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pruttm

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  1. Like
    pruttm got a reaction from tkdguy in Wild West Hardware   
    So, while everything could be tracked on paper or stuff around the house, I think the Westerner's Dash does bring together all of our accessories into a fun and organized set.  This is the console that all of the components lock into and in itself has areas for Poker cards, dice, ammunition trays, and tokens. Check out this render and test print.
     
    Sign up to be notified when the Kickstarter launches: https://www.kickstarter.com/projects/blessedmachine/wild-west-hardware
       
     




  2. Like
    pruttm got a reaction from Trencher in Easiest system game   
    Marvel Superheroes (http://classicmarvelforever.com/cms/)
  3. Like
    pruttm got a reaction from aylwin13 in Secret Agents of CROSS   
    Over the years, I have posted on the Hero Games forums about my Champions game and a potential spin-off called Secret Agents of CROSS.  I have finally pulled parts of all that to make a modern spy game called Secret Agents of CROSS.  Unfortunately, this is for Savage Worlds rather than Hero System, but I'm sure folks will see hero System at the heart of many of my character designs and additional rules.
     
    So, if you want to learn about Catholic spies that protect the flock against evil, then check out my new Kickstarter here   You can also check out a Test Drive document here!
     
     
  4. Like
    pruttm got a reaction from Sketchpad in Secret Agents of CROSS   
    Over the years, I have posted on the Hero Games forums about my Champions game and a potential spin-off called Secret Agents of CROSS.  I have finally pulled parts of all that to make a modern spy game called Secret Agents of CROSS.  Unfortunately, this is for Savage Worlds rather than Hero System, but I'm sure folks will see hero System at the heart of many of my character designs and additional rules.
     
    So, if you want to learn about Catholic spies that protect the flock against evil, then check out my new Kickstarter here   You can also check out a Test Drive document here!
     
     
  5. Like
    pruttm got a reaction from tkdguy in Secret Agents of CROSS   
    Over the years, I have posted on the Hero Games forums about my Champions game and a potential spin-off called Secret Agents of CROSS.  I have finally pulled parts of all that to make a modern spy game called Secret Agents of CROSS.  Unfortunately, this is for Savage Worlds rather than Hero System, but I'm sure folks will see hero System at the heart of many of my character designs and additional rules.
     
    So, if you want to learn about Catholic spies that protect the flock against evil, then check out my new Kickstarter here   You can also check out a Test Drive document here!
     
     
  6. Like
    pruttm got a reaction from bluesguy in Hero Virtual Tabletop > Progress   
    It was originally interfaced with Hero Combat Simulator.  A different Hero System combat manager app.
  7. Like
    pruttm got a reaction from GoldenAge in Superhero Images   
    Vector-drawn supervillain Glass

    scalable pdf:
     
    https://dl.dropboxusercontent.com/u/23222112/Boards/Glass.pdf
  8. Like
    pruttm got a reaction from lemming in Superhero Images   
    Vector-drawn supervillain Glass

    scalable pdf:
     
    https://dl.dropboxusercontent.com/u/23222112/Boards/Glass.pdf
  9. Like
    pruttm got a reaction from concord in Superhero Images   
    Vector-drawn supervillain Glass

    scalable pdf:
     
    https://dl.dropboxusercontent.com/u/23222112/Boards/Glass.pdf
  10. Like
    pruttm got a reaction from tkdguy in Superhero Images   
    Vector-drawn supervillain Glass

    scalable pdf:
     
    https://dl.dropboxusercontent.com/u/23222112/Boards/Glass.pdf
  11. Like
    pruttm got a reaction from yamamura in DEMON Adventures   
    Ages ago I started a meta-plotline in my Champions game that lasted nearly five years. The main adversary was a version of DEMON that was based on Classic Organizations DEMON but enhanced with my own characters and ideas. I really liked the idea of the Inner Circle including different magical backgrounds. I decided that each Inner Circle member ran a branch of DEMON but had access to the DEMON technology, artifacts and wealth. I took the building blocks of Doctor Wu and created the Immortal sorcerer Blood Dragon. At his right-hand was a man named Blood Finger. He was a fiercely loyal but very sadistic martial arts master. Blood Dragon's goal was to build an ancient artifact called the Orb of Omniscience. This item was created eons ago by a god that wanted to part with his power. He poured his powers into the orb and split it into five sections. The god created pieces because his power couldn't be destroyed. Each section was flung to different corners of the world so it could not be easily assembled again. The god then walked away to experience the life of a mortal. Each piece was very powerful and wanted to be used. Each one found a way to evolve into something valuable to humanity in its region. When they fell into human hands it helped to fuel various groups into long lasting existence. The pieces managed to empower the lives of the Greeks, The Norse, The Aztecs, The Celts and the oddest being a cult based on the god Pyaray from Moorcook's Elric Saga. More on that strangeness later. The Egyptian people were also intertwined with these objects as they attempted to reassemble the Orb before anyone in history attempted the feat.
     
    DEMON and the player characters moved through each adventure that uncovered the pieces in modern times and attempted to secure the Orb piece before the other. During the creation of one of these scenarios I took a stab at writing an adventure book just to see how it would turn out. Here I present The Mystery of Sable Island.doc which details the first few acts in the adventure to locate the orb piece that fueled the now long dead Pyaray cult. Inside are details on the locales of Sable Island and The offshore energy platformThebaud. Character details for Blood Finger, the eccentric Russ Mason and the songstress Howler. rigs, a giant squid, sorcerers and song...what's not to like? All this is complemented by photos, art, and maps in Microsoft Word format.
     
    If there is interest I can locate more odds and ends from the final act of this adventure which didn't make it into the document above as well as other interesting pieces from my campaign's DEMON.
     
    Pete Ruttman
  12. Like
    pruttm got a reaction from Savinien in DEMON Adventures   
    Ages ago I started a meta-plotline in my Champions game that lasted nearly five years. The main adversary was a version of DEMON that was based on Classic Organizations DEMON but enhanced with my own characters and ideas. I really liked the idea of the Inner Circle including different magical backgrounds. I decided that each Inner Circle member ran a branch of DEMON but had access to the DEMON technology, artifacts and wealth. I took the building blocks of Doctor Wu and created the Immortal sorcerer Blood Dragon. At his right-hand was a man named Blood Finger. He was a fiercely loyal but very sadistic martial arts master. Blood Dragon's goal was to build an ancient artifact called the Orb of Omniscience. This item was created eons ago by a god that wanted to part with his power. He poured his powers into the orb and split it into five sections. The god created pieces because his power couldn't be destroyed. Each section was flung to different corners of the world so it could not be easily assembled again. The god then walked away to experience the life of a mortal. Each piece was very powerful and wanted to be used. Each one found a way to evolve into something valuable to humanity in its region. When they fell into human hands it helped to fuel various groups into long lasting existence. The pieces managed to empower the lives of the Greeks, The Norse, The Aztecs, The Celts and the oddest being a cult based on the god Pyaray from Moorcook's Elric Saga. More on that strangeness later. The Egyptian people were also intertwined with these objects as they attempted to reassemble the Orb before anyone in history attempted the feat.
     
    DEMON and the player characters moved through each adventure that uncovered the pieces in modern times and attempted to secure the Orb piece before the other. During the creation of one of these scenarios I took a stab at writing an adventure book just to see how it would turn out. Here I present The Mystery of Sable Island.doc which details the first few acts in the adventure to locate the orb piece that fueled the now long dead Pyaray cult. Inside are details on the locales of Sable Island and The offshore energy platformThebaud. Character details for Blood Finger, the eccentric Russ Mason and the songstress Howler. rigs, a giant squid, sorcerers and song...what's not to like? All this is complemented by photos, art, and maps in Microsoft Word format.
     
    If there is interest I can locate more odds and ends from the final act of this adventure which didn't make it into the document above as well as other interesting pieces from my campaign's DEMON.
     
    Pete Ruttman
  13. Like
    pruttm got a reaction from aylwin13 in DEMON Adventures   
    Ages ago I started a meta-plotline in my Champions game that lasted nearly five years. The main adversary was a version of DEMON that was based on Classic Organizations DEMON but enhanced with my own characters and ideas. I really liked the idea of the Inner Circle including different magical backgrounds. I decided that each Inner Circle member ran a branch of DEMON but had access to the DEMON technology, artifacts and wealth. I took the building blocks of Doctor Wu and created the Immortal sorcerer Blood Dragon. At his right-hand was a man named Blood Finger. He was a fiercely loyal but very sadistic martial arts master. Blood Dragon's goal was to build an ancient artifact called the Orb of Omniscience. This item was created eons ago by a god that wanted to part with his power. He poured his powers into the orb and split it into five sections. The god created pieces because his power couldn't be destroyed. Each section was flung to different corners of the world so it could not be easily assembled again. The god then walked away to experience the life of a mortal. Each piece was very powerful and wanted to be used. Each one found a way to evolve into something valuable to humanity in its region. When they fell into human hands it helped to fuel various groups into long lasting existence. The pieces managed to empower the lives of the Greeks, The Norse, The Aztecs, The Celts and the oddest being a cult based on the god Pyaray from Moorcook's Elric Saga. More on that strangeness later. The Egyptian people were also intertwined with these objects as they attempted to reassemble the Orb before anyone in history attempted the feat.
     
    DEMON and the player characters moved through each adventure that uncovered the pieces in modern times and attempted to secure the Orb piece before the other. During the creation of one of these scenarios I took a stab at writing an adventure book just to see how it would turn out. Here I present The Mystery of Sable Island.doc which details the first few acts in the adventure to locate the orb piece that fueled the now long dead Pyaray cult. Inside are details on the locales of Sable Island and The offshore energy platformThebaud. Character details for Blood Finger, the eccentric Russ Mason and the songstress Howler. rigs, a giant squid, sorcerers and song...what's not to like? All this is complemented by photos, art, and maps in Microsoft Word format.
     
    If there is interest I can locate more odds and ends from the final act of this adventure which didn't make it into the document above as well as other interesting pieces from my campaign's DEMON.
     
    Pete Ruttman
  14. Like
    pruttm got a reaction from Edsel in DEMON Adventures   
    Ages ago I started a meta-plotline in my Champions game that lasted nearly five years. The main adversary was a version of DEMON that was based on Classic Organizations DEMON but enhanced with my own characters and ideas. I really liked the idea of the Inner Circle including different magical backgrounds. I decided that each Inner Circle member ran a branch of DEMON but had access to the DEMON technology, artifacts and wealth. I took the building blocks of Doctor Wu and created the Immortal sorcerer Blood Dragon. At his right-hand was a man named Blood Finger. He was a fiercely loyal but very sadistic martial arts master. Blood Dragon's goal was to build an ancient artifact called the Orb of Omniscience. This item was created eons ago by a god that wanted to part with his power. He poured his powers into the orb and split it into five sections. The god created pieces because his power couldn't be destroyed. Each section was flung to different corners of the world so it could not be easily assembled again. The god then walked away to experience the life of a mortal. Each piece was very powerful and wanted to be used. Each one found a way to evolve into something valuable to humanity in its region. When they fell into human hands it helped to fuel various groups into long lasting existence. The pieces managed to empower the lives of the Greeks, The Norse, The Aztecs, The Celts and the oddest being a cult based on the god Pyaray from Moorcook's Elric Saga. More on that strangeness later. The Egyptian people were also intertwined with these objects as they attempted to reassemble the Orb before anyone in history attempted the feat.
     
    DEMON and the player characters moved through each adventure that uncovered the pieces in modern times and attempted to secure the Orb piece before the other. During the creation of one of these scenarios I took a stab at writing an adventure book just to see how it would turn out. Here I present The Mystery of Sable Island.doc which details the first few acts in the adventure to locate the orb piece that fueled the now long dead Pyaray cult. Inside are details on the locales of Sable Island and The offshore energy platformThebaud. Character details for Blood Finger, the eccentric Russ Mason and the songstress Howler. rigs, a giant squid, sorcerers and song...what's not to like? All this is complemented by photos, art, and maps in Microsoft Word format.
     
    If there is interest I can locate more odds and ends from the final act of this adventure which didn't make it into the document above as well as other interesting pieces from my campaign's DEMON.
     
    Pete Ruttman
  15. Like
    pruttm got a reaction from OddHat in DEMON Adventures   
    Ages ago I started a meta-plotline in my Champions game that lasted nearly five years. The main adversary was a version of DEMON that was based on Classic Organizations DEMON but enhanced with my own characters and ideas. I really liked the idea of the Inner Circle including different magical backgrounds. I decided that each Inner Circle member ran a branch of DEMON but had access to the DEMON technology, artifacts and wealth. I took the building blocks of Doctor Wu and created the Immortal sorcerer Blood Dragon. At his right-hand was a man named Blood Finger. He was a fiercely loyal but very sadistic martial arts master. Blood Dragon's goal was to build an ancient artifact called the Orb of Omniscience. This item was created eons ago by a god that wanted to part with his power. He poured his powers into the orb and split it into five sections. The god created pieces because his power couldn't be destroyed. Each section was flung to different corners of the world so it could not be easily assembled again. The god then walked away to experience the life of a mortal. Each piece was very powerful and wanted to be used. Each one found a way to evolve into something valuable to humanity in its region. When they fell into human hands it helped to fuel various groups into long lasting existence. The pieces managed to empower the lives of the Greeks, The Norse, The Aztecs, The Celts and the oddest being a cult based on the god Pyaray from Moorcook's Elric Saga. More on that strangeness later. The Egyptian people were also intertwined with these objects as they attempted to reassemble the Orb before anyone in history attempted the feat.
     
    DEMON and the player characters moved through each adventure that uncovered the pieces in modern times and attempted to secure the Orb piece before the other. During the creation of one of these scenarios I took a stab at writing an adventure book just to see how it would turn out. Here I present The Mystery of Sable Island.doc which details the first few acts in the adventure to locate the orb piece that fueled the now long dead Pyaray cult. Inside are details on the locales of Sable Island and The offshore energy platformThebaud. Character details for Blood Finger, the eccentric Russ Mason and the songstress Howler. rigs, a giant squid, sorcerers and song...what's not to like? All this is complemented by photos, art, and maps in Microsoft Word format.
     
    If there is interest I can locate more odds and ends from the final act of this adventure which didn't make it into the document above as well as other interesting pieces from my campaign's DEMON.
     
    Pete Ruttman
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