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Posts posted by Peregrine
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Re: The character should fit on one side of one sheet of paper in 12 point type
I read "exaggeration for effect" in the OP...
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Re: What's in YOUR future history?
The trouble is when religion in one's campaign leads to irrational' date=' counterproductive, violent behavior [i']on the part of the players![/i]Or the GM...
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Re: If you Had to Pick, ONE (already) Setting, to Run in, What is it?
The setting from Fantasy Games' Unlimited's Space Opera game. The rules themselves were... uneven, but the setting was Exactly What It Says On The Tin.
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Re: WWII Dark Reich Hero
If you'rte looking for good ideas' date=' GURPS has written an Alternate Earths supplement that includes a detailed timeline in which the Axis won WWII.[/quote']They also have an entire supplement for WWII weirdness called, appropriately enough, Weird War II.
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Re: The Known Universe (animation)
Wasn't meant as a Hitchhicker's Guide quote... that truly put things into proportion for me.Actually, it gave me more of a sense of time. Most of what was depicted is only known to us as it existed thousands to millions of years ago. We have no clue what those things look like today; only educated guesses based on the most commonly accepted assumptions.
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Re: HERO SYSTEM MARTIAL ARTS -- What Do *You* Want To See?
You've been watching The Legend of Zorro again, haven't you?Specifically, this scene.
Regularly, and often.
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Re: Morrow Project
Small problem with GPS - depending on the nature of the disaster, the GPS satellites (remember those? ) may not be functioning - or even "up there" at all.
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Re: December 27, 2004: The Day Earth Survived the Greatest Stellar Attack -Ever
I was being more "snarky for humor" than anything else...
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Re: December 27, 2004: The Day Earth Survived the Greatest Stellar Attack -Ever
This is on the wrong board, because that incident just screams "introduction of super powers to the world".
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Re: Quantum Propulsion Machine May Lead To Propulsion Without Change In Mass
Traveller 2300, later renamed 2300 AD.
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Re: Supervillains Who Know Their Limitations
An interesting villain would be one who seeks to rule only himself - i.e. claims to be sovereign in and of himself without necessarily claiming any sovereign territory.A corrollary, of course, is that he views himself as above any law but his own.
Lucius Alexander
I rule over palindromedaries
You mean like Menton, in some interpretations.
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Re: The Art and Science of St. Nicholas
Santa: Jolly old elf or CIA spook, you make the call.
Yes.
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Re: THE ULTIMATE BASE Now Available In PDF In The Online Store
And here I am with a potential job offer pending and an interview for a different job tomorrow.... There may be a Very Merry Christmas in the offing for me...
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Re: The Art and Science of St. Nicholas
People, people, people... translate into 6e from 5eR - the Speed Zone.
Q.E.D.
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Re: Eeep! Buck Rogers!!!
Absolutely Awesome.
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Re: Celebrity "Pulp" Death Match!
Doc. I deny nothing to either the Shadow, or the Spider, (save that the latter was a clear copy of the former), but neither is as clearly superior in ability as was Doc.
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Re: Generation starships and their internal society structure
It's different. There they do have outside threats and resources.True. But gaining independence from said outside resources (and isolating themselves from said outside threats) is one of the major objectives of the arcology project.
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Re: Classical Greek-Roman Campaign
With regard to having Rome around' date=' there is no reason you cannot define an alternate history in which Greece and Sparta, and Carthage for that matter, never declined. Indeed, keep much of the ancient world intact at their peak. India is an empire, Egypt is planning even greater pyramids, China is united and filled with early Wuxia, the Druids who built Stonehenge weild awesome power. Rome flexes their legions' might, Persia with a million man army marches on Greece, and three hundred Spartans, bolstered by a half dozen other heroes, stand ready to hold a pass against them.[/quote']That sounds a lot like my last game of CivIV...
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Re: Generation starships and their internal society structure
Run, do not walk, and read thee Oath of Fealty, which has as a key background point a group attempting to answer these very questions.
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Re: Opens Book At Random (2 page review)
I realize this is quite a popular interpretation of the 4e Characteristic Maxima rules; however' date=' I can find nothing in the 4e rulebook that explicitly supports this interpretation. Do you have a page reference?[/quote']Sure.
NORMAL CHARACTERISTIC MAXIMA
This represents a character who is a “normal” in a world of superheroes or other super-powerful beings. This Disadvantage can only be purchased by characters in a campaign where there are normally no restriction on Characteristics (a superheroic campaign).
I only discovered it on researching my position for another thread on these boards.
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Re: Game Master Lament
I think it depends on how many people are willing to run. The gamemaster needs to be inspired by the underlying game concept because of the amount of work that goes into running a game. On the other hand' date=' the players need to dig the idea, too. I think the GM should float proposals of the things he's willing to run and see which ones fly. I do not think it should be a pure democracy, though. Just as the players should not be steamrollered, neither should the GM be steamrollered. Since he's the one doing most of the heavy lifting he at least needs a veto, and really should be the one providing the options of what will and won't be run. I say this as someone who was the GM for a group of players who refused to run games themselves. And who refused to host the game. Always my house. Always me running the game. I'm not their indentured game-master. Its got to be something that resonates with me.[/quote']Oh yeah; it's gotta be a whole-group cooperative effort.
IME, I've seen the "tyranny of the GM" a lot more than I've seen "tyranny of the players"; I reject both.
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Re: Opens Book At Random (2 page review)
Not random... *dons flame-resistant suit*
6E1 50-51 Characteristic Maxima
The rules section actually continues on to p. 52, which I will include in the review.
Acceptable, though unrelated, artwork; basically filler for layout purposes.
This rules section is an expansion of the relevant bits from 5eR, containing several key changes from 5eR.
First, the name of the rule has been changed; in 5eR it was called Normal Characteristic Maxima. This was a holdover from 4e, wherein the Maxima was explicitly stated to be the "dividing line" between a "Normal" and a "Super" in a Superheroic setting. 5eR contained no such statement, but many 4e veterans did not change their perception or use of the rule.
Second, the use of Characteristic Maxima is explicitly optional for all settings/campaigns, both Superheroic and Heroic. Previously, the corresponding rule was not in place for Superheroic settings except as a per-character Disadvantage and was automatically in place for Heroic settings with no exceptions.
Third, Characteristic Maxima is "...simply a campaign 'ground rule' that affects everyone in the setting equally." (6E1 50) Thus, in a Superheroic setting, it is explicitly not the "dividing line" that 4e veterans are familiar with.
Fourth, corresponding to the third, is the explicit absence of a Complication that would place Characteristic Maxima on specific characters in a setting where it was not in general use. Thus, it is "everyone or no one".
Fifth, "[t]he listings in the Characteristic Maxima Table are suggestions, not hard and fast rules." (ibid) Those listings have no official status beyond serving as recommended break points for Characteristic costs in specific settings at the option of the local gaming group.
New content includes official discussion of other options: higher or lower breakpoints than those given on the Characteristic Maxima Table, Skill Maxima, and Damage Maxima. The latter in particular is noted as a way to allow characters to exceed a campaign's GM-determined maximum on damage, such as for a "Nova Blast" power (among many other possible examples).
Overall, this rule has gotten what I call the Steve Long Treatment: a few sentences have been expanded tremendously, and variations and examples thereof have been provided. This rule is substantially changed from its previous incarnations, and veteran Hero gamers should read it carefully and fully digest the changes, even if they ultimately decide to grandfather in previous versions' usage of the rule.
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Re: Dr. Destroyer Trilogy
Dr. D as a trilogy... about the only way I'd use him, with a superhero movie-style ending (i.e., "He's dead, Jim").
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Re: What Genre book Reprint are you most anticipating?
Hmm. Hard to choose between Fashion Hero' date=' [strike']Romantic[/strike] Regency Hero, and Toon Hero.Fixed it for you.
Primus
in HERO Games Product Line
Posted
Re: Primus
What LL said.
Plus, this book is on a lot of Champions gamers' wish list. Twice, for me.