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Kristopher

HERO Member
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Everything posted by Kristopher

  1. If a character has Armor, OIHID, is it implied that the Armor will go away if the character is knocked out? Or is that dependent on the SFX of the character's powers/hero ID?
  2. On cars, a lot of the control is mechanical, or largely so. The electronics of the car control ignition, mainly, on most models. Those with traction control or adaptive steering will tend to have more of their controls vulnerable to interference with the computers. For the most part, though, this still doesn't allow a "mechempathic" character to control the device, just interfere with its proper opperation. TVs, VCRs, etc, on the other hand, are now almost entirely computerized, and there's nothing "out-of-concept" about a character that can mentally communicate with computers using that power to control the television.
  3. I seem to be getting some tongue-in-cheek answers here...
  4. "Batman Beyond." Definately Bronze, with maybe a touch of Iron in that the opponents sometimes end up dead. (The new kid usually tried to save them.) In the Animated Series timeline, Barbara never becomes Oracle, as far as I can tell.
  5. I took a look at the registration process...that's a lot just to take a peek at something.
  6. OK, the link works. Now where are the "available worlds"?
  7. If it's any consolation, the electrical signals of the nervous system are only a part of what's going on in there, and are of a entirely different sort than those in electronics and computers.
  8. Personally, I think it's nuts, but it's your game...
  9. As I said, your experience must be different. *shrug* I've also learned, from working in a computer store/shop, that bieng intelligent and educated doesn't protect people from holding completely counter-factual and even idiotic ideas about the world.
  10. You're right, in that Superman tends to be boring. By the way, I think all that mighty power is _why_ Luthor is his nemesis. Luthor is far more intelligent, ruthless, and devious, and those are the areas in which Superman can be bested. All that power leaves Supes kinda naive and straightforward. I'm afraid I might have overstated my case in my last post. I don't want to play, GM, or read about flawless, perfect, unbeatable characters. But I also get bored quickly with the "torment of the month" philosophy. "Oh, look, Peter Parker's life has fallen apart AGAIN. How could I ever be more entertained than by watching Peter Parker suffer." "Oh look, the X-mutants are still being persecuted and discriminated against. Their suffering is meaningful and deep." It gets old. To bring this back to the topic of the thread, Crimson has enough problems as it is, especially as an NPC. I don't feel any need to torment her on a regular basis. Besides, she's supposed seem close to prefect to the other students, including the PCs. Smart, attractive, composed, has her own money, lots of powers with none of the obvious strangeness that seems to plague those with mutant powers. Underneath, she's scared silly that someone will figure out that she's a "vampire". Every time she sees blood, she wants to drink it. She accidentally got her first set of copied powers by performing oral sex on her boyfriend*, which would be a fairly mortifying thing for a teenage girl to discuss. There's no one she can trust and no one she can confide in. * (I'm surprised no one asked why she drank Nick/Megadyne's blood. The answer is, she didn't.)
  11. Maybe your experience has been different, but there's no way I'd expect the average gamer to be more intelligent, educated, mature, or erudite than the average of the general population.
  12. Not that I'd eager to allow her as a PC, but if I were going to, I'd be more concerned with adding that kind of counterbalance. Or maybe not, I don't know. I'm not as big on the idea that characters are defined and made interesting by their drawbacks, quirks, and problems as the HERO system, or a lot of comicbook gurus, seem to be.
  13. I don't have the character sourcebooks for Champions, so I was thinking of the Marvel character. Pure doom in a containment suit.
  14. What sort of knowledge skills would you give a villainous mastermind? The character in question is entirely built on his Characteristics (most in the range between normal and truly superhuman), skills, talents, and equipment. He's directing a team of younger mutant supervillains, and is himself an expert on mutations and other sources superpowers. Currently, he has the following (along with all the technical Skills such as Electronics, Mechanics, and Systems Operation): KS: Law Enforcement Agencies KS: Secret Societies KS: Superhumans SS: Genetics SS: Superpower-ology (???? on a better name)
  15. I think Holocaust was beyond public reproach, though, especially in his originating alternate universe. As for Genocide, they didn't need to worry about the people who emphatically agree with and support them. They could call themselves "Susan" and still get most of that support. It's the rest of the population, who might support or ignore something with an ambiguous or "spun" name, but would oppose any group named Genecide just because of the name, that matters. "Genocide" is a lot more likely to draw negative public, media, and government attention than "The Citizens Defense League" or "Mutant Control, Inc."
  16. Re: Re: No more crime? It's a crime T'Shenk Kennet is only a superhero because he gave his word to a friend, his only friend at the time. His friend is dead now. He takes his word very seriously. He takes the memories of dead friends very seriously. If all evil and crime disappeared, and he had nothing to do with that, he'd be very conflicted about whether he was keeping his word.
  17. "Genocide" never made much sense as a name for a group. Talk about your public relations disaster.
  18. I was trying to figure out how the name "Cinnabar" made sense for a speedster, and then I remembered that cinnabar is an ore for mercury (mercury sulfide).
  19. Would you consider the use of the +1/2 Advantage "Conforming" from Area of Effect to be appropriate for use with the "Change Environment" Power?
  20. You mind if I use them? They'll work as villains in my campaign-in-the-works.
  21. The two good Champions GMs I've played with have used this sort of thing, and when I ran I adapted it too. It adds a lot of depth to the campaign.
  22. IMO... Dispel: for stopping things that aren't permanent. Suppress: for temporarily stopping permanent things. Damaging stuff: for permanently stopping permanent things.
  23. OK, that I pretty much agree with, D-Man.
  24. Don't worry, I'm not offended at all. For many actual vampires, as presented in fiction, there's no real downside to being compelled to drink blood, because becoming a vampire made them remorseless predators, then it's not much of a disad. They're worried about not getting caught, maybe. Sometimes it's dangerous to feed, too. But the compulsion to feed isn't pushing them to do something they wouldn't otherwise want to do. For Crimson, well, it's not as if she enjoys drinking blood. She really doesn't want to do it. If the compulsion gets the better of her, then she's done something she doesn't want to do. She's already heavy with Psych Lims, so I didn't add another one to reflect her need for self-control and compusure, which is alluded to in the write-up. If she sucumbs to the compulsion, she's not in control. Sucumbing to the compulsion threatens her need for secrecy, threatens to expose the thing she's trying to hide. I can see where you're coming from, and I'd wouldn't allow this character as-is to be used as a PC. But as an NPC, with me-the-GM playing her, I'm not worried. I can play the balance between the competing sides of her psyche.
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