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SteveZilla

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Posts posted by SteveZilla

  1. I am just starting to dabble with macros/abilities in Roll20 to make the Hero experience less painful there.  I've written an API script that (for now) enables people to send a text message in chat as a command for it to roll X dice for normal damage (other types of roll to be added later).  My GM has the upgraded account for doing APIs, so I will have to wait for him to test it for me.  I am new to Javascript (for the API), but experienced in coding, so I expect any errors to be minor syntax ones, if that.

     

    I would like to join this also, so maybe I can do my own testing and "sandbox learning".  I can share my script here if you want, DD.

  2. In 6E, I can't seem to find where the rules state the ratio of Martial Art DCs to gain extra damage on Nerve Strike/Choke Hold maneuvers that do NND damage.  For example, Mr. Artist has bought Choke Hold (2D6 NND), and then buys four Damage Classes with his art.  How much damage does his Choke Hold now do?

     

    (Also, it was kinda difficult just to find the rules on *buying* extra Martial DCs...)

  3. 4 hours ago, dsatow said:

     

    Actually, Haymakers go off at the bottom of the following segment IIRC.  

     

    Note, if I had two equal bricks doing this, the haymakering one would on his next phase pick up a car (or other large object) and use it as an area of effect attack against the aborter.  Since dodging is useless in an area of effect attack, most likely the defender will abort and dive for cover, at which point the haymaker brick would move up and haymaker the target again who will be at half dcv for diving for cover.

     

    Doesn't grabbing an object to use as a weapon take  a half-phase attack action?

  4. 5 hours ago, Lord Liaden said:

     

    Now see, your original post stated you were building a "preferably singular" martial art. I assumed by that you meant "original" martial art. If you want your character to practice an existing martial art (even if modified), that really translates back to the background you want for him; what region or culture he comes from; what kind of teacher would he have found or been led to; what sort of approach he has to fighting, e.g. "hard" or "soft" style; and do you want his skills to be more realistic, or cinematic.

     

    I'm sorry I wasn't clear.  If possible I'd like to keep the build to using just a single Art to avoid having to buy multiple KS.  It does translate back, which is why I'd like to entertain suggested Arts to pick from.  I can say that the art would likely not be overly "showy", and would be (as I understand it) an 'external/hard' art and one from the "Jutsu" category (HSMA, p16).

    I want to avoid the (possible) mistake of picking Martial Art "X", and then writing his background as learning it in region "Y" - which is why I'd like to narrow the list of possibles before I flesh out a background.

  5. 1 hour ago, Lord Liaden said:

    As per Ultimate Martial Artist, having a Knowledge Skill in your Martial Art also provides a few practical benefits.

     

    I'll have to check out what those are.  Thanks for the tip!

     

    1 hour ago, Funk Thompson said:

    By RAW, yes, you have to have the KS skill.  Your GM might have their own take on this.

     

    But you pretty much can't go wrong for Batman-esque than:

     

    Martial Strike

    Martial Block

    Martial Dodge

    Martial Throw

    Counterstrike

    Leg Sweep

     

    Should be right about 24 points or so.

     

    I was thinking about a similar (but different) list of maneuvers, but my question was aimed more at what *kind* of real-world art would be workable for such a character?  Kung-Fu?  Karate?  Krav Maga?  Something else?  I *can* read all of the 6e HSMA book, but I was hoping to shorten the build process by tapping the knowledge of other Heroites...

     

  6. I am looking for suggestions for a (preferably) singular Martial Art for a character I am building.  Currently I have 27 points available for maneuvers (points for Extra DCs have already been allocated).  This is for a Standard Superheroic game, 6th Ed.

     

    Also, is it a requirement to purchase a KS:  <name of martial art> as part of the overall Martial Art purchasing?

  7. On 1/17/2018 at 6:50 PM, Hyper-Man said:

    The Andoid Body is built as a vehicle.  There are two links under his pic on the main page I linked to.

     

    I based the construction on KillerShtike's own Erg 1 (I think that's the name) which used a similar method to create a character like Wildfire from the Legion of Superheroes. It seemed like a good fit after reading the story about Brainy building Wildfires suite from the remains of Red Tornado.

     

    On the "Wind Spirit" page, it lists:

    PERKS
    Cost     Name
    57    The Android Body: Follower

    I do see that the Android Body page is built as a Vehicle - is calling it a Follower on the Spirit page intentional?

    Normally Vehicles are subject to being broken into and/or commandeered (I.e., control is wrested from the 'driving' character) - How is this prevented?

    Being a Vehicle, wouldn't the Spirit need Combat Piloting/Driving?

    Also, if a character has a no-range power and the 'Vehicle' has Stretching, can the character use the power through the Vehicle - or should the character buy an identical amount of Stretching and limit it with "Only Though Body(-?)"?

  8. 5 hours ago, Ninja-Bear said:

    Well since you want to be invisible to sonar,  I’m thinking Darkness to sound with just AOE surface should suit. However you may want to buy personal immunity so as to be able to speak and be heard.

     

    I wasn't sure if Personal Immunity would be needed for a Darkness AoE Surface build, but did think it would not be needed for a Damage Shield - though I wasn't sure if a Damage Shield would have _any_ effect on the character, since that is the point of a Damage Shield - it affects others and not the user...

    Also, would Darkness to Hearing Group not effectively make one undetectable by Sonar, similar to Invisibility to Hearing Group?

  9. 5 hours ago, IndianaJoe3 said:

    Silent running and punching would be Invisible Power Effects bought on the character's Running and STR. All three would be covered by Invisibility to the Hearing Sense Group.

     

    I thought that Invisibility specifically did _not_ cover the SFX of active powers one is using (especially attack powers).  Which is why I thought about Darkness, which AFAIK would do that.

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