Jump to content

Enforcer84

HERO Member
  • Posts

    66,892
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Enforcer84

  1. Re: What Are You Listening To Right Now? People Get Ready - Jeff Beck & Rod Stewart
  2. Re: God Package... And I've not gotten to Ares yet.
  3. Re: A Thread for Random Musings Is it just me or is John Maier's "Waiting for the World to Change" the wuss anthem of a generation? I mean if you see social injustice, do somehting about it. Write a song like Ohio or something. But 3 minutes of whining how awful it is and you and your buds will wait it out is about as hard core as getting a "piercing" on your jacket and a temporary tattoo.
  4. Re: God Package... Aw shucks...
  5. Re: God Package... questions, comments? Critiques can be sent to my assistnat Mr. Odd Hat.
  6. Athena Athena Val Char Cost Roll Notes 50 STR 40 19- Lift 25.6tons; 10d6 [5] 30 DEX 60 15- OCV: 10/DCV: 10 30 CON 40 15- 30 BODY 40 15- 50 INT 40 19- PER Roll 20- 25 EGO 30 14- ECV: 8 40 PRE 30 17- PRE Attack: 8d6 24 COM 7 14- 20/35 PD 10 Total: 20/35 PD (12/27 rPD) 20/35 ED 14 Total: 20/35 ED (12/27 rED) 7 SPD 30 Phases: 2, 4, 6, 7, 9, 11, 12 17 REC 2 140 END 40 140 STUN 70 Total Characteristic Cost: 477 Movement: Running: 12"/24" Leaping: 20"/40" Swimming: 4"/8" Cost Powers END 90 Godlike Powers: Variable Power Pool (Magic Pool), 60 base + 30 control cost, (90 Active Points) Divine Arsenal 196 1) Aegis: (Total: 450 Active Cost, 196 Real Cost) Force Wall (20 PD/20 ED), Hardened (x2; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (250 Active Points); No Range (-1/2), Restrainable (-1/2), Restricted Shape: Round Shield (-1/4) (Real Cost: 111) plus Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 13) plus Major Transform 8d6 (Flesh to Stone, Magic Transmutation/God's Will), Reduced Endurance (0 END; +1/2) (180 Active Points); All Or Nothing (-1/2), Restrainable (-1/2), Eye Contact required (-1/2) (Real Cost: 72) 2 36 2) The Golden Armor: Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4) 86 3) The Sunspear: (Total: 137 Active Cost, 86 Real Cost) Killing Attack - Hand-To-Hand 2 1/2d6 (4d6 w/STR), +1 Increased STUN Multiplier (+1/4), Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (110 Active Points); Restrainable (-1/2) (Real Cost: 73) plus Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2) (Real Cost: 10) plus Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); Only To Cause Damage (-1/2), Always Direct (-1/4), No Velocity Damage (-1/4), no Noncombat Stretching (-1/4), Physical Manifestation (-1/4) (Real Cost: 3) 2 Goddess of Wisdom and Battle 8 1) Patron of the Owl: Telepathy (animal class) 5d6 (Animal class of minds) (25 Active Points); Limited Class Of Minds Owls (-1), No Range (-1/2), Communication Only (-1/4), Incantations (-1/4), Visible (-1/4) 2 23 2) Owl Spies: Clairsentience (Sight, Hearing And Smell/Taste Groups) (40 Active Points); Only Through The Sense of Animals (-3/4) 4 11 3) Battle Analysis: +2 SPD (20 Active Points); Requires An INT Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -3/4) 20 4) Crossing the Veil to Olympus: Extra-Dimensional Movement (Single Dimension) 2 24 5) Linguistic Analysis: Universal Translator 23- 50 6) Locate Flaw: Find Weakness 15- with All Attacks 27 7) Strategic Troop Movement: Extra-Dimensional Movement (Related Group of Dimensions, Any Location), x256 Increased Weight (75 Active Points); Extra Time (Extra Phase, -3/4), Concentration (1/2 DCV; Character is totally unaware of nearby events; -1/2), Increased Endurance Cost (x2 END; -1/2) 14 26 8) True Eidetic Memory: Retrocognitive Clairsentience (Sight, Smell/Taste And Hearing Groups), Reduced Endurance (0 END; +1/2) (90 Active Points); Personal History Only (see text; -1), Retrocognition Only (-1), No Range (-1/2) Olypian Physiology 13 1) Bracing: Knockback Resistance -10" (20 Active Points); Costs Endurance (-1/2) 2 4 2) Decidedly heavier than normal: Knockback Resistance -2" 20 3) Goddess of the Mind: Mental Defense (25 points total) 20 4) Godlike Durability: Power Defense (20 points) 3 5) Godly Senses: +1 PER with all Sense Groups 5 6) How fortunate!: Luck 1d6 29 7) Immortality: Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Minute; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) 38 8) Tough Goddess: (Total: 38 Active Cost, 38 Real Cost) Hardened (x2; +1/2) (10 Active Points) applied to PD (Real Cost: 10) plus Hardened (x2; +1/2) (10 Active Points) applied to ED (Real Cost: 10) plus Damage Resistance (12 PD/12 ED), Hardened (x2; +1/2) (18 Active Points) (Real Cost: 18) 30 9) Tougher than Thou: Energy Damage Reduction, Resistant, 50% 30 10) Tougher than Thou: Physical Damage Reduction, Resistant, 50% \tabSelf Developed Style originating with Pankration Maneuver OCV DCV Notes 12 +3 HTH Damage Class(es) 4 Bend Joint -1 +1 3 1/2d6 NND 4 Block +2 +2 Block, Abort 4 Break Bone -2 +0 HKA 2d6 +1 4 Charge +0 -2 15d6 +v/5 Strike, FMove 4 Crush +0 +0 17d6 Crush, Must Follow Grab 4 Escape +0 +0 80 STR vs. Grabs 5 Fierce Strike (Punch or Kick) -2 +1 17d6 Strike 3 Grab -1 -1 Grab Two Limbs, 75 STR for holding on 3 Kick/Punch +1 +0 15d6 Strike 3 Legsweep +2 -1 14d6 Strike, Target Falls 3 Sacrifice Throw +2 +1 13d6 Strike; You Fall, Target Falls 3 Takedown +1 +1 13d6 Strike; Target Falls 1 Weapon Element: Cestus 1 Weapon Element: Polearms and Spears Perks 3 Fringe Benefit: Membership: Olympic Pantheon 5 Minerva: Follower: Celestial Owl 33 My Address Book: Well Connected and 20 Academic or Military (tactical) contacts 11-; 10 have encahnced resources Talents 15 Intuitive Movement: Lightning Reflexes: +10 DEX to act first with All Actions 3 Mathematics Wizard: Lightning Calculator 8 Librarian's Nightmare: Speed Reading (x1,000) Skills 40 +5 with All Combat 9 Applied Physical Prowess: Brick Tricks 22- 30 Godly Gifts: +3 Overall 9 Magic Shaping: Control Godlike Abilties 22- 3 AK: Olympia 12- 3 Analyze: Combat 19- 2 Animal Handler (Birds) 17- 3 Breakfall 15- 3 Bureaucratics 17- 8 CK: Athens, Greece 24- 3 Climbing 15- 3 Computer Programming 19- 3 Concealment 19- 3 Conversation 17- 3 Cryptography 19- 3 Deduction 19- 3 Disguise 19- 3 Forensic Medicine 19- 3 High Society 17- 3 Instructor 19- 3 Interrogation 17- 3 Inventor 19- 0 Language: Greek (idiomatic) (4 Active Points) 3 Oratory 17- 3 Paramedics 19- 3 Research 19- 3 Riding 15- 3 Scholar 7 1) KS: Anything (8 Active Points) 24- 4 2) KS: Arcane And Occult Lore (5 Active Points) 21- 2 3) KS: Heraldry (3 Active Points) 19- 2 4) KS: History (3 Active Points) 19- 6 5) KS: Legends And Lore (7 Active Points) 23- 2 6) KS: Literature (3 Active Points) 19- 1 7) KS: Pankration (2 Active Points) 11- 2 8) KS: The Pantheons of Earth (3 Active Points) 19- 2 9) KS: The Superhuman World (3 Active Points) 19- 3 Scientist 2 1) SS: Archaeology 19- (3 Active Points) 2 2) SS: Biology 19- (3 Active Points) 1 3) SS: Chemistry 11- (2 Active Points) 2 4) SS: Geology 19- (3 Active Points) 2 5) SS: Mathematics 19- (3 Active Points) 2 6) SS: Physics 19- (3 Active Points) 3 Systems Operation 19- 7 Tactics 21- 3 Teamwork 15- 6 WFs: Common Melee Weapons, Common Missile Weapons, Nets, Off Hand Total Powers & Skill Cost: 1136 Total Cost: 1613 600+ Disadvantages 10 Distinctive Features: Godly Mein (Concealable; Extreme Reaction; Detectable Only By Unusual Senses) 10 Hunted: Diametrically opposed Pantheon 8- (As Pow, Harshly Punish) 10 Hunted: Kali (Indian Goddess of Destruction) 8- (As Pow, Harshly Punish) 15 Hunted: Minerva (not the owl) 8- (As Pow, NCI, Harshly Punish) 15 Psychological Limitation: Always right (Very Common, Moderate) 15 Psychological Limitation: Disdain for mindless violence (Common, Strong) 10 Psychological Limitation: Fears Solitude (Uncommon, Strong) 15 Psychological Limitation: Protective of Earth Realm (Common, Strong) 10 Psychological Limitation: Still Protective of Athens (Uncommon, Strong) 5 Rivalry: Professional (Ares; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Rivalry: Professional (Other Warrior Goddesses; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry; Multiple Rivals) 10 Social Limitation: Answers to the Pantheonic Pecking Order (Frequently, Minor) 878 Experience Points Total Disadvantage Points: 1613 Background/History: Athena had aquitted herself well. As a matter of fact, she'd dispatched her counterpart, Minerva quickly and decisively. As one fo the few Olypians who didn't underestimate the Usurper and his followers, her defeat became paramount to their victory. She danced around Hercules' mighty blows, disarmed and humiliated Mars, and was doing her best to aid Hephaestus against the more agile Vulcan when Zeus sent everyone away. Everyone always said Athena was Zeus' favored child. Perhaps that was true. Perhaps that was why she was sent further away than anyone else. However, the effect was probably not the fate he'd envisioned for his favored daughter. Athena was alone. In almost a millennia of exploration she found no life at all on any of the 1227 worlds she journied to. For a while she turned inward for strength. She solved problems in her head, advanced her combat knowledge and improved her mind and body. Still, the solitude was deafening for the Goddess most associated with helping the mortals of Greece, the patron of cities and arts. Alone she was slowly going mad. Her consciousness wandered, and she often spent years in a catatonic state, simply reaching, grasping, hoping for some kind of life to interact with, a person to speak to, a flower to gaze at. And then, she found something! It was very far away. But she focused her will on it and travelled interstellar distances finally landing on a world. It was a beautiful world; lush gardens, animals, beings she'd never encountered. There were no dominant sentients on the world, but it was enough to find life. Athena's sanity healed and she spent a few centuries on the garden world before seeking sentient life. Again, she concentrated, and again she found what she yearned for and soon took off into the depths of space. She finally found a world with humanoid sentients. Somewhat like the men of Earth, these beings were bipedal but aquatic. She used her divine powers to walk among them and again feel contact. Athena had been a chaste goddess, spurning gods and men alike. Loneliness had taken its toll on her and she took a lover among these new people for a time. She stayed among her new peoples for centuries, they were an extremely long lived people and as she spent more time amongst them she grew homesick and eventually her desire for companionship was trumped by her desire to see her extended family and her beloved Athens again. A tearful farewell to her mate and his people (she bore no children); and she was again off. Her slow progress towards home, guided by intuition more than any sense of direction she forced herself into the blackness of space. It was easier this time but her feelings of isolation crept in during unguarded moments, when she tired or felt lost. She later encountered the Golden Ship of Hephaestus. It was a joyous reunion. She even was glad to see Ares. Athena was surprised at the changes that had taken effect during the long absenses. Herakles and Hera friendly, Ares civil and Aphrodite practical. Hephaestus and his family, Hermes, her shared experiences with Artemis (who had also taken a lover); Demeter and Persephone, it was wonderful. When the Olypians returned to their homeland it was to banish the pretenders and the heavens shook with the warring. Athena's plans, aided by Hermes' and Artemis' reconessance, and Ares keen judgement of the defenses placed by their enemies, were followed well and the returning gods were successful in reclaiming their home. The Pretenders fled. Zeus was restored. In the years since; Athena has kept close relations with almost all of her extended family. She has spent extensive time on Earth visiting Athens and the rest of the world. She is one of only two Olympians with computers in her temple. On Earth, she effects a "disguise" as an academic consultant. She works with schools and libraries to ease the transfer and acclimation of knowledge and truth. She fights injustice and evil as well. Personality/Motivation: Athena was always one of the more noble Olympians anyway. This has not changed. Her ordeal has left her a bit clingy for a goddess. She doesn't really like isolation; she's fine in an empty library, but in an "endless maze" or "isolated planet" she might become a little crazed if alone. A patron of heroes and tacticians, she dislikes the impersonal way war is conducted these days; but she's facinated by the technology and tactics behind it. Her rivalry with Ares has lessened over the centuries as he has grown less interested in slaughter and more interested in the cerebral and glorious aspects of war and battle. They play several strategy games against each other. Athena has also become curiously addicted to MMORPGs. The community development and epic ideals appeal to her. She's also been more interested in romance and relationships; specifically having them. She's found a few mortals, fellow gods, and superheroes intriguing prospects and while she hasn't taken a lover since returning, she's not against that possibility. Zeus is curiously unhappy with the idea of men sniffing around his daughter. Zeus doens't have a sens of irony or karmic vengence either. Quote: "No, you're wrong." "Do not threaten me, I will crush you." "Who's a pretty birdy?" Powers/Tactics: Yes. Have some. I can't even pretend to know what the Goddess of Battle and Wisdom would do. Let's just assume she kicke your butt, shall we? Campaign Use: She can play the WonderWoman role, the Oracle Role, or the sexy librarian role. Go for it. Appearance: Think a taller, wavy haired, and more "buff" Linda Carter. Her armor is "Modernized", feminine; gleaming golden with white trim, a white skirt and a golden helmet with a red plume. Her "secret identity" is basically modern dress, pulled back hair and glasses. She's nerd hawt.
  7. Re: The cranky thread Wait, I just heard that Congress currently works a three day work week. Do they work 12 hour days? The incoming Majority leader is pressing a 5 day work week. Someone is fighting it saying it's bad for families to have someone work more than three days. WTF? !??!
  8. Re: NGD Scenes from a Hat a green dress, but not a real green dress that's cruel.
  9. Re: Musings on Random Musings Last night I had a menage a moi
  10. Re: God Package... Magic Pasties and G- String
  11. Re: What Are You Listening To Right Now? Someday is now - Scorpions I listened to this song three consecutive times while reading the lyrics trying to learn it last night. Right before going to be. I was so amped I couldn't sleep. I've been humming it all day. I really like it.
  12. Re: God Package... Well, I'll let you know what I got now: low level (for my campaign world) Brick (50 Str) High level Finesse Fighter (30 dex, 7 spd) martial arts, Pankration and spear fighting Hyper Intellect abilites from USPD (not all of them, but enough) Magic spear, armor, and shield Above average VPP (which she can use for some of the spear tricks) Brick Tricks Skill I might need to add some DC's to her Hand to Hand as she tops out at 12d6 attack and I don't want her to use the HKA all the time. I might give her a wider selection of MA maneuvers that she developed while on her own, trying to maintain her sanity. I was thinking something along the lines of a Pin the foe with the thrown spear trick. Or get all the guys in a line... but those are a little vicious for her. She has some animal handeling abilities with Owls. Damn Smart. Her "secret identity" is as an academic working for various libraries. She looks like a more athletic version of Linda Carter's Diana Prince. Glasses, hair pulled back...Nerd Hawtness.
  13. Re: NGD Scenes from a Hat you are a very naughty man.
  14. Re: God Package... Okay I am working at this moment on my write up of Athena. Got a question; how wuxia should I make her? I've considered giving her something of the sort of spear special attacks. I dunno. It's late I might not like any of it tomorrow.
  15. Re: Help! World of Edean Pantheon I Barely touch on it in this thread but, due to their odd nature and the pact that they agreed to, the various gods do not openly war with eachother, though each diety has animosity towards his "twin" (to varying degrees). Their churches take it a bit further because they understand something of the truth. But to the citizens of Edean, there are only two or three Entities of Great Power who are "actively" evil. The others are depicted as anything from grim figures who do what must be done, to paragons of virtue. The "Evil" gods are all imprisoned. There are still relics of their time, even the Unimaginably Evil Gods before them have undiscovered temples, fortresses, etc. Two of the banished gods from the second generation still are worshipped in their tiny theocratic kingdoms. They keep well to themselves. It's convoluted. To be sure. I makes it up as I go I does.
  16. Re: The cranky thread I gotta pack!
  17. Re: The cranky thread So how do they open accounts? The Patriot Act requires two pieces of ID, if they don't use other banks debit cards...That is dumb.
  18. Re: The cranky thread If you came and saw me (and her accounts were with my bank) it'd take anywhere from 5 minutes to two weeks. (if we have to mail signature cards to other signers it can take a while)
  19. Re: The cranky thread Debit card didn't count? Why not? Was it current? Who was the the Bank of St. Idiot? (Cause I was sure that was us and we'd have taken it. We'd also have had you the Attorney In Fact sign an affidavit that you understood you were acting on her behalf and that the bank would not be liable if you stole from your mother but we'd sure as heck help with the investigation)
×
×
  • Create New...