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Steve

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Everything posted by Steve

  1. Re: Artwork for Gestalt Work faster, artists! FASTER!
  2. Re: Sweating A couple of other questions on sweating occur to me. How does sweating affect a character's ability to hold a weapon? Would sweating have any effect of Sight PER rolls, like if sweatdrops can get into the eyes?
  3. Re: Artwork for Gestalt I've been looking forward to Gestalt for years. I've been planning to buy it when it finally emerged. But the wait is so painful, now that it's so close to release.
  4. Re: Artwork for Gestalt I want to buy Gestalt!
  5. Re: Superhuman women and normal women
  6. Re: Superhuman women and normal women Oh, I saw your location. I just offered them as a suggestion since they ship internationally by "USPS Destination Post Office," which means that the USPS picks up from their warehouse and distributes packages throughout the world to the Post Office in your country for delivery to you.
  7. Re: Superhuman women and normal women
  8. Re: Sweating Yeah, that was pretty much what I was thinking of for the first half of my posting. Depending on setting, you can make an argument that certain creatures from mythology (like Elves) would have this sort of ability. Actually, the Cosmetic Transform "Never Look Mussed" (I think is what the Talent is called in Pulp Hero) could also cover this effect.
  9. Re: Superhuman women and normal women
  10. Re: Sweating So LS: Immune to Heat would cover this as well, I would imagine. Dehydration through induced sweating as an attack, as Dust Raven pointed out, would likely be an NND. I was thinking you could also link an END Drain to it as well. Depending on the special effect, heat exhaustion could be part of the attack.
  11. Sweating is a natural bodily function, but in heroic fiction it is not uncommon to see a hero cruise through a tough situation without sweating. "Never let them see you sweat" could be an example of high PRE or maybe a Talent of 1 or 2 points, I think. I suppose an argument could also be made to use a Persistent Image "Never Appears to Sweat." How else might this be shown? Since dehydration can be caused by excessive sweating, could this be built as an attack? Explosive sweating leading to dehydration effects would certainly be a different sort of attack.
  12. Re: Armour has a fixed SFX? So does that make Armor under-priced compared to Force Field?
  13. A staple of comic books ever since Clark Kent first went to work as a reporter in the 1930s. So what are the "great metropolitan newspapers" in your campaigns? Do they have much prominence? Do PCs work for them? Do they have crusading editors or publishers? Have they been replaced by television news? Who are the reporters that interact with the superhero beat? And here's a cool link to an older thread on generating fake newspaper articles.
  14. I just picked it up this week at my local comic shop, and it was a fun read. I've always liked Adam Warren's stuff, such as his stint on Gen 13 a while back. A bit about it can be read here.
  15. Came across on Youtube. It's a Lucha Libre villain.
  16. Re: Superhuman women and normal women According to her official website, her measurements were 37-23-36, but there is some debate on that.
  17. Something I've been considering using in my own campaigns instead of the standard Hand-to-Hand Attack Power and martial arts maneuvers is a limited form of Strength. In several official Hero System write-ups, I've seen limited Strength used with the Limitation (Only to simulate Exert-based martial arts maneuvers; -1/2). The same character would also take Hand-to-Hand Attack to represent their skill with striking blows. My thought was to buy STR this way instead: +5 STR, 0 END (+1/2), Hand-to-Hand Attack (-1/2), No Figured Characteristics (-1/2). Real Cost: 4 points. Instead of plunking down points on martial arts maneuvers, the character could buy this form of limited STR and 3-point Combat Skill Levels that could work with this power and Block as well. Points-wise, it would be about the same as buying a string of martial arts maneuvers, but you would lose the negative combat modifiers of normal martial arts maneuvers. I'm not sure how you could incorporate that. Thoughts?
  18. Re: Superhuman women and normal women
  19. Re: UNTIL Super Powers Database I & II are darned useful Let me join the crowd of saluters to the Elder Statesman of Hero. :hail: :hail: :hail: :hail:
  20. Re: Quote of the Week from my gaming group... From my X-Crawl campaign: On the third and final level of their current crawl, the party bursts into a room with a small potluck of monsters controlled by several high-level wizards offstage. While the television audience at home and the stadium audience watch, the sorceress uncorks a spell she's been saving for the right occasion. The end result can be summed up with these quotes from after the dice had been thrown and results announced. Angel (the sorceress): "Yes! It blinded the basilisk and then turned him to stone!" Radiance (the monk): "Karmic balance?"
  21. Re: Superhuman women and normal women One thing that's been touched on in the Superman and Wonder Woman comics from time to time has to do with Lois Lane and her feelings concerning Clark's friendship with Diana. While Lois is an attractive and capable woman in her own right, she's not a superhuman. She's involved romantically with a superhuman icon of masculinity who is good friends with a superhuman icon of femininity. She keeps telling herself that she trusts Clark and Diana, but I can imagine that any normal woman involved with a superhuman must have the occasional twinges of self-doubt when it comes to their romantic partner. Mary Jane has probably had similar twinges of self-doubt come up from time to time when it comes to Peter Parker's friendship with Jessica Hardy (aka the Black Cat). Has anyone ever played with that aspect of relationships in campaigns? Do jealousies happen? My 900th post!
  22. Re: Superhuman women and normal women I guess it depends on how integrated superhumans are into society? The more remote they are from normal humans, maybe they have less impact on popular culture.
  23. Re: [Request for Help] Proofing For Gestalt Yay!!!!
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