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Eyendasky80

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Everything posted by Eyendasky80

  1. I fully agree that He-Man's strength varies to accommodate the story, but I was asking how much strength (or mega scale if appropriate) he would need to perform a stunt like that in a Champions game. And I thought melessqr's answer was pretty darn impressive. About being trapped under rocks, I don't know if it happened more than once, but when he was trapped in Council of Evil it was due to the effects of a spell cast by Skeletor so maybe it was a REALLY big entangle and not so much weight pinning him down.
  2. Only thing I've heard about the Christmas special is it's only half an hour.
  3. Well assuming, like Superman, that I have some obvious goal such as a homing beacon to follow or some such I'd make my way to it and follow my nose from there. If left to my own devices, I would seek out other people and try to figure out A: what happened B: how do I get home
  4. I'd let the rest of team deal with the outburst and try to lurk away and find another entrance. If I can't find one then I'd cry.
  5. Janizary (being amnesiac) would not recognize his DNPC at all and probably be on his merry way. But knowing how it usual goes, the werewolf probably said "Daddy?" before passing out and Janizary would feel obligated to get her the best help he can, at gun point if necessary.
  6. I was introduced to Champions by my Uncle. He's a crazy avid gamer/ minature painter and I think I was like 9 or 10 when he showed me the ropes. He pretty much made my characters at first and I went through three pretty rapid fire as I started to realize the possiblities of creating my own super heroes. THe first was a pretty vanilla energy projector I called Blaster and my uncle mistakenly thought I had said BlaSTAR, which I found to be a good mistake because it was much cooler than blaster. He ran me through a solo adventure and then he invited me to his game. I think he intended me to keep his best friend's ten year old company because although my Uncle liked having me around, later on I realized he does not suffer fools gladly in his games. Number two was a detective with a massive suit of armor called Tracker. Who gleefully launched missles at people and never really did much "detecting." The best part was when I attempted to invade an underground lair and couldn't find the entrance for the life of me. World's greatest detective? Sadly, no. Third he helped me create the character I used for the next year or so, Chamelion. Who was basically a guy with the powers of a Chamelion with a whip. Although I didn't realize it at the time, (I just thought whips were cool because my Uncle was a big Indiana Jones fan and so I was too) the whip was a good representation of a tongue. After that I got into a min/max phase and made a guy with a 4d6 pentrating RKA with x10 autofire and ugly ammounts of CVs with it. It was pretty rare in his campaign to have such a lethal bastard and I don't think he really liked that character. I put between 4 and 6 shots into my targets and they usually went down. I remade the guy with a pistol that was 3d6 RKA penetrating with double knockback and my main tactic was to line people up in front of walls (or if I was luck cliffs) and let them have it.
  7. Last campaign I played in (I run mostly now) I had a character named Janizary who was an amnesiac government killer type. You know, that old song. So I guess he'd probably try some pretty gruesome torture techniques without a more "gentle" person around to reign him in. He had a pretty good persuasion skill. Barring that, I suppose he'd get out of town because he had a slight amoral streak. "If I can't find the bomb I better get the ef out of here." The other gamers would probably say Janizary would beat it out of the guy and promptly forget on his way there. The amnesia jokes were never ending with that crew.
  8. I just remembered another fun fact about the Royal Flush Gang. In one story in a Justice League annual, King quit. And when he left Jack said they couldn't be the Royal Flush gang without a King and he said, "Well maybe you could pick up a nine and call yourself the straight flush. Wait, that wouldn't work." There was a lot of speculation that he was inferring that someone in the gang was gay. Which may or may not be, because he could also have meant you can't get a straight with 9,10,J,Q,A. But it's a funnier line if you take the gay context.
  9. I was reading this thread and I kept thinking, "Lex Luthor". What would Lex Luthor do. This guy gives Superman a run for his money every day. So what you need is a genius. A mastermind villain would make an excellent, and very much recurring, threat to your PCs and the best way to keep him from being killed outright, make him loved. Make his people love him and follow him blindly. It would be a great dilemma to have this seemingly evil man who is hellbent on taking over what's left of humanity actually be a really good leader. His people are happy, well cared for and he's bringing back things like art and education. He is also a facist pig. Anyone who speaks out against him disappears in the night, any settlement who refuses to join him is sacked. To his people the disappearances are "rumors" or "unrelated". The burned villages were "threats" to their way of life and had "weapons of mass destruction" hidden in them. The PCs cannot convince these people to rebel against or abandon their leader. If the heroes exile/imprison him they will find/free him. If they kill him outright, they are taking an entire (City? Nation?) people's way of life away and will most likely make the mastermind villain a martyr to his people. This is basically an extension of the warlord idea, but bringing to the level worthy of a super human response lasting longer than one session. The Mastermind could attempt to recruit the heroes into his army. Or if they are a village's protector, the Mastermind could try to acquire the village.
  10. The origin is pretty similar to the Ultimate version of Dr. Strange from Ultimate Marvel Team-up. Great minds think alike! In that world, Stephen Strange had a son with Cleo and died (seemingly) in the astral plane soon there after. His son (Also Stephen) was raised by his mother who adopted a life devoid of magic and hid his father's identity as the Sorcerer Supreme hidden from him. Like your character's mother, Cleo became slighlty unhinged. Stephen Jr. made it all the way to college before Wong (Dr. Strange's faithful servant) sought him out to give him his inheritance. His fathers mystical townhouse in Soho and all the artifacts therein. Also, due to both his parents having great magical prowess (and they were rumored to have concieved him on the astral plane) Stephen Jr. has the potential to be the greatest Sorcerer ever. I like mystical characters and this one seems cool. Reminds me of Constantine too. Both are good company to be in. As long as you have a reasonable fx for the vpp, like a spell book or maybe access to her dad's magical journals, it makes sense to me. I never liked Mystics who spontaneously develop new spells without a source. A cool idea might be to have her Dad's spirit help her and give her spells. How do you envision her? Does she wear the typical costume? Robes? The standard issue trench coat? Also, for some reason, I'm not feeling the "Street Magic" Does that mean she has a mentor from "The Street" or was her dad from "The Street"? I like the character overall! Cool disad with the Iron thing, is that a typical side effect of spell-casting in your world?
  11. I was really bummed because I forgot to hit record on the VCR before I went to work and did not get to see Justice League. The new season has been so good too. All I remember of the Royal Flush Gang is Booster Gold kicked the crap out of all of them except the robot in Giffen Justice League. And they were spades then.
  12. I knew my math was wrong. Thanks for the detailed estimate. Would jumping into the air count as a running throw? It's movement? It was so funny how it happened too, someone told him nothing on Eternia could destroy this thing he wanted to smash with his sword so he just hucked this whole monolith with the thingee on it into the sun. When a character does something like that I just find myself wondering why he doesn't huck all his problems into the sun. (i.e. Skeletor) If you're wondering why he didn't just launch the thingee, it repelled him quite violently when he tried to smash it so I assume the same would happen if he tried to grab it. And I'll let someone else have the first stab at the range modifiers. Despite the Sun's (obviously) massive size, I'm pretty sure it's still gonna end up at rolling a natural three. Then again, maybe you could buy levels to offset range in megascale too. I assume, since Eternia is very Earth-like, the distance from their Sun is comparable at 150 million kilometers. So since I am again at work, someone else can run with that.
  13. I was watching He-Man tonight and started to wonder how strong he would be in Champions. He did the craziest thing tonight, he threw a huge stone tower into the sun. I calculated it to be about 566 tons. Figured it was about 70 ft tall and had an 18ft diameter. Making it about 22,640 sq feet. After that I kind of just guessed a lot. I'm not really sure how much a sq foot of stone weighs but I went with fifty pounds, which seemed on the light side. That's how I came up with 566 tons. SO how strong do you have to be to put 566 tons out of orbit and into the sun. (I'm not even gonna try to calculate the range modifiers) If anyone else has a better estimate of the wieght based on what I said or if they saw the episode too (Second Skins) love to hear it.
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