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Mister E

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Everything posted by Mister E

  1. Re: The Last Word Darth Novate
  2. Re: Damage Die Type Modifiers (Active Points): number & type of dice... based on average rolls (5): 1d6 (10): 2d6 (15): 7d2, 3d6, 1d20 (20): 7d3, 4d6 (25): 7d4, 5d6 (30): 14d2, 6d6, 2d20 (35): 7d6 (40): 14d3, 8d6 (45): 21d2, 9d6, 7d8, 3d20 (50): 14d4, 10d6 (55): 11d6, 7d10 (60): 28d2, 21d3, 12d6, 4d20 (65): 13d6, 7d12 (70): 14d6 (75): 35d2, 21d4, 15d6, 5d20 (80): 28d3, 16d6 (85): 17d6 (90): 42d2, 18d6, 14d8, 6d20 (95): 19d6 (100): 35d3, 28d4, 20d6 (105): 49d2, 21d6, 7d20 [...] (505): 101d6, 7d100
  3. Re: The Last Word Darth Teraction
  4. Re: A Thread for Random Videos My dad engineered the the saloon & hydraulic system used in the scene where Lee Marvin is drinking when No Name City starts to sink into the secret mineshafts. =)
  5. Re: Damage Die Type Modifiers This is interesting. While looking for common multiples for the averages, I saw this: 7d2 = (1.5)x7 = 10.5 = (3.5)x3 = 3d6 = 15 active points "even" 7d3 = (2)x7 = 14 = (3.5)x4 = 4d6 = 20 active points "even" 7d4 = (2.5)x7 = 17.5 = (3.5)x5 = 5d6 = 25 active points "even" ... 7d8 = (4.5)x7 = 31.5 = (3.5)x9 = 9d6 = 45 active points "even" 7d10 = (5.5)x7 = 38.5 = (3.5)x11 = 11d6 = 55 active points "even" 7d12 = (6.5)x7 = 45.5 = (3.5)x13 = 13d6 = 65 active points "even" 7d20 = (10.5)x7 = 73.5 = (3.5)x21 = 21d6 = 105 active points "even" 7d100 = (50.5)x7 = 353.5 = (3.5)x101 = 101d6 = 505 active points "even" Anyhow. So... Normal Damage Attack Dice d2 = 7/15 = 2.14285714... active points d3 = 7/20 = 2.85714286... active points d4 = 7/25 = 3.57142857... active points ... d8 = 7/45 = 6.42857143... active points d10 = 7/55 = 7.85714286... active points d12 = 7/65 = 9.28571429... active points d20 = 7/105 = 15 active points "even" d100 = 7/505 = 72.1428571... active points Killing Attack Dice d2 = 6.428... active points d3 = 8.571... active points d4 = 10.71... active points ... d8 = 19.28... active points d10 = 23.57... active points d12 = 27.85... active points d20 = 45 active points "even" d100 = 216.4... active points So!
  6. Re: Damage Die Type Modifiers I'm going to look at KS's stuff some more. If the standard effects were determined by die averages... everything would be perfect. [[under-construction]]] Die (Average) d2 (1.5)--------> (?) active points d3 (2) d4 (2.5) d6 (3.5)-----> 5 active points d8 (4.5)--------> (?)x3 active points d10 (5.5) d12 (6.5) d20 (10.5)------> 15 active points d100 (50.5) So... 3.5 x 3 = 10.5 This is like saying, "3d6 = 1d20 = 15 active points," which I dig. So... 1.5 x 3 = 4.5 This is like saying, "3d2 = 1d8 = (?)x3 active points." I dig this, too. I need to work it out... when I have more time.
  7. Re: "Neat" Pictures http://www.verbix.com/webverbix/English/slay.html [note]: I grew up without the word 'y'all'* and am poorer for it. *(a rare plural form of the English 'you' heard in more cultivated regions of the U.S.)
  8. Re: Damage Die Type Modifiers Summery of PolygonHERO: Key A) Normal Damage Attack Dice Killing Attack Dice C) Inverted Normal Damage Attack Dice D) Inverted Killing Attack Dice E) "Stun Only" Normal Damage Attack Dice F) "Body Only" Inverted Normal Damage Attack Dice G) "Abnormal Body" Damage Attack Dice H) "Abnormal Stun" Inverted Damage Attack Dice Active Points d2 (A: 3)(B: 5) (C: 3)(D: 7) (E: 1)(F: 2) (G: 2)(H: 2.5) d3 (A: 3.5)(B: 7.5)(C: 4)(D: 10.5)(E: 1.5)(F: 3)(G: 2.5)(H: 3.5) d4 (A: 4)(B: 10) (C: 5)(D: 14) (E: 2)(F: 4) (G: 3)(H: 4.5) d6 (A: 5)(B: 15) (C: 7)(D: 21) (E: 3)(F: 6) (G: 5)(H: 7) d8 (A: 6)(B: 20) (C: 9)(D: 28) (E: 4)(F: 8) (G: 7)(H: 9.5) d10 (A: 7)(B: 25) (C: 11)(D: 35) (E: 5)(F: 10) (G: 8)(H: 11.5) d12 (A: 8)(B: 30) (C: 13)(D: 42) (E: 6)(F: 12) (G: 10)(H: 14) d20 (A: 12)(B: 50) (C: 21)(D: 70) (E: 10)(F: 20) (G: 17)(H: 23.5) d100 (A: 52)(B: 250)(C: 101)(D: 350)(E: 50)(F: 100)(G: 85)(H: 117.5) "Abnormal Body" Chart (use also as "Abnormal Stun" Chart) 1 - 0 BODY 2 - 1 BODY [maximum roll for d2] 3 - 1 BODY [maximum roll for d3] 4 - 1 BODY [maximum roll for d4] 5 - 1 BODY 6 - 2 BODY [maximum roll for d6] 7 - 2 BODY 8 - 3 BODY [maximum roll for d8] 9 - 3 BODY 10 - 3 BODY [maximum roll for d10] 11 - 3 BODY 12 - 4 BODY [maximum roll for d12] 13 - 4 BODY 14-17 - 5 BODY 18-19 - 6 BODY 20 - 7 BODY [maximum roll for d20] 21 - 7 BODY 22-25 - 8 BODY 26-27 - 9 BODY 28-31 - 10 BODY 32-33 - 11 BODY 34-37 -12 BODY 38-39 - 13 BODY 40 - 14 BODY 41 - 14 BODY 42-45 - 15 BODY 46-47 - 16 BODY 48-51 - 17 BODY 52-53 - 18 BODY 54-57 - 19 BODY 58-59 - 20 BODY 60 - 21 BODY 61 - 21 BODY 62-65 - 22 BODY 66-67 - 23 BODY 68-71 - 24 BODY 72-73 - 25 BODY 74-77 - 26 BODY 78-79 - 27 BODY 80 - 28 BODY 81 - 28 BODY 82-85 - 29 BODY 86-87 - 30 BODY 88-91 - 31 BODY 92-93 - 32 BODY 94-97 - 33 BODY 98-99 - 34 BODY 100 - 35 BODY [maximum roll for d100]
  9. Re: Damage Die Type Modifiers They ought to.
  10. Re: Damage Die Type Modifiers From my experience, in games like this, initiative is God. Everything else is either overkill or underwhelming. No matter how big & heavy your character is, something in the game can take you out in one shot. Plus, the bigger & heavier you are, the more of a meta-game target you are. See below.* 17 hits is a lot worse than 1. =P This is why I brought up initiative & the cost of DEX, before. Killer Strike is converting everything into textbook d6 HERO, right? That's like the opposite of what I'm doing. Hm... no. For a second I thought I was converting HERO into other games. What I'm doing is not any kind of game conversion. I'm modifying HERO. *What about this (below) extrapolated from The Main Man's train of thought a couple pages back? Is this something like what you are talking about?
  11. Re: A Thread for Random Videos Awesome. My life sucks. lol
  12. Re: Damage Die Type Modifiers I'm just pointing out one of the virtues of these dice... cracking open characters that take no STUN. Tripling the cost of defenses for characters that take no STUN is good. I'm all for it. This makes Healing PCs (e.g., clerics & super-doctors) more valuable to the party. Regenerators & resurrectors likewise get what they want: more BODY dmg & death. PolygonHERO for players with lots of old dice from other games... and not a lot of familiarity with HERO itself. Imagine you were playing in a new game that used whatever dice you wanted. Most of us here (myself included) are most comfortable with d6s. So use d6s. Now imagine you were playing in a HERO game (that was all d6) and all you've got is 3d6 and a big bag of d10s. The standard solution is to ignore the d10s and just go wild with your 3d6s. With my game I'd let you make (as an example) a 12d10 "Stun Only" normal dmg sleep spell (avg. STUN dmg= 66)... ... or a 6d10 "Body Only" inverted normal dmg paralytic poison (avg. BODY dmg= 33)... ... a big 8d10 normal dmg super-fist (avg. STUN dmg= 44)(avg. BODY dmg= 8)... etc. [edit]: Other than that... I was hoping to come up with an alternate to killing attacks. This I think I have accomplished in spades. =)
  13. Re: Marvel Super Friends [[NSFW!!!]] http://www.seanbaby.com/superfriends/old/super.htm "Gathered together from the cosmic reaches of the universe. Super Man. A guy who talks to fish. A monkey. And the most uneducated writers in America. The most powerful forces of madness ever assembled. These are the Super Friends." [edit]: I vote for the Hulk, Spider-Man, Iceman, Firestar, & Howard the Duck.
  14. Re: Make Your Own Motivational Poster <3 Lego!
  15. Re: Damage Die Type Modifiers Isn't everybody already doing this? =)
  16. Re: Make Your Own Motivational Poster I've got Tigger & Salacious Crumb sitting on the edge of my bed.
  17. Re: A Thread for Random Videos If I haven't seen it, it's new to me.
  18. Re: "Neat" Pictures "Don't make me pragmatic. You wouldn't like me when I'm pragmatic." ~ (Obamahulk)
  19. Re: Make Your Own Motivational Poster "A Teddy Bear in Hell": new HERO adventure by Cancer.
  20. Re: 6ed Transfer: Is It Just More Than An Aid Linked To Drain?
  21. Re: Damage Die Type Modifiers After reviewing by my last post it seems obvious to me that basing active points on the maximum effects is inferior to basing them on standard effects. [edit]: When following trends of the max effects it seems possible to figure the active points of dice under d2 (e.g., d0, d1/2, d1, etc.) but the results are nonsense. Dice under d2 are nothing other than the standard effects of higher dice. That is to say, they don't exist. There's no such thing. [conclusion]: A normal damage d2 attack has a standard effect of 1 BODY (2 ap) & 1 STUN (+1 ap) for 3 active points... rather than a max effect of 2 BODY (2 ap) & 2 STUN (1 ap) for 3 active points. =P The distinction is subtle.
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