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Eyendasky80

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Everything posted by Eyendasky80

  1. Re: Check out my minatures Kraven
  2. Re: Check out my minatures Osborn
  3. Lot of these are just repaints, but Green Goblin is my creation.
  4. Re: Iyo: The Most Underrated Or Underused Character In Comics The Scourge
  5. Re: The Essential Bad Iron Age So did Stan Lee, except someone else was drawing then he added the dialog.
  6. Re: Iyo: The Most Underrated Or Underused Character In Comics He is on the list, does that qualify as Irony?
  7. Re: Batman vs Midnighter Brubaker's doing a nice job, it's the first time in four or five years I've bothered to buy the book.
  8. Re: Punisher Vs Batman Ennis is also the one who made light of Marvel's costumed heroes (excepting Daredevil). I think Wolverine kind of deserved it. His take on Spider-Man wasn't too mean and very funny. But I thought he was portrayed as way too inept and I didn't think it should have been considered in-continuity with the rest of the MU. I think someone learned from that fiasco, though, because they moved Frank from the MU to his own world in a MAX title and it is by far my favorite book right now. I can't stress enough how the MAX book is %300 better than the Marvel Knights book.
  9. Re: Best way to Build Cap's Shield? I don't understand what you're asking. You seem very pleased with the build you've got so why are you polling people and deBAITING them? Do you want us to recognize that yours is the perfect build? People would be a lot happier to help you if you thank them for their time, smile and nod.
  10. Re: free ninendo DS or Nokia N-Gage system Anybody else wanna rep him before he gets banned?
  11. Re: Characters from Top 10 These are great. I'd rep you, but apparently I have to spread it around first.
  12. Re: I Give Up!!!!!!!!!!!!! Am I to understand you're letting her keep all those powers without the Independent disad? If I was one of your other players I'd be jealous. Let us know how this all turned out.
  13. Re: Spider-Man and The Sentinels He's a little weaker I'd say. I'll check this Wizard magazine I have that rates the Ultimate Universe. If anything, I've probably been too generous and he can only do like six tons.
  14. Re: Spider-Man and The Sentinels In a heroic push situation? Yes, definitely. If Mary Jane was trapped and he needed 50 Str to get her out, he'd do it. I'd almost buy him extra strength for lifting, push style. He's one of those heroes that can reach down deep when you need him. It's my personal theory that Spider-Man is a bit stronger than he thinks he is, but "Puny Parker" memories hold him back.
  15. Re: Spider-Man and The Sentinels That's a great idea. I'll definitely read those threads and give it a good thought or two. Thanks
  16. Re: Spider-Man and The Sentinels I've seen his DCV suffer many times because he's paying attention to his spider-sense and thinking "Why is my Spider-Sense tingling?" instead of dodging out of the way. This happens in 616 but more often in USM. For that reason, two separate slots. The missle deflect may be superfluous, but I would sooner add levels with the maneuver than remove it completely. I wanted something to represent a total commitment to getting out of the way. The Dodge combat maneuver would probably be fine. I'm gonna give this some thought. I original bought the Sentinel -10" but it was like 100 points because he has automaton powers. Then I put a custom adder that said "I have no idea why knockback resistance should be this expensive" for -4, but changed my mind and decided I just didn't need that much KB resistance. Maybe I will buy him some ground clinging instead. What do you think? About being tough, one Sentinel fought the X-Men to a stand still, killing one of them, in one issue (until Storm went Berserk and fried it) in another, they managed to take down three at once pretty easily. So it varies. This Sentinel is meant to be tough, they'll only be two of them, at the most against 6 to 9 supers.
  17. Re: The Brotherhood of Mutants (Con Game III) I believe that Ultimate Juggernaut is significantly weaker than 616 Juggernaut. Captain America knocked Ulty unconscious with a good shield bash. Juggy appears to be a super-strong mutant with some invulnerability and special move through power that allows him to smash through barriers easily. That's what I tried to do, anyway. Ultimate Colossus, however, seems to be much stronger than his 616 counterpart, able to hold off Thor and Iron Man. He actually beat Thor pretty badly. So I think, in a fair fight, Colossus could outmuscle the Juggernaut. It seems likely, to me that if he catches Ultimate Juggy flatfooted and not bracing, Ultimate Cyclops would knock him a stretch. Hopefully we'll learn more about Juggernaut soon as he's slated to appear in Ultimate Spider-Man.
  18. Re: The Brotherhood of Mutants (Con Game III) In the orginal Marvel Universe, he hasn't been wearing his helmet lately. He's also been an X-Man so it really isn't making a lot of sense. But someone decided that was a bad idea and it was revealed he was only infiltrating the X-Men to set them up for the New Brotherhood of Evil Mutants. Now I don't know what Super-Villain had the brillaint scheme of having the Juggernaut infiltrate the X-Men, but I bet even he was surprised it worked. Of course, how many X-Men villains have joined the team? How many betrayed them later? I can think of Mimic, Magneto, Sabretooth, White Queen, Magneto again and now Juggernaut. Banshee started out as a villain and he sort of betrayed the X-Men when he formed X-Corps by coercing imprisoned mutants. In the Ultimate Universe, he hasn't displayed any of this. But I assume that if it comes to it, I'd let them just blast him. Hopefully, they can take him out without resorting to GM help.
  19. Re: The Brotherhood of Mutants (Con Game III)
  20. Re: The Brotherhood of Mutants (Con Game III) I tend to agree with Sketchpad, but if the good guys are having a hard time taking him down... (I might just pretend he does have one).
  21. Re: The Brotherhood of Mutants (Con Game III)
  22. Re: The Brotherhood of Mutants (Con Game III) I prefer it to be more well defined. It's a con game and I don't want to be distracted by improvisation. I seriously considered a VPP, but ultimately decided to keep it simple. Never considered this and I think it falls into the same category as a VPP, I don't want to complicate combat further. In a campaign setting where the same players would run into Magneto multiple times, this would be very cool. I have now decided to do this thanks to the suggestions. It makes more sense.
  23. Re: The Brotherhood of Mutants (Con Game III) Thanks, I will move the second TK power out of the frameworks. The "Drains as an EC" is also a good idea. I will look into that.
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