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Posts posted by SteveZilla
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This is for a Fantasy Hero game. Questions:
1) Can you designate a Fixed Location as a small object? Not buying it as a Focus, because of Fantasy Hero game with money. It's an object in it's own right.
2) If so, can a UAA Teleportation power that is within range and not blocked by the UAA cutoffs or Teleport impediments, teleport that object *to me* without seeing it?
I'm thinking of some sort of a "Quickdraw" ability (magical/supernatural), or an "Item retrieval" ability that can function across a short distance (10m or less - that I would buy the Teleport distance to)...
Stretching wouldn't be able to retrieve the object from inside a chest, I presume? -
On 1/4/2020 at 6:56 AM, Rails said:
Put the sword halfway between them, have them both call it, and see which one it likes better? 🙂
Or they each get half, ala King Solomon's Judgement?
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On 2/3/2020 at 3:54 AM, Sean Waters said:
I'm a fan of granularity. And, you know, doing things in a cock-eyed manner.
Maybe we could consider, instead of extra CON you buy extra PD, something like:
I'm still standing: +5 PD (Only to avoid being stunned)
Now obviously this only applies to normal physical damage (although you could buy resistant defence or defence against other damage types). It would not reduce the STUN damage you take and it would only really matter if you took damage over CON but less than CON+5, so the limitation depends on how often that would happen. I'm thinking at least -1, and I might give you -2. Judgement call and makes no actual difference on 5 points to final cost. It means you can take a punch but you can still be taken down by taser.
Compared to the calculation that GB(i) did as the first response (i.e. -3/4), that sounds about right and is probably a more socially acceptable way of doing it. I think we can probably all agree that CON is overpriced.
Though for 'complete' coverage the character would need this (and be resistant) for PD, ED, and Power Defense at a minimum IMO. I would think the more streamlined way would be to use extra CON, as no matter what defense it goes through (Blast, AVAD - Sight Group Flash Def), or even no defense with NNDs, because CON is the single deciding factor - the "point of convergence"?
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On 2/1/2020 at 5:31 PM, Bazza said:
02/02/2020 a calendar palindrome
Is the palindromedary still around these parts? -
Hi Steve,
In regards to the Trigger advantage (specifically as used in the "Instant Change" power build in 6e1, p307, sidebar) what condition(s) would not be suitable? It is my current (and possibly incorrect) understanding that it can be basically "Whenever I Want To Change Costumes" (though limited by the rules for Zero-Phase Actions).
Also, is the PER Roll to spot a Trigger usually waived for dramatic effect for this use? It'd be a bad disguise if people could detect the Instant Change ability of Superman. -
On 12/17/2019 at 11:47 PM, megaplayboy said:
Well, life support can protect one from temperature extremes, and environmental movement can negate penalties for being in water, it seems like one could suss out the net benefit of protection from precipitation. You could do it with a 1 PD Force Field, 0 END, 2 points active, only to keep precipitation off character, real cost 1 point.
An interesting take on the problem. Though to function like an "umbrella" (i.e., covering more than just the character's person), wouldn't it also need "Protects Carried Items"? And to protect against the rain/snow/sleet from actually contacting the body would it not need Impermeable as well?
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On 1/1/2020 at 2:24 PM, Gnome BODY (important!) said:
I went over this before, but keep in mind that 5 CON currently gets you +5 to your Stunning threshold and +1 to all CON rolls. A CON roll skill level is 2 points, so if you accept that as a valid pricing (depends overwhelmingly on the frequency of CON rolls, as I've said there's none in my game) then 15 points of Stun threshold is 25 Stun threshold. If you could buy +25 CON only to prevent Stunning, that'd generally be as good as Can't be Stunned.
I think the real issue is that CON rolls don't happen often in some genres so 2/5ths of the theoretical value of CON is wasted. If CON were 1/2 point per, it'd be a lot more practical compared to just trying to get Can't Be Stunned past your GM.
I thought a Skill Level that applied to "All CHAR-based Rolls" like all DEX-based Rolls was 5 points?
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On 1/1/2020 at 9:18 AM, massey said:
... particularly with Change Environment now having an adder that automatically stuns people, regardless of Con score.
Wait, what? 0.o
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On 12/31/2019 at 12:40 PM, dsatow said:
Personally, I would just buy damage reduction stun only (-1/2). The cost increase would be countered by the extra benefits.
Though one would have to buy it three times to avoid having any "holes" in the coverage - one for PD, one for ED, and one for Mental, correct? -
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If I make a power with Damage Over Time with a long time between increments (say, 1 hour; -2 value), and apply the Target's defenses only apply once (x2) modifier, I presume it is not a -4 modifier at that point and should instead be a -1?
Note this is referring to just the interaction of TDOAO and Increments of longer than every turn. -
Try asking this guy - he specializes in old hardware/games (and has even written a new game for old hardware).
https://www.facebook.com/the8bitguy/
https://www.youtube.com/user/adric22
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On 5/25/2019 at 9:40 PM, Lucius said:
Chedarification: (Total: 20 Active Cost, 4 Real Cost) Severe Transform 1d6-1 (Target into cheddar cheese, Dispel), Partial Transform (+1/2), Sticky (+1/2) (20 Active Points); Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (13-16 damage increments, damage occurs every 1 Day, can be negated by Dispel; -1 1/2), OAF Expendable (Easy to obtain new Focus; Cheesecloth; -1), Gestures (Requires both hands; -1/2), Concentration (1/2 DCV; -1/4), Incantations ("Easy breezy super-cheesy, you'll be much better when you're cheddar!"; -1/4), Reduced Penetration (-1/4) (Real Cost: 4) END cost: 2
Over the course of a couple of weeks the target will transform slowly
1st stage: smells like cheese
2nd stage: turns yellow, attractive to rodents
3rd stage: develops the taste and consistency of cheddar cheese; has Psychological Complication, Miser
4th stage: turns into a wheel of cheddar
Lucius Alexander
And a cheesy palindromedary tagline
4th stage victims:
https://www.youtube.com/watch?v=etXTNNraFDU -
6e. What is a good ballpark value for the Limitation "Only To Avoid Becoming Stunned" to be applied to an extra purchase of CON?
For example, an 18 CON character and low-ish defenses wants to be able to avoid becoming Stunned, so buys +5 CON; Only To Avoid Becoming Stunned(-?). In 6e, would it be a -3/4, -1/2, or -1?
If this is already listed in a book, please give the reference to it. Thanks all! -
Thanks to everybody who contributed. :) My GM went with:
Change Environment (Precipitation [rain, sleet, hail, snow] To No Precipitation: 1 pt Telekinesis STR) (5 BP); Area Of Effect(1m Radius; +¼) (6 AP); No Range(-½)
Which, with the other spell-general Limitations made it cost 2 pts.
My other consideration was:
3 TK 2 STR; Affects Porous (13 BP); AoE(1m Radius; +¼) (16 AP); No Range(-½), Only To Deflect Precipitation [rain, sleet, hail, snow](-2) -
This is for 6e. Would this be a valid build for the effect I want? Is there something cheaper that I'm not aware of?
Umbrella: Barrier (2m x 2m x ½m, 0 BODY, 2 PD/0 ED), Non Anchored (18 BP); Mobile(+¼), Dismissible(+¼) (27 AP); Restricted Shape("Umbrella" Above The Target; -¼), No Range(-½), Only Vs Effects From Weather (Rain, Hail, Sleet, Snow; -1)
I'm wanting a spell that shields the caster from mundane weather effects (rain, sleet, snow, hail), where the effect can be ended consciously, and doesn't impede moving through doorways or other narrow passages.
Thanks! -
Hugh and Gnome, you both make good points that my non-braining brain failed to realize. :)
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I would presume a Buyoff would cost END, the same as a Naked Advantage does?
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I am a little confused as to what options to use from the Linked Table (6e1, p385). A character has Resistant Protection (SFX is a self-sustaining 'Force Field' - i.e., no END cost, and is still Persistent). The character wishes to buy some Life Support (safe environs) that are Linked to the Resistant Protection (since it is the 'Force Field' that is granting the protection). The Life Support has lower Active Points than the Resistant Protection.
Would the Linked limitation on the Life Support be -½, -¼, or even -0? Forex, do I apply the -¼ reduction because I don't want/need the "proportionality" that comes with Linked? Do I apply the -¼ reduction because the Resistant Protection would be "in use most of the time"? -
15 hours ago, Christopher said:
Use "usable by nearby" and just Megascale the "Nearby" Area. Of course there might be a ruling against that already.
You are conflating/confusing "range" with "number of targets". As you interpret would not fly in any game I can think of, as it would be a *massive* loophole.
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15 hours ago, Christopher said:
And that is exactly why I said we need to know the granted power. Twice now.
And we are back to having a seemingly benign power be used for evil ends. Which is again why we really need to know which power is granted by this.
I am being purposefully non-disclosing because my GM and at lease some fellow players also are members here. So, sorry to disappoint.
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4 minutes ago, eepjr24 said:
for that cost I could make everyone on a planet immortal and immune to terrestrial disease and poisons.
Not without a butt-load of Limitations (or some loophole I am unaware of). Though I am presuming you mean the power could be granted to ~7.5 billion people with one action - that's a heck of a large UOO advantage to achieve that.
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11 hours ago, Christopher said:
It would really help if you told us which power was granted and by what rules.
If it was not a hostile power (like it grants everyone voluntary mindlink access or a new sense power), then megascale alone should be enough to grant it to everyone.
I should mention that adding AOE to a UOO power does not increase the number of people that can use it - that is controlled by the UOO Advantage. Though that is irrelevant to my desires for this power - my build is intended to be single-target.
AFAIK it should not matter what power was being granted, be it Mental Awareness, Resistant Protection, Flight, Regeneration, etc. -
1. The scope of the game probably won't include off-planet areas.
Addendum: This power will likely be used though a Mind Link (and thus should be made a Mental Power).I am a little puzzled on how to make a "regular" power into a "mental" power in 6E, as there is no more BOECV like in 5E. Does buying LOS, IPE, and two ACVs do that now?
How to build an 'Umbrella' spell to keep rain/snow etc. off of character?
in HERO System Discussion
Posted
???
This guy?
https://en.wikipedia.org/wiki/Derek_Bentley_case