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Steve

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Everything posted by Steve

  1. Re: Armour has a fixed SFX? Would you rename Killing Attacks to just Kill?
  2. Re: Should I keep going with this article? I would like to see the finished article as well.
  3. Re: Quote of the Week from my gaming group... Another X-Crawl quote from last night's game. The party had come around a corner to face a Mirror of Opposition which created duplicates of the party's gnome rogue and dwarf fighter, the two heaviest damage dealers in melee. Gin (the rogue): After getting badly mauled by his duplicate using his own attack methods, says OOC: "Since I'm between my own duplicate and the dwarf's, Evil Gin's got me flanked. I can't kill myself quick enough in a straight up fight, so I'm turning around and shanking the dwarf's duplicate from behind. Full attack. He'll avenge me by killing my duplicate." After dealing with that, the party's rogue (Gin) experienced a run of sucky rolls for the rest of the night. Gin (OOC): After rolling his lowest initiative number ever. "I swear Evil Gin stole all my luck!"
  4. Re: Quote of the Week from my gaming group... From tonight's X-Crawl game (the finale, actually). Gin (the rogue): This dragon's going down. We've hit it with a metric assload of damage. Angel (the sorceress): A metric assload? As opposed to a British measurement for an assload of damage?
  5. Re: Armour has a fixed SFX? How about rigid defenses? They are listed as defense for some NND effects (like the Necksnapper super-skill). Would that be another adder?
  6. Re: Artwork for Gestalt Work faster, artists! FASTER!
  7. Re: Sweating A couple of other questions on sweating occur to me. How does sweating affect a character's ability to hold a weapon? Would sweating have any effect of Sight PER rolls, like if sweatdrops can get into the eyes?
  8. Re: Artwork for Gestalt I've been looking forward to Gestalt for years. I've been planning to buy it when it finally emerged. But the wait is so painful, now that it's so close to release.
  9. Re: Artwork for Gestalt I want to buy Gestalt!
  10. Re: Superhuman women and normal women
  11. Re: Superhuman women and normal women Oh, I saw your location. I just offered them as a suggestion since they ship internationally by "USPS Destination Post Office," which means that the USPS picks up from their warehouse and distributes packages throughout the world to the Post Office in your country for delivery to you.
  12. Re: Superhuman women and normal women
  13. Re: Sweating Yeah, that was pretty much what I was thinking of for the first half of my posting. Depending on setting, you can make an argument that certain creatures from mythology (like Elves) would have this sort of ability. Actually, the Cosmetic Transform "Never Look Mussed" (I think is what the Talent is called in Pulp Hero) could also cover this effect.
  14. Re: Superhuman women and normal women
  15. Re: Sweating So LS: Immune to Heat would cover this as well, I would imagine. Dehydration through induced sweating as an attack, as Dust Raven pointed out, would likely be an NND. I was thinking you could also link an END Drain to it as well. Depending on the special effect, heat exhaustion could be part of the attack.
  16. Sweating is a natural bodily function, but in heroic fiction it is not uncommon to see a hero cruise through a tough situation without sweating. "Never let them see you sweat" could be an example of high PRE or maybe a Talent of 1 or 2 points, I think. I suppose an argument could also be made to use a Persistent Image "Never Appears to Sweat." How else might this be shown? Since dehydration can be caused by excessive sweating, could this be built as an attack? Explosive sweating leading to dehydration effects would certainly be a different sort of attack.
  17. Re: Armour has a fixed SFX? So does that make Armor under-priced compared to Force Field?
  18. A staple of comic books ever since Clark Kent first went to work as a reporter in the 1930s. So what are the "great metropolitan newspapers" in your campaigns? Do they have much prominence? Do PCs work for them? Do they have crusading editors or publishers? Have they been replaced by television news? Who are the reporters that interact with the superhero beat? And here's a cool link to an older thread on generating fake newspaper articles.
  19. I just picked it up this week at my local comic shop, and it was a fun read. I've always liked Adam Warren's stuff, such as his stint on Gen 13 a while back. A bit about it can be read here.
  20. Came across on Youtube. It's a Lucha Libre villain.
  21. Re: Superhuman women and normal women According to her official website, her measurements were 37-23-36, but there is some debate on that.
  22. Something I've been considering using in my own campaigns instead of the standard Hand-to-Hand Attack Power and martial arts maneuvers is a limited form of Strength. In several official Hero System write-ups, I've seen limited Strength used with the Limitation (Only to simulate Exert-based martial arts maneuvers; -1/2). The same character would also take Hand-to-Hand Attack to represent their skill with striking blows. My thought was to buy STR this way instead: +5 STR, 0 END (+1/2), Hand-to-Hand Attack (-1/2), No Figured Characteristics (-1/2). Real Cost: 4 points. Instead of plunking down points on martial arts maneuvers, the character could buy this form of limited STR and 3-point Combat Skill Levels that could work with this power and Block as well. Points-wise, it would be about the same as buying a string of martial arts maneuvers, but you would lose the negative combat modifiers of normal martial arts maneuvers. I'm not sure how you could incorporate that. Thoughts?
  23. Re: Superhuman women and normal women
  24. Re: UNTIL Super Powers Database I & II are darned useful Let me join the crowd of saluters to the Elder Statesman of Hero. :hail: :hail: :hail: :hail:
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