Star Academy
I have just rebooted my Champions campaign that has been languishing for the past 7 years. I run a large meta-campaign then divide it into smaller campaigns with a specific focus (like individual comic titles in a larger comic book universe). Last night I ran my first installment of "The Wrong Crowd", a teen hero private school campaign.
I've always been a little different with my players. When I started running the campaign in 1982 I made the character point limit small at 200 points. As the campaign evolved I saw that in my campaign, 250 points was the Justice League level, 200 for the street level and 150 for the teen hero types.
The Wrong Crowd characters are built on 150 points.
I try to get them to focus on the character first, then add one or two special abilities that they don't have so much control over.
One campaign I have been kicking around for many years, but have never run would be one where teenagers are the only people able to have superpowers in the campaign. Sort of a mutangen strain that ran through the population 13 years ago has now developed into this generation of super powered teenagers. I was going to use Teenagers From Outer Space as the rules engine, but as I said, I never ran it.