Jump to content

shadowcat1313

HERO Member
  • Posts

    2,962
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by shadowcat1313

  1. I always loved the subtlety of a 6 wheeled hot pink rolls royce with a bubble canopy and a few James Bond Gadgets. from the TV version of the Thunderbirds I always figured the Thunderbirds Vehicles along with the Eagle from Space 1999 inspired the modular cutter from Traveller FAB 1 Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8" Mass 6.4 ton KB -6 40 STR 0 Lift 6400.0kg; 8d6 16 DEX 0 OCV 5 DCV 1 17 BODY 0 11 DEF 0 4 SPD 0 Phases: 3, 6, 9, 12 Total Characteristic Cost: 30 Movement: Running: 34" / 68" Swimming: 6" / 12" Leaping: 0" Cost Powers END Construction 7 1) Light Composites: (Total: 7 Active Cost, 7 Real Cost) +1 BODY (Real Cost: 1) plus +2 DEF (Real Cost: 6) 0 11 2) Low Silhouette: Change Environment 1" radius (-2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects), Reduced Endurance (0 END; +1/2) (27 Active Points); OIF Bulky (-1), No Range (-1/2) 0 9 3) Armor Resistant to Small Arms Fire: +7 DEF, Hardened (+1/4) (26 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4) Movement Systems 24 1) Fast Wheeled Movement: (Total: 78 Active Cost, 24 Real Cost) Ground Movement +20" (34" total) (40 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 11) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 6) 0 2 2) Auxillary Water Jets: Swimming +4" (6" total) (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 4 3) Retractable Outrigger Skis: Ground Movement +8" (34" total) (16 Active Points); Custom Modifier (only on snow or ice; -1 1/2), OIF Bulky (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4) 2 4) Advanced Suspension: +2 with Combat Driving (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 1 5) Reinforced Tires: +3 BODY (3 Active Points); Limited Coverage (tires only; -2), OAF Bulky (tires; -1 1/2) Personnel Systems 5 1) Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0 Other Equipment 46 1) 12.7mm Machine Gun[One Front, One Rear]: RKA 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (124 Active Points); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Real Weapon (-1/4), 500 Charges (+1) Note: (x2 number of items) [500] 22 2) Smoke Screen Generator: Darkness to Sight Group 5" radius (50 Active Points); No Range (-1/2), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) [4 cc] 8 3) Oil Slick Generator: Change Environment 8" radius (16" Cone; +0) (-4 to all DEX-based Rolls to move on/through) (29 Active Points); IIF Bulky (-3/4), Limited Arc Of Fire (60 degrees behind vehicle; Only on same horizontal level; -3/4), No Range (-1/2), 4 Continuing Charges lasting 1 Turn each (-1/2), Only Affects Characters Who Are Moving On The Ground (-1/4) [4 cc] 5 4) Grappling Hook Launcher: Clinging (65 STR) (19 Active Points); 2 Charges (-1 1/2), OIF Bulky (-1), Custom Modifier (Rear Only; -1/2) [2] Talents 1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) Total Powers & Skill Cost: 147 Total Cost: 177 200+ Disadvantages Vehicle Statistics 0 1) Weight and size in displacement tons Note: Tons 0 2) Top Speed in MPH 0 3) Range in Miles 0 4) Crew Limitations and Disadvantages 15 1) Distinctive Features: 6 Wheeled Pink Rolls Royce with Bubble Canopy (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 0 Experience Points Total Disadvantage Points: 177
  2. Re: Calculating Real world speed to Hero Speed in 6E Thank You, that was my initial thought, but considering my lousy math skills, figured I would ask for a reality check
  3. a couple of folks asked about picking up books later for various reasons, at this point I still have 2 sets left, these are it... same deal offered earlier stands
  4. how do we convert real movement to hero movement in 6E, with getting rid of inches, the 5E formula from TUV doesnt work eventually I will convert all my current work to 6E standards... but its going to take forever and some things I wont convert, mostly the Traveller Hero material
  5. A-10C Warthog V2 Osprey Coastal Minehunter Akagi CV Chakri Narueubet Offshore Patrol Carrier SA-321G Super Frelon Helicopter Generic Small Tanker Generic Small Cruise Liner Generic Small Freighter General Dynamics ASCOD APC Kaga CV MI-17 Hip Helicopter Type 052b Ganghzhou Destroyer Landing Craft Infantry Landing Craft Tank Landing Ship Tank AS-9 Canopus Sub Tender Lexington CV Cheetah E Multi-role Fighter Expeditionary Fighting Vehicle Ivan Rogov Landing Ship Jangwei II Frigate Avenger Mine Countermeasures Vessel
  6. Re: Anyone else want one of these? another movie gag, like the snowspeeders from Empire Strikes back with "Powered by Ford" logos, and the speeder bikes from Return of the Jedi with Harley Davidson logos
  7. Re: Anyone else want one of these? the Powerloader in Aliens had a CAT logo on it, CAT got calls for months after wanting to order them
  8. Re: Science Fiction League of Extraordinary Gentlemen ok, if were going that far, how about the Dawg from the Don Johnson classic "A Boy and his Dog" and Bandit from Johnny Quest
  9. fixed version A-10C Warthog V2 Val Char Cost Notes 7 Size 35 Length 5.04", Width 2.52", Area 12.7" Mass 12.8 ton KB -7 45 STR 0 Lift 12,800 kg; 8d6 15 DEX 0 OCV 5 DCV 1 18 BODY 0 2 DEF 0 4 SPD 0 Phases: 3, 6, 9, 12 Total Characteristic Cost: 30 Movement: Running: 6" / 12" Swimming: 2" / 4" Leaping: 0" Flight: 37" / 296" Cost Powers END Construction 0 1) Payload Capacity: +0 STR; OIF Bulky (-1), Linked (???; powerplant and airframe; -1/2) 1 2) Mixed Titanium Alloy : (Total: 1 Active Cost, 1 Real Cost) +1 BODY (Real Cost: 1) 0 3 3) Armored cockpit Fuel Tanks and Engines: Armor (6 PD/0 ED) (9 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2), Real Armor (-1/4) 0 Flight Systems 33 1) Two General Electric TF34-GE-100 turbofan engines: Flight 37", x8 Noncombat (84 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), 2 Continuing Charges lasting 1 Hour each (-0) Note: (x2 number of items) [2 cc] 7 2) +2 SPD (20 Active Points); OIF Bulky (-1), Linked (???; -1/2), Custom Modifier (Real Gear; -1/4), Custom Modifier (Aircraft must have power; -1/4) 5 3) +5 DEX (15 Active Points); OIF Bulky (-1), Linked (???; -1/2), Custom Modifier (Real Gear; -1/4), Custom Modifier (Aircraft must have power; -1/4) Tactical Systems 86 1) GAU-8 Avenger Gatling Cannon: Killing Attack - Ranged 5d6, Increased Maximum Range (6,550"; +1/4), Armor Piercing (+1/2), Autofire (10 shots; +1) (281 Active Points); OAF Bulky (-1 1/2), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Real Weapon (-1/4), 1350 Charges (+1) Note: Carried on A-10 Thunderbolt 2 Tank Hunter Aircraft [1350] 32 2) Advanced Sidewinder Missile: Killing Attack - Ranged 5d6, MegaScale (1" = 1 km; +1/4), Area Of Effect Accurate (One Hex; +1/2), Armor Piercing (+1/2) (169 Active Points); 2 Charges (-1 1/2), OAF Bulky (-1 1/2), Custom Modifier (Requires IR Lock On; -1/2), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4), Limited Range (18km ; -1/4) [2] 4 3) Litening ER Laser Target Designator: Mind Link , Machine class of minds, Any Willing Target, Number of Minds (x2) (20 Active Points); OIF Bulky Fragile (-1 1/4), Only With Others Who Have Mind Link (-1), Custom Modifier (only to provide targeting data for laser guided weapons; -1), Sense Affected As More Than One Sense [very common Sense] (-1/2) 0 Defensive Systems 6 1) FCBC2 Blue Force Tracker IFF Package: Detect A Single Thing 14- (Unusual Group), Discriminatory (13 Active Points); OIF Bulky Fragile (-1 1/4) 0 5 2) ECM Systems: Radio Group Flash Defense (12 points) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) 0 4 3) SUU-42A Chaff and Flare Dispenser Pod: Radio Group and Infrared Perception Images 1" radius (10 Active Points); OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-1/4), Custom Modifier (Real Gear; -1/4) [6 cc] 4 4) ECM Systems: Power Defense (12 points) (12 Active Points); OIF Bulky Fragile (-1 1/4), Only Works Against Limited Type Of Attack (electronic warfare attacks; -1/4), Custom Modifier (Real Gear; -1/4) 0 4 5) Radar Warning Receiver: Detect A Single Thing 16- (Radio Group) (10 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) Note: Detect Detection By Radar 0 35 6) ALQ-131 ECM pod: Suppress Radar 6d6, MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (20" Radius; +1 1/2) (97 Active Points); OIF Bulky (-1), No Range (-1/2), Custom Modifier (Real gear; -1/4) 0 2 7) Armored Crash Seat: Armor (4 PD/0 ED) (6 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Real Gear; -1/4) 0 Sensors 9 1) Litening ER Sensor Pod: Detect A Class Of Things 14- (Sight Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Telescopic: +6 (20 Active Points); OIF Bulky Fragile (-1 1/4) Note: Day and Night Cameras with IR and UV Capability 0 7 2) Raytheon SADL tactical data link: Mind Link , One Specific Mind, Number of Minds (x16) (25 Active Points); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Real Equipment; -1/4) 0 16 3) Have-Quick secure radio communications system: Radio Perception/Transmission (Radio Group), Concealed (-3 with Radio Perception/Transmission PER Rolls), Difficult To Dispel (x2 Active Points; +1/4) (16 Active Points) 0 6 4) BAE Systems TERPROM Navigation System: (Total: 15 Active Cost, 6 Real Cost) Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) plus Navigation (Land) 14- (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5) 0 Personnel Systems 6 1) Pressurized Cockpit: Life Support (Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (16 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4), Custom Modifier (Aircraft must have power; -1/4), 1 Continuing Charge lasting 6 Hours (-0) [1 cc] 6 2) Ejection Seat: Telekinesis (26 STR) (39 Active Points); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 1/4), OIF Bulky (-1), No Range (-1/2), Affects Whole Object (-1/4) [1 rc] 2 3) Cockpit Data Recorders: Eidetic Memory (5 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4), 1 Continuing Charge lasting 6 Hours (-0) 3 4) NVG Capable Cockpit Displays: Custom Power (3 Active Points) 0 Equipment Options Weapons Options 24 1) Rockeye Cluster Bomb: Killing Attack - Ranged 2d6, Area Of Effect Nonselective (8" Radius; +1), Autofire (3 shots; +1 1/4) (97 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Dropped (-1/2) [4] 28 2) Wind Corrected Munitions Dispenser: Killing Attack - Ranged 2d6, Area Of Effect Nonselective (8" Radius; +1), Autofire (3 shots; +1 1/4) (97 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1) [4] 32 3) Maverick Missile: Killing Attack - Ranged 5d6, MegaScale (1" = 1 km; +1/4), Armor Piercing (+1/2), Explosion (+1/2) (169 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Custom Modifier (Laser Guided, Requires a designated target; -1/2), Real Weapon (-1/4), Concentration (1/2 DCV; -1/4), Limited Range (15km; -1/4) Note: Before the upgrades that gave the Warthog Nightvision capability, pilots often used the seeker head on IR mavericks as an improvised sensor with great success [4] 24 4) 500# Laser Guided Bombs: (Total: 78 Active Cost, 24 Real Cost) Killing Attack - Ranged 3d6+1, Explosion (+1/2) (75 Active Points); OAF Bulky (-1 1/2), 6 Charges (-3/4), Concentration (1/2 DCV; Must Paint target on launch; -1/4) (Real Cost: 21) plus +3 with any single attack with one specific weapon (Real Cost: 3) [6] 18 5) 500# Iron Bombs: Killing Attack - Ranged 3d6, Explosion (+1/2) (67 Active Points); OAF Bulky (-1 1/2), 6 Charges (-3/4), Dropped (-1/2) [6] 42 6) FFAR Rocket Pod: RKA 3d6, Armor Piercing (+1/2), Explosion (+1/2) (101 Active Points); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Real Weapon (-1/4), 19 Charges (+1/4) Note: (x2 number of items) [19] 25 7) 1,000-Pound Bombs: RKA 4d6, Explosion (-1 DC/2"; +3/4) (105 Active Points); OAF Bulky (externally-mounted bomb; -1 1/2), 4 Charges (-1), Dropped (-1/2), Real Weapon (-1/4) [4] Talents 1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 1 Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) Skills 2 +2 with Combat Piloting (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 1 +1 with Electronics (2 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) 1 +1 with Mechanics (2 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) 6 Navigation (Air, Land, Marine) 14- (14 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) 4 +2 with Ranged Combat (10 Active Points); OIF Bulky Fragile (-1 1/4) 0 TF: Combat Aircraft ; OIF Bulky (-1), Custom Modifier (real gear; -1/4); OIF Bulky (-1), Custom Modifier (real gear; -1/4) Note: Autopilot Total Powers & Skill Cost: 495 Total Cost: 525 200+ Disadvantages COMMON LIMITATIONS AND DISADVANTAGES 25 1) Distinctive Features: Warplane (Not Concealable; Extreme Reaction [fear]) 15 2) Physical Limitation: Requires a long runway for takeoff and Landing (Frequently; Greatly Impairing) 20 3) Distinctive Features: Nicknamed "The Devils Cross" (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) PERFORMANCE SPECIFICATIONS 0 1) Type and Usage Note: Fighter-Bomber, Tank Hunter, Close Air Support 0 2) Date Entered Service 0 3) Top Speed in MPH Note: 435 0 4) Service Ceiling in Feet Note: 45,000 0 5) Maximum Combat Radius in Miles Note: 800 0 6) Maximum Payload Note: 16,000 0 7) Available Hardpoints Note: 11 TYPICAL WEAPONS LOADOUTS 265 Experience Points Total Disadvantage Points: 525
  10. Re: Shadowcats Vehicular Insanity Shop: A-10C Warthog thats exactly what happened, and how/why I havent quite figured out, the right template was set, but it came out with something different
  11. Re: Shadowcats Vehicular Insanity Shop: Things to come I would be happy to have feedback beyond "Theres a typo" or "You miscopied something" etc... I am no expert on this stuff, so hack away, since I rarely get a lot of feedback
  12. Re: Shadowcats Vehicular Insanity Shop: Things to come if you dont like something, feel free to suggest all the changes you want... bare in mind I am a civilian with a history and wargaming backround, and the material I use is all commonly available sources for the most part. heres another link you might find interesting this was a project I had a hand in, involving the photo album a friends father put together while on China Station in the thirties.. I helped scan the photos, and preserve them for posterirty http://as9.larryshomeport.com/html/cruise.html NOTE: some of the photos are really graphic... and no barechested native girl shots. I have managed to find 4 surviving vets of the ship, and am doing research on some of the photos
  13. Re: Shadowcats Vehicular Insanity Shop: Things to come PT boat is already done and you can find it here http://surbrook.devermore.net/adaptationsvehicles/militarywater/pre_1950/usa/elco_pt_boat.html I do real world and sci fi vehicles
  14. Re: Shadowcats Vehicular Insanity Shop: A-10C Warthog easy enough to fix, should be STR of 40
  15. Re: Shadowcats Vehicular Insanity Shop: A-10C Warthog oops
  16. Re: Science Fiction League of Extraordinary Gentlemen Amdroid/Robot league would be cool, but we would have to include Data, and I was never a fan of Data
  17. Re: Shadowcats Vehicular Insanity Shop: A-10C Warthog yes, I dont build anything with 6E, I'm not really happy with some of the new rules, then again, I still like some things from the Champions-2 vehicles rules
  18. newest version of the A-10, all kinds of very nice upgrades A-10C Warthog Val Char Cost Notes 10 STR 0 Lift 100.0kg; 2d6 15 DEX 15 OCV 5 DCV 5 11 BODY 0 10 INT 0 PER Roll 11- 10 EGO 0 ECV: 3 10 PRE 0 PRE Attack: 2d6 10 COM 0 4 SPD 15 Phases: 3, 6, 9, 12 Total Characteristic Cost: 28 Movement: Running: 6" / 12" Leaping: 2" Flight: 37" / 296" Cost Powers END Construction 2 1) Mixed Titanium Alloy : (Total: 2 Active Cost, 2 Real Cost) +1 BODY (Real Cost: 2) 0 3 2) Armored cockpit Fuel Tanks and Engines: Armor (6 PD/0 ED) (9 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2), Real Armor (-1/4) 0 Flight Systems 33 1) Two General Electric TF34-GE-100 turbofan engines: Flight 37", x8 Noncombat (84 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), 2 Continuing Charges lasting 1 Hour each (-0) Note: (x2 number of items) [2 cc] Tactical Systems 75 1) GAU-8 Avenger Gatling Cannon: Killing Attack - Ranged 5d6, Increased Maximum Range (6,550"; +1/4), Armor Piercing (+1/2), Autofire (10 shots; +1) (281 Active Points); OAF Bulky (-1 1/2), Limited Arc Of Fire (Only on same horizontal level; -1), Real Weapon (-1/4), 1350 Charges (+1) Note: Carried on A-10 Thunderbolt 2 Tank Hunter Aircraft [1350] 32 2) Advanced Sidewinder Missile: Killing Attack - Ranged 5d6, MegaScale (1" = 1 km; +1/4), Area Of Effect Accurate (One Hex; +1/2), Armor Piercing (+1/2) (169 Active Points); 2 Charges (-1 1/2), OAF Bulky (-1 1/2), Custom Modifier (Requires IR Lock On; -1/2), Real Weapon (-1/4), Limited Arc Of Fire (-1/4), Limited Range (18km ; -1/4) [2] 4 3) Litening ER Laser Target Designator: Mind Link , Machine class of minds, Any Willing Target, Number of Minds (x2) (20 Active Points); OIF Bulky Fragile (-1 1/4), Only With Others Who Have Mind Link (-1), Custom Modifier (only to provide targeting data for laser guided weapons; -1), Sense Affected As More Than One Sense [very common Sense] (-1/2) 0 Sensors and Communications 9 1) Litening ER Sensor Pod: Detect A Class Of Things 16- (Sight Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Telescopic: +6 (20 Active Points); OIF Bulky Fragile (-1 1/4) Note: Day and Night Cameras with IR and UV Capability 0 7 2) Raytheon SADL tactical data link: Mind Link , One Specific Mind, Number of Minds (x16) (25 Active Points); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Real Equipment; -1/4) 0 16 3) Have-Quick secure radio communications system: Radio Perception/Transmission (Radio Group), Concealed (-3 with Radio Perception/Transmission PER Rolls), Difficult To Dispel (x2 Active Points; +1/4) (16 Active Points) 0 6 4) BAE Systems TERPROM Navigation System: (Total: 15 Active Cost, 6 Real Cost) Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) plus Navigation (Land) 14- (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5) 0 Defensive Systems 4 1) SUU-42A Chaff and Flare Dispenser Pod: Radio Group and Infrared Perception Images 1" radius (10 Active Points); OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-1/4), Custom Modifier (Real Gear; -1/4) [6 cc] 35 2) ALQ-131 ECM pod: Suppress Radar 6d6, MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (20" Radius; +1 1/2) (97 Active Points); OIF Bulky (-1), No Range (-1/2), Custom Modifier (Real gear; -1/4) 0 4 3) Radar Warning Receiver: Detect A Single Thing 18- (Radio Group) (10 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) Note: Detect Detection By Radar 0 6 4) FCBC2 Blue Force Tracker IFF Package: Detect A Single Thing 16- (Unusual Group), Discriminatory (13 Active Points); OIF Bulky Fragile (-1 1/4) 0 Other Systems 3 1) NVG Capable Cockpit Displays: Custom Power (3 Active Points) 0 6 2) Life Support (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (14 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 0 7 3) Ejection Seat: Telekinesis (26 STR) (39 Active Points); Custom Modifier (only to throw target straight up; -2), 1 Recoverable Charge (-1 1/4), OIF Bulky (-1), Affects Whole Object (-1/4) [1 rc] Weapons Options 24 1) Rockeye Cluster Bomb: Killing Attack - Ranged 2d6, Area Of Effect Nonselective (8" Radius; +1), Autofire (3 shots; +1 1/4) (97 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Dropped (-1/2) [4] 28 2) Wind Corrected Munitions Dispenser: Killing Attack - Ranged 2d6, Area Of Effect Nonselective (8" Radius; +1), Autofire (3 shots; +1 1/4) (97 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1) [4] 31 3) Maverick Missile: Killing Attack - Ranged 5d6, MegaScale (1" = 1 km; +1/4), Armor Piercing (+1/2), Explosion (+1/2) (169 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Limited Arc Of Fire (Only on same horizontal level; -3/4), Custom Modifier (Laser Guided, Requires a designated target; -1/2), Real Weapon (-1/4), Concentration (1/2 DCV; -1/4), Limited Range (15km; -1/4) Note: Before the upgrades that gave the Warthog Nightvision capability, pilots often used the seeker head on IR mavericks as an improvised sensor with great success [4] 24 4) 500# Laser Guided Bombs: (Total: 78 Active Cost, 24 Real Cost) Killing Attack - Ranged 3d6+1, Explosion (+1/2) (75 Active Points); OAF Bulky (-1 1/2), 6 Charges (-3/4), Concentration (1/2 DCV; Must Paint target on launch; -1/4) (Real Cost: 21) plus +3 with any single attack with one specific weapon (Real Cost: 3) [6] 18 5) 500# Iron Bombs: Killing Attack - Ranged 3d6, Explosion (+1/2) (67 Active Points); OAF Bulky (-1 1/2), 6 Charges (-3/4), Dropped (-1/2) [6] 25 6) 1,000-Pound Bombs: RKA 4d6, Explosion (-1 DC/2"; +3/4) (105 Active Points); OAF Bulky (externally-mounted bomb; -1 1/2), 4 Charges (-1), Dropped (-1/2), Real Weapon (-1/4) [4] 36 7) FFAR Rocket Pod: RKA 3d6, Armor Piercing (+1/2), Explosion (+1/2) (101 Active Points); OIF Bulky (-1), Limited Arc Of Fire (Only on same horizontal level; -1), Real Weapon (-1/4), 19 Charges (+1/4) Note: (x2 number of items) [19] Talents 1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 2 Eidetic Memory (5 Active Points); OIF Bulky (-1) 1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 1 Bump Of Direction (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) Skills 2 +2 with Combat Piloting (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 4 +2 with Ranged Combat (10 Active Points); OIF Bulky Fragile (-1 1/4) Total Powers & Skill Cost: 449 Total Cost: 477 200+ Disadvantages 0 Maximum Speed Note: 438 mph fully loaded, 439mph clean 0 Cruising Speed 0 Service Ceiling Note: 45,000 0 Operational Range Note: 800 Miles 0 Bomb/Stores Load Note: 16,000 pounds on 8 wing and 3 fuselage hardpointsSome general pylon notes include munition-loading restrictions along hardpoints 1 and 11 as well as 5 and 7. No munitions may be carried on 5 and 7 while 1 and 11 are limited by way of only using drop munitions (no forward firing missiles allowed). Hardpoints 4 and 8 are "plumbed" to accept 600-gallon fuel tanks. The fuel tanks are the same as those used by the General Dynamics F-111 Aardvark swing-wing bomber but most A-10 pictures rarely showcase the extra fuel load. An outboard hardpoint is also generally reserved for the carrying of jammer pods in modern A-10 functions. Limitations and Disads 20 1) Distinctive Features: Nicknamed "The Devils Cross" (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 257 Experience Points Total Disadvantage Points: 477
  19. Re: Science Fiction League of Extraordinary Gentlemen my favorite Bolo story is from book 4 and was written by William H Keith. the story was called "Brothers" about 2 bolos stationed on the same planet that became like brothers, and one going berserk after the death of the other, the story was written after the sudden death of his brother after a heart attack IIRC
  20. I shipped off a zip file to Susano for posting, and am working on a second one what kind of vehicles do people want to see more of? the one in progress has some WW2 ships, and some generic ships, and a few aircraft and helicopters
  21. Re: Alien v. Pooh! Tom Smith "The worlds fastest filker" suggests the idea of Pooh and crew being worshippers of Cthulhu... so why not Alien vs Pooh
  22. Re: Science Fiction League of Extraordinary Gentlemen or for minor B5 characters, the ranger Erickson who commanded White Star 13
  23. Re: Science Fiction League of Extraordinary Gentlemen if we talk small craft pilots: Scotty Tremaine from the Honorverse Wedge Antilies from Star Wars Starbuck and Apollo from Battlestar Galactica the Star Fury squadron commmander from B5, who first saw the shadow vessel, Warren? now lets talk about fighter craft: Star Fury X-Wing Viper none of the 3 above are really atmospheric capable... the old Cylon Raider would be
  24. Re: Shadowcats Vehicular Insanity Shop: Bell 47 Helicopter if you want more vehicle designs for hero system, head here, http://surbrook.devermore.net/adaptationsvehicles/vehicle.html I have a bunch more there I also take requests if theres something you dont see
×
×
  • Create New...