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shadowcat1313

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Everything posted by shadowcat1313

  1. Re: Funny locations for a Dark Champions game? what could you do with a town name like Truth or Consequences?[New Mexico]
  2. Re: Funny locations for a Dark Champions game? Succubi in Intercourse PA?
  3. Re: Build a Vanship? I wont make any cracks about wall to wall shag carpeting and fuzzy dice... or waterbeds in the back
  4. Re: Shadowcats Vehicular Insanity Shop: Comprehensive Rotorcraft Site Thanks for stopping by! its a great site
  5. Re: Submitted for your approval: 10 too human aliens. Triffids... giant sentient broccoli
  6. Re: Redneck Ninjas! its being worked on for some kind of TV spot actually
  7. Re: Redneck Ninjas! isnt there an actual MA style involving frying pans or skillets?
  8. Re: Redneck Ninjas! Pink Flamingo Kung Fu!!!!
  9. http://www.drewbates.com/redneckninjas.html
  10. Re: Tell me what you think Traveller Hero used fixed sensor arrrays in a multipower, and I still think thats the way to go for it, if its a space/text issue, just have one list of sensor arrays and differentiate somehow
  11. Re: Tell me what you think its one thing I have hated with a passion about Star Hero, VPP based sensor arrays, I prefer the old school of fixed function arrays. and fixed weapons systems too... but thats just me
  12. Re: Tell me what you think I would go with heavier defenses, and some kind of point defense capability, one idea would be to add a couple of 360 pulse phasers, does she also carry admin shuttles?
  13. Re: Tell me what you think how are you defining a "Heavy Carrier"? lets talk current modern design philosophy for a second, you have designs like the Nimitz and Degaulle classes, which have minimal defensive armarment and lots of small craft, but require a lot of escorts to defend them, or something closer to the soviet Kuznetsov which trades off carried craft for a heavy offensive and defensive armarment. I prefer the soviet philosophy myself.
  14. Re: Tell me what you think Talk to Eodin about this,hes done a whole crapload of Star Trek Hero stuff, both original and next gen, he had it posted at Starhero fandom, but theres something wrong with that site now I've never done any work on Star Trek ships, too much voodoo science for my tastes.
  15. Re: Shadowcats Vehicular Insanity Shop[6E]: The General Lee[Car] shudders... never been enough of a transformers fan to even attempt it, if I want giant tin samurai, give me Battletech
  16. Re: Shadowcats Vehicular Insanity Shop[6E]: The General Lee[Car] yes... now that I think about it, for most civilian ground vehicles, theres probably no point in using an END reserve, unless your running a richter scale level sound system that goes to 11, probably assume running the battery down as a plot device instead I dont know enough about auto electronics to know how much of a drain some accessories are on a battery
  17. Re: 2006 Nissan X-Terra I liked your version better than mine...
  18. Re: Crimson Skies Plane Conversion I need to talk to Dave Sering, and see if I can get some photos of the scale Zeppelin he built for Crimson Skies I remember the base hullform was a 2 liter soda bottle, with a hollow brass rod running through the center
  19. what the heck, I am free this morning Smokey and the Bandit Trans Am Player: Val Char Cost 4 Size 30 STR 0 16 DEX 0 15 BODY 0 4 PD 3 4 ED 3 3 SPD -10 56m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 16 Cost Power Construction 1 1) Light Composites: (Total: 1 Active Cost, 1 Real Cost) +1 BODY (Real Cost: 1) 2 2) Airdam : +1 with one mode of Movement Powerplant 4 1) 403-cubic-inch (6.6 L) "small block" V8.: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4), Custom Modifier (Noted for Occasional Overheating problems; -1/4), 4 Continuing Charges lasting 1 Hour each (-0); REC: (8 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) Mobility 23 1) Fast Wheeled Movement: (Total: 76 Active Cost, 23 Real Cost) Ground Movement +44m (56m total) (44 Active Points); OAF Bulky (4 Tires; Requires Multiple Foci or functions at reduced effectiveness; -1 1/4), Fuel Dependent (-3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 12) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) plus +6 DEX (12 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) 1 2) Improved Suspension: +1 with Combat Driving (2 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) -8 3) Ground Movement Only: Custom Power (-8 Active Points) Electronics Systems 2 1) Radar Detector: Detect A Single Thing 9-/14- (Radio Group) (3 Active Points); IIF Fragile (-1/2), Custom Modifier (Illegal in some Jurisdictions; -1/4) 4 2) CB Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4), Incantations (Assumes Voice Activated; -1/4) 4 3) Basic Radio: Radio Perception (8 Active Points); OIF Bulky (-1) Personnel Systems 1 1) Seat Belts: Resistant Protection (4 PD) (6 Active Points); Custom Modifier (only to protect occupants from damage in collisions; -2), OIF Bulky Fragile (-1 1/4) 9 2) Headlights: +5 PER with Sight Group (10 Active Points); OIF Bulky (-1), Custom Modifier (Only in Darkness; -1/2) [Notes: (x2 number of items)] 2 3) Heating And Airconditioning: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky Fragile (-1 1/4) Optional Equipment Powers Cost: 45 Cost Skill 1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4) Skills Cost: 1 Cost Talent 2 Bump Of Direction (3 Active Points); OIF Fragile (-3/4) 2 Absolute Time Sense (3 Active Points); OIF Fragile (-3/4) Talents Cost: 4 Total Character Cost: 66 Pts. Disadvantage General Information 0 1) Weight in Tons 0 2) Top Speed 0 3) Range 0 4) Crew 0 5) Country of Origin 0 6) Date In Service 0 7) Intended Usage Actual Complications 15 1) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing) 15 2) Physical Limitation: Gas Engine, vulnerable to fires if fuel system hit (Infrequently; Greatly Impairing) 15 3) Physical Complication: High Maintenance Engine, Noted for Overheating Problems (Frequently; Slightly Impairing) Disadvantage Points: 45 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 CB Radios were common as common in the seventies as cell phones are now, I still have one actually, backs up the cell phone on the highway. magnetic mount antenna and cigarette lighter adapter
  20. and now I have the theme song from Dukes of Hazzard doing a line dance through my brain. The General Lee Player: Val Char Cost 4 Size 30 STR 0 16 DEX 0 17 BODY 0 2 PD 0 2 ED 0 3 SPD -10 54m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 10 Cost Power Construction 0 1) Steel Body: (Total: 0 Active Cost, 0 Real Cost) 10 2) Roll Cage: Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF Bulky (-1), Custom Modifier (only to protect occupants from damage in collisions and rolls; -1) [Notes: Some show cars were just fitted with a roll bar instead of a full roll cage, varied by episode and season] 2 3) Grill Guard: Resistant Protection (3 PD/3 ED) (9 Active Points); OAF Bulky (-1 1/2), Custom Modifier (Protects Front Grill Only; -1), Ablative BODY Only (-1/2) Powerplant 4 1) 383 CID V-8 Engine: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4), 4 Continuing Charges lasting 1 Hour each (-0); REC: (8 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) [Notes: The engine used in the show car varied, 440 hemis were used for jump scenes etc, 318's for other scenes, the 383 was the most common] Mobility 22 1) Fast Wheeled Movement: (Total: 74 Active Cost, 22 Real Cost) Ground Movement +42m (54m total) (42 Active Points); OAF Bulky (4 Tires; Requires Multiple Foci or functions at reduced effectiveness; -1 1/4), Fuel Dependent (-3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 11) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) plus +6 DEX (12 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) 2 2) Racing Tires: (Total: 5 Active Cost, 2 Real Cost) +1 with Combat Driving (2 Active Points); OAF Bulky (-1 1/2), Custom Modifier (only on proper terrain; -1/2) (Real Cost: 1) plus +3 BODY (3 Active Points); Custom Modifier (Tires Only; -2) (Real Cost: 1) -8 3) Ground Movement Only: Custom Power (-8 Active Points) Electronics Systems 5 1) Musical Horn: Hearing Group Images, +/-2 to PER Rolls (11 Active Points); OIF Bulky Fragile (-1 1/4) 4 2) CB Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4), Incantations (Assumes Voice Activated; -1/4) 4 3) Basic Radio: Radio Perception (8 Active Points); OIF Bulky (-1) Personnel Systems 9 1) Headlights: +5 PER with Sight Group (10 Active Points); OIF Bulky (-1), Custom Modifier (Only in Darkness; -1/2) [Notes: (x2 number of items)] 1 2) Seat Belts: Resistant Protection (4 PD) (6 Active Points); Custom Modifier (only to protect occupants from damage in collisions; -2), OIF Bulky Fragile (-1 1/4) 2 3) Heating And Airconditioning: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky Fragile (-1 1/4) Powers Cost: 57 Cost Skill 1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4) Skills Cost: 1 Cost Talent 2 Bump Of Direction (3 Active Points); OIF Fragile (-3/4) 2 Absolute Time Sense (3 Active Points); OIF Fragile (-3/4) Talents Cost: 4 Total Character Cost: 72 Pts. Disadvantage General Information 0 1) Weight in Tons 0 2) Top Speed 0 3) Range 0 4) Crew [Notes: Driver and Passenger] 0 5) Country of Origin [Notes: USA] 0 6) Date In Service [Notes: 1969] 0 7) Intended Usage Actual Complications 15 1) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing) 15 2) Physical Limitation: Gas Engine, vulnerable to fires if fuel system hit (Infrequently; Greatly Impairing) 10 3) Distinctive Features: Bright Orange Muscle Car with Confederate Flags (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 4) Physical Complication: Doors Welded Shut, Occupants must climb out through windows (Frequently; Slightly Impairing) Disadvantage Points: 55 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  21. Re: 2006 Nissan X-Terra I got the info from an automotive site, I dont remember which, they listed the side and rollover bags as an option the same site said 1+5 on crew as far as how granular Hero can get, this ones pretty tame... have you looked at surbrooks site for his vehicle conversions? I have about half a dozen sites I dig on for detail on vehicles, and I am always happy to have more.
  22. Re: 2006 Nissan X-Terra here we go, just my ideas to start with, never driven or even really looked at one closely, so this is from some rummaging online for specs etc 2006 Nissan X-Terra Player: Val Char Cost 4 Size 40 STR 0 16 DEX 0 15 BODY 0 24 PD 3 4 ED 3 3 SPD -10 46m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 16 Cost Power Construction 1 1) Light Composites: (Total: 1 Active Cost, 1 Real Cost) +1 BODY (Real Cost: 1) Powerplant 4 1) 4.0 Liter V-6 Engine: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4), 6 Continuing Charges lasting 1 Hour each (-0); REC: (8 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) Mobility 20 1) Fast Wheeled Movement: (Total: 66 Active Cost, 20 Real Cost) Ground Movement +34m (46m total) (34 Active Points); OAF Bulky (4 Tires; Requires Multiple Foci or functions at reduced effectiveness; -1 1/4), Fuel Dependent (-3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 9) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) plus +6 DEX (12 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) 2 2) Transmission 4*4 Mode: +2 with Combat Driving (4 Active Points); OIF Bulky (-1) 3 3) Towing Package: +10 STR (10 Active Points); Custom Modifier (only while towing; -1 1/2), OIF Bulky (-1) [Notes: Maxmimum Towing Capacity 5,000#] -8 4) Ground Movement Only: Custom Power (-8 Active Points) Defensive and Safety Systems 3 1) Airbags: +10 PD (15 Active Points); 2 Charges which Recover every 1 Week (Airbags must be completely replaced after each use; -2), OIF Bulky (-1), Custom Modifier (Dashboard and Steering Column Mounted; -1) Electronics Systems 6 1) GPS System: (Total: 15 Active Cost, 6 Real Cost) Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) plus Navigation (Land) 14- (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5) 3 2) Dash Mounted Cell Phone: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Cell Phone Band Only; -1), Custom Modifier (Real Gear; -1/4), Incantations (Assumes Voice Activated; -1/4) Personnel Systems 9 1) Headlights: +5 PER with Sight Group (10 Active Points); OIF Bulky (-1), Custom Modifier (Only in Darkness; -1/2) [Notes: (x2 number of items)] 2 2) Heating And Airconditioning: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky Fragile (-1 1/4) Optional Equipment 3 1) Vehicle Alarm System: Security Systems 11- (7 Active Points); OIF Bulky (-1) 4 2) Side and Rollover Airbags: +10 PD (15 Active Points); 2 Charges which Recover every 1 Week (Airbags must be completely replaced after each use; -2), OIF Bulky (-1) 2 3) Radar Detector: Detect A Single Thing 9-/14- (Radio Group) (3 Active Points); IIF Fragile (-1/2), Custom Modifier (Illegal in some Jurisdictions; -1/4) Powers Cost: 54 Cost Skill 1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4) Skills Cost: 1 Cost Talent 2 Bump Of Direction (3 Active Points); OIF Fragile (-3/4) 2 Absolute Time Sense (3 Active Points); OIF Fragile (-3/4) Talents Cost: 4 Total Character Cost: 75 Pts. Disadvantage General Information 0 1) Weight in Tons [Notes: 2] 0 2) Top Speed 0 3) Range [Notes: 21 Gallon Fuel Tank Fuel consumption: EPA urban (mpg): 17, country/highway (mpg): 21 and combined (mpg): 18 Fuel economy EPA highway (mpg): 21 and EPA city (mpg): 17 ] 0 4) Crew [Notes: Driver and up to 5 passengers] 0 5) Country of Origin 0 6) Date In Service [Notes: 2006] 0 7) Intended Usage [Notes: Civilian SUV] Actual Complications 15 1) Physical Limitation: suspension gives crew a rough ride, double driver fatigue (Frequently; Slightly Impairing) [Notes: Firm suspension, short wheelbase make ride choppy except on smoothest roads. Some patches and sharp bumps register more as body shudder than thumpy harshness, and there's some trucklike bounding over even moderate humps and ruts] 10 2) Distinctive Features: Bright Yellow Paint Job (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 3) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing) Optional Complications 15 1) Physical Limitation: Top Heavy, -2 to driving rolls on slopes or sideways maneuvers (Frequently; Slightly Impairing) [Notes: Fox Armored Car, Civilian Hummers] Disadvantage Points: 55 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  23. Re: 2006 Nissan X-Terra never mind, its a 21 gallon fuel tank
  24. Re: 2006 Nissan X-Terra my google fu is failing today, whats the top speed? and how big is the fuel tank?
  25. Re: 2006 Nissan X-Terra looks good other than the size being off, but I tend to be a completist.. I was assuming stock specs on it plenty of aftermarket stuff you could either add to it, or have a mechanic modify it for
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