Athena
Athena
Val Char Cost Roll Notes
50 STR 40 19- Lift 25.6tons; 10d6 [5]
30 DEX 60 15- OCV: 10/DCV: 10
30 CON 40 15-
30 BODY 40 15-
50 INT 40 19- PER Roll 20-
25 EGO 30 14- ECV: 8
40 PRE 30 17- PRE Attack: 8d6
24 COM 7 14-
20/35 PD 10 Total: 20/35 PD (12/27 rPD)
20/35 ED 14 Total: 20/35 ED (12/27 rED)
7 SPD 30 Phases: 2, 4, 6, 7, 9, 11, 12
17 REC 2
140 END 40
140 STUN 70 Total Characteristic Cost: 477
Movement:
Running: 12"/24"
Leaping: 20"/40"
Swimming: 4"/8"
Cost Powers END
90 Godlike Powers: Variable Power Pool (Magic Pool), 60 base + 30 control cost, (90 Active Points)
Divine Arsenal
196 1) Aegis: (Total: 450 Active Cost, 196 Real Cost) Force Wall (20 PD/20 ED), Hardened (x2; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (250 Active Points); No Range (-1/2), Restrainable (-1/2), Restricted Shape: Round Shield (-1/4) (Real Cost: 111) plus Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 13) plus Major Transform 8d6 (Flesh to Stone, Magic Transmutation/God's Will), Reduced Endurance (0 END; +1/2) (180 Active Points); All Or Nothing (-1/2), Restrainable (-1/2), Eye Contact required (-1/2) (Real Cost: 72) 2
36 2) The Golden Armor: Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4)
86 3) The Sunspear: (Total: 137 Active Cost, 86 Real Cost) Killing Attack - Hand-To-Hand 2 1/2d6 (4d6 w/STR), +1 Increased STUN Multiplier (+1/4), Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (110 Active Points); Restrainable (-1/2) (Real Cost: 73) plus Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2) (Real Cost: 10) plus Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); Only To Cause Damage (-1/2), Always Direct (-1/4), No Velocity Damage (-1/4), no Noncombat Stretching (-1/4), Physical Manifestation (-1/4) (Real Cost: 3) 2
Goddess of Wisdom and Battle
8 1) Patron of the Owl: Telepathy (animal class) 5d6 (Animal class of minds) (25 Active Points); Limited Class Of Minds Owls (-1), No Range (-1/2), Communication Only (-1/4), Incantations (-1/4), Visible (-1/4) 2
23 2) Owl Spies: Clairsentience (Sight, Hearing And Smell/Taste Groups) (40 Active Points); Only Through The Sense of Animals (-3/4) 4
11 3) Battle Analysis: +2 SPD (20 Active Points); Requires An INT Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -3/4)
20 4) Crossing the Veil to Olympus: Extra-Dimensional Movement (Single Dimension) 2
24 5) Linguistic Analysis: Universal Translator 23-
50 6) Locate Flaw: Find Weakness 15- with All Attacks
27 7) Strategic Troop Movement: Extra-Dimensional Movement (Related Group of Dimensions, Any Location), x256 Increased Weight (75 Active Points); Extra Time (Extra Phase, -3/4), Concentration (1/2 DCV; Character is totally unaware of nearby events; -1/2), Increased Endurance Cost (x2 END; -1/2) 14
26 8) True Eidetic Memory: Retrocognitive Clairsentience (Sight, Smell/Taste And Hearing Groups), Reduced Endurance (0 END; +1/2) (90 Active Points); Personal History Only (see text; -1), Retrocognition Only (-1), No Range (-1/2)
Olypian Physiology
13 1) Bracing: Knockback Resistance -10" (20 Active Points); Costs Endurance (-1/2) 2
4 2) Decidedly heavier than normal: Knockback Resistance -2"
20 3) Goddess of the Mind: Mental Defense (25 points total)
20 4) Godlike Durability: Power Defense (20 points)
3 5) Godly Senses: +1 PER with all Sense Groups
5 6) How fortunate!: Luck 1d6
29 7) Immortality: Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Minute; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week)
38 8) Tough Goddess: (Total: 38 Active Cost, 38 Real Cost) Hardened (x2; +1/2) (10 Active Points) applied to PD (Real Cost: 10) plus Hardened (x2; +1/2) (10 Active Points) applied to ED (Real Cost: 10) plus Damage Resistance (12 PD/12 ED), Hardened (x2; +1/2) (18 Active Points) (Real Cost: 18)
30 9) Tougher than Thou: Energy Damage Reduction, Resistant, 50%
30 10) Tougher than Thou: Physical Damage Reduction, Resistant, 50%
\tabSelf Developed Style originating with Pankration
Maneuver OCV DCV Notes
12 +3 HTH Damage Class(es)
4 Bend Joint -1 +1 3 1/2d6 NND
4 Block +2 +2 Block, Abort
4 Break Bone -2 +0 HKA 2d6 +1
4 Charge +0 -2 15d6 +v/5 Strike, FMove
4 Crush +0 +0 17d6 Crush, Must Follow Grab
4 Escape +0 +0 80 STR vs. Grabs
5 Fierce Strike (Punch or Kick) -2 +1 17d6 Strike
3 Grab -1 -1 Grab Two Limbs, 75 STR for holding on
3 Kick/Punch +1 +0 15d6 Strike
3 Legsweep +2 -1 14d6 Strike, Target Falls
3 Sacrifice Throw +2 +1 13d6 Strike; You Fall, Target Falls
3 Takedown +1 +1 13d6 Strike; Target Falls
1 Weapon Element: Cestus
1 Weapon Element: Polearms and Spears
Perks
3 Fringe Benefit: Membership: Olympic Pantheon
5 Minerva: Follower: Celestial Owl
33 My Address Book: Well Connected and 20 Academic or Military (tactical) contacts 11-; 10 have encahnced resources
Talents
15 Intuitive Movement: Lightning Reflexes: +10 DEX to act first with All Actions
3 Mathematics Wizard: Lightning Calculator
8 Librarian's Nightmare: Speed Reading (x1,000)
Skills
40 +5 with All Combat
9 Applied Physical Prowess: Brick Tricks 22-
30 Godly Gifts: +3 Overall
9 Magic Shaping: Control Godlike Abilties 22-
3 AK: Olympia 12-
3 Analyze: Combat 19-
2 Animal Handler (Birds) 17-
3 Breakfall 15-
3 Bureaucratics 17-
8 CK: Athens, Greece 24-
3 Climbing 15-
3 Computer Programming 19-
3 Concealment 19-
3 Conversation 17-
3 Cryptography 19-
3 Deduction 19-
3 Disguise 19-
3 Forensic Medicine 19-
3 High Society 17-
3 Instructor 19-
3 Interrogation 17-
3 Inventor 19-
0 Language: Greek (idiomatic) (4 Active Points)
3 Oratory 17-
3 Paramedics 19-
3 Research 19-
3 Riding 15-
3 Scholar
7 1) KS: Anything (8 Active Points) 24-
4 2) KS: Arcane And Occult Lore (5 Active Points) 21-
2 3) KS: Heraldry (3 Active Points) 19-
2 4) KS: History (3 Active Points) 19-
6 5) KS: Legends And Lore (7 Active Points) 23-
2 6) KS: Literature (3 Active Points) 19-
1 7) KS: Pankration (2 Active Points) 11-
2 8) KS: The Pantheons of Earth (3 Active Points) 19-
2 9) KS: The Superhuman World (3 Active Points) 19-
3 Scientist
2 1) SS: Archaeology 19- (3 Active Points)
2 2) SS: Biology 19- (3 Active Points)
1 3) SS: Chemistry 11- (2 Active Points)
2 4) SS: Geology 19- (3 Active Points)
2 5) SS: Mathematics 19- (3 Active Points)
2 6) SS: Physics 19- (3 Active Points)
3 Systems Operation 19-
7 Tactics 21-
3 Teamwork 15-
6 WFs: Common Melee Weapons, Common Missile Weapons, Nets, Off Hand
Total Powers & Skill Cost: 1136
Total Cost: 1613
600+ Disadvantages
10 Distinctive Features: Godly Mein (Concealable; Extreme Reaction; Detectable Only By Unusual Senses)
10 Hunted: Diametrically opposed Pantheon 8- (As Pow, Harshly Punish)
10 Hunted: Kali (Indian Goddess of Destruction) 8- (As Pow, Harshly Punish)
15 Hunted: Minerva (not the owl) 8- (As Pow, NCI, Harshly Punish)
15 Psychological Limitation: Always right (Very Common, Moderate)
15 Psychological Limitation: Disdain for mindless violence (Common, Strong)
10 Psychological Limitation: Fears Solitude (Uncommon, Strong)
15 Psychological Limitation: Protective of Earth Realm (Common, Strong)
10 Psychological Limitation: Still Protective of Athens (Uncommon, Strong)
5 Rivalry: Professional (Ares; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Rivalry: Professional (Other Warrior Goddesses; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry; Multiple Rivals)
10 Social Limitation: Answers to the Pantheonic Pecking Order (Frequently, Minor)
878 Experience Points
Total Disadvantage Points: 1613
Background/History: Athena had aquitted herself well. As a matter of fact, she'd dispatched her counterpart, Minerva quickly and decisively. As one fo the few Olypians who didn't underestimate the Usurper and his followers, her defeat became paramount to their victory. She danced around Hercules' mighty blows, disarmed and humiliated Mars, and was doing her best to aid Hephaestus against the more agile Vulcan when Zeus sent everyone away.
Everyone always said Athena was Zeus' favored child. Perhaps that was true. Perhaps that was why she was sent further away than anyone else. However, the effect was probably not the fate he'd envisioned for his favored daughter.
Athena was alone. In almost a millennia of exploration she found no life at all on any of the 1227 worlds she journied to. For a while she turned inward for strength. She solved problems in her head, advanced her combat knowledge and improved her mind and body. Still, the solitude was deafening for the Goddess most associated with helping the mortals of Greece, the patron of cities and arts. Alone she was slowly going mad.
Her consciousness wandered, and she often spent years in a catatonic state, simply reaching, grasping, hoping for some kind of life to interact with, a person to speak to, a flower to gaze at. And then, she found something! It was very far away. But she focused her will on it and travelled interstellar distances finally landing on a world. It was a beautiful world; lush gardens, animals, beings she'd never encountered. There were no dominant sentients on the world, but it was enough to find life. Athena's sanity healed and she spent a few centuries on the garden world before seeking sentient life. Again, she concentrated, and again she found what she yearned for and soon took off into the depths of space.
She finally found a world with humanoid sentients. Somewhat like the men of Earth, these beings were bipedal but aquatic. She used her divine powers to walk among them and again feel contact.
Athena had been a chaste goddess, spurning gods and men alike. Loneliness had taken its toll on her and she took a lover among these new people for a time. She stayed among her new peoples for centuries, they were an extremely long lived people and as she spent more time amongst them she grew homesick and eventually her desire for companionship was trumped by her desire to see her extended family and her beloved Athens again. A tearful farewell to her mate and his people (she bore no children); and she was again off. Her slow progress towards home, guided by intuition more than any sense of direction she forced herself into the blackness of space. It was easier this time but her feelings of isolation crept in during unguarded moments, when she tired or felt lost.
She later encountered the Golden Ship of Hephaestus. It was a joyous reunion. She even was glad to see Ares. Athena was surprised at the changes that had taken effect during the long absenses. Herakles and Hera friendly, Ares civil and Aphrodite practical. Hephaestus and his family, Hermes, her shared experiences with Artemis (who had also taken a lover); Demeter and Persephone, it was wonderful. When the Olypians returned to their homeland it was to banish the pretenders and the heavens shook with the warring. Athena's plans, aided by Hermes' and Artemis' reconessance, and Ares keen judgement of the defenses placed by their enemies, were followed well and the returning gods were successful in reclaiming their home. The Pretenders fled. Zeus was restored.
In the years since; Athena has kept close relations with almost all of her extended family. She has spent extensive time on Earth visiting Athens and the rest of the world. She is one of only two Olympians with computers in her temple. On Earth, she effects a "disguise" as an academic consultant. She works with schools and libraries to ease the transfer and acclimation of knowledge and truth. She fights injustice and evil as well.
Personality/Motivation: Athena was always one of the more noble Olympians anyway. This has not changed. Her ordeal has left her a bit clingy for a goddess. She doesn't really like isolation; she's fine in an empty library, but in an "endless maze" or "isolated planet" she might become a little crazed if alone. A patron of heroes and tacticians, she dislikes the impersonal way war is conducted these days; but she's facinated by the technology and tactics behind it. Her rivalry with Ares has lessened over the centuries as he has grown less interested in slaughter and more interested in the cerebral and glorious aspects of war and battle. They play several strategy games against each other.
Athena has also become curiously addicted to MMORPGs. The community development and epic ideals appeal to her. She's also been more interested in romance and relationships; specifically having them. She's found a few mortals, fellow gods, and superheroes intriguing prospects and while she hasn't taken a lover since returning, she's not against that possibility. Zeus is curiously unhappy with the idea of men sniffing around his daughter. Zeus doens't have a sens of irony or karmic vengence either.
Quote: "No, you're wrong."
"Do not threaten me, I will crush you."
"Who's a pretty birdy?"
Powers/Tactics: Yes. Have some. I can't even pretend to know what the Goddess of Battle and Wisdom would do. Let's just assume she kicke your butt, shall we?
Campaign Use: She can play the WonderWoman role, the Oracle Role, or the sexy librarian role. Go for it.
Appearance: Think a taller, wavy haired, and more "buff" Linda Carter. Her armor is "Modernized", feminine; gleaming golden with white trim, a white skirt and a golden helmet with a red plume. Her "secret identity" is basically modern dress, pulled back hair and glasses. She's nerd hawt.