor they bring, a section on a "people-with-powers" setting, a la [i']Heroes[/i]. Explorers of strange realms. Earth's first line of defense. And so on.

     

    As a reference for a different presentation of the genre (i.e. a non "Ages" presentation), check out GURPS Supers for GURPS 4e. Just ignore the mechanics (which aren't included in that section of the text anyway).

     

     

    What? I shelf-browsed...

  14. Re: CHAMPIONS 6E -- What Do *You* Want To See?

     

    I think that there should be a distinction between superheroic campaigns as opposed to the Superhero genre.

     

    I like. You could definitely have Superheroic settings that differ significantly from the primary genre tropes of the superhero genre.

     

    ... the idea of heroic-level campaigns in a Superhero world (mini-campaign setting?).

     

    Do. Not. Want.

     

    A "non supers" group (such as super-agents, SpecOps, etc.) in a superhero world, sure. But Heroic and Superheroic are oil and water - they don't mix. At all. That Way Lies Madness*.

     

    *"Madness" = "hard game mechanical boundary line between non-super and super"

  15. Re: CHAMPIONS 6E -- What Do *You* Want To See?

     

    Do you think it would be worth the page space to take one character and show a version of the write-up at the 5 main superheroic power levels? So we could see the steps from Low-Powered to Cosmically Powerful?

     

    Thirded.

     

    Also, perhaps some discussion about "non supers in a superhuman world" from a game mechanics perspective, should you be willing to open that can of Elder Worms...

  16. Re: "He's bulletproof", "Fireproof", etc.

     

    In my campaigns the Real Weapons do half damage against "super Defenses' date='" unless the BODY Damage can't exceed the total Resistant Defense of the target with the highest possible roll of the dice. In that case the attack does [b']no[/b] damage, BODY, STUN, or Knockback/Knockdown. I find this works great for the classic comic-book scenario of the powerful brick wading through a hail of gunfire without flinching. And IMHO it's a fair restriction for a -1/4 Limitation.

     

    FWIW it also justifies all those super-agencies using high-tech blasters (which in Hero books aren't built with Real Weapon) rather than realistic weaponry of comparable Damage Class; they're more effective against superhuman opposition.

     

     

     

    As if the attack were Armor Piercing against the Real Armor Defenses -- yes, that's how I do it. Note that all the published non-super body armor write-ups use Real Armor.

     

    Very, very elegant... thanks!

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