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Powerhouse

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Everything posted by Powerhouse

  1. Re: What would some good limits be for an experienced hero? Thanks for the catch, it's fixed. And these are just first drafts so please feel free to make suggestions
  2. Re: What would some good limits be for an experienced hero? While I'm playing around, here is NG's partner in crime so to speak, another hero from the old days: the snow boarding, hard-drinking, dancing machine with a mean right hook that can punch through tanks! Valkyrie Player: Val Char Cost 65 STR 55 24 DEX 42 33 CON 46 20 BODY 20 13 INT 3 20 EGO 20 28 PRE 18 24 COM 7 30 PD 17 28 ED 21 5 SPD 16 20 REC 0 66 END 0 70 STUN 0 6" RUN 0 2" SWIM 0 13" LEAP 0 Characteristics Cost: 265 Cost Power 75 Weapons: Multipower, 75-point reserve 7u 1) Sword: Killing Attack - Hand-To-Hand 3d6+1 (6 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (75 Active Points) 6u 2) Thrown Spear: Killing Attack - Ranged 3d6+1, Armor Piercing (+1/2) (75 Active Points); Range Based On Strength (-1/4) 40 Shield: Multipower, 50-point reserve, (50 Active Points); Limited Power Can use only one power at a time (-1/4) 2u 1) Force Wall (10 PD/10 ED) (50 Active Points); No Range (-1/2), Self Only (-1/2) 3u 2) Missile Deflection (Any Ranged Attack), + 4 levels (28 Active Points) 2u 3) (Total: 20 Active Cost, 20 Real Cost) +2 with DCV (Real Cost: 10) plus +2 OCV with block (Real Cost: 10) 8 Death Vision: Precognitive Clairsentience (Sight Group) (40 Active Points); No Conscious Control (-2), Precognition Only (-1), Limited Power Only to see someone's impending death (-1) 20 Damage Resistance (20 PD/20 ED) 19 Godly Constitution: Life Support (Extended Breathing; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold) 13 Godly Constitution: Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) 5 Godly Constitution: Power Defense (5 points) 5 Godly Psyche: Mental Defense (9 points total) 30 Flight 15" Powers Cost: 235 Cost Skill 3 Combat Driving 14- 3 Combat Piloting 14- 3 Oratory 15- 5 Defense Maneuver I-II 2 PS: Extreme Athlete 11- 3 Riding 14- 3 Seduction 15- 1 Tactics 8- 3 Teamwork 14- 3 Traveler 2 1) AK: Beaches around the world (3 Active Points) 12- 2 2) AK: Hot Party spots (3 Active Points) 12- 2 3) AK: Los Angeles (3 Active Points) 12- 2 4) AK: Ski Resorts around the world (3 Active Points) 12- 11 TF: Riding Animals, Hanggliding, Jetskis, Parachuting, Basic, SCUBA, Skateboarding, Skating (iceskating or rollerskating), Skiing (snow), Skiing (water), Snowboarding, Surfing, Windsurfing 2 WF: Common Melee Weapons 16 +2 with All Combat 15 +3 with HTH Combat Skills Cost: 81 Cost Perk 9 Reputation: Powerful hero that upholds justice (World-wide) 14-, +3/+3d6 Perks Cost: 9 Cost Talent 18 Universal Translator 14- (22 Active Points); Earthly Languages Only (-1/4) Talents Cost: 18 Total Character Cost: 608 Pts. Disadvantage 10 Susceptibility: Holy Weapons, 2d6 damage Instant (Uncommon) 15 Psychological Limitation: Code of Honor (Common, Strong) 15 Psychological Limitation: Thrill Seeking (Common, Strong) 20 Psychological Limitation: Overconfident (Very Common, Strong) 40 40 pts of Hunted 15 Social Limitation: Public Identity Frequently (11-), Major 5 Distinctive Features: 6'2" beautiful amazon with long blonde hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Dependent NPC: current boyfriend 8- (Normal) Disadvantage Points: 130 Base Points: 200 Experience Required: 278 Total Experience Available: 278 Experience Unspent: 0 (yeah, I need to put in PS: dancing)
  3. Re: What would some good limits be for an experienced hero? Here's a look at the first draft of Nightingale: (note: something is wierd with the point total but it will get sorted out eventually) Nightingale Player: Val Char Cost 13 STR 3 23 DEX 39 23 CON 26 11 BODY 2 13 INT 3 17 EGO 14 25 PRE 15 16 COM 3 9/19 PD 6 12/22 ED 7 5 SPD 17 8 REC 0 46 END 0 36 STUN 6 6" RUN 0 2" SWIM 0 2 1/2" LEAP 0 Characteristics Cost: 141 Cost Power 81 Sonic Powers: Multipower, 81-point reserve 7u 1) Sonic Scream I: Energy Blast 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) 8u 2) Sonic Scream II: Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4), Explosion (+1/2) (79 Active Points) 5u 3) Sonic Scream III: Energy Blast 8d6, Area Of Effect (9" Cone; +1) (80 Active Points); No Range (-1/2) 8u 4) Stunning Shout: Energy Blast 7d6, Reduced Endurance (1/2 END; +1/4), No Normal Defense (+1) (79 Active Points) 5u 5) Stunning Shout II: Energy Blast 5d6+1, No Normal Defense (+1), Area Of Effect (12" Cone; +1) (81 Active Points); No Range (-1/2) 5u 6) Sonic Shout: Hearing Group Flash 12d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (10" Cone; +1) (81 Active Points); No Range (-1/2) 7u 7) Shatter: Killing Attack - Ranged 1 1/2d6, No Normal Defense (+1), Does BODY (+1) (75 Active Points) 8u 8) Disrupt Equilibrium: Drain DEX 4 1/2d6, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2) (79 Active Points) 4u 9) Lullaby: Mind Control 7d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (4" Radius; +1) (79 Active Points); Set Effect (Only to cause target to fall asleep; -1) 8u 10) Feedback: Dispel 12d6, Reduced Endurance (1/2 END; +1/4), any four sonic powers simultaneously (+1) (81 Active Points) 8u 11) Overpowering Feedback: Dispel 18d6, any sonic power one at a time (+1/4), Reduced Endurance (1/2 END; +1/4) (81 Active Points) 7u 12) Anti-harmonics: Darkness to Hearing Group 10" radius, Reduced Endurance (1/2 END; +1/4), Difficult To Dispel (x1 Active Points; +1/4) (75 Active Points) 2u 13) Amplification: Hearing Group Images Increased Size (16" radius; +1), +/-7 to PER Rolls, Reduced Endurance (1/2 END; +1/4) (32 Active Points); (Only to amplify own voice; -1), No Range (-1/2) 8u 14) Sonic Wall: Force Wall (14 PD/8 ED) (Opaque: Hearing Group), Reduced Endurance (1/2 END; +1/4) (81 Active Points) 30 Winged Flight: Multipower, 60-point reserve, (60 Active Points); all slots OIF (Winged Harness; -1/2), Restrainable (-1/2) 3u 1) Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points); OIF (Winged Harness; -1/2), Restrainable (-1/2) 1u 2) Gliding 20" (20 Active Points); OIF (Winged Harness; -1/2), Restrainable (-1/2) 20 Armored Costume: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) 17 Wrist Blades: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6+1 w/STR) (25 Active Points); OIF (Wrist-mounted blades; -1/2) 8 High Tech Visor: High Range Radio Perception (Radio Group) (12 Active Points); OIF (Visor; -1/2) 3 High Tech Visor: Nightvision (5 Active Points); OIF (Visor; -1/2) 3 High Tech Visor: Sight Group Flash Defense (5 points) (5 Active Points); OIF (Visor; -1/2) 9 Enhanced Perception: Ultrasonic Perception (Hearing Group), +1 to PER Roll, Discriminatory Powers Cost: 265 Cost Martial Arts Maneuver Comic Book Martial Arts 4 1) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 Strike 5 2) Kick: 1/2 Phase, -2 OCV, +1 DCV, 7 1/2d6 Strike 4 3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3 1/2d6 +v/5, Target Falls 4 6) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 33 STR vs. Grabs Aerial Combat 5 1) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 3 1/2d6 +v/5; FMove 5 2) Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 3 1/2d6 +v/5; Target Falls; FMove 5 3) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 28 STR to Disarm; FMove 5 4) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 5 5) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 28 STR for holding on; FMove 4 +1 HTH Damage Class(es) 1 Weapon Element: Wrist Blades Martial Arts Cost: 54 Cost Skill 3 Traveler 2 1) AK: French Riveria (3 Active Points) 12- 2 2) AK: Los Angeles (3 Active Points) 12- 2 3) AK: New York City (3 Active Points) 12- 1 Acting 8- 3 Breakfall 14- 3 Combat Piloting 14- 3 Conversation 14- 3 Deduction 12- 3 High Society 14- 3 Scholar 2 1) KS: Music World (3 Active Points) 12- 4 2) KS: Superhuman World (5 Active Points) 14- 2 3) KS: Wierd Places (3 Active Points) 12- 2 Navigation (Air) 12- 3 Oratory 14- 3 Paramedics 12- 3 Persuasion 14- 6 PS: Singer 17- 3 Seduction 14- 3 PS: Dancer 14- 3 Shadowing 12- 3 Stealth 14- 3 Tactics 12- 3 Teamwork 14- 0 TF: Small Planes 6 +2 with any Conversation, Oratory, and Persuasion 12 +4 with multipower 6 +3 with Flight 10 +1 Overall Skills Cost: 105 Cost Perk 10 Money: Wealthy 1 Fringe Benefit: Passport 9 Reputation: Well known superhero and music celebrity (A large group) 14-, +3/+3d6 3 Well-Connected 15 15 pts of Contacts Perks Cost: 38 Cost Talent 3 Perfect Pitch 6 Combat Luck (3 PD/3 ED) Talents Cost: 9 Total Character Cost: 612 Pts. Disadvantage 20 Psychological Limitation: Code vs Killing (Common, Total) 20 Psychological Limitation: Very driven in all that she does (Very Common, Strong) 10 Psychological Limitation: Overly protective of the other Angels (Common, Moderate) 20 Social Limitation: Celebrated Public ID (Very Frequently, Major) 5 Rivalry: Professional, The younger "pop tarts", Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 10 Hunted: Paparazzi 11- (Less Pow, PC has a Public ID or is otherwise very easy to find, Mildly Punish) 15 Hunted: Surviving members of the Legion of Evil 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 25 25 pts of Hunteds 15 Reputation: Past mistakes (alcohol abuse, sexual escapades) are well known, 14- 5 Dependent NPC: Manager 8- (Normal; Useful Noncombat Position or Skills) Disadvantage Points: 145 Base Points: 200 Experience Required: 267 Total Experience Available: 262 Experience Unspent: 0
  4. Re: What would some good limits be for an experienced hero? "Any female team has room for a Russian gymnast/MA." It would be an honor and privilege to have someone of Zl'f's caliber on any team of mine.
  5. Re: What would some good limits be for an experienced hero? For some of the other Angels, right now these are the ideas/concepts: 1. Nightingale: team leader and experienced hero with sonic powers, minor gadgets, and artificial wings that let her fly. She is also a very successful singer. Right now, the idea is that she is highly driven, almost born again from tradgedy that took away her friends and early success. 2. Valkyrie: also a former member of the Crusaders, she was so beloved and popular as a hero back then that it became a form of worship such that she was able to survive Ragnorak. Released from over a millenia of gathering dead warriors, she can truly live her life as she chooses and thus she LIVES! Whether it exploring the world, snowboarding, carousing, or fighting, she throws herself into this crazy world. However she still has the gift/curse to foresee death at times which is a somber touch that she needs to make her character interesting. She is a flying brick with superior combat skills and weapons. If NG is the mother hen, then Val is the cool big sister and is also second in command. 3, Cutlass: a descendant of the legendary Zorro (it is possible that she is the daughter of the Crusader's Nighthunter and the catburglar/descendant of Zorro: Rapier) who has taken up the tools of those who came before her. She is still new for a hero but well trained in swordplay, whip, and acrobatics. A charismatic defender of the barrio who garnered criticism for her alliance with illegal aliens. The team's mustang who frequently butts heads with Nightingale. There are three other members who I'm having problems locking down: One character would be a younger character who is just coming into her powers and needs protection/guidance. Following the family theme, she'd be the little sister of the team. Fans of Strikeforce should think Lorelei. I was considering that her father was a Silver Aged adventurer who was seduced by a mystical being. Realizing the being's evil (although she still loved the adventurer and their daughter), he stole away with the infant and has been hiding ever since. The daughter would have been trained as an adventurer so she has skills but some of her points are in a VPP w/o concious control. I don't want her to be too skilled/knowledgeable though since I think that undercuts her newbie status. A second might be a French vampire who is pretty gothic. Superhumanly strong/fast with mind control powers. She'd a jack of all trades, master of none although she'd make a good infil specialist along with Cutlass. She is a fashion designer (hey, it's LA!) and also gives the team an international flair. To be honest though, the character leaves a bit of a bad taste in the mouth. Thirdly, the team needs some brains badly. Since most of my brainy types are tech specialists, I was thinking of going the biochemist route so that she invented her powers. She might be a speedster (resisting since there are already two well known speedster in me world, one whom is based in LA) or some kind of metamorph. That's it for now but in case it gave you some ideas, I hope it helps. As always, thanks.
  6. Re: What would some good limits be for an experienced hero? Lots of great responses so far, thanks! An interesting thing on the Social Limit: Celebrated Public ID- basically more than just the normal Public ID. I brainstormed a little after I logged out and thought this out: After the Event (I'm intentionally vague on that) Nightingale not only lost some of her dearest friends but also found that no one in the industry would touch her and her album sales fell out dramatically. She was also snubbed by former "friends" in the entertainment business. Never the best with money (she made it as quick as she spent it), she had to move out of her big mansion and live in only a shadow of her former luxury. All of these negative things led her to crawl into a bottle and empty relationships with men who used her for her former status/beauty. After five years, she hit rock bottom after a series of events (not determined yet) but she got sober and burned with a new determination. She poured her sorrow, angst, and drive into new songs. When no one would produce it, she put most of her remaining fortunate into the album and started touring at small clubs/selling her CD out of the trunk of her old BMW. It was humilating at times but also cathartic. The crowds and then venues got larger and the radio stations started to get requests. When radio started to play "Back into the Light", things hit critical mass and the single zoomed up to number one across the counry. The follow up, the title song of the CD "So you thought I was gone: also hit number one to cement the comeback of the decade. So I'm not sure if she's the TOP singer out there but she's up there, again. On reflection, I think the psych limit: drive (Com, Str) might be a good idea. She pushes herself and others hard with her new zeal for life/success and wants to see her teammates live like that) Heck, maybe she ghost wrote one of those self help books based on her new philosophy! That would suit nicely with the causes that Question Man referred to. The ideas of being protective of her teammates is a great idea as well, especially since she still remembers what it's like to be the novice. Also, between her name of Nightingale and her artificial wings, she'd be a funny "mother hen." Others ideas are great as well and will be considered. I think I'll avoid the Max Char/Age (as good ideas as they are) since I tend to ignore Max Human Char for my super humans (not to get into a big stats debate but I tend to look at the other characters in HERO with their min 23 dex/con and that tends to form my outlook). Right now she has a 26 dex/5-6 speed despite being a "normal" in terms of physical stats- basically using a loose interpretation of what the stats really represent and relying on her experience/training to explain her speed and agility. Of course, you could also use combat skill levels as well or knock the dex down a bit with the thought that age is catching up. That said, the idea that a decade of heroing and the abuse her body underwent during her drinking could have left its mark is intriguing. I tend to resist those ideas but they are still good ideas that could be a great addition to the character. Any good way, if needed, to have a disadvantage for a recovered alcoholic? Thank you everyone for the ideas so far and, as always, I look foward to more. Also, repping everyone as the system allows me who have answered so far since not only are the isuggestions great but you tend to help very forthcoming with your knowledge and ideas in general.
  7. Re: What would some good limits be for an experienced hero? Hmm... celebrity and some tradgedy in the past = detox? How would you handle someone who was a recovered alcoholic or has substance abuse issues in the past, from a disadvantages POV? Thank you. And of course, any other cool ideas would be great!
  8. Hi everyone. I'm currently bouncing between the write-ups of two teams: the modern day Angels of LA (an all-female team) and the Silver/Bronze Age Crusaders of Justice. I'm trying to write up a character that was in both teams: Nightingale, a singer with agumented vocal cords who started out as the "girlfriend" of another team member (just like most heroines weren't taken too seriously in the Silver Age) but matured into a very capable hero. She even lead the Crusaders (basically the JLA/Avengers of their time) and is very well regarded despite some nastiness that divide the Bronze and Modern Age of my world. While I try to stay away from naming an exact number of years (use the sliding scale that DC/Marvel uses), she has about 12-15 years experience as a hero. In the modern day write-up, I'm REALLY stuck for limitations since she's pretty normal and competent- she's grown into her role as a hero magnificently and now is leading a new team since it seems clear that once again, the world needs heroes. She's a good character with a great history but not one that lends herself to negatives since it would seem that she has to have it all: 1. One of the world's top singers (she's basically this world's Madonna) 2. One of the world's most respected (although not powerful) heroes. 3. Rich 4. Capable, skilled, and mature. God, if she didn't have the background that she had of actually earning all of this, she'd be a Mary Sue! Any suggestions to tarnish her a little? She has the CvK but I'm resisting the other psych limits I normally add (if I put one more Protect Innocents on a character, I'm gonna SCREAM). I'm trying to plumb through what she might have gone through to get some ideas. Hunteds from the old days are a given as would be as Public ID. I was thinking of a phobia (really fearful of enclosed spaced or drowning, from a mission that went bad. Missing her old friends is in her personality but it doesn't strike me as Psych Limit worthy. Also, she's mostly human except for augmented vocal cords so a vulnerablity doesn't seem like a good idea. A bit long-winded, sorry. Any suggestions for good disadvantages? Thanks.
  9. Re: WWYCD? Women City Savers Only Here's hoping this city in question is LA, where then Angels (an all female team) calls home! Between them, hometown avenger Angel of the Night, and Star Knight (she lives in San Francisco), this wizardress would be in BIG trouble!
  10. Re: List of Forum Members - Super Teams & Members What's a hero team without a bunch of hostages... I mean sidekicks! So here are the Teen Crusaders (a bonze age creation so there is more diversity and some angst): 1. Spirit Bow (Crimson Archer): Indian archer with spiritual gifts that let her see mystic items, planes, and persons. Leader of the Teen Crusaders. Driven, persistant, and stubborn: just like her mentor! 2. Atomic Kid (Doctor Atomic): a much lower powered version of Doctor Atomic in part because if he uses too much of his powers, he can leak radiation. He lacks the more exotic abilities of his mentor but can create atomic blasts, fly, and has significant strength/durability. He might have to wear a radiation suit and might even be from the same Soviet program that created the nuclear powered Captain Communism 3. Kid Bolt (yeah, I hate the name too- I'm tired and there are some characters I haven't really fleshed out) (Blue Bolt)- super speedster who has to eat constantly due to the calories he burns. Hyperactive and grating. The youngest and always eager to prove himself/one-up the others. 4. Cascade (Aquarian): spoiler princess of Atlantis who ran away. Besides having signficant strength and underwater survival powers, she can also manipulate water. Those are the only ones I can think of now. There would be two others but whether they are sidekicks or more like the new characters introduced by Perez and Wolfman for the New Teen Titans who lacked affiliations with the older heroes, who knows? That's enough for tonight. I hope everyone enjoyed or at least wasn't too bored. If anyone needs some cannon fodder, please feel free to adapt them for your own game although I ask that you not use them (HIGHLY unlikely that it is) for a published product. Yeah, it won't happen but felt the need to add. Besides, alot of them are based on other characters (deliberately) already.
  11. Re: List of Forum Members - Super Teams & Members From my world's Silver Age: the world's greatest heroes of THAT age, the Crusaders of Justice. I patterned them very specifically after well known Silver Age heroes of both JLA and the Avengers: 1. Doctor Atomic: world's greatest and most powerful superhero, with the abilities of the atom itself. He can fly, project atomic blasts, shrug off most attacks, and is enormously strong. As time passes, he also learns to re-arrange matter, project atomic energy in many ways, and even split into two forms! (Basically, the world's Superman) 2. Crimson Archer: grim avenger of the night who stand shoulder to shoulder with gods with only the skill of his archery, speed of his wit, and strength of his well honed body. (A mix of Batman and Green Arrow/Hawkeye). 3. Athena: wise, strong, skilled, and beautiful- the greatest heroine alive and avatar of the Greek goddess. Armed with mystic hemet, shield, spear, and breastplate she is a nearly unstoppable warrior with knowledge that spans the ages (a mix of Wonder Woman, Thor, Captain Marvel, and even some Spiderman secret ID angst). 4. Sunturion (current name): former ace pilot and astronaut, now solar powered protector of Earth with the power of the sun (teams ups between him and Doctor Atomic are unofficial referred to as "Fission and Fusion." He can project solar blasts, blind opponents, manipulate gravity (even on his own fist for devestating blows), alter his density, and of course fly. Overconfident to the extreme and is a sucker for a pretty woman. Unknown to him is the dark shadow following this bright hero. (Basically Hal Jordan Green Lantern with Birdman's powers/weaknesses) 5. Hornet: biochemist with an interest in insects- a lab explosion left him with great strength and agility, the ability to stick to walls, bio energy blasts, and the ability to shrink to insect size (at which point he can fly). Very upbeat and a true blue hero (Spiderman/Henry Pym/Atom) 6. Blue Bolt II: a young hero who developed speed powers and patterns his budding career after his golded age hero. Insecure and still immature, he looks up to Hornet as a big brother. 7. Glamour: british mystic specializing in illusions. Devestating beautiful and sexy (how she gets past the Comic Book Code, no one knows) who loves to flirt and never seems too serious. (Zatanna/Scarlet Witch) 8. Stranger: visitor from an alien world who forsook his own people to warn Earth of invasion. He can alter his molecular structure and form to match any living thing that he has encountered and study. Known shapes include a rockman, feral beast, rubbery creature, and a wraith-like form that can phase, float, and attack with a phase-shift attack. (Martian Manhunter/Vision) From the Bronze Age: 1. Aquarian: warrior from Atlantis with a temper to match his fiery red hair. Proud but honorable, he was sent to serve with the Crusaders to forment peace between the worlds above and below the sea. He does not like it but seeks to adapt and have a good time when he can (he loves drinking and bar brawls). (Aquaman/Submariner with a bit of Hercules tossed in) 2. Black Eagle: a relative of American Eagle, he is a proud young black man with a chip on his shoulder, the same wind powers as American Eagle, and a desire to change the system. Also has a strange penchant to use street slang even though he is a well-read and educated young man. (Black Lightning/Falcon) 3. Dragon: Caucasian martial artist trained in many secrets in the Orient. Quiet and contemplative- often acts as a mediator among the other Crusaders. Much later in his career he would lose his sight during battle and had a bout with alcholism. He would eventually pull himself together and gain new insight that lets him percieve the world in a way that more than overcomes his blindness. (Shang-Chi/Iron Fist/Daredevil/Richard Dragon Kung fu Fighter) 4. Nightingale: to be covered more fully elsewhere- a singer who gained vocal sonic powers in a freak accident (Black Canary). Her story is one that takes her from young girl to a strong woman and well regarded hero.
  12. Re: List of Forum Members - Super Teams & Members Here's a little history lesson from my world's golden age: American Legion: 1. Patriot: costumed soldier who lacked powers but is a patriotic soldier who is dedicated to smashing the Axis. 2. Lady Victory: a blonde beauty with the ability to throw tanks and bounce bullets off her skin. Her perky and bubbly exterior hides both a shrewd intellect and a deep frustration that she is considered the "little lady" despite being the team's most powerful member. 3. American Eagle: masked avenger of the United States with wind manipulating powers. 4. Living Comet: the world's first "true" superhero. Can fly, fling fireballs, lift several tons, and is almost as durable as Lady Victory. 5. Dr. Mystic: stage magician who may or may not have real magic powers (a magician never tells his secrets...) Top hat, cane, and tux: flamboyant. 6. Blue Bolt: speedster: a speedster. An associate member is Dreadnaught: a British sailor who was empowered by a spirit of Britain that emphasizes its naval power: armor, great strength, life support, and ability to swim despite his great weight. Another golden ager is Revenant: a normal left for dead by a mobster. He trained himself and came back as a two-fisted, gun-wielding vigilante. He pretends to be an avenging spirit and works hard to maintain that illusion. His act and mastery of scare tactics has literally scared several criminals to death.
  13. Re: List of Forum Members - Super Teams & Members I tend to do more writing and creating than playing. Also, I'm always tinkering with the continuity and characters. With that in mind, here some some teams and their characters: Silver Knights: world's greatest heroes (basically the JLA/Avengers). Its membership has varied and have included at one point or another: 1. Lady Silver: powerful sorceress and often team leader- known as much for her compassion as her powers 2. Nova: alien warrior with a temper as fierce as her energy bolts 3. Starknight: endowed with the energy powers and armor of one of the galaxy's Celestial Paladins, this incredibly skilled warrior is one of Earth's greatest defenders and she knows it! 4. Sentinel: one of America's best commandos who still wonders who the heck he honked off enough to make him babysit the spandex crew. No powers but a soldier and tactician of the first order 5. Tyr: Norse god of justice, truth, and war- he is only one of two known survivors of Ragnorak. His prowess in battle and power of sinew is is surpassed only by the strength of his unbreakable word. 6. Titan: prince of a small by technological advanced African nation. His incredible intellect has let him craft an advanced suit of armor that few can stand against. He is a modern knight and the empitome of nobility. (The first six are founding members. A seventh hero, Stalker, chose to only be an associate and continue his battle against street crime). 7. Speedemon: super speedster and C-level actor who'd rather used his powers to land a movie role. 8. Lodestar: magnetic powerhouse- personality in flux but mostly an average joe who wants to give back to the community- helps to keep the team grounded. 9. (needs name- help would be appreciated): reluctant hero and associate member mostly. A marine biologist gifted/cursed with aquatic powers. A loner, she prefers to spend her time in research, exploring the oceans, and raising her daughter. 10. Steel Crystheum (sp): Japanese steel-skinned brick and former reluctant metahuman terrorist who joined the team to seek redemption. 11. El Aquilla (the Eagle): martial artist from the barrio with a hearty laugh, case of overconfidence, and a closely guarded secret. 12. Psi-blade: a living weapon who combines martial arts, telepathy, and psycho-kinetic energy into a deadly fusion. Yet, his telepathy allows him to know of his opponent's suffering and he seeks the way of peace in a troubled world as he dodges the mysterious organization that trained him. 13. Nightshade: elven assassin from another world with special skills and wards against magic. A killer seeking a new way in a strange world. That's it for now. I have an idea for an apprentice for Lady Silver who could take her place on the team but that gives you an idea.
  14. While not exactly a Hero games post, I thought that this thread would be acceptable for this forum. I was watching one of my favorite animated scenes from an American cartoon- Batman and Ace from the JLU finale. * S P O I L E R S * Ace is a powerful psychic who can reshape reality, but she's dying and may take out the city with her. Batman volunteers to take her out but really goes there to comfort her. There is a level of compassion and concern that you seldom see in Batman but it's there and it's wonderful- it's what makes him more than just some dark being dishing out revenge at night. It's here: http://www.youtube.com/watch?v=uvdUnewMs64&mode=related&search= It led me to think about other instances where you see heroes being heroes not from their powers or even courage but from their hearts- it's something I think to remember as we play through Champions. Two other examples: Fantastic Four: Mr. Fantastic confronts a jumper (we're talking the non-Millar/Bendis Reed who can actually relate to a human being). He's dying from cancer, his son is already dead and his wife left him. He has no one so why not just end it now so that he doesn't have to die scared and alone in some hospital bed. Reed gives him a phone number and tells him (paraphrasing): "take this and, when the time comes, call me. No matter what else is happening, I'll be there right away for you." "And you'll be there... and hold me hand until... I ..." "Yes, I promise." That's a hero. And don't get me started on Spiderman revealing his identidy to his biggest fan (a young boy with terminal cancer). Any moments like this (either in comics or from your own characters) that you'd like to share? Or maybe some GM's who have worked these opportunities for more tender moments into their games? Thanks everyone, hoping that I wasn't too rambly.
  15. Re: When the good cosmic being motiffs are taken Once again I can't rep Hermit because I need to spread it around! "A minute later, THEME sang out "PLOP PLOP FIZZ FIZZ OH WHAT A RELIEF IT IS..." " Dear God, that's HYSTERICAL! I laughed out loud!
  16. Re: Where have all the Superheroes gone? This does seem to be more NGD. That said, heroes are something that society always need not only to protect us and save us but give us an example. Sure, I can't lift 50 tons like Hyperman but I CAN get involved in charity or help ONE person. As Jor El said: "They can be a great people Kal-el, they truly wish to be. They lack but the light to show them the way."
  17. Re: Sleep tight... Viper will protect you! You know, that could be an interesting campaign: As the superhumans start to get out of hand (or it is percieved so at least), the government decides that drastic means are needed (especially if PRIMUS has been taken some heavy hit). The solution: VIPER decides to turn over a new leaf (yeah right) and offers its services to the US government now that the Supreme Serphent has been deposed and all that nasty mind control has been swept away (or at least, that's what the ad agency advised we say). Heck, what group has more experience in fighting superhumans than VIPER?
  18. Re: Silver Age and tragedy Having said that... there doesn't seem to be anything particularly "Silver Age" about the character you described. He's "legitimately Silver Age", without being "distinctively Silver Age", if that distinction is meaningful. It suggests that there is a risk that the game could become Silver Age in name only. Good point and something that I worried about. I'm trying to design the characters to invoke the iconic heroes that became popular in the Silver Age (with the notable exceptions of the big three: Superman, Batman, and Wonder Woman who remained popular after the Golden Age). I hope will have a Silver Age feel and later you can contrast to a more mature take on them in the Bronze Age. To capture the Silver Age, I'm trying to give the characters a more scientific feel (since so many Silver Age heroes go their powers from science, especially radiation) and the more powerful ones have an Achilles Heel. Just for some quick reference, the initial eight are: 1. Doctor Atomic: a nuclear powered Superman who faces a great deal of nuclear powered enemies and tends to use alot of science in the stories (including how he deals with his opponents). I hope the emphasis on science and atomic power invokes a silver age feel as well as his true blue super heroing. 2. Nighthunter: he's the Bronze Ager of the group. Originally he was just someone inspired by the Golden Age heroes and took up their role. I decide to use that idea for someone else though. Instead, he's the Batman type but with a bow to mimic Green Arrow/Hawkeye. He's serious but also a team player and has a dry wit. 3. Athena: shades of Wonder Woman but also Captain Marvel in which a young girl says Athena's prayer and becomes the goddess' avatar. Interestingly though, her background is more Peter Parker since she is bullied and an outcast. It's my hope that this Peter Parker like secret ID also invokes some Silver Age goodness. 4. Solaris (working name): the GL analog although he's more a blaster with solar and gravity powers. Fueled by the sun, he is much weaker at night (End reserve that recovers only in sunlight). A serious limit on his powers I hope feels Silver Agey enough. Also, you have another science based heroes and an astronaut to boot. While his initial origin is tragic, this rebirth returns to him the zeal for life and he's quite the swashbuckler. I was considering a type of retcon where you don't find out about his wife's death (and his behavior) until the Bronze Age. Before that, he's just presented as a typical hero. 5. Hornet: a cross between Spiderman and Antman: scientist who gains powers from an explosion in the lab. Among his enemies is the Red Scare: communist spy extradonaire. Powers include sticking to walls, super strength, a bio blast, and shrinking. 6. Glamour: admittedly, she doesn't feel very silver age but everyone needs a mystic. She's an illusionist from England. Flighty and flirty. An analog for Scarlet Witch and Zatanna. 7. Blue Bolt: to be continued but he's a speedster who is inspired by the Golden Age heroes. He needs some work. 8. The Stranger: alien shapeshifter who forms the Sentinels of Justice to protect Earth when his own people attack. He has a major weakness to cold due to his malleable structure. A highly noble warrior who is forced to stay on Earth and adapt to its culture- basically inspired by the Vision and Martian Manhunter. I'm hoping that the above, with the emphasis on science, space, Achilles Heels, and general true blue superheroes (all have CvK and play by Silver Age rules except for Nighthunter and even he has the CvK) that it will have a Silver Age feel to it. It's later on when complications start to crop up. Whew, wordy! Anyway thanks to everyone for their advice so far. I hope that you continue to pass on your wisdom in this and other threads- I look foward to them!
  19. This may sound like a strange post but here I go: Right now, I'm reworking and rewriting some characters for the Sentinels of Justice, my Silver and Bronze Age team. I'm trying rather hard to give it a Silver Age feel and wondering if I need to alter some of the background to lighten things up a bit. Of course, the question becomes: just what is Silver Age? On the one hand, you have some goofy DC stories. On the other hand, you have Spiderman with all of his problems and my personal take that Marvel was never really Silver Age in the first place (kinda a quasi-bronze age before the death of Gwen Stacey made it official). I think that most of the backgrounds are fine but I think that they might need some tailoring. One I'm looking at is my energy blaster with vague shades of GL. Basically he was an AirForce pilot whose wife died in a car accident. He became increasingly reckless both in the cockpit (as a civilian test pilot) and out with his gambling, barfighting, and carousing. Eventually he becomes an astronaut and takes a dangerous interplanetary flight mission. It goes wrong but before he dies, he is rescued by a celestial being who notes the man's deathwish and asks if he wants a reason to LIVE. By answering in the affirmative, he gains his powers and the mission to protect Earth. Too dark for a Silver Age hero? I look foward to comments. Thank you.
  20. Re: Three Heroes to Save the Universe Just a quick note on Drifter- he strikes me not so much as true wizard but instead a mystical being. He's not so much weaving spells and channeling raw mystical or cosmic energy. Using DC as an example, he's not Doctor Fate but the Spectre who I think no one could see as an Archmage despite his overwhelming power. Then again, maybe I'm just being stubborn.
  21. Re: Three Heroes to Save the Universe Since the past several posts have dwelled on the subject of the CU's Archmage (s subject near and dear to my heart), I decided to toss in a quote on the matter when the REAL Archmage comes into her office (at least on my world): "Who am I who would stand against you? I am heir to Thanoro Azoic's office, wielder of Luathon's Lights, and defender of this realm. I am Earth's Archmage and *you*, foul creature, are not welcomed here!" Lady Silver responding to Tyrannon
  22. Re: What would your Master Villain do? First off, great and original thread. I'd rep but I need to spread some first. Second, great ideas so far, especially Lord Liaden for undecutting them spiritually.
  23. Re: Three Heroes to Save the Universe Yeah, I wouldn't trust Dr Destroyer anywhere near this. He's no Doom. Exactly. I think Steve said that Dr. Destroyer is like Doom stripped of honor- he's the streetfighter who will do anything and everything to win it HIS way.
  24. Re: CHAR: Doctor Atomic -------------------------------------------------------------------------------- Yeah, but you don't have to go that high to reach the point where attacks hurt someone with 40/40 defense. And especially given that Dr Atomic doesn't have the same "one shot kill" capacity Dr Destroyer has. . . A little thread raising of the dead but that's ok since it's all gonna get posted once I FINALLY write up the Sentinels of Justice (still working on Crimson Archer's origin since I have to transfer it from head to paper but fortunately it's an improvement over the crap I posted originally). Anyway, just noting that in my world, the Doctor D analog wouldn't hit as heavy as he does in the Champions Universe. Probably top out around 120-125 (I'm more a writer than a GM admittedly but I HATE the concept of Dr. D just pointing and blowing away the Superman level heroes in one shot. Dr. D could take down the top two hero teams but more because he has the brains, prep work, and support than simple raw power but he's got THAT too!). So Doctor Atomic at 40/40 might not be too bad but I'm gonna add in the DMG reduction and reduce Con per Metaphysician- it'd work well. Can't wait to get these write ups done. I just want it ALL ready before I post. Doctor Atomic has the most writeups (three) for Early Silver Age, Late Silver Age, and Bronze Age. Others include: Silver Age/Bronze Age: Athena, Crimson Archer, my solar powered centurion of the stars (going through names now), Hornet, the Stranger, Glamour, and Blue Bolt. Bronze Age: Sea Warrior (TEMP NAME, I SWEAR), Black Eagle, Dragon, and Nightingale, Tyr Modern Age: Dragon and Nightingale. I'm sure I'm missing a few people in there... you get the idea though. Add in some bases and vehicles and it's like... whew! I'm kinda sorry I didn't get these done before the New Champions book came out since it would have been fun to have my Silver Age team out there first. Oh well...
  25. Re: Three Heroes to Save the Universe First off, an good and original post- thumbs up! It would depend on which of my Silver Knights I selected as my lead character. Before I go further into that though, I think that the following would be excellent choices (the first three from Champions Worldwide): Ha'pele (very powerful mentalist) Rashindar (strong strong contendor for the Arch Mage posistion) Tetsuronin (the Japanese Ironman and genius) Starguard (I don't know if the modern age character was published but you can see one in the Galactic Champions book- basically a GL analog) Outside of that, I'm not sure but you'd have your bases covered pretty well with those three (although I don't put Ha'pele quite in the same weight class as the other three). Using non-published characters, I would vote for Horus-Re from the New Sentinels- an 800 pt homage to Thor and Black Adam. A physical powerhouse with an impressive array of stats, the White Knight defense that lets him survive nukes, and the wisdom of having lived thousands of years. Of my own personal characters, I would consider the following the best suited (depending on when the battle takes place): 1. Lady Silver: a classic mage and potentially the next Arch Mage 2. Tyr: Norse god of Justice, War, and Truth: think Thor, take away the storm powers, and add in even more attitude, combat skill, and a Final Justice attack that few can withstand 3. Starknight: one of the Galaxy's 12 Celestial Paladins- the equivalient of GL 4. Titan: also similar to Ironman but to be honest, he's not in Tetsuronin's weight class.
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