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Barwickian

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Everything posted by Barwickian

  1. Re: Camouflage? No, you're not. So Camouflage in HERO terms (additions and suggestions welcome): - [table] [tr] [td=align: center]VAL[/td] [td=align: center]CHA[/td] [td=align: center]Cost[/td] [td=align: center]Total[/td] [td=align: center]Roll[/td] [td=align: left]Notes[/td] [/tr] [tr] [td=align: center]30[/td] [td=align: center]STR[/td] [td=align: center]30[/td] [td=align: center]30[/td] [td=align: center]15-[/td] [td=align: left]HTH Damage 6d6 END [6][/td] [/tr] [tr] [td=align: center]15[/td] [td=align: center]DEX[/td] [td=align: center]10[/td] [td=align: center]15[/td] [td=align: center]12-[/td] [td=align: left][/td] [/tr] [tr] [td=align: center]20[/td] [td=align: center]CON[/td] [td=align: center]10[/td] [td=align: center]20[/td] [td=align: center]13-[/td] [td=align: left][/td] [/tr] [tr] [td=align: center]10[/td] [td=align: center]INT[/td] [td=align: center]0[/td] [td=align: center]10[/td] [td=align: center]11-[/td] [td=align: left]PER Roll 11-[/td] [/tr] [tr] [td=align: center]23[/td] [td=align: center]EGO[/td] [td=align: center]16[/td] [td=align: center]23[/td] [td=align: center]14-[/td] [td=align: left][/td] [/tr] [tr] [td=align: center]15[/td] [td=align: center]PRE[/td] [td=align: center]5[/td] [td=align: center]15[/td] [td=align: center]12-[/td] [td=align: left]PRE Attack: 3d6[/td] [/tr] [tr] [td=align: center]5[/td] [td=align: center]OCV[/td] [td=align: center]10[/td] [td=align: center]5[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]5[/td] [td=align: center]DCV[/td] [td=align: center]10[/td] [td=align: center]5[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]3[/td] [td=align: center]OMCV[/td] [td=align: center]0[/td] [td=align: center]3[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]3[/td] [td=align: center]DMCV[/td] [td=align: center]0[/td] [td=align: center]3[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]6[/td] [td=align: center]PD[/td] [td=align: center]4[/td] [td=align: center]6[/td] [td=align: center][/td] [td=align: left]6 PD (0 rPD)[/td] [/tr] [tr] [td=align: center]6[/td] [td=align: center]ED[/td] [td=align: center]4[/td] [td=align: center]6[/td] [td=align: center][/td] [td=align: left]6 ED (0 rED)[/td] [/tr] [tr] [td=align: center]5[/td] [td=align: center]SPD[/td] [td=align: center]40[/td] [td=align: center]5[/td] [td=align: center][/td] [td=align: left]Phases: 3, 5, 8, 10, 12[/td] [/tr] [tr] [td=align: center]7[/td] [td=align: center]REC[/td] [td=align: center]3[/td] [td=align: center]7[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]40[/td] [td=align: center]END[/td] [td=align: center]4[/td] [td=align: center]40[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]15[/td] [td=align: center]BODY[/td] [td=align: center]5[/td] [td=align: center]15[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]40[/td] [td=align: center]STUN[/td] [td=align: center]10[/td] [td=align: center]40[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [/table][table] [tr] [td]Movement[/td] [td]Combat[/td] [td]NCmbat[/td] [td]Notes[/td] [/tr] [tr] [td]Running[/td] [td=align: center]15m[/td] [td=align: center]30m[/td] [td=align: left]END [1][/td] [/tr] [tr] [td]Swimming[/td] [td=align: center]7m[/td] [td=align: center]14m[/td] [td=align: left]END [1][/td] [/tr] [tr] [td]Leaping[/td] [td=align: center]8m[/td] [td=align: center]16m[/td] [td=align: left]8m forward, 4m upward[/td] [/tr] [/table][table=width: 1024] [tr] [td]Cost[/td] [td]POWERS[/td] [td]END[/td] [/tr] [tr] [td=align: right]140[/td] [td]An awfully strange Marine: Desolidification (affected by Things affecting ghosts), Persistent (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Selective Desolidification (+1 1/2) (140 Active Points)[/td] [td=align: right]0[/td] [/tr] [tr] [td=align: right]16[/td] [td]Suddenly, I forgot my fears: Aid PRE 4d6 (24 Active Points); Only to Aid Others (-1/2)[/td] [td=align: right]2[/td] [/tr] [tr] [td=align: right]13[/td] [td]He just swat it with his hand: Deflection (20 Active Points); Requires A Roll (DEX roll; -1/2)[/td] [td=align: right]2[/td] [/tr] [/table][table] [tr] [td]Cost[/td] [td]SKILLS[/td] [/tr] [tr] [td=align: right]20[/td] [td]+2 with All Attacks[/td] [/tr] [tr] [td=align: right]10[/td] [td]Marine Rifleman: +2 with firearms[/td] [/tr] [tr] [td=align: right]3[/td] [td]Teamwork 12-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Tactics 11-[/td] [/tr] [tr] [td=align: right]9[/td] [td]The boys just call me Camouflage: Stealth 15-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Concealment 11-[/td] [/tr] [/table][table] [tr] [td]Cost[/td] [td]PERKS[/td] [/tr] [tr] [td=align: right]1[/td] [td]Fringe Benefit: Corporal[/td] [/tr] [/table][table] [tr] [td]Cost[/td] [td]EQUIPMENT[/td] [/tr] [tr] [td] [/td] [td]Colt M16/M16A1: Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Invisible Power Effects (Invisible to Sight; +1/4), Autofire (5 shots; +1/2) (67 Active Points); OAF (-1), STR Minimum (-1/2), Required Hands (-1/2), Real Weapon (-1/4), Beam (-1/4), 30 Charges (+1/4)+1 with any single attack (2 Active Points); OAF (-1)+1 to offset RMod; OAF (-1)[/td] [/tr] [tr] [td] [/td] [td]Colt M1911/M1911AI: Killing Attack - Ranged 2d6-1 (Damage Class), +1 Increased STUN Multiplier (+1/4) (34 Active Points); OAF (-1), 7 Charges (-1/2), STR Minimum (-1/2), Real Weapon (-1/4), Beam (-1/4)+1 with any single attack (2 Active Points); OAF (-1)[/td] [/tr] [/table][table=width: 1024] [tr] [td]COMPLICATIONS[/td] [td=align: right]Value[/td] [/tr] [tr] [td]Psychological Complication: Save the lives of lost marines: (Very Common; Total)[/td] [td=align: right]25[/td] [/tr] [tr] [td]Distinctive Features: A big Marine, a giant (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/td] [td=align: right]15[/td] [/tr] [tr] [td]Physical Complication: Dead (All the Time; Barely Impairing)[/td] [td=align: right]20[/td] [/tr] [/table][table=width: 1024] [tr] [td]QUOTE[/td] [/tr] [tr] [td]Don't worry, son, I'm here. If Charlie wants to tangle now, he'll have two of us to dodge[/td] [/tr] [/table] Base Pts: 400 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 386
  2. Re: TUALA MORN -- Interested In More Stuff? Heh. It's been on my wishlist a very long time, but this little thread has told me far more about what kind of setting it is than the description in the store. I should have got it yonks ago.
  3. Re: TUALA MORN -- Interested In More Stuff?
  4. Re: Miracles vs Magic: The Faith Reserve And here's me thinking I'm being original. I must check out Kamarathin.
  5. Re: Miracles vs Magic: The Faith Reserve
  6. Re: Animal companions - reducing the cost
  7. Re: Animal companions - reducing the cost OK, I'm getting the distinct impression that everyone else thinks using several limitations to reduce the cost of the bear is a Bad Idea. That's enough warning for me to reconsider. Having checked up the various costs of bears in the bestiary, I find the brown bear is 153 points, not 300 as I misremembered. The cost for the companion at that level is therefore 30 points, not 60. Eurasian browns are among the smaller brown bears, so I may reduce the stats and bring the cost down a little. I really like the idea of raising a juvenile animal, starting with even lower stats and raisig them as time goes on. Blueguy's daughter sounds like she's been after a very similar character to my player. I still need to ask the player if she's OK with it. While using multiple limitations of the kind I suggested has been well and truly frowned on, I still think requiring an Animal Handling roll would be appropriate as a sole limitation. If I stat out an adult Eurasian brown at something around 130 points, that'd be 26 active points, real cost 17 points. I think that's achievable even if she rejects the juvenile idea (and since it might take several years for a juvenile to reach maturity, she might).
  8. Re: Like Cold Fusion... Except It Works? I lack the physics background to make a useful comment. But I eagerly await the input from those who do. McCoy has started it...
  9. Re: A brain the size of the universe...
  10. Re: Building times Ah. That could be more appropriate. I don't think the sergeantry formed a major part of the class make-up in medieval England - they were definitely there, but not common compared to other kinds of freemen or sokemen. I think the practice, or something similar, was more common on the continent. The issue with sergeants - at least in England - was that their form of service was specific. One might be a hawker, another a messenger, another a soldier (the military sergeantry), another a household servant. You couldn't assume you could suddenly assign one to building works (as with anything else, a willing worker might help you out, particularly if there's a crisis on, but they'd be very keen to make it clear they're doing you a favour and this isn't part of their regular duties and shouldn't become such).
  11. Re: Building times I don't understand how you relate socage to building works. Socage is a form of inheritable agricultural tenancy where cash, rather than labour service, is the primary way of paying the rent. As to the debate on how long it took to build things, I am staying well out of that. There are too many variables (what size of building, what size of ship, what materials and labour available, cash supply, construction techniques used) to make much more than a wild guess.
  12. Re: Miracles vs Magic: The Faith Reserve
  13. Re: Space Currencies Star Hero 6e, p206-208 discusses issues around setting prices. P208 has a suggested price structure based around active points, with different multipliers for different kinds of items.
  14. Re: Miracles vs Magic: The Faith Reserve Re-reading both limitations, you are right. They apply only to the recovery element of the reserve. That changes the costs. The reserve becomes much more expensive: 10 points for the 40-point reserve, 20 points for the 80-point reserve. It's still not crippling, though.
  15. Re: Miracles vs Magic: The Faith Reserve 6E. 80 point reserve is 20 points, REC 3 is two for 22 active points. Slow recovery (20 mins, -3), Limited (only while performing religious activities, -1), Real Cost 4pts.
  16. Re: Miracles vs Magic: The Faith Reserve Ah, now I understand. It doesn't worry me too much at this stage - I'm more interested in the concept than the point breaks. And much of the perceived disadvantage can be assuaged by the numbers used. Say you keep the disadvantages in the example above. An 80pt reserve will cost 4 character points. You can use it without getting physically tired. You won't lose it if you get knocked out (as you will with your regular END). But if you use it all, you will have to spend 9 hours praying after the event. It doesn't seem that bad to me.
  17. Re: Miracles vs Magic: The Faith Reserve All true. And the net benefit of all this is that arcane and divine powers are different and distinct, which is the purpose of the mechanic. I want miracles to feel and behave differently to spells.
  18. Re: Miracles vs Magic: The Faith Reserve I hadn't, as that doesn't model the inspiration for the faith reserve (HarnMaster's faith system). But it's also an interesting idea, and one which could be combined with the faith reserve - you'd have to pray to keep your faith reserve topped up whether you use it or not, but you'd have to pray more if you do use it. The former is simply praising the diety, the latter giving thanks. I like the direction this is taking. The mechanic models what I'd expect a priestly character to be doing: praying frequently.
  19. Here's an idea I've been toying with for a while. It's inspired by HarnMaster's Piety Points, which power divine magic in that system. It's a way of trying to differentiate arcane magic and divine magic (miracles) in high fantasy games. The idea of siimply replacing a Magic skill roll with a Faith roll and applying an "only in the god's service" limitation doesn't make divine magic distinct enough for my tastes. The basic idea is to use an Endurance Reserve to fuel divine spells. The reserve can only be recharged while performing religious duties. So you build your reserve with a low level of recovery, apply the Slow Recovery limitation at a level to suit, and the Limited Recovery (only while praying or performing religious obligations, -1). So, say we have a priest with a reserve of 40 END (10 points) and REC of 3 (2 points). We apply Slow Recovery at 20 minutes (-3) and Limited Recovery (only while praying or performing religious obligations, -1). Cost of the reserve is 12/5 = 2 points. Our priest can cast miracles (which must be fueled by the reserve, and retain the Only in the god's interests limitation), but the reserve will be reduced and can only be recharged by praying, performing a religious obligation, holy quest or the like, at a rate of 3 REC every 20 minutes. This should ensure that priest characters who perform miracles actually devote some time in prayer, thanking their deity for the power. And priests who ride off on a holy quest or holy war might even recover their END continuously, allowing them to perform more miracles. Whether or not you apply a Faith roll to the miracles is up to you.
  20. Re: Animal companions - reducing the cost Multiple post. Move along, nothing to see here.
  21. Re: Animal companions - reducing the cost
  22. Re: Animal companions - reducing the cost That's something I hadn't thought of. I'll give her a bear-cub opportunity in game and see if she bites. Of course. This is not about simply making the bear cheaper to buy but keeping its full effect. A limitation that has no effect is a -0 limitation.
  23. Re: Animal companions - reducing the cost That's a very interesting idea. I think the first example I'd definitely still keep as a focus to the perq. The second... maybe still a focus. We're falling into one of those grey areas there, where a power can be built different ways. I really, really like the two-ha mother's sweat idea. Filed for later use.
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