These are the stats I came up for Dwarfstar, leader of the Peacekeepers mentioned as the premier Chicago superteam in CU. My campaign is a heavy dose of the real history of Chicago, mixed with the official published Champions history in CU. This is just my interpretation of Dwarfstar, and should not be construed as an infrigement of copyright or anything like that. While not a true microscopic shrinking brick, I think he still fits the thread.
Dwarfstar
Player:
Val
Char
Cost
40/50
STR
30
23
DEX
39
30
CON
40
12
BODY
4
15
INT
5
14
EGO
8
20
PRE
10
12
COM
1
18/20
PD
0
18/20
ED
0
5
SPD
17
14
REC
0
60
END
0
50
STUN
3
10" RUN02" SWIM016" LEAP0Characteristics Cost: 157
Cost
Power
END
10
Dense Body: Elemental Control, 20-point Powers
8
1) Small...: Shrinking (0.914 m tall, 0.457 m wide, 12.3600 kg mass, +3" KB, +2 DCV, -2 PER Rolls to perceive character), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (22 Active Points); Always On (-1/2)
8
2) ...But Tough: Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (22 Active Points); Always On (-1/2) (added to Secondary Value)
25
Dense Body: Damage Resistance (20 PD / 20 ED), Hardened (+1/4) (25 Active Points)
14
Dense Body: +10 PD, Hardened (+1/4) (14 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value)
16
Dense Body: +12 ED, Hardened (+1/4) (16 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value)
12
Dense Body: Knockback Resistance -6" [Notes: 5" Total (1" to offset Shrinking)]
8
Surprisingly Quick: Running +4" (added to Primary Value)
1
8
Short, But Powerful Legs: Leaping +8" (16" forward, 8" upward) (added to Primary Value)
1
Powers Cost: 109
Cost
Martial Arts Maneuver
Aikido
4
1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs
4
3) Extend Ki: 1/2 Phase, +0 OCV, +0 DCV, +25 STR to resist Shove; Block, Abort
3
4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on
5
5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6, Disable
4
6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND; Target Falls
5
7) Redirect: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5
8) Strike: 1/2 Phase, +1 OCV, +3 DCV, STR +2d6 Strike
3
9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR +2d6 Strike; Target Falls
3
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls
8
11) +2 HTH Damage Class(es)
Martial Arts Cost: 48
Cost
Skill
10
+2 with HTH Combat
3
Acrobatics 14-
3
Breakfall 14-
3
Bureaucratics 13-
3
Computer Programming 12-
3
AK: Chicago (INT-based) 12-
3
KS: Aikido (INT-based) 12-
3
KS: The Superworld (INT-based) 12-
3
Paramedics 12-
3
Persuasion 13-
3
SS: Astronomy (INT-based) 12-
3
SS: Physics (INT-based) 12-
2
SS: Density Physics 11-
3
Stealth 14-
3
Teamwork 14-
Skills Cost: 51
Cost
Perk
9
Contact: Mayor Richard Daley (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact)
24
Contact: Police Superintendant Terry Hilliard (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (24 Active Points)
6
Contact: Silver Avenger Mark Chang (8-) (Contact has: useful Skills or resources), Organization Contact (+2) (6 Active Points)
6
Contact: UNTIL Commander Mathias Utrech (8-) (Contact has: useful Skills or resources), Organization Contact (+2) (6 Active Points)
5
Fringe Benefit: Leader of the Peacekeeps (Local Police Powers, Membership)
3
Rep: Hero to All Little People (A small to medium sized group, 14-) +3/+3d6
1
Rep: Experienced, Unorthdox Brick (A medium-sized group, 11-) +1/+1d6
1
Money: Stipend from the Kendrick Foundation (Well Off)
Perks Cost: 55
Total Character Cost: 420
Val
Disadvantages
15
Distinctive Features: Little Person, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
25
Hunted: VIPER, As Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
25
Hunted: DEMON, As Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
10
Physical Limitation: Dwarf, Frequently, Slightly Impairing
10
Physical Limitation: Dense Body, 400 lbs., Frequently, Slightly Impairing
15
Psychological Limitation: Claustraphobia, Uncommon, Total
5
Rivalry: Bigger, Stronger Bricks, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
15
Social Limitation: Public ID: Jeff Carter, Frequently (11-), Major
10
Vulnerability: Gravity Attacks, Uncommon, Vulnerability Multiplier (2x STUN)
Disadvantage Points: 130
Base Points: 200
Experience Required: 90
Total Experience Available: 90
Experience Unspent: 0